24 Matching Annotations
  1. Last 7 days
    1. Gemini 3.1 Flash TTS delivers high-fidelity speech and more precise control across more than 70 languages. These core optimizations bring advanced style, pacing and accent control to major markets — helping developers create localized, expressive speech experiences for users at global scale.

      令人惊讶的是:该模型支持超过70种语言,并能提供高保真语音和精确控制。这种多语言能力使开发者能够为全球用户创建本地化的、富有表现力的语音体验,展示了AI语音技术的全球化程度。

    1. Create multilingual experiences that go beyond translation and understand cultural context.

      Gemma 4 E2B/E4B 原生预训练 140+ 语言,且强调「超越翻译、理解文化语境」。对 AI 硬件产品而言这个参数意义重大:一个能在设备端离线处理中文、理解文化背景的 2-4B 模型,意味着本地化 AI 硬件(录音笔、学习机、会议设备)无需依赖国内厂商 API,直接用 Gemma 4 就能构建多语言理解能力。

  2. Apr 2026
    1. The bundle includes four models, including Gemma's first MoE model, which can all fit on a single NVIDIA H100 GPU and supports over 140 languages.

      大多数人认为支持140多种语言的多模态模型需要大量计算资源,无法在单个GPU上运行。但作者声称这些模型可以全部适配在单个H100 GPU上,这挑战了我们对大型多语言模型资源需求的认知,暗示模型效率可能大幅提升。

  3. Apr 2024
    1. The initial focus is on the learner’s home language (it’s currently being piloted with grade 3 isiZulu-speaking learners at a school in Soweto, Johannesburg). English is introduced gradually as a target language. The language and speech technology has been developed to provide linguistic accuracy and is grounded in teaching principles.

      This application is for Grade 3 and up. It doesn't solve the problem I identified which is by Grade 2 most learners can't read for meaning. Stepping in early is key so there is still viability for an application like mine.

    1. The Mzanzi kids multilingual language learning App was created for children between the ages of 2-6 years in South Africa. It was designed to stimulate visual, speech and language literacy skills at an early age by understanding basic everyday concepts and highlighting the correct pronunciation of speech in six (6) different languages; English, Afrikaans, IsiXhosa, IsiZulu, Sepedi and Setswana. The integration of images and phonetics provides a good foundation for children to learn and speak in their mother tongue or home language with confidence and fluency, but most importantly comprehend and appreciate the diversity of languages used by South Africans. This multilingual App provides a good introduction before entering a schooling environment, and offers a non-threatening, playful and fun way of learning languages using innovative technology.

      This is an app for multilingual language learning. Mine will focus on the mother tongue.

      I tried it out for a bit and found the audio very repetitive, which could be problematic. Minecraft had such good audio - C14 or C11? It is fantastically immersive, and the popularity of the game and audio is irrefutable if you look at longevity (games come and go often, and very few manage to stick and have a continuous impact, Minecraft is a good example of an exception to this, alongside other well adjusted and designed games.

      I had fun learning the clicks in isiXhoso - something I want to practice, but the audio became too much as i hit the image repeatedly.

      There's room for more resources. This application does not speak to all children, and no one application ever will, hence the need for many across a broad range of cultures and diversities.

  4. Nov 2022
  5. May 2021
  6. Mar 2021
  7. Feb 2020
    1. correspondence to the instructor and to other students, what technology should be used to communicate, and what kinds of questions might be asked (and how frequently). Similarly, multilingual students may have different cultural con-ventions governing their understanding of such issues as plagiarism

      some concerns that may need to be addressed

    2. course assignments should avoid relying on specific cultural knowledge to complete the assignment

      pay close attention to course assignments that violate this rule and assess if a writer is missing cultural context to answer certain parts of an assignment

    3. should think broadly about the kinds of technolo-gies they might allow students to use in an OWC

      slow responses can be because a writer is trying to come up with the right words, but can also be technology-related. writers on their phones will have a much harder time navigating WCONLINE. but if that's all a writer has, we can't tell them not to use it. how do we support them?

    4. onsider the kinds of technologies their students might already be familiar with, or they can leave open the technologies students can use to accomplish various writing tasks (if appropriate) to draw upon students’ current literacy practices.

      consider identifying and testing out technologies that would support students' linguistic needs

    5. “the process of acquiring syntactic and lexical competence” in a language does not happen in a semester or in a year

      taking the time to read over what past consultants have worked on with this writer can be important to reinforcing the skills taught. comprehensive reporting is important as well. It's not enough to say that you worked on X with a writer; expand on where you think their progress is at. have they become proficient in this skill or is further support/reinforcement needed?

    6. The contextual cues that instructors might rely on to detect specific linguistic needs in an onsite classroom are sometimes absent in an online en-vironment, although other cues might be present.

      watch for cues that a writer has linguistic needs -- these cues may be different depending on the environment (online vs. f2f)

  8. Apr 2017