3,928 Matching Annotations
  1. Feb 2020
    1. backward design approach has instructors consider the learning goals of the course first. These learning goals embody the knowledge and skills instructors want their students to have learned when they leave the course. Once the learning goals have been established, the second stage involves consideration of assessment.

      Answers "What is backward design?" I feel that recent research has made this approach more common as many of my teachers have been very adamant about what we're expected to learn for the day, week, semester. But how many teachers actually work backwards...?

    1. “21C Skills” refers to a broad set of knowledge, skills, work habits, and character traits that are important to succeed in today’s world, particularly for college and career readiness and in the workplace. Examples of these skills include collaboration, communication, creativity, and problem-solving.

      I've never heard of these qualities be called by this term. Very applicable and essential qualities to have, as it includes problem solving, collaboration (conflicts, cultural competency, productivity), creativity, managing communications.

    2. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs—reading, writing, and arithmetic—in a rapidly evolving, networked world.

      Essentially the outline of this source. How we read (search, navigate, synthesize, and evaluate) on the web, write (design, compose, code, revise, remix) online, and participate (share, contribute, connect, protect) with others

    3. Web Literacy 2.0

      Very good article that explains in depth the concept of and behind web literacy.

      Main points:

      • Research Findings
      • Web literacy skills one may possess
    1. Global economic competition within economies based increasingly on the effective use of information and communication.2. The rapid appearance of the Internet in both our professional and personal lives.3. Public policy initiatives by nations that integrate literacy and the Internet into instruction.

      Social factors that influence and are influenced by literacy changes; almost like reciprocal determinism

    2. According to one of the most systematic evaluations of worldwide Internet use, over 2.4 billion individuals now use the Internet—more than one third of the world’s population (Internet World Stats, 2011). Moreover, at the current rate of growth, Internet use will be ubiquitous in the world within the next decade.

      Is it by now?

    3. This approach suggests that the best solutions result from collaborative groups who bring diverse, multiple per-spectives to problems (Page, 2007). New Literacies theory takes an “open-source” approach, inviting everyone who studies the Internet’s impact to contribute to theory development and to benefit from others’ contributions.

      Explains why Dr. Obyrne chose to make the content of this class an open ed resouce! Increases comprehension and learning

    1. The Mozilla Foundation and community of volunteers have worked to address this paradox by creating a Web Literacy Map.

      From text: Mozilla Foundation is a global non-profit that created Firefox browser; goal: to offer descriptive guidance for educators on defining skills and competencies to participate on a large networked Web; across various theories, perspecitives, and geography; "internet as literacy"

    1. a curriculum framework

      Developed by MediaSmarts to promote speicifc concepts of digital literacy that they find are essential for students in classrooms; cover topics of ethics/empathy, pivacy/security, community engagement, digital health, consumer awareness, finding/verifying, & making/remixing.

    2. key concepts for digital literacy are essential both in providing a common language for theorists and educators and in being a guiding principle for teachers in a rapidly changing technological landscape.

      Important for students to apply their learning to different conexts. The key concepts are: Digital media are networked/persistant/searchable/shareable, have unknown or unexpected audiences, don't always feel real, and are influenced by their creators

    3. As Douglas Belshaw puts it, “Digital literacies are transient: they change over time, may involve using different tools or developing different habits of mind, and almost always depend upon the context in which an individual finds herself.”[

      The Media world is always changing, we must stay up to date. Specific skills vary from person to person, but the key concepts of using, understanding, and creating hold true for all to achieve fluency, contexualize, and communicate effectively.

    4. basic access, awareness and training to inform citizens and build consumer and user confidence to highly sophisticated and more complex creative and critical literacies and outcomes.

      Outlined by the International Society for Technology in Education (ISTE)

    5. As increasing numbers of businesses, services and even democratic processes migrate online, citizens who lack digital literacy skills risk being disadvantaged when it comes to accessing healthcare, government services and opportunities for employment, education and civic participation

      Technology is starting to play a pivotal role in day-to-day social life and essential tasks to live comfortably. Yes, the benefits of technology inside of a high school classroom are evident, but we can't forget about the use of tech after those students graduate and start their own lives.

    6. generation of youth who are not fully digitally literate, yet are deeply immersed in cyberspace. Therefore, “it is not… enough to assume that young people automatically have all of the skills, knowledge and understanding that they need to apply to their use of technology.

      Why digital literacy is important. Being online and using technology to our advantage is so second-nature to some that they (we) can forget about those that are not as informed. Maybe they're exposed to the technology world and understand its benefits, but it means nothing if one can't apply knowledge to actually profit from it.

    1. all students feel safe and comfortable participating

      many argue that technology inhibits community, but this says the opposite

    2. rubric when deciding whether to adopt a technology solution:  Does it give each child a chance to participate, even if they are not the first to answer? “Does it engage every learner in the room, and require them all to actively participate and respond to each question, form an opinion, and submit an answer?” Does it allow for students to share openly, without risk of exposure of their mistakes to other students?  Is it efficient and effective for teachers to target not only class needs, but individual student needs? Does it vary the way students can respond to a question? Some students like oral discussion while others prefer written replies.

      great rubric to decide what tech is appropriate and beneficial for the students

    3. Educational technology can help encourage quiet students to become active participants in the classroom

      voice for all students

  2. Jan 2020
    1. Figure 1.3. Continuum of Assessment Methods

      never just one assessment means all students can benefit; some can channel creativity in poster boards and skits, some prefer typical multiple choice

    2. Figure 1.1. Stages in the Backward Design Process

      great visual summary

    1. Once the learning goals have been established, the second stage involves consideration of assessment

      goals come before assessments, sort of like fighting back against the ever-growing standardized testing monster

    1. Being audience and culturally aware, resolving conflict appropriately, using technology tools effectively, and taking responsibility for personal and group productivity.

      3 of these 4 are goals for my classroom without tech even on my mind, but with tech, they can transcend even further into the daily lives of digitally literate students

    2. participate in the digital world has become the 4th basic foundational skill next to the three Rs—reading, writing, and arithmetic

      As the internet has become a major learning tool that is literally at the tip of our fingers it makes sense that it has become a 4th basic foundation skill.

    3. When most workers held jobs in industry, the key skills were knowing a trade, following directions, getting along with others, working hard, and being professional. To hold information-age jobs, people also need to think deeply about issues, solve problems creatively, work in teams, communicate clearly in many media, learn ever-changing technologies.

      So, even though these are two different types of jobs I think that in this day and age they are integrated. Even the industrial job needs the updated communication of the tech world, because of just how vast the internet has become a main source of information.

    4. Learning through making involves constructing new content

      design, revise, remix, MAKE SOMETHING

    5. reading online requires a basic understanding of web mechanics

      searching, determining credibility, etc.

    1. At least five processing practices occur during online research and comprehen-sion: (1) reading to identify important questions, (2) reading to locate information, (3) reading to evaluate information critically, (4) reading to synthesize informa-tion, and (5) reading to communicate information

      how do we make sure that students are not just "skimming" or doing #2???

    1. MediaSmarts has drawn on the work of academics and educators across the country to develop a curriculum framework to ensure that students from Kindergarten to Grade 12 can receive a comprehensive digital literacy education. This framework consists of lessons, classroom activities and other teacher resources that translate the five key concepts into specific digital literacy skills that are essential for each grade level. These skills are grouped into seven categories: Ethics and Empathy: This category addresses students’ social-emotional skills and empathy towards others as well as their ability to make ethical decisions in digital environments when dealing with issues such as cyberbullying, sharing other people’s content and accessing music and video. Privacy and Security: This includes essential skills for managing students’ privacy, reputation and security online, such as making good decisions about sharing their own content, understanding data collection techniques, protecting themselves from malware and other software threats, and being aware of their digital footprint. Community Engagement: Resources in this category teach students about their rights as citizens and consumers, and empower them to influence positive social norms in online spaces and to speak out as active, engaged citizens. Digital Health: Digital health skills include managing screen time and balancing students’ online and offline lives; managing online identity issues; dealing with issues relating to digital media, body image and sexuality; and understanding the differences between healthy and unhealthy online relationships. Consumer Awareness: These skills allow students to navigate highly commercialized online environments. They include recognizing and interpreting advertising, branding and consumerism; reading and understanding the implications of website Terms of Service and privacy policies; and being savvy consumers online. Finding and Verifying: Students need the skills to effectively search the Internet for information they need for personal and school purposes, and then evaluate and authenticate the sources and information they find. Making and Remixing: Making and remixing skills enable students to create digital content and use existing content for their own purposes in ways that respect legal and ethical considerations, and to use digital platforms to collaborate with others.

      all things that can easily be worked into any curriculum that involves technology

    2. Digital education

      We as a society are seeing more technology being brought into the classroom. My opinion on this goes both ways, it is good and bad. It is good for students to interact with technology and use other resources that are accessible to them as students. But this technology can be a distraction to some and can take away from the traditional skills children learn in the classroom such as reading a paperback book, or writing notes, etc.

    3. 5. How we respond and behave when using digital media is influenced by the architecture of the platforms, which reflects the biases and assumptions of their creators.

      Concept #5 Digital Literacy

    4. 4. Digital media experiences are real, but don’t always feel real.

      Concept #4 of Digital Literacy

    5. 3. Digital media have unknown and unexpected audiences.

      Concept #3 of Digital Literacy

      • audiences are different depending on the content you find on the internet
    6. 2. Digital media are persistent, searchable and shareable.

      Concept #2 of Digital Literacy:

      • Digital content is permanent, and many forget about this all the time.
      • So that is why parents, educators, and peers emphasize to be careful what you post on the internet because it could come back to hurt you, later in your life time.
    7. 1. Digital media are networked

      Key Concept #1 of Digital Literacy

    8. Create is the ability to produce content and effectively communicate through a variety of digital media tools.

      Good definition of "create". This I can see also relates to creativity, which is important for our future students to be creative and unique.

    9. Understand is that critical piece – it’s the set of skills that help us comprehend, contextualize, and critically evaluate digital media so that we can make informed decisions about what we do and encounter online.

      I believe that this is a crucial part of the digital literacy model. If one does not understand how to make informed decisions about what we do online, we as humans could potential get ourselves in trouble, so to speak.

    10. Skills and competencies that fall under “use” range from basic technical know-how – using computer programs such as word processors, web browsers, email and other communication tools

      Good definition of what "use" is on the digital literacy model

    11. This model

      The model above is a great visual representation of what digital literacy is!

    12. Digital literacy is as much a key part of learning about history and learning how to study history, and learning about science and learning how to study science,

      This relates back to how we use technology in the classroom, and also how it is a great tool we as a society are lucky to have.

    13. Instant-messaging, photo sharing, texting, social networking, video-streaming and mobile Internet use

      These actions are things we as a society do everyday. They are extremely influential and are inevitable in todays society.

    14. “it is not… enough to assume that young people automatically have all of the skills, knowledge and understanding that they need to apply to their use of technology.

      This statement emphasizes the need for understanding that everyone is not perfect, we are humans. Humans acquire knowledge over time through experience, not everyone is born with prominent technology skills.

    15. In order to be literate in today’s media-rich environments, young people need to develop knowledge, values and a whole range of critical thinking, communication and information management skills for the digital age

      Today's society focuses solely on the media because it is so prevalent, so this does create a demand for knowledge. So I significantly agree with this statement.

    16. Digital Health: Digital health skills include managing screen time and balancing students’ online and offline lives; managing online identity issues; dealing with issues relating to digital media, body image and sexuality; and understanding the differences between healthy and unhealthy online relationships.

      Again supper important for children to understand just how important it is to not disclose their identity to just anyone online. Its also important to deal with the issues that are so commonly seen in digital media.

    17. Teachers interviewed by MediaSmarts identified several key factors that limit the ability of educators to help students build digital literacy skills. They also offered some solutions to these problems, including the need to: provide students with authentic learning opportunities that are enhanced through technological tools; position teachers as facilitators and co-learners, instead of “drill and kill” experts; focus teacher training on how to use technology to enhance learning and meet curricular outcomes; and create reasonable policies and less restrictive filters in schools so that teachers can better help students develop and exercise good judgement.[12] Technology has shifted the traditional classroom paradigm that positions the teacher as the expert. This can be hard for many educators to accept, but it’s not necessarily a bad thing. In our quickly evolving technological world, we are all learners, and teachers who are willing to share responsibility with students are more likely to be comfortable – and effective – in a networked classroom.

      This is all good information. I think that when we ourselves show that we are all learners and create authentic learning opportunities the children gain not only respect for what they are learning but also for the teacher. It makes for a more comfortable learning environment.

    18. content can also be copied, shared or spread at a trivial cost

      This is a slight nightmare. Nothing is safe to manipulation.

    19. young people need to develop knowledge, values and a whole range of critical thinking, communication and information management skills for the digital age

      It's definitely important for children to develop an understanding of knowledge, values and definitely information management. Kids do not understand what being discrete and monitoring what you say and what info you give when it comes to being next to people let alone a whole internet full.

    20. Today’s youth are often called “digital natives” by adults because of the seemingly effortless way they engage with all things technological.

      This has definitely rang true for at least the past decade. I have heard on more than one occasion something along the lines of "Just ask the kid to show you how to work the phone."

    21. The Arts: As more and more artistic production is created or distributed through digital media, arts courses also need to reflect the impacts of digital technology, such as how platform architecture influences aesthetics and self-presentation, and the effects of networked technology on arts industries and communities. The Internet has definitely been a mixed blessing for most arts industries, but students need to understand those changes – and be able to see what changes are coming – if they’re considering careers in the arts.

      This is important to me as I am working toward teaching elementary arts. I love using multimedia design and I love using online to promote myself and art, but this also means my art is up for grabs by others online.

    22. it’s easy to forget that laws, morals and rights still apply online.

      I think this is why we've seen an increase in cyber bullying. People think that they can hide behind the screens and not have the same consequences.

    23. what you share online may be seen by people you didn’t intend or expect to see it. Your ability to control who sees what is limited: both content creators and traditional gatekeepers and distributors have much less power to control what happens to it once it’s posted. This can make it difficult to manage audiences, and there is always a risk of context collapse when what was intended for one audience is seen by another. As well, you may be sharing content that you’re not aware of with audiences you don’t know about, such as cookies and other tracking tools that record information about who you are and what you do when you visit a website.

      This could be a weakness to digital platforms. But it's also a reminder to the users that we need to be careful about what we post, create, and share.

    24. Digital content is permanent

      This is really important for us to remember. Especially as future educators.

    25. without guidance they remain amateur users of information and communications technology (ICT), which raises concerns about a generation of youth who are not fully digitally literate, yet are deeply immersed in cyberspace.

      I relate to this... I'm really good with the technology I'm familiar with but as soon as I have to figure out a new digital forum, I'm a mess!

    26. “it is not… enough to assume that young people automatically have all of the skills, knowledge and understanding that they need to apply to their use of technology. All young people need to be supported to thrive in digital cultures; they need help making sense of a rapidly changing world of technology which gives them access to vast amounts of information, which is infused with commercial agendas and which for many reasons can be difficult to interpret.”[1]

      I think this thought can be applied to other areas, not just digital literacy.

    27. citizens who lack digital literacy skills risk being disadvantaged when it comes to accessing healthcare, government services and opportunities for employment, education and civic participation

      This is so true. Everything is becoming digitalized.

    28. Digital literacy is more than technological know-how: it includes a wide variety of ethical, social and reflective practices that are embedded in work, learning, leisure and daily life.

      I like this definition. It shows that there is so much more to digital literacy than I originally thought.

    29. being able to adapt what we produce for various contexts and audiences;

      Our audience is huge! Giving a presentation to college freshman or a presentation to 70 year olds will look like two totally different things. We need to know our audience.

    30. Understand is that critical piece – it’s the set of skills that help us comprehend, contextualize, and critically evaluate digital media so that we can make informed decisions about what we do and encounter online. These are the essential skills that we need to start teaching our kids as soon as they go online. Understand includes recognizing how networked technology affects our behaviour and our perceptions, beliefs and feelings about the world around us.

      I think this is a crucial piece to digital literacy. Based on my experience with youth, the kids I work with rarely know how to make "informed decisions" about what they are doing, posting, and searching online. They aren't able to recognize the impact that certain things have on their future.

    31. Digital Literacy Model

      Perfect for visual learners!

    32. citizens who lack digital literacy skills risk being disadvantaged when it comes to accessing healthcare, government services and opportunities for employment, education and civic participation

      as teachers, we need to connect them to the world around them.. this world is digital in the modern age, so we can offer them not only the opportunity to do good for others but also for themselves

    33. Today’s youth are often called “digital natives” by adults because of the seemingly effortless way they engage with all things technological.

      we can prepare them for the future workforce; many jobs require certain skills with tech - managing social media, programming, contacting customers via chat and phone, etc.

    1. Promising trends

      Promising Trends Consist of:

      • Ensuring digital literacy for all.
      • Teaching computer and programming skills to children and young people.
      • Facilitate the development of digital skills needed for the ICT profession.
      • Foster 'soft' and 'complementary' digital skills.
    2. coding in national school curricula; outside-school coding clubs; competitions and campaigns; and the subsidized distribution of low-cost computers with pre-loaded courses and applications.

      This is ideal for building new digital tools that could impact future job skills. Most people want experience and if you have been coding since elementary school it is a huge advantage.

    3. National ‘digital literacy for all’ initiatives; integration of digital skills development into school curricula;

      Definitely important for the future. Technology being in the curriculum allows for children to develop the skill set necessary for our rapidly growing digital world.

    4. In the place of ‘digital natives,’ I believe we need to support the rise of a new generation of ‘digital citizens,’ with the right skills for life, work and engagement in connected communities for today and tomorrow.

      I think that it makes sense that the newer generation would be now digital citizens. The internet is definitely not the same as it was when it started to bloom into the world wide web in the early 90's. This new generation has only known the fast pace growing internet.

    1. Times piece viewed on the web may contain hyperlinks, videos, audio clips, images, interactive graphics, share buttons, or a comments section—features that force the reader to stop and make decisions

      I like the aspect of digital learning but sometimes having so many options is obnoxious. I have accidentally hit a link before that ended up taking me to a different page and the rest of the article I was reading is now lost and a chore to find again.

    2. digital authorship as "a form of social power.

      This is definitely a huge deal in my opinion. There are so many ways to digitally get your point across and make sure your voice is heard. Social media has blossomed into a literal online journal that can make or break you and is easily accessible.

    3. "It's not interactive, ... there's one screen, and you just have to read it," he explained. "It's the same as reading a [paper] page."

      sometimes tech isn't much of an improvement >> we need to channel to the special abilities of growing tech -hashtags, hyperlinks, interactive games and level checks, etc.

    4. That makes digital writing a potentially powerful lever for social good, allowing students to "actively participate in civic society and contribute to a vibrant, informed, and engaged community," as the ALA notes. It also makes digital writing a potentially dangerous tool—decisions about when and what to share online can have repercussions for a student's safety, privacy, and reputation.

      I love how digital literacy allows so many to have access to so much and to communicate easily with others. But there is a definite dark side to sharing in any digital format and many don't think about that.

    5. Students have to query a search engine using keywords and navigate those results, including assessing the reliability of particular authors and websites.

      I find that this is stressed more and more in college. Of course professors still require some print sources for research assignments, but searching for research online is increasingly accessable for students. In my college experience so far, I've only checked out three books from the library; it's imperative for me to be able to navigate online information.

    1. Phonology: the ability to recognize and reproduce speech sounds. Orthography: the ability to recognize and reproduce spelling patterns. Semantics: the ability to pick out the meaning of words. Morphology: the ability to recognize and reproduce the patterns of word formations.

      These four elements for reading and writing say a lot of language development. Language starts with listening and eventually leads up to writing.

  3. Oct 2019
    1. Morphological knowledge allows children to expand their vocabulary from a smaller set of root words to form more words. For example, morphological knowledge in English allows children to form more words from a single word, as is the case with the word child: childless, childlike, and childish; it also allows children to make grammatical inflections such as adding -ed to verbs to create past tense worked, and adding ·ing to form present progressive work!!!.i_. Moreover, it allows children to produce plurals ( dogs) and possessives ( Peter's) and to create prefixes (P!:!._-read) and suffixes (friendless)

      The idea that the children learn the root word first before adding any prefixes or endings seems like common sense. I believe this practice should be carried in later schooling when the children are facing more difficult words. Teachers should expect to break down the words into smaller parts that are easily understood by students

    2. Moreover, children's thinking at this stage is egocentric by nature, and they are likely to evaluate others and events based on their own viewpoint. For instance, 3-year-old Dana told her older brother Chris that the moon was following her while they were walking outside one evening. Likewise, children at this stage have a hard time understanding the function of rules. You have probably noticed that young children often change the rules of a game to suit their needs.

      While this is pertinent in younger ages, it is important to remember some children never fully outgrow this phase. The phase may develop to be a lesser form. This causes a problem of identity in later years as students try to 'find themselves'

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    Annotators

  4. Sep 2019
  5. Aug 2019
    1. I think that listening to someone such as a teacher can help develop oral language skills because you are listening to someone with far more developed oral language and learning proper ways of saying/phrasing etc. things you may not already know.

    2. This is important to know going into teaching children these things.

    3. I believe that this is very important to teach children because it can completely change the meaning of what is being said.

    4. I think it is easy to see when children get better with the word order. For example, I remember when my cousin would say "dog big" and now can change that to "its a big dog"

    5. I started learning sign language so I think its interesting that these things are a way of using prosodic features.

  6. languagedev.wikispaces.com languagedev.wikispaces.com
    1. Children who ore in environments where oral language and written languug are used in monningful ways will gradually acquire competencies in using language t communicate and to solve problems.

      how do we facilitate this as educators?

    2. Laban's

      kids who are in a kindergarten program that provides good language input have better later vocabularies, more complex sentences, higher reading and writing competencies

    3. Listening is not a passive activity. Instead, to be effective, lis-tening must be active ancl purposeful.

      listening should be active and listener should be engaged

    4. ho metalinguistic level

      awareness of specific features and aspects within language

    5. Children who have had frequent storybook internet ions wilh a wide variety of types of texts (or genres) will develop an aware· ness of how language is used in oach type of discourse

      importance of reading to kids so that they are exposed to more than just one type of language input

    6. Pmgmnlic knowledge involves the .. kno~g~ ,?£~~~re~s~a\~t of_the communication and how language is used to achieve that intent. Pragmatic

      pragmatic knowledge: knowing how to use language to achieve something

    7. A.s...~ecome more aware of how mor-phemes are t~ed, their lang~e beco~~~r;ecisem@ me.g1.1.9gffiL_

      the more kids understand morphemes=better and more precise language

    8. meaningful phrases.

      syntactic knowledge=being able to create meaningful sentences/phrases

    9. that organize our conceptual knowledge. These semantic networks facilitate nffw learni

      schemata-helps us organize conceptual knowledge

    10. Prosodic fealures in a languago represent the wa)~sometl1h.!_g is said

      intonation/ inflection involved here

    11. honological knowledge refers to knowledge about sound-symbol relations in a language. A phoneme is the smallest linguistic unit of sound, which is combined with other phonemes lo form words. Phonemes consist of sounds that are considered to be a single perceptual unit by a listener, such as th

      phonological knowledge= different from phonetics.

    12. It forms the foundation of our perceptions, com-municntion!f and daily interactions.

      Interesting question: does language shape reality or does reality shape language?

    13. attention to lan8!!Q.@_ a~municg_li9Il..!J!!.J1er than a fo_cus on spi3_e.ch_pro_ctu<1tion ~nd..th~_.de.v.elopment of articulation. This approach recognizes that language is a medium of communi-cation with ot

      this is important, and I relate this to my studies as a linguistics minor: language/studying language is not necessarily about speaking correctly, but in how we communicate naturally

    1. On a worldwide scale, illiteracy disproportionately impacts women.[32] According to 2015 UIS data collected by the UNESCO Institute for Statistics, about two-thirds (63%) of the world's illiterate adults are women. This disparity was even starker in previous decades: from 1970 to 2000, the global gender gap in literacy would decrease by roughly 50%.[33] In recent years, however, this progress has stagnated, with the remaining gender gap holding almost constant over the last two decades.[28] In general, the gender gap in literacy is not as pronounced as the regional gap; that is, differences between countries in overall literacy are often larger than gender differences within countries.[34] However, the gap between men and women would narrow from 1990 onwards, after the increase of male adult literacy rates at 80 per cent (see image)

      I think literacy overall is important because of situations like these in which there are huge gaps between the genders and regions.

    2. "Literacy involves a continuum of learning in enabling individuals to achieve their goals, to develop their knowledge and potential, and to participate fully in their community and wider society".

      One must understand that in order to remain "literate" in any potential knowledge or skill one must continue to sharpen their knowledge or skill by researching and or applying that potential knowledge or skill into their daily life and communities.

    3. verall literacy are often larger than gender differences within countries.[34] However, the gap between men and women would narrow from 1990 onwards, after the increase of male adult literacy rates at 80 per cent (see image).[27]

      literacy can be used as a motivating factor

    4. literacy

      Literacy helps us to understand and to communicate in a more thoughtful and deeper way. In today's world, as we seem more divided, literacy opens our perspective to a broader experience and allows us to connect with ohers around us.

    5. "The written word was all around them, in both public and private life: laws, calendars, regulations at shrines, and funeral epitaphs were engraved in stone or bronze. The Republic amassed huge archives of reports on every aspect of public life"

      even in ancient times literacy was being utilized. not necessarily in the traditional sense of the word that we always think of, but literacy was found in private and public life. interesting way of thinking about literacy

    6. The key to literacy is reading development, a progression of skills which begins with the ability to understand spoken words and decode written words, and which culminates in the deep understanding of text.

      This can happen across a variety of different platforms. Being literate includes an understand of technology.

    7. an important role in literacy development, gains in childhood literacy often occur in primary school settings. Continuing the global expansion of public education is thus a frequent focus of literacy advocates.

      Literacy seems to be strongly embedded in the education of an individual. Education being a way of achieving growth in reading and writing ability, speech, and listening skills.

    8. eaching people to read and write, in a traditional sense of the meaning (literacy) is a very complex task in a native language. To do this in a second language becomes increasingly more complex, and in the case of migrants relocating to another country there can be legal and policy driven boundaries that prohibit the naturalization and acquisition of citizen ship based on language proficiency.

      Literacy to me is being able to clearly communicate with the social, cultural, and political activities in society and feel a part of the community and group.

    9. While women and girls comprise the majority of the global illiterate population, in many developed countries a literacy gender gap exists in the opposite direction.

      This is so important to think about while teaching. If you have a student that is natively from a country that may not educate women as much as men, you will have to face the issue of bringing that student up to par with some of your other students.

    10. Literacy to me is not just the ability of learning to read but also the importance of how to properly analyze and understand a piece of text.

    11. "Literacy involves a continuum of learning in enabling individuals to achieve their goals, to develop their knowledge and potential, and to participate fully in their community and wider society".[7]

      I believe literacy is the ability to understand, speak, communicate, etc. but also the continuous learning and practicing. It is important to be literate in almost all real-life situations and it would be impossible to fulfill your potential if you were illiterate. It gives us opportunities to connect and further educate ourselves to be successful.

    12. The public library has long been a force promoting literacy in many countries.[70] In the U.S. context, the American Library Association promotes literacy through the work of the Office for Literacy and Outreach Services.

      I'm reading Bombay London New York right now and in the novel, the author Kumar discusses these very ideas surrounding literary and its connections to public library spaces. Libraries and other ways of accessing text are fundamental in developing one's literacy. This is even more prudent today.

    13. Egyptian hieroglyphs emerged from 3300-3100 BCE and depicted royal iconography that emphasized power amongst other elites. The Egyptian hieroglyphic writing system was the first notation system to have phonetic values.

      Very interesting, 1st recorded use of phonics in relation to literacy.

    14. "Literacy involves a continuum of learning in enabling individuals to achieve their goals, to develop their knowledge and potential, and to participate fully in their community and wider society".

      I agree that Literacy enables an individual's motivation to achieve their goals and to further take control of their own knowledge and potentials while also making them more aware of what is going on around them.

    15. defining literacy as the "ability to identify, understand, interpret, create, communicate and compute, using printed and written materials associated with varying contexts".
    16. Reading development involves a range of complex language-underpinnings including awareness of speech sounds (phonology), spelling patterns (orthography), word meaning (semantics), grammar (syntax) and patterns of word formation (morphology), all of which provide a necessary platform for reading fluency and comprehension.

      So many parts come together to form literacy. I am able to see here that it is not just reading and writing but also the way we speak, the meaning of the words, and more.

    17. Reading development involves a range of complex language-underpinnings including awareness of speech sounds (phonology), spelling patterns (orthography), word meaning (semantics), grammar (syntax) and patterns of word formation (morphology), all of which provide a necessary platform for reading fluency and comprehension.

      When thinking of literacy many people are just thinking of reading and being able to understand language. But there is so much more to being literate in a language.

    18. The modern term's meaning has been expanded[by whom?] to include the ability to use language, numbers, images, computers, and other basic means to understand, communicate, gain useful knowledge, solve mathematical problems and use the dominant symbol systems of a culture.

      this is important because it shows how much literacy has grown over time and what 'literacy' means in todays society.

    19. iteracy, which includes the abilities to apply to printed material critical analysis, inference and synthesis;

      How can this encompass digital literacy and non-printed texts; how does being literate change as the world of tech is constantly changing?

    20. The modern term's meaning has been expanded[by whom?] to include the ability to use language, numbers, images, computers, and other basic means to understand, communicate, gain useful knowledge, solve mathematical problems and use the dominant symbol systems of a culture

      This quote defines literacy in a great way, since it shows that literacy can apply to so many different things, not just words.

    21. The key to literacy is reading development, a progression of skills which begins with the ability to understand spoken words and decode written words, and which culminates in the deep understanding of text.

      This is a focus on text in literacy.

    1. To achieve this goal, a synthesis of theoretical perspectives and research into a new instructional model known as online content construction (OCC) is necessary. OCC is defined as the skills, strategies and dispositions necessary as students construct, redesign, or reinvent online texts by actively encoding and decoding meaning through the use of digital texts and tools

      Here is the definition of OCC. It is absolutely necessary to teach students to encode and decode online text because this is the way we communicate today. However, teachers need to be taught as well.

    1. The ‘Why’ of MultiliteraciesFirst, why literacy? Or even more fundamentally, why education (in which literacy is a ‘basic’)? On this front, not much has changed in ten years. The two sides of the political spectrum, characterised loosely as ‘left’ and ‘right’, remain poles apart in what they see as the appropriate role of literacy learning in society, and indeed, education in general.

      Well, I think there is a lot has changed since this article (2009) and the question is not "Why?" anymore. The real hard question is "How"? How are we going to keep up with the speed of changing technology and new digital literacies? How can we make sure that every child gets the opportunity to spend ample time on the computer, creating, building, constructing and not only consuming? How can we scaffold teachers so they are skilled and capable of using new digital literacies?

    2. As I was reading this article, knowing that it's 10 years old, I was constantly trying to think back to 2009 and see how different education became since then. For us, today, the change is not enough and reforms take forever to get through the system. However, the speed of change has never been higher! So, for us, teachers, it has never been a more exciting time to face forward and see what's ahead, and participate in the Change. But we need to buckle up!

    3. Education is one of the key sources of social equity.

      Yes! And this is why education cannot be "sold" and cannot be handled as a business. If we let money dictate the ways of education, it will hardly ever lead to social equity.

    4. The world was changing, the communications environment was changing, and it seemed to us to follow that literacy teaching and learning would to have to change, as well.

      Since this article (2009) the way of learning has changed tremendously but it is changing now even faster! In 2009 few school were able to afford to give laptops or Chromebooks to each student in a class. Now, it is not uncommon at all to have it in your lesson plan that you're going to have the students work on their computers.

    5. Even the idea of a ‘Google search’ was unimaginable ten years ago.

      ... and this article is from 2009!!! So, a Google search was unimaginable 20 years ago.

    1. I believe that the word choice involved in identifying construction as opposed to creation is also of the utmost importance. Creation can be viewed simply as the act of producing, or causing to exist.  Construction is the building or assembling of an infrastructure. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product

      This is a great description of the difference between creation and construction of an online content.

    2. to try and consolidate the great work in visual, digital, and multimodal content construction…while making it easy & flexible enough for teachers to make this work happen in their classrooms.

      I also think that this is really important in theory. Not all schools will have access to these sort of things and if they do not, where do you go from there?

    3. The ideas and concepts in all of this work does overlap sometimes…and students and teachers should feel empowered to move in, out, and between all of the concepts. Working online is a fluid experience which calls for flexible learners.

      I think a lot of teaching is overlapping. You continue to review no matter the material.

    4. ORC) has elements of “communication” identified as the last of the five skills students need.

      Communication is what I feel is really important. You are trying to get your point across and this is one of the most important steps.

    5. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product.

      This is kind of like the students scaffolding their own work to make sure they have a solid foundation to end up with a solid finished product.

      This is also really great practice for the real world. As an instructional designer and project manager I have experienced that if your work is constructed in stages and you make sure each stage is solid before moving on to the next, you can really only have to tweak as you go along and not reinvent.

    1. Gee (2007: 172) describes deep learning as “learning that can lead to real understanding, the ability to apply one’s knowledge, and even to transform that knowledge for innovation.” He argues that pursuing deep learning requires moving beyond learning about – “what the facts are, where they came from, and who believes them” – to learning to be – which involves “design” in the sense of understanding how and when and why knowledge of various kinds is useful for and sufficient for achieving particular purposes and goals. According to Gee (2007: 172)

      This is a great paragraph about deep learning. Not just learning about but "learning to be" which involves design.

    2. Genus Species + Species Hybrids Example

      Great examples of remixes in the real world

    3. •Photoshopping remixes (e.g., Lostfrog.org)•Music and music video remixes (e.g., Danger Mouse’s “Grey Album” and the Grey video)•Machinima remixes (e.g., Machinima.com)•Moving image remixes (e.g., Animemusicvideos.org)•Original manga and anime fan art (e.g., DeviantArt.com)•Television, movie, book remixes (e.g., Fanfiction.net)•Serviceware mashups (e.g., Twittervision.com)

      Great resources.

    4. Lessig (2005) provides a range of examples of the kinds of digital remix practices that in his view constitute “the more interesting ways [to write]” for young people. These include remixing clips from movies to create “faux” trailers for hypothetical movies; setting remixed movie trailers to remixed music of choice that is synchronized to the visual action; recording a series of anime cartoons and then video-editing them in synchrony with a popular music track; mixing “found” images with original images in order to express a theme or idea (with or without text added); and mixing images, animations and texts to create cartoons or satirical posters (including political cartoons and animations), to name just a few types. We accept this conceptual extension of “writing” to include practices of producing, exchanging and negotiating digitally remixed texts, which may employ a single medium or may be multimedia remixes. (We also recognize as forms of remix various practices that do not necessarily involve digitally remixing sound, image and animation, such as paper-based forms of fanfiction writing and fan-producing manga art and comics, which continue to go on alongside their hugely subscribed digital variants.

      There are all very good examples. The great thing is, that as a language teacher there are so many different types of media that the students can really hone in on their interests.

    5. “Machinima” – machine + cinema – is the term used to describe the process by which fans use video game animation “engines” to create movies.

      Creating machinima involves telling a story using tools found within the game engine. The resulting clips or “takes” are spliced together using movie editing software (e.g., iMovie, Sony Vegas). machinima.com

    6. where someone creates a cultural product by mixing meaningful elements together (e.g., ideas from different people with ideas of one’s own), and then someone else comes along and remixes this cultural artefact with others to create yet another artefact.

      I think this could be fun to with students in Spanish. I can introduce music, poems, art and have students remix them.

    7. Then for ‘Before We Were Men’, I tried my hardest to make this video stand out above all the other Naruto V. Sasuke AMVs that are out there. I wanted to show all the things that the two had gone through up to the fight that they have near the end of the series. Also I tried to throw in a bit of fan service with the text [i.e., words like “passion”, “angst” appearing at specific points in the video] and the ending along with keeping the theme of the Video feed effect at the beginning and end [i.e., quiet introductory and conclusion sequences].

      DynamiteBeakdown is a 17-year-old student who spends much of his spare time working on AMV, with some of his projects requiring months of time and hundreds of anime clips to complete.

    8. But if you think about the ways kids under 15 using digital technology think about writing – you know, writing with text is just one way to write, and not even the most interesting way to write. The more interesting ways are increasingly to use images and sound and video to express ideas (in Koman 2005: n.p.)

      It is fascinating to the mind and this is why I can get caught up "playing around" with technology for hours but it's not satisfying to the soul. The endless possibilities of seeing, watching, reading, and remixing are captivating, and it makes me feel like I'm doing something, but at the end, did I really create anything? It's possible, but I have to remind myself of what I'm really doing online.

    9. associated with activism contesting copyright and intellectual property legislation

      This is so important and such a hot topic issue!!!

    10. . Until recently this concept was associated almost entirely with recorded music. It referred to using audio editing techniques to produce “an alternative mix of a recorded song that differed from the original, and involved taking apart the various instruments and components that make up a recording and remixing them into something that sounds completely different” (ethnomus.ucr.edu/remix_culture/remix_history.htm).

      Yes, we always had this in music. Way before digital technology, even in the Renaissance, composers used each others' themes and pieces and rearranged ("re-made") them.

    11. By “remix” we mean the practice of taking cultural artefacts and combining and manipulating them into a new kind of creative blend.

      This is a new way of being creative and it's cool and it's fun, but will never be able to reach the depth of an original work that comes from one person's desire to express something that is uniquely theirs yet, at the same time, communicates something universal to what, for some mysterious reasons, we can all relate! (See Michelangelo, or Shakespeare, for example.) But, only time can tell whether I'm right or wrong. We should come back and see 300 years from now :-)

    1. https://www.youtube.com/watch?v=zd-dqUuvLk4 1:30-4:10 We can apply these ideas to technology. You don't have to reinvent the wheel each time you want to introduce a new technology or program into the classroom!

    2. https://www.youtube.com/watch?v=qkAietIUKVU Watch how this young man takes his creativity to the next level! He could teach us all something about creativity and how we think of others' perception of our creations.

    3. https://www.youtube.com/watch?v=xuV7zcXigAI

      Watch 4:10-5:30. Very helpful and applicable to the classroom and how the multi-generational age gap plays a role in common misconceptions.

    1. is a remix | Kirby Ferguson

      Great video to share with students. It kind of gives them the confidence that when a task it put in front of us, we don't have to reinvent the wheel necessarily just make it better or add to it.

    1. Video Games (Is School Enough? Series)

      I love the idea for my students coding and creating games. I bought a robot to start getting students to code and start engaging in other ideas.

      I love the view the student has on feedback. Knowing what constructive criticism is really helpful is great growth-mindset. Using peers to give constructive criticism is a great way to help students out.

    2. (Is School Enough? Series)

      Giving feedback is vital and may be more valuable than just a teachers feedback.

    3. (Is School Enough? Series)

      Young boy is able to make his own video games. This is part of participatory culture.

    1. Cultural Anthropologist Mimi Ito on Connected Learning, Children, and Digital Media

      This is a great question and a great start. I think teachers want o do this but do not know how or where to start. The question has been posed and I am sure little by little we will figure out how to do it.

    2. Mimi

      Parents often view their children as wasting time on their phones or tablets but it was how their parents felt when they were on the house phone talking with friends or would not come inside to do homework when they were out with friends. The only difference is how the children are interacting with their friends.

    3. Digital Media

      2 Types of participation

    1. Contemporary text is about design and principles of composition. Relation between social environment and representation. More images, less writing and writing and image are combined.

    2. Page 176 It is interesting that it bings up the opera as probably the only example before "screen" opportunities where modal ensembles were available for many people offering possibilities of representation that had not existed before. Today modal ensembles are available for anyone and everyone.

    3. A mode is making meaning. Modes can be used to do different kinds of semiotic work. Transduction describes changes involving a change in mode, transformation described changes in arrangement within one mode.

    4. This new media allows for the students to really bring their projects and presentations to live to really match their personalities

    1. D

      Harry Potter Alliance is a group formed from social media by participatory culture. This group now does service around the world to aid in natural disasters, and aid in various civil rights violations.

    2. nkins - 03

      Participatory culture does not have the purpose to make money rather to share information and ideas.

    3. 10He

      Participatory Culture began in the middle 19th century

    4. 06

      What the students did after school was what they actually cared about.

    5. 316 I like this 2 I dislike this Share Share Save

      Mobilize the skills they have acquired and gear that towards a community to promote change.

    6. Henry Jenkins on Participatory Culture

      Students start their passons from "geeking out"

    7. (Big Thinkers Series)

      Participatory culture= a culture where everyone participates.

    8. (Big Thinkers Series)

      Students had a richer creative and intellectual experience out of school.

    1. TEDxNYED - Henry Jenkins - 03/06/10

      Henry Jenkins speaks/leads another Ted Talk.

  7. Jul 2019
    1. how do we create a literacy pedagogy which promotes a culture of flexibility, creativity, innovation and initiative?

      A great brainstorming question, which we are still figuring out, but is very importance in a learning environment.

    2. 3literacy curriculum taught to a singular standard (grammar, the literary canon, standard national forms of the language), the everyday experience of meaning making was increasingly one of negotiating discourse differences. A pedagogy of Multiliteracies would need to address this as a fundamental aspect of contemporary teaching and learning.

      Curriculum changes alongside technological advancements lead to a need for change.

    3. The world was changing, the communications environment was changing, and it seemed to us to follow that literacy teaching and learning would to have to change, as well.

      A change of standards and way of doing things was modified as the world changed and developed

    1. the Common Core State Standards (CCSS) Initia-tive (2012) establishes more uniform standards across states to prepare students for college and careers in the 21st century. One of the key design principles in the CCSS, research and media skills, focuses on the integra-tion of online research and comprehension skills within the classroom such as locating, evaluating, synthesizing, and communicating

      4 key online skills are integrated in Common Core (2012): locating, evaluating, synthesizing and communicating.

    1. Learning

      Notes: -bringing play into education "messing around"/"geeking out"-interest driven orientation. developing sophisticated tech/media literacy

      • learning opportunities in both friend space and geek space
    1. "when school day is over"-curious learning is done Participatory Culture -communities producing media to share among themselves -people produce media to share with each other, not for money -passing of skills -social mode of production -drive to share for sharing's sake -Harry POtter Alliance -participatory culture and changing the world -bringing PC into educational culture -Wikipedia example

    1. A variety of educational taxonomies have been adopted by districts and states nationwide. Examples of widely used taxonomies include but are not limited to Bloom’s Taxonomy of Educational Objectives;23 [ 23] Bloom’s revised Taxonomy for Learning, Teaching, and Assessing;24 [ 24] Marzano and Kendell’s New Taxonomy of Educational Objectives;25 [ 25] and Webb’s Depth of Knowledge Levels.26 [ 26] Using educational taxonomies to facilitate the development and guide the organization of learning objectives can improve content appropriateness, assessment effectiveness, and efficiency in learning and teaching.

      Bloom's Taxonomy

    2. Choice of strategies is closely linked to actual, perceived needs as the rehearsal unfolds.”10 [ 10]

      This is very important to understand! Any rehearsal in music can and should be pre-planned with as much details as possible, but it will always have to be flexible, according to the needs of those problems that occur during the rehearsal. It's a constant doing, listening, evaluating, correcting, doing it again ... Music itself is a Teacher!

    3. How you track student progress can make a difference in their learning and your teaching.

      I will have to develop my own assessment strategies - formative and summative.

    1. Performance assessment does not have to be a time-consuming ordeal; it is a great way to assess our students' skills. It is essential to create a rubric that is simple, quick, and objective. This article discusses the process of creating a rubric as well as showing a rubric used by the author in her general music classroom for several years. Differences between assessment and evaluation are also mentioned.

      How to create a rubric for performance assessment?

    1. FIGURE 5 Self-Assessment Analytic Qualitative RubricDirections: Answer each question by circling the most accurate answer.1. I try to watch the music and the director at the same time. I can do this by sitting upright and holding my music at chest height.Always Frequently Sometimes Never2. I try to use good breath support while I am singing.Always Frequently Sometimes Never3. I try to sing with a full and free vocal tone, while blending my voice with others.Always Frequently Sometimes Never4. When I get ready to sing a song or exercise, I look at the key signature to determine the key (also called the "tonality").Always Frequently Sometimes Never5. I try to read notes and rhythms as I am singing.Always Frequently Sometimes Never

      This is a great example of self-assessment in choir

    1. It is interesting to notice that this article from a decade ago doesn't even mention any online assessment. So much has changed since then! I'm glad to see that from measuring attendance and attitude we are moving toward a more professionally acceptable system where we can teach, assign and assess measurable knowledge in music ed, more specifically in choral programs.

    2. 11% for music knowledge

      Only 11% for knowledge! That is surprising and could be more if we don't try to measure "talent" but the knowledge that is teachable and factual. Again, this is old data (1991) so today the numbers might look different.

    3. Moreover, non-achievement criteria such as attendance, attitude, effort, and participation may be given more overall weight in the grading process than achievement criteria.

      Yes. I agree. And these are the characteristics of our Online Reading Comprehension module as well. It is not the grade. It is not the achievement, but the process, the participation and engagement.

    4. attendance and attitude were the most common grading criteria employed by instrumental and choral music teachers.

      Yes. I noticed that in schools.

    5. Some music teachers believe the creative or interpretive nature of music precludes assessment but then readily employ subjective methods of assessment, many of which "are determined haphazardly, ritualistically, and/or with disregard for available objective information" (Boyle & Radocy, 1987, p. 2).

      This is old data (1987) but still true on some levels. By now, what I see in practice is that music educators have figured out what is that's measurable and what is not and in the school I was student teaching, the choral program is taken as an academic subject and is graded.

    1. Because blog entries are published on websites, they can easily incorporate photography, infographics, and embedded video. This is a great way to scaffold all elements of digital literacy, as student assignments become increasingly complex and build digital literacy skills over the course of the school year.

      this is good for students to use because it allows them to create things that they have fun doing while learning still

    1. Construction is the building or assembling of an infrastructure.

      building blocks to creating the end product

    2. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product.

      content construction

    3. Creation can be viewed simply as the act of producing, or causing to exist.

      content creation

    4. Creation can be viewed simply as the act of producing, or causing to exist.  Construction is the building or assembling of an infrastructure. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product.

      differences between online construction (building, framework) and creation (bringing into existence)

    5. . She identified that in order to “identify, in textual terms, how the Internet mediates the representation of knowledge, the framing of entertainment, and the conduct of communication”, our understanding of construction and creation needs to be broad enough to allow for change in the future. I believe that viewing the work as construction and more expansive that just creation allows for this eventuality.

      OCC and allowing content to be able to change and evolve in the future

    6. Working online is a fluid experience which calls for flexible learners.

      good to remember when wanting everything to look, be, etc. a certain way online..it is a process!

    1. Internet Reciprocal Teaching Promotes the Five CsCreativity: Students use divergent-thinking skills to generate their own questions and keywords for online searches. Their final projects require them to creatively express their own point of view. Communication: Students share what they learn as they work in small groups and with the whole class. They communicate with a wider audience by posting on a class blog. Collaboration: Students create collaborative knowledge through Internet inquiry and social interactions. They comment on one another's work using technologies such as VoiceThread and support one another through instant messaging. Critical Thinking: When using the Internet, students build the text they read, choosing which links to follow and which to ignore. The nonlinear nature of online reading helps support critical thinking. Students also learn to question the perspective and bias of online sources. Comprehension: Students learn important online reading skills, such as how to distinguish news articles from blog posts and editorials. They carefully read texts they encounter online to understand and evaluate different perspectives.

      5 Cs

    2. As the tide shifts from page to screen, students must learn to comprehend evolving texts.

      summary

    3. Internet inquiry offered students the opportunity to explore authentic issues while building online reading comprehension skills.

      The benefits of using Internet Inquiry are exploring real-life problems and improving online reading comprehension skills at the same time.

    4. Although we were impressed with how well the students used the skills and strategies from the first two phases to conduct their research, the most rewarding aspect of Phase 3 was the sense of agency that students expressed.

      the most rewarding aspect ... the sense of agency!

    5. How do I make the world a better place?

      Phase 3 question

    6. This project differs from the traditional research project in that the focus is on the process of inquiry and not the product of research. Students develop an understanding of how important it is for them to play an active role in their own learning and experience the satisfaction associated with knowing how to question, locate, evaluate, synthesize, and communicate information.

      process vs. product (result) Internet Reciprocal Teaching Phase 3: Student-Centered Learning

    7. Students worked in small groups to find five to seven articles about the attack. We discussed the differences among news articles, blogs, and editorials. Then the students had to post comments on the classroom blog about whether they thought the zoo or the patron was at fault for the attack.In a follow-up activity, student groups had to decide whether zoos were cruel or a tool for learning. First, they had to find five Web sites that criticized zoos and five that supported zoos. Each group posted links to a classroom blog. Then the groups had to choose three Web sites for each position from the class list and rank these sites on continuums of usefulness and truthfulness.

      I could use this process in my project.

    8. we asked them to find out whether any famous people were foster children.

      Great idea. Maybe I can ask my students to search for famous composers, conductors or/and performers who were foster children (orphans).

    9. No one gave students a map for Internet inquiry. Students needed a sextant, a tool for navigation, to guide them.

      So true! I often feel the same way. I'm expected to do things that I've never learned and use tools that I'm not familiar with. On one hand, this is part of life and it is great if at one point in our life we learn to put aside our discomfort, feel comfortable or even excited to "step out of our comfort zone", but on the other hand, if we are giving out assignments, it is important to be aware of where our students are, what they know and what tools they capable of using.

    1. Project Based Learning

      student-centered, active exploration of real-world challenges and problems

    2. Many times in our classrooms we create WebQuests to have students explore online resources.

      WebQuest seems to be difficult to create but "Webquests can be a valuable addition to a collaborative classroom. One of the goals is to increase critical thinking by employing higher levels of Bloom’s Taxonomy and Webb’s Depth of Knowledge. This is a goal of the American educational system's Common Core and many new American state standards for public education."

    1. Student skills[edit] Typically, literacy in the classroom has focused on the following building blocks: phonemic awareness, phonics, fluency, vocabulary, text comprehension (NEIRTIC, 2004). However, as the electronic age permeates our society, students need to be prepared for jobs that require further literacy skills. Some of these skills include the following (Kinzer, 2003, para. 15): Keyboarding Layout and design skills for creating presentations and web pages Critical thinking about video, still images, audio, text, and interrelationships, and how they jointly convey intended and unintended messages Skill in using a variety of software types Information gathering, retrieval, and copying into presentation formats Scaling images

      Internet Workshop - instructional model that educates students on a newly emerging form of literacy, the Internet. It is good to be aware of the skills that my students will need as young adults, applying for jobs.

    1. How do you see Creative Commons and licensing affecting teaching and learning in K-12 or higher ed?

      Creative Commons is doing a very important job! There is a lot of misunderstanding in our world of education about who owns what and it is great to have an organization who specifically targets "reducing friction of sharing".

    2. Why SHARE? Why use SHARED content online?

      Or why not share? Excellent argument!

    1. What challenges and opportunities do you have from these experiences?

      Don Wettrick's approach is very attractive. He believes that what he does is great and that if he shares it, someone else can benefit from it. He acknowledges that the Internet is dangerous but so is driving a car. I agree with him and love his approach to openness and living a transparent life.

    1. Open Education Resources OER are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license permitting their free use or re-purposing by others Much of the challenge in identifying ownership is due to the fact that it is hard to differentiate between who is the user and who is the producer when it comes to open learning in the classroom.

    2. https://creativecommons.org/licenses/

      Specifically four areas of practice are covered by CC licenses: Reuse—the right to reuse content in its unaltered, verbatim form; Revise—the right to adapt, adjust, modify or alter the content itself; Remix—the right to combine the original or revised content with other content to create something new; and Redistribute—the right to make and share copies of the original content, revisions, or remixes with others (Wiley, 2010).

    3. Open Learning is ... a set of practices, resources, and scholarship that are openly accessible, free to use and access, and to re-purpose. Open Learning is a fantastic opportunity for learning together and learning from each other.