If a program receives file names as arguments, don't join them with spaces. Use "$@" to access them one by one.
- Apr 2021
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unix.stackexchange.com unix.stackexchange.com
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A space-separated list of file names doesn't really work: what if one of the file names contained spaces?
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However you're probably asking the wrong question. (Not necessarily, for example this might come up in a makefile.)
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substitute /one space or more/ for /newline/ globally
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I'm posting this question to help other users, it was not easy to find a useful answer on UNIX SE until I started to type this question.
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serverfault.com serverfault.com
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The first one is nice! Thanks!
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I have already tried '--ignore-failed-read', but the problem is that it doesn't only ignore failed reads on the -T files. It ignores all failed reads.
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It was supposed to be a shell command, not a perl program specified on command line and introducing a dependency on perl.
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unix.stackexchange.com unix.stackexchange.com
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Unfortunately this option doesn't exist in all versions of rynsc. In particular, 3.0.6, which ships with CentOS 6.
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This seems definitely better than checking for a specific return code and overriding it to 0.
I think is referring to https://github.com/WayneD/rsync/blob/master/support/rsync-no-vanished which sets
ret=0
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Except in rare cases, files vanishing during a live backup are perfectly normal (a lot of applications create short-lived temporary files). This is especially true in the case of a mail server, where files containing e-mail messages are constantly moved from one directory to another, so IMHO this answer is more adequate than the one accepted by OP.
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Unfortunately, unlike what is described in SWdream solution, --ignore-missing-args has no impact on vanished files. It will simply ignore source arguments that doesn't exist.
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en.wikipedia.org en.wikipedia.org
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rsync.samba.org rsync.samba.org
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github.com github.com
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Mentioned here:
but I can't find it on my system
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bugzilla.samba.org bugzilla.samba.org
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The script support/rsync-no-vanished that will be in the next release.
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The script support/rsync-no-vanished that will be in the next release.
I don't see it anywhere.
locate rsync-no-vanished $ rsync --version rsync version 3.1.3 protocol version 31
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I should note that the issue with deletions being skipped has been fixed (the file-has-vanished errors were changed into warnings).
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Interesting to see how a simple request is actually a rather intricate little problem in the bigger scheme of things.
an intricate piece of a larger system / problem / schema
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git.samba.org git.samba.org
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github.com github.com
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See: https://hyp.is/Pdjz1JyIEeuGQYNxD7Ra4w/git.samba.org/?p=rsync.git
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COPYRIGHT Rsync was originally written by Andrew Tridgell and is currently maintained by Wayne Davison. It has been improved by many developers from around the world. Rsync may be used, modified and redistributed only under the terms of the GNU General Public License, found in the file COPYING in this distribution, or at the Free Software Foundation.
Only answered:
- who maintains
- what the license is
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Rsync was originally written by Andrew Tridgell and is currently maintained by Wayne Davison.
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git.samba.org git.samba.org
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Was trying to figure out where the canonical repo even is. Hard to figure out. Could be made clearer (like a prominent notice on one saying this is an unofficial clone with a link to the canonical source).
Ended up here via link from https://unix.stackexchange.com/questions/86879/suppress-rsync-warning-some-files-vanished-before-they-could-be-transferred to https://git.samba.org/?p=rsync.git;a=blob_plain;f=support/rsync-no-vanished;hb=HEAD
But then found https://github.com/WayneD/rsync, which I now believe to be canonical based on:
- last change here is Mon, 15 Mar 2021 09:35:39 -0700 (09:35 -0700) but on https://github.com/WayneD/rsync it was April 3.
- https://rsync.samba.org/bug-tracking.html links to: create an issue on GitHub
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rsync.samba.org rsync.samba.orgrsync1
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samba.2283325.n4.nabble.com samba.2283325.n4.nabble.com
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I`m getting "rsync warning: some files vanished before they could be transferred (code 24) at main.c(1518) [generator=3.0.9]" on one of my systems i`m backing up with rsync , but rsync doesn`t show WHICH files.
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i found that for the osx host "gonzo" , the vanished files (not the warning message itself) appear in stdout - for linux hosts they _both_ appear in stderr , but nothing in stdout (rsync.err.#num is stderr, rsync.log is stdout)
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law.stackexchange.com law.stackexchange.com
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"an officer or employee of the United States Federal Government as part of that person’s official duties."
as part of that person’s official duties.
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stackoverflow.com stackoverflow.com
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It seems inelegant to me to split this into two different modules, one to include, the other to extend.
the key thing (one of them) to understand here is that: class methods are singleton methods
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Another possible solution would be to use a class Common instead of a module. But this is just a workaround.
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include adds instance methods, extend adds class methods. This is how it works. I don't see inconsistency, only unmet expectations :)
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Trust this answer. This is a very common idiom in Ruby, solving precisely the use case you ask about and for precisely the reasons you experienced. It may look "inelegant", but it's your best bet.
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gist.github.com gist.github.com
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Apparently when you create a subclass, that subclass's singleton class has # its superclass's singleton class as an ancestor.
This is a good thing. It allows class methods to be inherited by subclasses.
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at least in recent versions of Ruby, calling ancestors on the singleton class does show the other singleton classes.
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I played around with something to give me the list of receivers for any Ruby object in my introspection gem. If you load the "introspection/receivers" file you get a method #receivers on any object which gives you the whole receiver chain.
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github.com github.com
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first sighting: this file referenced by https://hyp.is/ZD-z8px8Eeue0ws8rEMsrw/gist.github.com/cowboyd/1642793
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if Gem::Version.new(RUBY_VERSION) < Gem::Version.new('2.1.0')
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github.com github.com
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Learn more about the Ruby's Object, Class & Module and the method receiver chain.
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Detect undesirable changes to classes made by other libraries.
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medium.com medium.com
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“Who cares? Let’s just go with the style-guide” — to which my response is that caring about the details is in the heart of much of our doings. Yes, this is not a major issue; def self.method is not even a code smell. Actually, that whole debate is on the verge of being incidental. Yet the learning process and the gained knowledge involved in understanding each choice is alone worth the discussion. Furthermore, I believe that the class << self notation echoes a better, more stable understanding of Ruby and Object Orientation in Ruby. Lastly, remember that style-guides may change or be altered (carefully, though!).
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“It is less clear that way” — that is just arbitrary, even uninformed. There is nothing clearer about def self.method. As demonstrated earlier, once you grasp the true meaning of it, def self.method is actually more vague as it mixes scopes
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I wish to define methods within the class they belong to. Using class << self demonstrates that approach clearly — we are defining methods within the actual singleton class scope.
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When we usedef self.method, though, we are defining a method across scopes: we are present in the regular class scope, but we use Ruby’s ability to define methods upon specific instances from anywhere; self within a class definition is the Class instance we are working on (i.e. the class itself). Therefore, usingdef self.method is a leap to another scope, and this feels wrong to me.
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Class Methods Are Singleton MethodsSince in Ruby classes are objects as well, class methods are merely methods defined on a specific instance of Class.
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Similarly to fashion, code style reflects our credo as developers, our values and philosophy.
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Yet, it certainly is important to make the proper choices when picking up style. Similarly to fashion, code style reflects our credo as developers, our values and philosophy. In order to make an informed decision, it’s mandatory to understand the issue at stake well. We all have defined class methods many times, but do we really know how do they work?
Tags
- intentional/well-considered decisions
- code style
- reversible decisions
- caring about the details
- inelegant
- relationship: is a
- making the association/commonality/relationship clear/explicit
- defending an idea
- core values
- from different perspective/point of view
- understand the ramifications/effects/consequences
- good point
- Ruby: class methods
- core/guiding beliefs/values/principles/philosophy/ideology
- scope (programming)
- making intentions clear/explicit
- ideology/philosophy
- investing time to really understand something
- can be changed
- readability
- Ruby: singleton methods
- code style guide
- uninformed
- inconsistent
- values
- clarity
- good example
- try to do it the best possible way
- elegant code
- I agree
Annotators
URL
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boardgamegeek.com boardgamegeek.com
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I strongly prefer this over Carcassonne. It plays faster (I don't want a tile laying game to go for more than 30 mins or so) and I happen to like the limited options. Carcassonne just gets on my nerves because I just don't view selecting between so many placement options to be that interesting. Obviously, YMMV. Ditto the previous statement, it's different than Carcassonne. And that's why I like it.
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Because it's totally and completely different? The games have nothing in common except that they both use square cardboard tiles with terrain on them.I agree, but I would go further and claim that they don't even have square tiles in common!
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But, my first impression of this lead me to compare this with Go.At the present, I am teaching to anyone that this game is Go with modular board.
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Carcassonne just gets on my nerves because I just don't view selecting between so many placement options to be that interesting.
Interesting that this has no meaningful choices for the exact opposite reason (too many options/decisions makes it boring/not meaningful) that Fjords had, which was that you are forced to go a certain direction (lack of options).
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Because it's totally and completely different? The games have nothing in common except that they both use square cardboard tiles with terrain on them.
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Strange that a game published in 2005 that is derivative of a classic would essentially get fired by its predecessor. I fail to see why I would ever play this instead of Carcassonne.
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Thanks for pointing out my poor wording in the review. You are of course, correct. I will edit the review accordingly.
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The reviewer made a mistake, either in actual play or just in writing the review.
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You can create a separate grassland area (mountain in between) but you can NOT create a separate landmass (water in between).
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The central decision of the game is when to play your houses. And you didn't even really talk about that.
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I enjoy it as a quiet type of game you can play even when you've had a long, tough day. And I don't mind pulling unusable tiles; at least you get to take another one instead of missing your turn. There's just something relaxing about it. After all, lots of people enjoy sitting for hours playing Patience and this is much more entertaining than that.
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Few real decisions to make....Not in my experience, either in tile placement or in disk placement. Of possible interest is the thread:Informal experiment: how easy to find "the optimal disk placement" in various positions?wherein we see that even in the second phase, which people often complain is "automatic" or "obvious", the decisions are not necessarily obvious.
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Good review even if it didn't win your heart.
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However, it can be extremely frustrating placing the tiles. Very commonly there will be no position to place a tile in and it will be put to one side. Perhaps someone new to tile-laying games wouldn't find this so odd, but to anyone with experience of Carcassonne it will seem very limiting. In Carcassonne you can pretty much always place a tile, with several choices of position available. Every player I've introduced this game to has looked at me as if to say, "We must be doing something wrong." But no, that game is designed that way. Sometimes it feels like the map builds itself - there is often only one viable placement, so it starts to feel like a jigsaw, searching for that available position. Surely placing a single tile shouldn't be this difficult!
I don't think I'd find it frustrating. I think I would enjoy the puzzle part of it.
But indirectly I see that difficulty in placing tiles impacting my enjoyment: because it means that there are no/few meaningful decisions to be had in terms of where to place your tile (because there's often only 1 place you can put it, and it may sometimes benefit your opponent more than yourself) or which tile to place (because you don't get any choice -- unless you can't play the first one, and then you can play a previously unplayable one or draw blind).
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I recently played a prototype of an upcoming game called Bronze. This takes the tile-laying/ territory claiming mechanic and builds on it by adding abilities to each of the tiles. they benefit you in some way if you claim them. The result is a very similar feel to Fjords (competing for a share of the map) but with greater depth.
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No, I'm afraid not. I wanted to like it, but it hasn't offered up anything to make me choose this over a wealth of other short two-player games. It should go without saying (but it's worth repeating in view of the responses such reviews tend to get on BGG) that a negative review is always subjective and personal to the reviewer.
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Requires you to play multiple rounds (i.e. short games) to balance the scores
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Luck over-rides strategy
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You can't avoid the comparisons to Carcassonne even though the scoring mechanic is very different. It just looks the same, and the tile placement phase feels close enough to be familiar. However, this familiarity starts to nag at you, only adding to the frustration when tile placement is clumsy and luck-driven unlike Carcassonne. The comparison is not favourable for Fjords.
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There is a tendency in short luck-heavy games to require you to play multiple rounds in one sitting, to balance the scores. This is one such game. This multiple-rounds "mechanic" feels like an artificial fix for the problem of luck. Saboteur 1 and 2 advise the same thing because the different roles in the game are not balanced. ("Oh, well. I had the bad luck to draw the Profiteer character this time. Maybe I'll I'll draw a more useful character in round 2.") This doesn't change the fact that you are really playing a series of short unbalanced games. Scores will probably even out... statistically speaking. The Lost Cities card game tries to deal with the luck-problem in the same way.
possibly rename: games: luck: managing/mitigating the luck to games: luck: dealing with/mitigating the luck problem
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Incidentally, I like both these games more than Fjords because they offer up a wealth of decisions on each turn even if you have drawn an unlucky hand of cards.
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You can strategise to a degree by trying to block off a potential peninsula (cut off between two mountains for example). This can start a little race to claim this area. e.g. I cut off an area with one of my houses. My opponent places another house deeper into the peninsula claiming it, so I place yet another on the peninsula. This little war does not (and cannot) last long, because you only have four houses each.
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You can strategise to a degree by trying to block off a potential peninsula (cut off between two mountains for example). This can start a little race to claim this area. e.g. I cut off an area with one of my houses.
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Luck is a major factor. As discussed above, sometimes the map seems to build itself and you draw tiles which you HAVE to place even though they are aiding your opponent.
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Otherwise, it plays out fairly predictably and very quickly. This is a shame because this is the point that it starts to feel like a real contest.
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Every player I've introduced this game to has looked at me as if to say, "We must be doing something wrong." But no, that game is designed that way.
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This is extremely simple stuff. It is easy to learn and teach and could be played by families with no problem. However, it can be extremely frustrating placing the tiles.
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Sometimes it feels like the map builds itself - there is often only one viable placement, so it starts to feel like a jigsaw, searching for that available position. Surely placing a single tile shouldn't be this difficult!
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f you cannot place it, it is set aside for use later in the game if an opportunity arises. (Tiles are set aside a lot.)
Tags
- annotation meta: may need new tag
- games: too much luck
- games: strategic depth
- treating/address the symptom rather than the underlying problem
- games: Bronze
- well-written
- expectations
- artificial fix
- rebuttal
- subjective
- games: strategy: subtle strategy
- I tend to/think I agree
- reviews: negative reviews
- admit your mistakes
- games: luck: managing/mitigating the luck
- differences
- relaxing activity
- I have a differing opinion
- board games: tile-laying
- surprising
- no meaningful choice/decisions (seems scripted / plays itself)
- comparison
- games: strategy
- important distinction
- didn't mention an important / the most important thing
- clarification
- seemingly contradictory
- games: territory claiming / area majority
- they were mistaken
- mistake
- games: race
- everyone has different opinions
- reviews: good review
- I agree
Annotators
URL
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boardgamegeek.com boardgamegeek.comFjords1
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https://www.kickstarter.com/projects/grailgames/fjords-a-grail-game
Was really on the fence about this one. But I ended up resonating/leaning towards the viewpoints expressed in https://boardgamegeek.com/thread/878971/europhile-reviews-disappointment
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boardgamegeek.com boardgamegeek.com
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There are times when a piece CAN be played, but the options available lead to many strategic decisions:1) If I play it HERE, will it benefit me more than you?2) Does the placement force my hand to place another farm, and if so will I have a farm defecit compared to yours?3) Does this placement create a situation where I might be giving up first-play advantage (opening up a piece that had previously not been playable)?
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Actually, I think your wife's point is quite astute. Once you become very familiar with this game, there is almost too much deep planning in the moves.
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My wife's first description of playing Fjords was that it felt a bit like playing Othello, in that you had to think too far ahead. I don't see it that way. I think that the luck of the draw & the fact that a tile must be played if it can, means that you can't always plan too far ahead. Often you have to try to work out how to make use of what you've got.
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boardgamegeek.com boardgamegeek.com
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What's the point of playing a game featuring fjords without also including vikings to pillage the other player's lands...I've actually developed two additional tiles for Fjords: The Dragon and The Marauding Hoard. Both do exactly that.(I've play tested them with a friend well over 40 times and we both agree that with an expanded set of Fjords tiles, these two greatly improve the game for us. I'll write the tiles up and post them to BGG... eventually)
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you're quite the lucky man. i finally got my wife to agree to play fjords with me last weekend and, after beating me pretty soundly in two straight games, she announced she didn't like the game. turns out she didn't like the puzzle/board-building aspect of the game, the lack of aggressive play ("it would have been better if i could have fire-bombed some of your land") nor all of the 'action' taking place in the last minute or two of the game.drats.
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It's the first time that my wife and I have played Fjords together. She's not a gamer but we've recently been playing a few more games and she's been willing to try a few Eurogames (e.g. Carcassonne) and some of the kosmos 2-player games (Jambo, Odin's Ravens, Balloon Cup, Lost Cities) that I've borrowed from friends which is great. I manage to get a hold of a copy of Fjords and we have a go.I tell her that it involves spatial awareness and planning ahead. I explain the rules to her (having only played it once or twice myself and won each time), and she's doing her best not to roll her eyes; there's a definite lack of enthusiasm there.
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I tell her that it involves spatial awareness and planning ahead.
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www.youtube.com www.youtube.com
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IMPORTANT NOTE: Rude, dismissive or diminishing comments are NOT ALLOWED and will be removed. If you cannot treat everyone with kindness and respect, this is not the place for you. Please see http://conduct.rahdo.com for more. Thank you!
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boardgamegeek.com boardgamegeek.com
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I opened a new thread to discuss that aspect.
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It is one of the better games to stuff in (y)our luggage when on holidays. (We tried Hive a couple of times, but that is too heavy stuff for the holidays.)
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boardgamegeek.com boardgamegeek.com
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If you'll sell it in the U.S. for less than 3948098 dollars, I'll pre-order. I've been wanting this game for quite a long time.I've got a copy of Fjords, I guess I should list it on the marketplace for 3948097 dollars.Only if you want to get rid of it for such a ridiculously low price!
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www.kickstarter.com www.kickstarter.com
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providing a bespoke game to every backer
bespoke?
Ah, I see what they mean below:
Some of the materials for this game are trinkets and knick-knacks recycled from wherever it is many of these trinkets come from, usually thrift stores and junk stores.
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As the project goes along, I’ll be posting some blogs about my design process and thinking around the game, and if you’re interested in my writing about games, I have written for both Meeple Mountain and Dicebreaker.
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boardgamegeek.com boardgamegeek.comLots2
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https://www.kickstarter.com/projects/wmgames/lots-a-game-of-weights-and-measures
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What can I say, I'm nothing if not self-aggrandizing.
.https://boardgamegeek.com/boardgame/332171/lots/ratings?comment=1
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www.howtogeek.com www.howtogeek.com
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A modified timestamp signifies the last time the contents of a file were modified. A program or process either edited or manipulated the file. “Modified” means something inside the file was amended or deleted, or new data was added. Changed timestamps aren’t referring to changes made to the contents of a file. Rather, it’s the time at which the metadata related to the file was changed. File permission changes, for example, will update the changed timestamp.
They shouldn't use synonyms for this (modified = changed).
It would be clearer if the word that differed between the terms indicated what changed:
- "content modified" time (cctime)?
- "meta modified" time (cmtime)?
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The standard ext4 Linux file system also allocates space for a file-creation timestamp in its internal file system structures, but this hasn’t been implemented yet. Sometimes, this timestamp is populated, but you can’t depend on the values in it.
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When does “changed” not mean “modified”?
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store.steampowered.com store.steampowered.com
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steer clear
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This is a new version of the game and it's actually worse than the one I used to play as a child. Puzzles have been removed, pathfinding is buggier than I remember it to be and you can't aqcuire a specific item at the beginning of the game. It's definitely not worth buying, even for nostalgia's sake.
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steamcommunity.com steamcommunity.com
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Could you please elaborate what you mean by this "the libraries used by the game are outdated and incompatible with any visual basic language code post-2007~2010"? Navalia is written in C++ and uses OpenGL for rendering so it has nothing to do with Visual Basic. It needs Visual Studio 2012 Redistribution Package to work, but I have tested the game with Windows 7, 8 and 10 and it works just fine. This package is also automatically installed by Steam. Maybe somehow you don’t have this package? You can install it from Microsofts website.Could you give me the specs of your computer and what windows version are you using?
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store.steampowered.com store.steampowered.com
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Unleash your creativity with the innovative Navalia ship editor and bring your creations into battle!
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store.steampowered.com store.steampowered.com
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Micromachines always focused on local multiplayer, and the fun their eccentric races of small toy vehicles competing on tracks made with everyday objects; and all that is present.
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game that uses the Micro Machines license to try and sucker people in that remember the old games.
using attractive/familiar brand/name to lure customers
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I was almost immediately deflated. This is a cut-down reskin of a 3 year old game from the same company.
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It's as good as online-only, however with noone actually playing you'll find yourself queueing for bot matches (even having to wait for the "other players" to select their vehicles). You want to just race your mate in a local game- nope! Local races are single-player only (apparently the devs couldn't be bothered with coding a split-screen or zooming camera to enable local multiplayer races). Want to play online but specify the map? Nope! Play a game online with a good lobby and want to stick with that group? Nope! Every game forces you to exit after each event.
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store.steampowered.com store.steampowered.com
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Secondly, the difficulty ramps up very quickly - once I'd got a handle on things and started getting in to it, it threw me off that the Novice level 7 is just WAY TOO HARD - it's not a game centered on difficulty so it's not like that's an excuse, nor is this a later on level where you'd except difficulty, but having just 15 seconds to do that lap, that needs to be changed to 20 at least!
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Firstly, I don't like being thrown back into the menu every single time I fail a challenge, I prefer to be thrown right back in to it, maybe a "retry" option should be there to throw you right back in once you fail a challenge.
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store.steampowered.com store.steampowered.com
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It is, however, priced at a measly two dollars, less on sale or in a bundle, so only the whiniest of whiners should find reason to complain here. Suffice it to say, self-professed haters of short games and "walking simulators" should abandon this Store page at once, and spend that spare couple of bucks on yet another "skin" for that first-person multiplayer frag-fest you've already wasted three thousand hours of your life on. (Whoops, is my cynicism showing? Sorry about that. I've got nearly two thousand hours up on Left 4 Dead 2 myself, so I'm hardly one to judge. That said, I would never spend money on "skinning" a character I don't even get to see, haha.)
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www.metacritic.com www.metacritic.com
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Nidhogg 2 is a prime example of how simplicity isn’t always a bad thing
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store.steampowered.com store.steampowered.com
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There's probably a thousand different directions you can go, but there just needs to be some kind of deeper hook to make this a full-fledged game.
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I like the concept, and I don't want to discourage the developer, but this game is not an alpha. This is a prototype. The game has one functioning game loop right now: gather / farm materials, create potions and either sell them or use them to complete missions (which is basically the same thing). There isn't a goal other than to buy a larger house and a shop. I see he has a roadmap, and it doesn't make any sense to me. It talks about updating the map, adding quests, some kind of helper golem, seasons, other things that seem more like finishing touches. In reality, the developer should be figuring out what kind of game this is supposed to be, testing out new mechanics, and once that's figured out, start over.
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en.wikipedia.org en.wikipedia.org
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en.wikipedia.org en.wikipedia.org
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store.steampowered.com store.steampowered.com
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Seven minutes into this game and I've already figured out that I'm also one of the monkeys. How meta.
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steamcommunity.com steamcommunity.com
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We are a small development studio and we work on our projects in our spare time, we love what we do and we are working hard on our games to give the best experience possible for our players, but we have to work in other jobs to earn money which decreases working time in the studio.
Not really needful to explain, but one can relate...
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store.steampowered.com store.steampowered.com
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If you want to know how your Parents/Grandparents raced before you are born or if you just want to make a travel back to good old Times before you got Children then this is absolutly for you.
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store.steampowered.com store.steampowered.com
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Basically every review complains that saves don't work and the dev still hasn't fixed it after four years, gj.
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it WILL NOT SAVE the progress!!!!!!!So, no, forget it!!!!
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With absolutely no means of saving progression in this game I cannot for the life of me understand why anyone would give this game a positive review. It could have been a decent enough game for the genre, however unless you have all day to dedicate to completing the game in one sitting, avoid.
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I was going to give this a good review, then I went and read the other reviews about the game not saving. I thought to myself, surely not! This must some sort of smear campaign against the fine developers at jemchicomac?!? Alas, it is my duty to report that there is indeed no save functionality in this game. Tis a pity.
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Alright, let me get this straight: the developer decided to create a game that's 60 levels long, which is 5 worlds each with 12 levels, and didn't implement a save feature? We are in a time where save features are a high need for a game. If anything, for a long game, they'd have passcodes, but we're past those times now, so a save feature is what one would expect in a game. Why does the developer ignore the players who want a save feature? I saw in the discussions that what looked like a parent/guardian bought this game specifically for their kids to play. Do you think the kids will be able to play a game like this and complete it in one sitting? No, I don't think so. Those poor kids are now stuck with a game where they won't feel any accomplishment with because they have to restart every time.
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The game save doesnt work, what is the point in playing something with so many levels if you cant and never will reach the end of it, unless you dont turn of your pc/game for days till you pass all the levels.
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Despite being a nice game... no saving progress kills it.
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www.freetaxusa.com www.freetaxusa.com
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You'll need to have paid more sales tax than state and local tax to take this deduction.
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You'll usually only take this sales tax deduction if you live in a state that doesn't have state income tax, but it's available to everyone.
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Already Signed InThis session has ended because the account has been signed into from another browser window on 04/11/2021 04:30:09 PM. This happens when you sign in to your account on more than one browser screen. You can't be signed into your account on two or more browser windows at the same time. Just close your browser and sign back into your account.
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store.steampowered.com store.steampowered.com
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What I dislike from the achievements is the "Dialogue Skipper". I really don't like it because you are encouraging people just to skim or even skip it at all and not get interested with the story. I earned this achievement on a 2nd run but I had a friend who just skipped it all on her 1st try.What devs should encourage is for the gamers to have a lot of playing time on their game so they would recommend it to others and not just do it for the cards and uninstalling it afterwards.
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Even with knowing that the series would not be going anywhere, I still bought the game and completed it. (Honestly, because I feel like I need to play everything in the genre ...)
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store.steampowered.com store.steampowered.com
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that can be played by up to 10 local players - turnwise.
Description just said:
Party mode brings Versus mode and Marathon mode where up to 10 players can play together and compete locally.
Didn't mention whether it was at same time or in sequence. Hmm. Which is it? Video shows at least 2 can play at same time, so...
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www.rectracer.com www.rectracer.com
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why has only 1 other person uploaded a map?
See also https://store.steampowered.com/app/663080/RectRacer/#app_reviews_hash where there are 0 English reviews
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store.steampowered.com store.steampowered.com
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The game's graphics look a bit amateurish, but not bad.
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www.youtube.com www.youtube.com
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New seeds:
- spread thin layer of soil over
- plant seed in top 1/4 inch of soil
seed-to-soil contact is important: recommends rolling on seeds
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www.youtube.com www.youtube.com
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www.youtube.com www.youtube.com
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attached to wrong URL? intended for https://www.youtube.com/watch?v=JRDKzEumJOI
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www.amazon.com www.amazon.com
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Q: can I use this speeder for peat Mose A: .noScriptDisplayLongText { display : none; } <style> .noScriptNotDisplayExpander { display : none; } .noScriptDisplayLongText { display : block; } </style> No, it will not do peat moss. There is no weight to that material. By David K. on September 4, 2018 See other answers Q: Can this drop spreader be used to spread peat moss? A: .noScriptDisplayLongText { display : none; } <style> .noScriptNotDisplayExpander { display : none; } .noScriptDisplayLongText { display : block; } </style> I think the opening is too small for peat. By Anita on February 15, 2016 See other answers Q: can this spread peat moss? A: .noScriptDisplayLongText { display : none; } <style> .noScriptNotDisplayExpander { display : none; } .noScriptDisplayLongText { display : block; } </style> I could not get it to.
Strange. https://10bestranked.com/peat-moss-spreaders/ actually recommends this product for peat moss. Who is right?
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www.pennington.com www.pennington.com
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Once established, however, it spreads slowly. Unlike aggressive Kentucky bluegrass, which spreads by underground stems called rhizomes, perennial ryegrass is a bunch-forming grass. Like tall fescue, it naturally grows in clumps and spreads through vertical shoots known as tillers, rather than spreading by rhizomes or horizontal above-ground stems, known as stolons.
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www.homedepot.com www.homedepot.com
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Full disclosure: I have been provided with a free Ryobi One + Cordless 4 gallon backpack chemical sprayer for review purposes. I don’t know anyone who works for the manufacturer and have no affiliation with Ryobi. The following review is my honest opinion and has not been influenced by the free product.
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www.youtube.com www.youtube.com
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- aerate/scarify/dethatch
- prepare soil
- overseed
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2 main types of aeration
hollow tine aeration: pulling plugs out of the soil.
solid tine aeration (a spading fork): you're just poking holes in the ground
Do it after the last frost is past, because if water gets in holes and freezes, the freeze can damage
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Plug tool for transplanting plugs of grass
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Remove leaves from lawn or they will create bare spot
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Motion sensor sprinklers are the best remedy I’ve found against cats. And it’s quite hilarious to see them run for their lives on cctv after they’ve turned up in front of one
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www.youtube.com www.youtube.com
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good info and humor. Your exits off camera had me laughing.
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I never thought I’d enjoy a how-to plant yard video but I did...bravo sir! And thank you!
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Keep it simple.
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General comments:
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A lot of people think that when it comes to seed, more is better. But it's not. If you put too much seed in a spot, it competes with each other, killing the area.
Instead focus on an even distribution. You can always fill in thin areas later.
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"" A lot of people think they need to have 4" of black dirt.
Nothing could be further from the truth. Ideally should be:
- 1/3 black dirt
- 1/3 sand
- 1/3 compost
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He says: Did you know that all sod is grown on 100% sunny sod farms? Have you ever seen a tree on a sod farm? So if you take that sunny seed sod and transplant to shady area, it will slowly die off.
So you should overseed your sod after transplanting.
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www.crabgrasslawn.com www.crabgrasslawn.com
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Is a lawn roller necessary? It is spring, and I imagine the soil in your yard is lumpy because of the frost that occurred in the previous months. This is why you think a lawn roller is necessary. Well, unless you’re maintaining a golf course, I wouldn’t recommend a lawn roller. It just isn’t necessary.
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Alternative ways to flatten a bumpy lawn
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Dig out some soil under the high spots Simply wait till late spring and mark out the high spots in your lawn. Dig up some of the soil underneath these areas, and remove the excess soil causing the high spots. Return the grass as you would sod, and you’ll notice the lawn is flat again.
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If the grass does not fill up the spots properly, remember to add some sprigs or grass seed in order to fill-up the bare spots.
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Most would argue a cardboard drum is better than options like grease drums. The reason for this is that a cardboard drum does not have ridges on it, so it can level the yard properly. Another advantage of this homemade lawn-roller equipment is that it is lightweight and as such won’t lead to soil compaction.
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If you’re installing new sod, you may use a light roller to make sure the pieces come into close contact with soil for the roots to grow and take hold.
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There are times when you may need to flatten a bumpy lawn. For example, a golf course or a cricket pitch may be rolled to attain a smooth, level surface for playing. This is when a lawn roller may be needed.
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In short, here’s why a lawn roller may not be necessary for your lawn: Using heavy rollers on the ground leads to soil compaction.Compacted soil causes slow root development and slower turfgrass growth.
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machinelounge.com machinelounge.com
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Use a leveling drag instead of a grass seed roller If you’re smoothing the lawn to cultivate it, a leveling drag may suffice.
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Use a Bobcat to smooth a lawn that mirrors a minefield Though a bit pricey to hire, a Bobcat is perhaps the best weapon to deploy on a large, groove-ridden yard (the type resembling a battlefield).
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1. Use Plywood (alternative when laying sod) One of the most inexpensive alternatives to lawn rollers is that sheet of plywood lying around your home. Plus, it’s amazingly simple to use. Follow these steps to help your sod bond with the soil…. Step 1: Place a 4 ft. by 8 ft. piece of plywood on your new lawn. Step 2: Walk over it to press your sod solidly into the soil. We suggest that you invite a friend, if possible, to walk alongside you. The plywood distributes the applied weight evenly and will have an impact similar to a commercial lawn roller.
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machinelounge.com machinelounge.com
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Affiliate Disclosure: When you buy through links on our site, we may earn an affiliate commission at no cost to you.
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machinelounge.com machinelounge.com
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Our advice is to let the neighborhood borrow the tool (you can also rent it out) since there is no value in having it lying idle for the larger part of the year.
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In contrast, power raking is a more violent way of eliminating debris, dead material, and crust which often builds up between the top surface of grass and its root system.
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answers.yahoo.com answers.yahoo.com
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What can I use in place of a lawn roller?I raked in some bags of top soil and reseeded a very large section of my lawn (a walkway was moved) but the area is very soft and you sink in about 4 inches if you step there.Is there something I can use instead of a lawn roller? I don't have one...
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Water it regularly and stamp it down gently. To avoid footprint shaped holes, try putting a plank of wood on the ground and stamping on it, then move it over a few inches and repeat.You should not plant grass seed on a soft bed -- it needs firm soil to do well. If the area is soft, it will settle over the next few months and leave you with a dip in the ground.
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On seeded lawns its unnecessary. Sod is tamped good for good root / soil contact.
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You could just tramp it down with your feet. Or use a board to walk on to compress the area. You may have to add more dirt to the area and re-re-seed.
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Yahoo Answers is shutting down on May 4th, 2021 (Eastern Time) and beginning April 20th, 2021 (Eastern Time) the Yahoo Answers website will be in read-only mode.
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www.youtube.com www.youtube.com
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www.youtube.com www.youtube.com
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Nice man👍 You have to get is as level as you can, since you reel mow.
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Ryan Knorr Lawn Care is a participant in the Amazon Services LLC Associates Program and other affiliate programs below. An affiliate advertising program is designed to provide a means for sites and creators to earn advertising fees by advertising and linking to amazon.com or other product sites. I receive a small commission through these links.
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ryanknorrlawncare.com ryanknorrlawncare.com
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Annotators
URL
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www.dekudeals.com www.dekudeals.com
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In a world where everyone sticks to the status quo of saying “YES”, create your own custom character and take on the role of an intern on a mission to change the world with the positive power of “NO!“. With this new power nothing will get in your way as you shout “NO!” at any absurd requests fired your way.
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Annotators
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www.rubyguides.com www.rubyguides.com
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Very useful and didactic, thanks for sharing it.
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stackoverflow.com stackoverflow.com
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Also if I replace the shared_context with shared_examples and accordingly include it in test case. Passes
Shouldn't make a difference if it's an alias. So why did it?
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It's a matter of readability I guess.
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On the other hand, you state that a certain thing behaves_like a shared example group.
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If you look at the source code you'll see that they're exactly the same thing.
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Very trivial and cosmetic, but include_context doesn't output "behaves like" in --format documentation.
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It's simple really ... put tests into a shared example that you want multiple things to conform to. Put code into a shared context that you need to include in multiple tests.
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shared_contexts is any setup code that you can use to prepare a test case . This allows you to include test helper methods or prepare for the tests to run.
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github.com github.com
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alias shared_context shared_examples
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blog.dnsimple.com blog.dnsimple.com
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www.amazon.com www.amazon.com
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Most of the projects here are the kind that might be fun to make but shortly end up in the trash (like: animals made out of toilet paper tubes, a Paper plate ring toss game, A necklace made of colored plastic straws...)
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www.amazon.com www.amazon.com
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THIS is the type of propaganda that is brainwashing our children to take part in a political agenda, instilling the fear of the Earth cooking us like an oven (their description of Venus) in their lifetime, telling them they must take action now at any cost!
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I'm a real person and did NOT receive this item at a discount in lieu of a positive review. By clicking "helpful" at the bottom of this review, it will help move "real" reviews to the top. Thanks in advance.
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I'm a real person and did NOT receive this item at a discount in lieu of a positive review.
in lieu of => in exchange for
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github.com github.com
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Read the code! No, really. I wrote this code to be read.
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Machinist was written because I loved the idea behind Factory Girl, but I thought the philosophy wasn't quite right, and I hated the syntax.
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