6 Matching Annotations
  1. Apr 2024
    1. The Mzanzi kids multilingual language learning App was created for children between the ages of 2-6 years in South Africa. It was designed to stimulate visual, speech and language literacy skills at an early age by understanding basic everyday concepts and highlighting the correct pronunciation of speech in six (6) different languages; English, Afrikaans, IsiXhosa, IsiZulu, Sepedi and Setswana. The integration of images and phonetics provides a good foundation for children to learn and speak in their mother tongue or home language with confidence and fluency, but most importantly comprehend and appreciate the diversity of languages used by South Africans. This multilingual App provides a good introduction before entering a schooling environment, and offers a non-threatening, playful and fun way of learning languages using innovative technology.

      This is an app for multilingual language learning. Mine will focus on the mother tongue.

      I tried it out for a bit and found the audio very repetitive, which could be problematic. Minecraft had such good audio - C14 or C11? It is fantastically immersive, and the popularity of the game and audio is irrefutable if you look at longevity (games come and go often, and very few manage to stick and have a continuous impact, Minecraft is a good example of an exception to this, alongside other well adjusted and designed games.

      I had fun learning the clicks in isiXhoso - something I want to practice, but the audio became too much as i hit the image repeatedly.

      There's room for more resources. This application does not speak to all children, and no one application ever will, hence the need for many across a broad range of cultures and diversities.

    1. The success of the different multimedia tools that have been used on the various target groups and subjects can be attributed to the technologies and components embedded as shown in Tables 4 and ​and5.5. In most cases where text, audio, video, graphics and animations were the components of choice, significant improvements in teaching and learning are used, as reported in the studies reviewed (Blevins, 2018; Huang et al., 2017; Zhang, 2012).
  2. Mar 2024
    1. There is a need to think about the element that the user sees, the first impression, and the long-term goals of all such designs.

      This is key for me too, it's about quality visuals, which I find lacking in a lot of kids content personally.

    2. 2. Desire for engaging content Engagement is another fundamental design principle and one of the most critical needs of users from any age group. In a usability test, users' engagement and satisfaction levels often go hand in hand. Therefore, when designing for the audience of any target age group, engagement should be considered.

      I need to find a CITE to prve Engagement is a fundamental design principle because it aligns with my intro in my proposal incredibly well.

  3. Oct 2022
    1. What is a Decal?A decal is a projection of a Material onto a game object in a scene which also has the ability to wrap itself around said objects such as a circle or box.


  4. May 2016
  5. annotatingausten.sfsuenglishdh.net annotatingausten.sfsuenglishdh.net
    1. Argyle Buildings

      The Argyle Buildings are located on Argyle Street in Bath. It is a famous street located in the center of the city that was - and still is - popular with tourists for hotels, pubs, spa resorts, and venues for social gatherings (Alexander Whitelaw, Conversations Lexicon, 464).