1,620 Matching Annotations
  1. Last 7 days
    1. For example, the design pattern A Place to Wait asks that we create comfortable accommodation and ambient activity whenever someone needs to wait; benches, cafes, reading rooms, miniature playgrounds, three-reel slot machines (if we happen to be in the Las Vegas airport). This solves the problem of huddles of people awkwardly hovering in liminal space; near doorways, taking up sidewalks, anxiously waiting for delayed flights or dental operations or immigration investigations without anything to distract them from uncertain fates.

      Amazing to think how ubiquitous waiting rooms are and how we take them for granted

    1. Analogy – To understand the comparison between product design vs UX design, let us take an example of smart switch and its application. The embedded hardware, i.e., smart switch is the product design whereas the application or software through which it is controlled requires UX designing.
  2. Nov 2022
    1. The Capybara Ruby gem doesn’t support POST requests, the built-in visit method always uses GET. This is by design and with good reason: Capybara is built for acceptance testing and a user would never ask to ‘post’ parameter X and Y to the application. There will always be some kind of interface, a form for example. It makes more sense to simulate what the visitor would really do
    1. As Beschizza said …“I wanted something where people could publish their thoughts without any false game of social manipulation, one-upmanship, and favor-trading.”It was, as I called it, “antiviral design”.

      Definition of "antiviral design"

      Later, Thompson says: "[Mastodon] was engineered specifically to create _friction — _to slow things down a bit. This is a big part of why it behaves so differently from mainstream social networks."

      The intentional design decisions on Mastodon slow user activity.

    1. 5 Core Principles Of Design Thinking Process

      Design thinking is a process that starts with empathy, curiosity and imagination to create solutions. By following the core principles and steps of design thinking, you can learn how to think like a designer and develop creative solutions to the challenges you face in your life. In this blog we have shared 5 Core Principles Of Design Thinking Process. https://bit.ly/3E8zyx5

    1. The paradox of information systems[edit] Drummond suggests in her paper in 2008 that computer-based information systems can undermine or even destroy the organisation that they were meant to support, and it is precisely what makes them useful that makes them destructive – a phenomenon encapsulated by the Icarus Paradox.[9] For examples, a defence communication system is designed to improve efficiency by eliminating the need for meetings between military commanders who can now simply use the system to brief one another or answer to a higher authority. However, this new system becomes destructive precisely because the commanders no longer need to meet face-to-face, which consequently weakened mutual trust, thus undermining the organisation.[10] Ultimately, computer-based systems are reliable and efficient only to a point. For more complex tasks, it is recommended for organisations to focus on developing their workforce. A reason for the paradox is that rationality assumes that more is better, but intensification may be counter-productive.[11]

      From Wikipedia page on Icarus Paradox. Example of architectural design/technical debt leading to an "interest rate" that eventually collapsed the organization. How can one "pay down the principle" and not just the "compound interest"? What does that look like for this scenario? More invest in workforce retraining?

      Humans are complex, adaptive systems. Machines have a long history of being complicated, efficient (but not robust) systems. Is there a way to bridge this gap? What does an antifragile system of machines look like? Supervised learning? How do we ensure we don't fall prey to the oracle problem?

      Baskerville, R.L.; Land, F. (2004). "Socially Self-destructing Systems". The Social Study of Information and Communication Technology: Innovation, actors, contexts. Oxford: Oxford University Press. pp. 263–285

    1. @stephen@social.stephenfry.com

      This is where it starts getting ridiculous.

      First, rather than social.stephenfry.com, stephenfry.com should be sufficient. Look at email. I can set my MX records to point wherever I want. I don't actually have to have a server with A records to field the email traffic.

      Secondly, the @stephen part is superfluous, too! This is something where Mastodon et al had years (decades!) of hindsight to take care of this, and they still messed it up.

    1. there is no single perfect universal programming language. Until I came to that point, I wasted a lot of time thinking that GW-BASIC QBASIC QB 4.5 VB4 Delphi Java C++ C# 1.0 was the only language I would ever need
    1. We write the endings so that everything wraps up tidily in the end, you see. The choices make a small impact—maybe making things a little easier, or a little harder. However, there is one really big choice to make. We did our best to make it as big as possible. (laughs) I think it will get players' chests pounding.

      Explaining that although Dragon Quest VI has many choices, almost none of the in-game choices affect the ending or the ultimate course of the main story.

    2. We had just ported DQI&II to the SFC, and for the first time in quite awhile, I got to play DQII again. I thought it was fun how many different places you have access to. That's why, for DQVI I suggested we craft a world that, while still retaining a dramatic story, allowed higher degree of player freedom and let you do things in the order you wanted.

      On creating a game with player choice and input and a well-defined dramatic story.

    3. trying to avoid contradictions with these two opposing goals was tough.

      This line from Yuji Horii, the producer of Dragon Quest VI, references the tension between creating a game which gives the player freedom of action and creating a game with a well-defined dramatic story.

  3. Oct 2022
    1. However there are follow (and boost and like) notifications there if you want them, which contains the seeds of the twitter engagement spiral.

      I don't think they run risk of spiraling. Fav's are not shared back to the fav'rs audience, only visible as action by the OP, and in aggregate under the original message. So it doesn't serve as signal to a fav'rs own audience. Boosts don't allow remarks, just straight boosts (no 'quote-tweeting') limiting it to sharing only the original message, sharing it back to the booster's audience only. Otherwise there's only replies, which are always to the person replied to, favouring interaction. Most of all: no algo watching over what gains traction and pushing those higher up in all timelines: the timeline is strictly chronological. Meaning most of the time I do not see what people I follow boost or fav. Only in the moments I dip my toe in the river of messages do I see things pass by.

    1. Conversely, even before the mainstream began leeching off alternative cultures, the underground satirically appropriated from the mainstream.

      The mainstream is seen as the standard while the underground is seen as a copy or replica.

    1. I might even say the best books are the best books because they stubbornly defy being reduced to a synopsis and some notes. Another way of saying that is, great books have so much in them that many different people with many different interests can all find something they’ll value in their pages.

      This might be said of art, design, or any pursuit. Any design might comprise hundreds of design decisions. The more there are, the more depth to the design, the more facets of the problem space it has examined, the more knowledge it may contain, the more potential to learn.

    1. This costs about $650 USD to operate

      Crazy! This underscores how badly Mastodon—and ActivityPub, generally—need to be revved to enable network participation from low-cost (essentially free) static* sites.

      * quasi-static, really—in the way that RSS-enabled blogs are generally considered static sites

    1. protected static function resolveFacadeInstance($name)

      This page has a neat effect, first apparent with this example, where a blur effect is used on most of the text in the code block, except for lines 11–13 which are shown in sharp focus. (You can mouse over the code block to eliminate the blur effect.)

      .torchlight.has-focus-lines .line:not(.line-focus) {
              transition: filter 0.35s, opacity 0.35s;
              filter: blur(.095rem);
              opacity: .65;
      }
      

      Each line is dumped into a div and the line-focus class set on those which are supposed to be unblurred.

      (For ordinary code blocks without any blur/focus effect, the has-focus-class line is simply not used.)

    1. The seeds had a typical shelf life of about a year. While this limitation might have had some benefits (preventing inflation and encouraging spending, for example)

      minor benefits, trivialities really. /s

    1. La confidentialité par défaut : La clause de "confidentialité par défaut" du projet de loi 64 a une portée beaucoup plus vaste et est beaucoup plus stricte que le concept de "confidentialité par conception" prévu par le RGPD. Le CCPA adopte plutôt une approche corrective "après coup".
    1. Instead of forcing humans to understand the complex inner workings of machines, we should construct machines in a way, so they better understand us humans!

      .

    1. And what what I like to do in the show and in the book is have people notice those things so that they are aware of all the design decisions that are made around them to make their life a little bit better because it is really easy to not see these things and really think that you're on your own in the world, but you're not, you know, there's a bunch of people that thought about a problem that you've never even thought about and solved it before. You even had to encounter it. And it makes the world more clearly reflect that we are like interconnected group of people that are trying to create a place where we can all live and thrive. And those breakaway bolts are a great example of this.

      Unnoticed design

      The intention of design can go unnoticed, and people may not think of the factors and the expertise that went into making that conscious design choice.

    1. nd the way in which these cate-gories changed, some being dropped out and others beingadded, was an index of my own intellectual progress andbreadth. Eventually, the file came to be arranged accord-ing to several larger projects, having many subprojects,which changed from year to year.

      In his section on "Arrangement of File", C. Wright Mills describes some of the evolution of his "file". Knowing that the form and function of one's notes may change over time (Luhmann's certainly changed over time too, a fact which is underlined by his having created a separate ZK II) one should take some comfort and solace that theirs certainly will as well.

      The system designer might also consider the variety of shapes and forms to potentially create a better long term design of their (or others') system(s) for their ultimate needs and use cases. How can one avoid constant change, constant rearrangement, which takes work? How can one minimize the amount of work that goes into creating their system?

      The individual knowledge worker or researcher should have some idea about the various user interfaces and potential arrangements that are available to them before choosing a tool or system for maintaining their work. What are the affordances they might be looking for? What will minimize their overall work, particularly on a lifetime project?

  4. Sep 2022
    1. Uptech tip ☝ Top filters for real estatePrice, location, and home typeNumber of bedrooms/bathrooms and the size of square feet or metersAmenities: pool, basement, number of parking spaces, air conditioning system, washer/dryer (in a unit or the building)Infrastructure: gated community, stores and restaurants nearby, view optionsPet policy, accessibility options 

      Must-have filters for real estate listing sites

    1. The LISP part, though, is not going well. Porting clever 1970s Stanford AI Lab macros written on the original SAIL machine to modern Common LISP is hard. Anybody with a knowledge of MACLISP want to help?
    1. the thing is about vision, same with the ear, you can only see a few at a time in detail, but you can be aware of 100 things at once. So one of the things we're really bad about is, because of our eyes, you can't get the visual point of view we want. Our eyes have a visual point of view of like 160 degrees. But what I've got here is about 25, and on a cellphone it's pathetic. So this is completely wrong. 100% wrong. Wrong in a really big way. If you look at the first description that Engelbart ever wrote about what he wanted, it was a display that was three feet on its side, built into a desk, because what is it that you design on? If anybody's ever looked at a drafting table, which they may not have for a long time, you need room to design, because there's all this bullshit that you do wrong, right?

      !- insight for : user interface design - 3 feet field of view is critical - 160 degrees - VR and AR is able to meet this requirement

    1. This space that remained empty for decades now becomes a place; a distinction between space and place, where spaces gain authority not from space appreciated mathematically but place appreciated through human experience. The whole of the interior is painted in black a symbolic act of obliterating the signs of the past and then it is lit up with Black lights in a bold gesture of re- evoking urban memory. The interior building’s structure is re-traced by lines which eventually turns into Mais’ own words glowing in black light, re-animating his workshop and turning it into a beacon of light. This urban structure is torn out of the dust of oblivion for all to see, remember, read and be animated by; a subjective dialogue on social conditions between people and their changing society is created rising from the ground and lighting- up from within.

      I wonder if any of the zettelkasten fans might blow their slips up and decorate their walls with them? Zettelhaus anyone?

  5. Aug 2022
    1. Within 2 weeks of theinformation session, participants were randomly assigned to asame- or cross-group partner, with the restriction that partnersneeded to have compatible schedules.

      Participants were randomly assigned to an experimental (cross-group) or control (same-group) condition. The independent variable being manipulated is race of person interacted with (different or the same), and the dependent variable being measured was is university satisfaction.

    2. Study 1 was a 3-year longitudinal study of two cohorts of AfricanAmerican college students at a university where African Amer-icans represented less than 10%, and Whites represented morethan 50%, of the student body over the course of data collection(see Mendoza-Denton et al., 2002).
    1. It seems to me that they tried to roboticize a manufacturing process for a product that was designed to be manufactured by humans. Rookie mistake.

      If they want to automate construction of Mac products, they'll have to redesign the product to fit the constraints of robotic manufacture.

    1. Obnoxious.

      As someone recently pointed out on HN, it's very common nowadays to encounter the no-one-knows-else-what-they're-doing-here refrain as cover—I don't have to feel insecure about not understanding this because not only am I not alone, nobody else understands it either.

      Secondly, if your code is hard to understand regarding its use of this, then your code his hard to understand. this isn't super easy, but it's also not hard. Your code (or the code you're being made to wade into) probably just sucks. The this confusion is making you confront it, though, instead of letting it otherwise fly under the radar.* So fix it and stop going in for the low-effort, this-centric clapter.

      * Not claiming here that this is unique; there are allowed to be other things that work as the same sort of indicator.

    1. level 1averyswellidea · 15 hr. agoI’ve opted for putting quotes on a different colored paper in the main box. This way they appear in the context of topic I related them to. I’m using green slips for Bible quotes and grey slips for everything else (books, websites, videos, etc.). As I come upon them later, it’s clear where they came from so I don’t mistake someone else’s brilliance (or the Word of God) for my own drivel.

      https://www.reddit.com/r/antinet/comments/wuey71/when_taking_bib_notes_what_do_you_do_with_quotes/

      This is a clever use of color in a zettelkasten.

      What other uses of color as indicators or for memory would be useful?


      The use of color to distinguish the word of God over his own drivel is particularly hilarious!

    1. I add mass to each of these… mental clusters? planetary bodies in the Mindscape? by hyperlinking the phrase as I type.

      Nothing particular to what's described here, but this gives me an idea for a design of an efficient IME that doesn't require manually adding the brackets or even starting with an a priori intention of linking when you begin writing the to-be-linked phrase. The idea is that you start typing something, realize you want to link it, and then do so—from the keyboard, without having to go back and insert the open brackets—at least not with ordinary text editing commands. Here's how it goes:

      Suppose you begin typing "I want to go to Mars someday", but after you type "Mars", you realize you want to link "go to Mars", as this example shows. The idea is that, with your cursor positioned just after "Mars", you invoke a key sequence, use Vim-inspired keys b and w (or h and l for finer movements) to select the appropriate number of words back from your current position, and then complete the action by pressing Enter.

      This should work really well here and reasonably well in the freeform editor originally envisioned for w2g/graph.global.

    1. Assuming honest MKR governance, oracle manipulation may be reasonably controlled.

      Controlling the manipulation with hourly price delays, median price feed implies majority collusion, maximum oracle price limits, price delays give ample time for global settlement.

  6. Jul 2022
    1. Det går mot 35 tonn! Neste skritt nå blir å forberede 35 tonns aksellast. Det krever at hele overbygningen på Ofotbanen skiftes ut.– Vi kjører jo de tunge togene våre på 54 kilos skinner og bøkesviller. Det er mange fra andre land som er forbauset over at vi kjører med så høy aksellast på en såpass «lett» sporkonstruksjon på en bane med så mange skarpe kurver, forteller Brækkan.  Men med 32,5 tonn er grensen nådd for tresviller.– Betongsviller ble forresten prøvd på Ofotbanen på 1980-tallet, med dårlig resultat. Betongsvillene knuste ballastpukken og svillene hadde også en tendens til å sprekke. Årsaken er at det er et svært tynt lag med pukk under svillene. Når vi har forlenget og bygget nye kryssingsspor på Ofotbanen de siste årene, sørget vi for at ballastlaget (pukk) ble tilstrekkelig tykt, og da har vi kunnet benytte betongsviller.

      Et resonement ut fra hva de sier er at om grunnlaget er for dårlig så får de ikke til å bygge tungt. Da går det som ligger ovenpå i stykker, og holder ikke stand. Kreftene må fordeles ned i noe som tåler trykket

    2. Blant annet ser vi at Canada har mye som likner på våre forhold. De har kaldt klima og de samme naturutfordringene, de har også kurverike baner med tung trafikk. Australia, som er svært store innen tungtrafikk, har derimot lange rette strekninger i tørt klima, men likevel er det mye vi kan lære av hverandre.

      Ofotbanen har noen å se til for å lære

    1. By rejecting the idea that the stone provides useful evidence of a creator, Paley avoids the oversimplified argument that the existence of anything proves God’s existence. But the watch provides something different: evidence of purpose.

      This piece argues that seeing Natural Theology simply as an attempt to prove the existence of a creator by claiming the living world is irreducibly complex is to misunderstand the main thrust of Paley's argument. Paley was primarily concerned with what the living world can tell us us about the nature (no pun intended) of such a creator. Organisms' complex adaptations, claimed Paley, show that the universe has purpose.

      The piece argues that both advocates of evolution and advocates of 'intelligent design' have misunderstood the main thrust of Paley's argument. He was primarily concerned with disproving other theological viewpoints, rather than atheistic ones.

    1. This is an interesting article. It gives a historical perspective on a societal pattern in which technological changes lead to changes in architecture, which in turn changes how families and communities and societies changes.

      The one thing they seem to have overlooked is the existence of a room called a "study". It was a thing, and now, perhaps, the "home office" will become the modern study.

    1. A short interaction with any bureaucratic system wouldbe overwhelmingly convincing in this respect. Symbol-mediated systems that excel at objectifyingsome preselected outcomes, isolating and de-contextualising them, harnessing everything else for theircontinuous self-promotion, putting the production loop on a perpetual repeat and failing to makesense of the fact that the results are not what people originally had in mind—are they not ubiquitous?

      They are.

    1. https://threadreaderapp.com/thread/1547390915689566211.html via https://twitter.com/nicolas_gatien/status/1547390946156969984

      Nicolas, I broadly agree with you that many of these factors of reading and writing for understanding and retention are at play and the research in memory and spaced repetition underlines a lot of this. However in practice, one needs to be revisiting and actively using their notes for some particular project to remember them better. The card search may help to create both visual and physical paths that assist in memory too.

      Reliance solely on a physical zettelkasten however may not be enough without active use over time, particularly for the majority of users. It's unlikely that all or even many may undertake this long term practice. Saying that this is either the "best", "optimum", or "only" way would be disingenuous to the diversity of learners and thinkers.

      Those who want to add additional strength to these effects might also use mnemonic methods from indigenous cultures that rely on primary orality. These could include color, images, doodles (drolleries anyone?), or other associative methods, many of which could be easily built into an (antinet) zettelkasten. Lynne Kelly's work in this area can be highly illuminating. For pure practical application and diversity of potential methods, I recommend her book Memory Craft https://amzn.to/3zdqqGp, but she's got much more academic and in depth work that is highly illustrative.

      With this background on orality and memory in mind we might all broadly view wood and stone circles (Stonehenge), menhir, standing stones, songlines, and other mnemonic devices in the archaeological and sociological records as zettelkasten which one keeps entirely in their memory rather than writing them down. We might also consider, based on this and the historical record concerning Druids and their association with trees that the trees served a zettelkasten-like function for those ancient societies. This continues to extend to lots of other cultural and societal practices throughout history. Knowledge from Duane Hamacher et al's book The First Astronomers and Karlie Noone and Krystal De Napoli's Astronomy: Sky Country will underline these theories and practices in modern indigenous settings.

    1. Games are like that. Everyone thinks because games are easy to play, they must be easy to make. The challenge of a making a game is significantly harder. When we design a utilitarian tool, we have to make a complex set of requirements simple and easy to use for the user. But when making a game, we have to take equal amounts of complexity and make it simple, easy to useand fun. If a game is not satisfying to play, people will put it down. If excel is not satisfying, people will soldier on because math is more unpleasant than excel.

      This is an important think to understand - that making games to seem simple is quite hard. It takes a lot of work and thinking to make something simple for others to use. That is the key work of the developer historian – to take loads of historical research and turn it into easy to understand games.

    1. Development and designing of the application goes hand in hand. Hence, it is vital to know about the budget for mobile app development. In this article, we will learn about how much does it Cost to Design a Mobile App – native or custom.

    1. Your practice sounds akin to that of the idea of progressive summarization which many do in their overall note taking work.

      I generally leave the title for last as well for just this reason. I find these titles are also incredibly helpful in reorganizing slips into broader outline forms for creating new articles.

    1. why aren’t we doing these things already?

      Amen! Why can't we have "fun" while learning? Like every young child does while playing with blocks or banging on pots and pans? I like Quinn's (and have also seen the term elsewhere) use of "learning experiences" as a way to look at educational design.

      In fact, all "learning" is based in experience, and some students "learn" how to game the system, others "learn" to disengage, etc. What if, instead, learning was exciting and something to look forward to?

    1. In design terms, this begins with the learning experience (LX) of students — but often extends toward the teaching experience (TX), and even the user experience of technologists, instructional designers and administrators. Collectively, I call these the "pedagogical experience" (PX) of an e-learning tool.

      Designing pedagogical experience (PX) encompasses both the learning experience (LX) of the students as well as the teaching experience (TX) of the instructor.

      Educational technology should take both parts of the overall experience into account. Too many focus on one side or the other: the ease of use for the teacher at the expense of the student or the ease of use for the student at the expense of the teacher. Balancing the two can be difficult, but designers should be watching both.

  7. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. The result is that the best games tend to be addictive, as playersare so strongly motivated to continue the play that they find it difficult to get back to their normalactivities (Grüsser, Thalemann, & Griffiths, 2006; Kim, Namkoong, Ku, & Kim, 2008).

      Designing "Bend the Curve" or other Rapid Whole System Change games, we could not intentionally make games addictive as that would create out-of-balance social situations which could create social tensions and therefore be applying the same pathological logic that has created the conditions we are attempting to transform. Hence the other motivating factors must be so strong as to compensate for techniques that purposely embed addiction.

    1. the two questions that we hopefully would uh try to answer with with this r d program is and and one of this i already 00:56:53 mentioned but out of all conceivable designs for societal systems so so so this isn't about capitalism versus socialism or something like that there's like i would think there's an unlimited 00:57:05 potential we're creative we're creative people there would be a million varieties of of societal systems and integrated societal systems that we might come up with 00:57:17 and some of those probably would work very well and some of them probably would work very poorly um so among those what what might be among the best and not the the single best that's not the purpose either it's not just to find one thing that works is 00:57:30 to find like a you know more of a a variety a process of things a mix mishmash of things that community the communities can choose to implement that you know 00:57:43 works well for them and that suits them and that works well for their neighbors and works well forever it works well for the whole really

      Two questions to answer:

      1. out of all the conceivable societal systems possible, which are suited to a community? This is not one size fits all.

      This requires careful consideration. There cannot be complete autonomy, as lack of standards will make things very challenging for any inter-community cooperation.

      Cosmolocal framework (https://clreader.net) as well as Indyweb Interpersonal computing could mediate discussion between different community nodes and emerge common ground

    1. In this high-speed PCB design guide, we will encapsulate the high-speed PCB layout techniques, high-speed layout guidelines to help designers.

      Would you like to speed up the performance of your product?

      With innovative and fast electric equipment, designers and engineers can speed up the product. Not only this, you need a high speed PCB run faster.

      Read the blog further to understand the rules and challenges of high-speed PCB design.

    1. Performative design ultimately reduces the practice of design from a wide range of creative, psychological, communication, and problem-solving skills to a narrow practice focused on the reproduction of popular styles and interfaces for the sake of feeling like and being perceived as a skilled designer.
  8. Jun 2022
    1. Want to animate navigations between pages? You can’t (yet). Want to avoid the flash of white? You can’t, until Chrome fixes it (and it’s not perfect yet). Want to avoid re-rendering the whole page, when there’s only a small subset that actually needs to change? You can’t; it’s a “full page refresh.”

      an impedance mismatch, between what the Web is (infrastructure for building information services that follow the reference desk model—request a document, and the librarian will come back with it) versus what many Web developers want to be (traditional app developers—specifically, self-styled product designers with near 100% autonomy and creative control over the "experience")—and therefore what they want the Web browser to be (the vehicle that makes that possible, with as little effort as possible on the end of the designer–developer)

    1. This means that to design creative instructionalsystems, one must look to other domains (engineering,medicine, computer science, marketing, etc.) for inspira-tion. For example, Peter’s Instructional Strategies course atIndiana University’s School of Education shocks studentsin the second week of class by assigning readings from abook about marketing and customer experiences.

      There's a lot of commonalities between strong marketing techniques and hitting on Merrill's FPI and other LD techniques.

    1. https://www.facultyfocus.com/articles/effective-teaching-strategies/bringing-theories-to-practice-universal-design-principles-and-the-use-of-social-annotation-to-support-neurodivergent-students/

      A very brief primer on UDL and how Hypothes.is and social annotation might fit within its framework. There seems to be a stronger familiarity with Hypothes.is as a tool and a bit less familiarity with UDL, or perhaps they just didn't bind the two together as tightly as they might have.

      I'm definitely curious to look more closely at the UDL framework to see what we might extract from it.

      The title features neurodiversity, but doesn't deliver on the promise.

      An interesting reframing would be that of social annotation with the idea of modality shifts, particularly for neurodiverse students.

    2. Universal Design for Learning (UDL) framework

      Universal Design for Learning framework https://udlguidelines.cast.org/

    1. https://www.youtube.com/watch?v=fxfTVdohSwA

      Christine Moskell talks about a professor's final exam design prompting students to go back to annotations and add new commentary (or links to other related knowledge) that they've gained during the length of a course.


      Link to:

      This is very similar to the sort of sensemaking and interlinking of information that Sönke Ahrens outlines in his book How to Take Smart Notes though his broader note taking thesis goes a few additional steps for more broadly synthesizing ideas into longer papers, articles, theses, and books.

      Dr. Moskell also outlined a similar tactic at the [[Hypothesis Social Learning Summit - Spotlight on Social Reading & Social Annotation]] earlier today, though that video may not be accessible for a bit.

      Cross reference: https://web.hypothes.is/event/social-learning-summit-spotlight-on-social-reading-social-annotation/

      How can we better center and model these educational practices in our pedagogies?

    1. As my colleague Robin Paige likes to say, we are also social beings in a social world. So if we shift things just a bit to think instead about the environments we design and cultivate to help maximize learning, then psychology and sociology are vital for understanding these elements as well.

      Because we're "social beings in a social world", we need to think about the psychology and sociology of the environments we design to help improve learning.

      Link this to: - Design of spaces like Stonehenge for learning in Indigenous cultures, particularly the "stage", acoustics (recall the ditch), and intimacy of the presentation. - research that children need face-to-face interactions for language acquisition

    2. Do we need to start offering PhD’s in higher education pedagogy?

      this sounds fun...

    3. One of my frustrations with the “science of learning” is that to design experiments which have reasonable limits on the variables and can be quantitatively measured results in scenarios that seem divorced from the actual experience of learning.

      Is the sample size of learning experiments really large enough to account for the differences in potential neurodiversity?

      How well do these do for simple lectures which don't add mnemonic design of some sort? How to peel back the subtle differences in presentation, dynamism, design of material, in contrast to neurodiversities?

      What are the list of known differences? How well have they been studied across presenters and modalities?

      What about methods which require active modality shifts versus the simple watch and regurgitate model mentioned in watching videos. Do people do actively better if they're forced to take notes that cause modality shifts and sensemaking?

    1. It will be interesting to see where Eyler takes his scholarship post-COVID. I’ll be curious to learn how Eyler thinks of the intersection of learning science and teaching practices in an environment where face-to-face teaching is no longer the default.

      Face-to-face teaching and learning has been the majority default for nearly all of human existence. Obviously it was the case in oral cultures, and the tide has shifted a bit with the onset of literacy. However, with the advent of the Internet and the pressures of COVID-19, lots of learning has broken this mold.

      How can the affordances of literacy-only modalities be leveraged for online learning that doesn't include significant fact-to-face interaction? How might the zettelkasten method of understanding, sense-making, note taking, and idea generation be leveraged in this process?

    2. For college professors, I think the critical contribution of How Humans Learn is that good teaching is constructed, not ordained.

      "...good teaching is constructed, not ordained."

    1. I know one magazine editor who hoardsnewspaper and magazine clippings.

      Twyla Tharp tells the story of a colleague who is a magazine editor. They keep a pile of clippings of phots, illustrations, and stories in their desk and mine it, often with others, for something that will create story ideas for new work.

      This method is highly similar to that of Eminem's "Stacking Ammo" method.

    1. *The compass*

      I too have seen this before, though the directions may have been different.

      When thinking about an idea, map it discretely. North on the compass rose is where the idea comes from, South is where it leads to, West leads to things similar to the idea while East are ideas that are the opposite of it.

      This is useful in situating information, particularly with respect to the similarities and opposites. One must generally train themselves to think about the opposites.

      Many of the directions are directly related to putting information into a zettelkasten, in particular where X comes from (source), where it leads (commentary or links to other ides), what's similar to x are links to either closely related ideas or to an index. The opposite of X is the one which is left out in this system too.

      *The compass*: <br>Saw that one before. Ugh, didn't like it.<br><br>Thinking about it though, it's a fitting metaphor to look at a note from different directions. I'm going to add this to my notes template(Just to try). All my notes have North & could use some other perspectives 🎉<br><br>🧶4/4 pic.twitter.com/CJctmC5Y39

      — Alex Qwxlea (@QwxleaA) June 14, 2022
      <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

      Link to - Indigenous map conceptualizations - direction finding - method of loci

    1. The Antinet’s permanent-address scheme, with its shifting nature, gives the system a unique personality. The Antinet’s unique personality stands as one of the most integral aspects of the system. A key component that enables insightful communication with a human being is the human’s personality–the person’s unique way of communicating with you based on their unique perspectives and interpretations. The Numeric-alpha addresses provide the Zettelkasten with a unique personality. Over time, unique structures form due to Numeric-alpha addresses. This is important because it allows one to communicate with the Antinet, transforming it into a communication experience with a second mind, a doppelgänger, or a ghost in a box, as Luhmann called it. (5)5 This is the entity Luhmann referred to when he titled his paper, Communicating with Noteboxes. Numeric-alpha addresses make all of this possible.

      Scheper seems to indicate that it is the addressing system alone which provides the "personality" of a zettelkasten, whereby he's actively providing personification of a paper and pencil system by way of literacy. We need to look more closely, however at the idea of what communication truly is to discern this. A person might be able to read an individual card and have a conversation with just it, but this conversation will be wholly one sided, and stops at the level of that single card. We also need the links between that individual card and multiple others to fill in the rest of the resulting potential conversation. Or we will rely on the reader of the card extending the idea or linking it to others of their ideas (and that of the zettelkasten), to grow the system and thereby its "personality".

      Thus the personality is part that of the collection of cards using their addresses and the links between them. This personality, however, isn't immediate. It might grow over time reaching some upper limit at the length of time of the user's life, but much of its personality is contingent upon the knowledge of the missing context of the system that is contained in or by its creator. Few zettelkasten will be so well composed as to provide full context. (cross reference: https://hyp.is/5gWedOs7Eeyrg2cTFW4iCg/niklas-luhmann-archiv.de/bestand/Zettelkasten/zettel/ZK_2_NB_9-8_V).

      The question we might want to look at: Is there a limiting upper bound (a la a Shannon Limit) to the amount of information that a zettelkasten might contain or transmit, even beyond the life of an initial creator? Could it converse with itself without the assistance of an outside actor of some sort? What pieces are missing that might help us to define communication or even life itself?

    1. End to End Product Development is the process of identifying the market opportunity, blending user needs and requirements with business goals to help brands make consistent successful products.
  9. May 2022
    1. The hyperthreat can be outmaneuvered by humans reconfiguring their activities in two ways: security by design and security by dispersal. National security in the Anthropocene is increasingly achieved by designing systems and settlements so that enhanced security is incorporated from the start. For example, it can be imagined that each time a person refuels a car with petrol, this action empowers the hyperthreat. This leads to global warming, which creates ocean acidification and in turn reduced fish stocks, while also creating pressures for resource wars, thereby influencing whether a soldier or civilian dies and how much taxpayer resources are required for material security missions. In contrast, zero-emission transportation technologies can “design out” the slow violence and threats associated with a fossil-fuel-intensive lifestyle. This is similar for plastic use, in which case the “threat” is embodied in the high polluting design of consumable products and lifestyle activities. Likewise, other health threats and longer-term costs are embodied in hidden toxins or sugars in food products. Accordingly, peace, health, and a different form of national prosperity can be created through design, which requires a longer-term and mesh-intervention viewpoint. OP VAK has a role to play in achieving security and safety by design by linking apparently benign activities with their devastating impacts.    

      Linking these many fragmented and long causal chains and tracing them back to the hyperthreat can be a polwerful visualization that brings the hyperthreat to life.

  10. suspicious-cartwright.13-40-153-233.plesk.page suspicious-cartwright.13-40-153-233.plesk.page
    1. Tutti i Prodotti

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    1. I originally said: It feels like the principle of least power in action. But another way of rephrasing “least power” is “most availability.” Technologies that are old, simple, and boring tend to be more widely available.

      This is also the reason that space platforms are built on incredibly old computing systems, we know what all the problems and issues are. Then when the satellite is up in outer-space where it's not accessible and not easily repairable, it will hopefully work as expected forever.

    1. Eighty-seven percent of students who report feeling understood are satisfied with their experience overall compared to just 45% of students who say their institution doesn’t understand what's important to them.
    1. Because we didn’t have real marketing people, we updated the product to became more and more interesting to us, the developers, and less interesting to potential buyers.
    1. an acknowledgement of network effects: LP is unlikely to ever catch on enough to be the majority, so there needs to be a way for a random programmer using their preferred IDE/editor to edit a "literate" program

      This is part of the reason why I advocate for language skins for comparatively esoteric languages like Ada.

    1. memory usage and (lack of) parallelism are concerns

      Memory usage is a concern? wat

      It's a problem, sure, if you're programming the way NPMers do. So don't do that.

      This is a huge problem I've noticed when it comes to people programming in JS—even, bizarrely, people coming from other languages like Java or C# and where you'd expect them to at least try to continue to do things in JS just like they're comfortable doing in their own language. Just because it's there (i.e. possible in the language, e.g. dynamic language features) doesn't mean you have to use it...

      (Relevant: How (and why) developers use the dynamic features of programming languages https://users.dcc.uchile.cl/~rrobbes/p/EMSE-features.pdf)

      The really annoying thing is that the NPM style isn't even idiomatic for the language! So much of what the NodeJS camp does is so clearly done in frustration and the byproduct of a desire to work against the language. Case in point: the absolutely nonsensical attitude about always using triple equals (as if to ward off some evil spirits) and the undeniable contempt that so many have for this.

  11. www.mindprod.com www.mindprod.com
    1. local a (e.g. aPoint) param p (e.g. pPoint) member instance m (e.g. mPoint) static s (e.g. sPoint)

      This is really only a problem in languages that make the unfortunate mistake of allowing references to unqualified names that get fixed up as if the programmer had written this.mPoint or Foo.point. Even if you're writing in a language where that's possible, just don't write code like that! Just because you can doesn't mean you have to.

      The only real exception is distinguishing locals from parameters. Keep your procedures short and it's less of a problem.

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    1. This can get much worse than the above example; the number of \’s required is exponential in the nesting depth. Rc fixes this by making the backquote a unary operator whose argument is a command, like this: size=‘{wc -l ‘{ls -t|sed 1q}}
    1. In this article, you will come across the most popular mobile app design trends for 2022. This comprehensive collection compiles all app design best practices and trends which you can utilize to make your site appealing.
  12. Apr 2022
    1. https://www.themarginalian.org/2011/06/20/inside-notebooks/

      There are a number of books which feature the sketchbooks and notebooks of famous writers, researchers and artists. However, most of their work is presented as art in and of itself. Rarely are the messiest and ugliest pages pictured. Most of the layouts in these books are laid out as art. Frequently missing are the structural parts and interviews with the original authors talking about their process. How do they actually use these notebooks in practice? How do ideas move from their heads into the notebooks and from there into their practical work? The notebooks only capture raw ideas as a scaffolding for extending the user's brain and thinking, but it doesn't capture the intangible ideas and portions of process which are still trapped within their brains. To be able to evaluate these portions, the author needs to talk or write about those missing portions of the process otherwise the way they create genius is wholly missing. A viewer of such notebooks would be no closer to creating genius for themselves by attempting to follow the same patterns without these additional structures. It's like the indigenous peoples who talk with rocks as part of their cultural practice—so much of what is happening is missing from the description of "talking with rocks" that most people wouldn't even know where to begin, but for the initiated, the process would be imminently crystal clear.

      Which of these books actually delves into the process and does interviews as well?

      This article actually lays out the notebooks as their own form of art rather than centering the idea of creative process as a means of helping others to follow these same patterns. We need the book that does for the art and design area what Sönke Ahrens' book How to Take Smart Notes does for the note taking space. It's interesting to see Niklas Luhmann's collection of 90,000 index cards, but without knowing how he used them and what purpose they served, the enterprise is lost. Similarly the depiction of Roland Barthes' index cards in Roland Barthes has a similar function. Showing them is not equivalent to actually understanding them.

      link to: https://hypothes.is/a/3SOmoMcMEey8n9dSUWhPJw