- Aug 2024
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frontside.com frontside.com
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Designers want every part of the app interface and all the elements to have the same look and feel, and design tokens were created to help them achieve that outcome.
Design tokens are platform-agnostic and are the first layer of design decisions in a design system.
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- Aug 2023
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these are the seven main thrusts of the series
- for: societal design, designing societies, societal architecture, transforming society, whole system change, SSO, social superorganism, John Boik
The seven main ideas for societal design: 1. societal transformation - is necessary to avoid catastrophe 2. the specific type of transformation is science-based transformation based on entirely new systems - de novo design - 3. A practical way to implement the transformation in the real world - it must be economical, and doable within the short time window for system change before us. - Considering a time period of 50 years for total change, with some types of change at a much higher priority than others. - The change would be exponential so starting out slower, and accelerating - Those communities that are the first to participate would make the most rapid improvements. 4. Promoting a worldview of society as a social superorganism, a cognitive organism, and its societal systems as a cognitive architecture. 5. Knowing the intrinsic purpose of a society - each subsystem must be explained in terms of the overall intrinsic purpose. 6. The reason for transformation - Transformation that improves cognition reduces the uncertainty that our society's intrinsic purpose is fulfilled. 7. Forming a partnership between the global science community and all the local communities of the world.
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all that sense making and problem 00:14:18 solving has been siloed
- for: whole system approach, system approach, systems thinking, systems thinking - societal design, societal design, John Boik, societal design - evolutionary approach, designing societies - evolutionary approach
-paraphrase
- currently, all societal systems function as silos
- how does the total system change and achieve new stable states?
- advocating for designing societal systems so that the cognitive architectures of the different component systems can all serve the same purpose
- design a fitness evaluation score Rather than tackling problems in individual silos, John is promoting an integrated approach.
This is wholly consistent with the underpinnings of SRG Deep Humanity praxis that stresses the same need for multi-disciplinary study and synthesis of all the various parts of the SSO.into one unified Gestalt to mitigate progress traps. https://hyp.is/go?url=https%3A%2F%2Fthetyee.ca%2FAnalysis%2F2019%2F09%2F20%2FRonald-Wright-Can-We-Dodge-Progress-Trap%2F&group=world https://hyp.is/go?url=https%3A%2F%2Fthetyee.ca%2FCulture%2F2018%2F10%2F12%2FHumanity-Progress-Trap%2F&group=world
- for: whole system approach, system approach, systems thinking, systems thinking - societal design, societal design, John Boik, societal design - evolutionary approach, designing societies - evolutionary approach
-paraphrase
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- Nov 2022
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en.wikipedia.org en.wikipedia.org
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The paradox of information systems[edit] Drummond suggests in her paper in 2008 that computer-based information systems can undermine or even destroy the organisation that they were meant to support, and it is precisely what makes them useful that makes them destructive – a phenomenon encapsulated by the Icarus Paradox.[9] For examples, a defence communication system is designed to improve efficiency by eliminating the need for meetings between military commanders who can now simply use the system to brief one another or answer to a higher authority. However, this new system becomes destructive precisely because the commanders no longer need to meet face-to-face, which consequently weakened mutual trust, thus undermining the organisation.[10] Ultimately, computer-based systems are reliable and efficient only to a point. For more complex tasks, it is recommended for organisations to focus on developing their workforce. A reason for the paradox is that rationality assumes that more is better, but intensification may be counter-productive.[11]
From Wikipedia page on Icarus Paradox. Example of architectural design/technical debt leading to an "interest rate" that eventually collapsed the organization. How can one "pay down the principle" and not just the "compound interest"? What does that look like for this scenario? More invest in workforce retraining?
Humans are complex, adaptive systems. Machines have a long history of being complicated, efficient (but not robust) systems. Is there a way to bridge this gap? What does an antifragile system of machines look like? Supervised learning? How do we ensure we don't fall prey to the oracle problem?
Baskerville, R.L.; Land, F. (2004). "Socially Self-destructing Systems". The Social Study of Information and Communication Technology: Innovation, actors, contexts. Oxford: Oxford University Press. pp. 263–285
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- Aug 2022
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www.1stdibs.com www.1stdibs.com
- Dec 2021
- Oct 2021
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bauhouse.medium.com bauhouse.medium.comMonopoly1
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monopoly over public discourse
This is the water we swim in.
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- Jun 2021
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www.designsystems.com www.designsystems.com
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Our journey toward being completely open is continuous. Yet, in the relatively brief time that we’ve been doing this, we’ve observed three important lessons that we want to share with you:Access stimulates progressWorking openly promotes communication and accountabilitySlowing down first allows us to speed up later
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- Apr 2021
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goodpractices.design goodpractices.design
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A Type is the highest-level differentiation a component can have.
This is the word i have been looking for to use with consistency about something above a state.
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goodpractices.design goodpractices.design
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It's at the right position: the first frame or artboard of all is located at x:0 y:0
This is something I always miss, and it seems to s obvious way to anchor the chaos
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daneden.me daneden.me
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I didn’t know it at the time, but I was building a design system.
This is why reluctance to use a design system is weird. It basically HAS to exist even if unused to properly do prototyping.
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- Mar 2021
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www.ucl.ac.uk www.ucl.ac.uk
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System architects: equivalents to architecture and planning for a world of knowledge and data Both government and business need new skills to do this work well. At present the capabilities described in this paper are divided up. Parts sit within data teams; others in knowledge management, product development, research, policy analysis or strategy teams, or in the various professions dotted around government, from economists to statisticians. In governments, for example, the main emphasis of digital teams in recent years has been very much on service design and delivery, not intelligence. This may be one reason why some aspects of government intelligence appear to have declined in recent years – notably the organisation of memory.57 What we need is a skill set analogous to architects. Good architects learn to think in multiple ways – combining engineering, aesthetics, attention to place and politics. Their work necessitates linking awareness of building materials, planning contexts, psychology and design. Architecture sits alongside urban planning which was also created as an integrative discipline, combining awareness of physical design with finance, strategy and law. So we have two very well-developed integrative skills for the material world. But there is very little comparable for the intangibles of data, knowledge and intelligence. What’s needed now is a profession with skills straddling engineering, data and social science – who are adept at understanding, designing and improving intelligent systems that are transparent and self-aware58. Some should also specialise in processes that engage stakeholders in the task of systems mapping and design, and make the most of collective intelligence. As with architecture and urban planning supply and demand need to evolve in tandem, with governments and other funders seeking to recruit ‘systems architects’ or ‘intelligence architects’ while universities put in place new courses to develop them.
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- Jan 2021
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github.com github.com
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The code is far simpler and easier to understand/verify
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- Dec 2020
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Sometimes, systems just scale the problemA UI design system is more than the code of a component library. It’s more than the colors, styles, and margins of your elements. It’s an ever-growing and ever-evolving creature that entails your brand and your user’s feelings.
If you don't understand the problem - you can [[scale the problem instead of solve the problem]], and it's important to remember that a [[design system is more than a component library]]
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blog.bitsrc.io blog.bitsrc.io
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Instead of publishing a single one-size-fits package for components, we create an ecosystem where everyone works together yet deliver independently. The design system’s team role is to facilitate and regulate, not block or enforce.
I think this is a really important point - the design system's team is to facilitate, not gatekeep.
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What you see here is a page composed of shared components. However, these are independent components developed and owned by different teams and published from different projects, which are mixed and integrated together.
the move towards single page applications, component centric frameworks, etc has shifted how we view building webpages.
It is not so much that we are building a page, but we are building components that we assemble into a page.
We’re not designing pages, we’re designing systems of components.—Stephen Hay via atomic design
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The design of your system is not ready until you have two assets:a) A style-guide that defines the styling and implementation of your UI. This is usually a rather long document with a lot of text and typography.b) A set of reusable visual elements that bring together both visual (UI) and functional (UX) consistency through components. This is usually a rather large canvas with elements drawn on Figma or Sketch etc (we use both).
there are two [[primary assets of a design system[[
- the style guide
- the reusable elements - an implementation of the style guide
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The benefits of our system go way beyond UI/UX consistency. We greatly accelerated and scaled our development, improved our product quality, and greatly improved work between developers, designers, and everyone else.
Design systems enable faster development and delivery, and help teams scale - and have value beyond UI/UX consistency.
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- Sep 2020
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ttu.blackboard.com ttu.blackboard.com
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Instmctional systen1S design (IS D ) is the process for creating instructional systems. It is both systematic and scientific in that it is d ocume ntable , replicable in its general application, and leads to predictable outcomes
BIG KAHUNA OF DEFINITIONS.
ISD is the process of creating Instructional Systems which are
An arrangement, an organized approach, a set of resources and procedures.
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- Jan 2019
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blog.acolyer.org blog.acolyer.org
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For large-scale software systems, Van Roy believes we need to embrace a self-sufficient style of system design in which systems become self-configuring, healing, adapting, etc.. The system has components as first class entities (specified by closures), that can be manipulated through higher-order programming. Components communicate through message-passing. Named state and transactions support system configuration and maintenance. On top of this, the system itself should be designed as a set of interlocking feedback loops.
This is aimed at System Design, from a distributed systems perspective.
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- Nov 2018
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www.irrodl.org www.irrodl.org
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Learning needs analysis of collaborative e-classes in semi-formal settings: The REVIT exampl
This article explores the importance of analysis of instructional design which seems to be often downplayed particularly in distance learning. ADDIE, REVIT have been considered when evaluating whether the training was meaningful or not and from that a central report was extracted and may prove useful in the development of similar e-learning situations for adult learning.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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eric.ed.gov eric.ed.gov
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Instructional Design Strategies for Intensive Online Courses: An Objectivist-Constructivist Blended Approach
This was an excellent article Chen (2007) in defining and laying out how a blended learning approach of objectivist and constructivist instructional strategies work well in online instruction and the use of an actual online course as a study example.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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- etc556
- instructional design systems
- online education growth
- Instructional systems design; Distance education; Online courses; Adult education; Learning ability; Social integration
- Performance Factors, Influences, Technology Integration, Teaching Methods, Instructional Innovation, Case Studies, Barriers, Grounded Theory, Interviews, Teacher Attitudes, Teacher Characteristics, Technological Literacy, Pedagogical Content Knowledge, Usability, Institutional Characteristics, Higher Education, Foreign Countries, Qualitative Research
- etcnau
- distance education
- instructional technology
- instructiveness effectiveness
- instructional methods
- constructivism
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www.ncolr.org www.ncolr.org
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The Importance of Interaction in Web-Based Education: A Program-level Case Study of Online MBA Courses
This case study explores perceptions of instructors vs. end-users with web-based training. It examines various technologies and techniques.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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eds.a.ebscohost.com.libproxy.nau.edu eds.a.ebscohost.com.libproxy.nau.edu
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Learning Needs Analysis of Collaborative E-Classes in Semi-Formal Settings: The REVIT Example.
This article explores the importance of analysis of instructional design which seems to be often downplayed particularly in distance learning. ADDIE, REVIT have been considered when evaluating whether the training was meaningful or not and from that a central report was extracted and may prove useful in the development of similar e-learning situations for adult learning.
RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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- Jan 2017
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blog.prototypr.io blog.prototypr.io
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To design a system means to orchestrate the interplay of its elements.
Well said.
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