10,000 Matching Annotations
  1. Apr 2021
    1. Except in rare cases, files vanishing during a live backup are perfectly normal (a lot of applications create short-lived temporary files). This is especially true in the case of a mail server, where files containing e-mail messages are constantly moved from one directory to another, so IMHO this answer is more adequate than the one accepted by OP.

      .

    1. The script support/rsync-no-vanished that will be in the next release.

      I don't see it anywhere.

      locate rsync-no-vanished
      
      $ rsync --version
      rsync  version 3.1.3  protocol version 31
      
    1. COPYRIGHT Rsync was originally written by Andrew Tridgell and is currently maintained by Wayne Davison. It has been improved by many developers from around the world. Rsync may be used, modified and redistributed only under the terms of the GNU General Public License, found in the file COPYING in this distribution, or at the Free Software Foundation.

      Only answered:

      • who maintains
      • what the license is
    1. I played around with something to give me the list of receivers for any Ruby object in my introspection gem. If you load the "introspection/receivers" file you get a method #receivers on any object which gives you the whole receiver chain.
    1. “Who cares? Let’s just go with the style-guide” — to which my response is that caring about the details is in the heart of much of our doings. Yes, this is not a major issue; def self.method is not even a code smell. Actually, that whole debate is on the verge of being incidental. Yet the learning process and the gained knowledge involved in understanding each choice is alone worth the discussion. Furthermore, I believe that the class << self notation echoes a better, more stable understanding of Ruby and Object Orientation in Ruby. Lastly, remember that style-guides may change or be altered (carefully, though!).
    2. Yet, it certainly is important to make the proper choices when picking up style. Similarly to fashion, code style reflects our credo as developers, our values and philosophy. In order to make an informed decision, it’s mandatory to understand the issue at stake well. We all have defined class methods many times, but do we really know how do they work?
    1. I strongly prefer this over Carcassonne. It plays faster (I don't want a tile laying game to go for more than 30 mins or so) and I happen to like the limited options. Carcassonne just gets on my nerves because I just don't view selecting between so many placement options to be that interesting. Obviously, YMMV. Ditto the previous statement, it's different than Carcassonne. And that's why I like it.
    2. Because it's totally and completely different? The games have nothing in common except that they both use square cardboard tiles with terrain on them.I agree, but I would go further and claim that they don't even have square tiles in common!
    3. I enjoy it as a quiet type of game you can play even when you've had a long, tough day. And I don't mind pulling unusable tiles; at least you get to take another one instead of missing your turn. There's just something relaxing about it. After all, lots of people enjoy sitting for hours playing Patience and this is much more entertaining than that.
    4. Few real decisions to make....Not in my experience, either in tile placement or in disk placement. Of possible interest is the thread:Informal experiment: how easy to find "the optimal disk placement" in various positions?wherein we see that even in the second phase, which people often complain is "automatic" or "obvious", the decisions are not necessarily obvious.
    5. However, it can be extremely frustrating placing the tiles. Very commonly there will be no position to place a tile in and it will be put to one side. Perhaps someone new to tile-laying games wouldn't find this so odd, but to anyone with experience of Carcassonne it will seem very limiting. In Carcassonne you can pretty much always place a tile, with several choices of position available. Every player I've introduced this game to has looked at me as if to say, "We must be doing something wrong." But no, that game is designed that way. Sometimes it feels like the map builds itself - there is often only one viable placement, so it starts to feel like a jigsaw, searching for that available position. Surely placing a single tile shouldn't be this difficult!

      I don't think I'd find it frustrating. I think I would enjoy the puzzle part of it.

      But indirectly I see that difficulty in placing tiles impacting my enjoyment: because it means that there are no/few meaningful decisions to be had in terms of where to place your tile (because there's often only 1 place you can put it, and it may sometimes benefit your opponent more than yourself) or which tile to place (because you don't get any choice -- unless you can't play the first one, and then you can play a previously unplayable one or draw blind).

    6. No, I'm afraid not. I wanted to like it, but it hasn't offered up anything to make me choose this over a wealth of other short two-player games. It should go without saying (but it's worth repeating in view of the responses such reviews tend to get on BGG) that a negative review is always subjective and personal to the reviewer.
    7. There is a tendency in short luck-heavy games to require you to play multiple rounds in one sitting, to balance the scores. This is one such game. This multiple-rounds "mechanic" feels like an artificial fix for the problem of luck. Saboteur 1 and 2 advise the same thing because the different roles in the game are not balanced. ("Oh, well. I had the bad luck to draw the Profiteer character this time. Maybe I'll I'll draw a more useful character in round 2.") This doesn't change the fact that you are really playing a series of short unbalanced games. Scores will probably even out... statistically speaking. The Lost Cities card game tries to deal with the luck-problem in the same way.

      possibly rename: games: luck: managing/mitigating the luck to games: luck: dealing with/mitigating the luck problem

    8. You can strategise to a degree by trying to block off a potential peninsula (cut off between two mountains for example). This can start a little race to claim this area. e.g. I cut off an area with one of my houses. My opponent places another house deeper into the peninsula claiming it, so I place yet another on the peninsula. This little war does not (and cannot) last long, because you only have four houses each.
    1. There are times when a piece CAN be played, but the options available lead to many strategic decisions:1) If I play it HERE, will it benefit me more than you?2) Does the placement force my hand to place another farm, and if so will I have a farm defecit compared to yours?3) Does this placement create a situation where I might be giving up first-play advantage (opening up a piece that had previously not been playable)?
    1. What's the point of playing a game featuring fjords without also including vikings to pillage the other player's lands...I've actually developed two additional tiles for Fjords: The Dragon and The Marauding Hoard. Both do exactly that.(I've play tested them with a friend well over 40 times and we both agree that with an expanded set of Fjords tiles, these two greatly improve the game for us. I'll write the tiles up and post them to BGG... eventually)
    2. you're quite the lucky man. i finally got my wife to agree to play fjords with me last weekend and, after beating me pretty soundly in two straight games, she announced she didn't like the game. turns out she didn't like the puzzle/board-building aspect of the game, the lack of aggressive play ("it would have been better if i could have fire-bombed some of your land") nor all of the 'action' taking place in the last minute or two of the game.drats.
    3. It's the first time that my wife and I have played Fjords together. She's not a gamer but we've recently been playing a few more games and she's been willing to try a few Eurogames (e.g. Carcassonne) and some of the kosmos 2-player games (Jambo, Odin's Ravens, Balloon Cup, Lost Cities) that I've borrowed from friends which is great. I manage to get a hold of a copy of Fjords and we have a go.I tell her that it involves spatial awareness and planning ahead. I explain the rules to her (having only played it once or twice myself and won each time), and she's doing her best not to roll her eyes; there's a definite lack of enthusiasm there.
    1. IMPORTANT NOTE: Rude, dismissive or diminishing comments are NOT ALLOWED and will be removed. If you cannot treat everyone with kindness and respect, this is not the place for you. Please see http://conduct.rahdo.com​ for more. Thank you!
    1. If you'll sell it in the U.S. for less than 3948098 dollars, I'll pre-order. I've been wanting this game for quite a long time.I've got a copy of Fjords, I guess I should list it on the marketplace for 3948097 dollars.Only if you want to get rid of it for such a ridiculously low price!
    1. providing a bespoke game to every backer

      bespoke?

      Ah, I see what they mean below:

      Some of the materials for this game are trinkets and knick-knacks recycled from wherever it is many of these trinkets come from, usually thrift stores and junk stores.

    2. As the project goes along, I’ll be posting some blogs about my design process and thinking around the game, and if you’re interested in my writing about games, I have written for both Meeple Mountain and Dicebreaker.
    1. A modified timestamp signifies the last time the contents of a file were modified. A program or process either edited or manipulated the file. “Modified” means something inside the file was amended or deleted, or new data was added. Changed timestamps aren’t referring to changes made to the contents of a file. Rather, it’s the time at which the metadata related to the file was changed. File permission changes, for example, will update the changed timestamp.

      They shouldn't use synonyms for this (modified = changed).

      It would be clearer if the word that differed between the terms indicated what changed:

      • "content modified" time (cctime)?
      • "meta modified" time (cmtime)?
    1. This is a new version of the game and it's actually worse than the one I used to play as a child. Puzzles have been removed, pathfinding is buggier than I remember it to be and you can't aqcuire a specific item at the beginning of the game. It's definitely not worth buying, even for nostalgia's sake.
    1. Could you please elaborate what you mean by this "the libraries used by the game are outdated and incompatible with any visual basic language code post-2007~2010"? Navalia is written in C++ and uses OpenGL for rendering so it has nothing to do with Visual Basic. It needs Visual Studio 2012 Redistribution Package to work, but I have tested the game with Windows 7, 8 and 10 and it works just fine. This package is also automatically installed by Steam. Maybe somehow you don’t have this package? You can install it from Microsofts website.Could you give me the specs of your computer and what windows version are you using?

      .

    1. It's as good as online-only, however with noone actually playing you'll find yourself queueing for bot matches (even having to wait for the "other players" to select their vehicles). You want to just race your mate in a local game- nope! Local races are single-player only (apparently the devs couldn't be bothered with coding a split-screen or zooming camera to enable local multiplayer races). Want to play online but specify the map? Nope! Play a game online with a good lobby and want to stick with that group? Nope! Every game forces you to exit after each event.
    1. Secondly, the difficulty ramps up very quickly - once I'd got a handle on things and started getting in to it, it threw me off that the Novice level 7 is just WAY TOO HARD - it's not a game centered on difficulty so it's not like that's an excuse, nor is this a later on level where you'd except difficulty, but having just 15 seconds to do that lap, that needs to be changed to 20 at least!
    1. It is, however, priced at a measly two dollars, less on sale or in a bundle, so only the whiniest of whiners should find reason to complain here. Suffice it to say, self-professed haters of short games and "walking simulators" should abandon this Store page at once, and spend that spare couple of bucks on yet another "skin" for that first-person multiplayer frag-fest you've already wasted three thousand hours of your life on. (Whoops, is my cynicism showing? Sorry about that. I've got nearly two thousand hours up on Left 4 Dead 2 myself, so I'm hardly one to judge. That said, I would never spend money on "skinning" a character I don't even get to see, haha.)
    1. I like the concept, and I don't want to discourage the developer, but this game is not an alpha. This is a prototype. The game has one functioning game loop right now: gather / farm materials, create potions and either sell them or use them to complete missions (which is basically the same thing). There isn't a goal other than to buy a larger house and a shop. I see he has a roadmap, and it doesn't make any sense to me. It talks about updating the map, adding quests, some kind of helper golem, seasons, other things that seem more like finishing touches. In reality, the developer should be figuring out what kind of game this is supposed to be, testing out new mechanics, and once that's figured out, start over.
    1. We are a small development studio and we work on our projects in our spare time, we love what we do and we are working hard on our games to give the best experience possible for our players, but we have to work in other jobs to earn money which decreases working time in the studio.

      Not really needful to explain, but one can relate...

    1. With absolutely no means of saving progression in this game I cannot for the life of me understand why anyone would give this game a positive review. It could have been a decent enough game for the genre, however unless you have all day to dedicate to completing the game in one sitting, avoid.
    2. I was going to give this a good review, then I went and read the other reviews about the game not saving. I thought to myself, surely not! This must some sort of smear campaign against the fine developers at jemchicomac?!? Alas, it is my duty to report that there is indeed no save functionality in this game. Tis a pity.
    3. Alright, let me get this straight: the developer decided to create a game that's 60 levels long, which is 5 worlds each with 12 levels, and didn't implement a save feature? We are in a time where save features are a high need for a game. If anything, for a long game, they'd have passcodes, but we're past those times now, so a save feature is what one would expect in a game. Why does the developer ignore the players who want a save feature? I saw in the discussions that what looked like a parent/guardian bought this game specifically for their kids to play. Do you think the kids will be able to play a game like this and complete it in one sitting? No, I don't think so. Those poor kids are now stuck with a game where they won't feel any accomplishment with because they have to restart every time.
    1. Already Signed InThis session has ended because the account has been signed into from another browser window on 04/11/2021 04:30:09 PM. This happens when you sign in to your account on more than one browser screen. You can't be signed into your account on two or more browser windows at the same time. Just close your browser and sign back into your account.
    1. What I dislike from the achievements is the "Dialogue Skipper". I really don't like it because you are encouraging people just to skim or even skip it at all and not get interested with the story. I earned this achievement on a 2nd run but I had a friend who just skipped it all on her 1st try.What devs should encourage is for the gamers to have a lot of playing time on their game so they would recommend it to others and not just do it for the cards and uninstalling it afterwards.
    2. Even with knowing that the series would not be going anywhere, I still bought the game and completed it. (Honestly, because I feel like I need to play everything in the genre ...)

      .

    1. that can be played by up to 10 local players - turnwise.

      Description just said:

      Party mode brings Versus mode and Marathon mode where up to 10 players can play together and compete locally.

      Didn't mention whether it was at same time or in sequence. Hmm. Which is it? Video shows at least 2 can play at same time, so...

    1. Q: can I use this speeder for peat Mose A: .noScriptDisplayLongText { display : none; } <style> .noScriptNotDisplayExpander { display : none; } .noScriptDisplayLongText { display : block; } </style> No, it will not do peat moss. There is no weight to that material. By David K. on September 4, 2018 See other answers Q: Can this drop spreader be used to spread peat moss? A: .noScriptDisplayLongText { display : none; } <style> .noScriptNotDisplayExpander { display : none; } .noScriptDisplayLongText { display : block; } </style> I think the opening is too small for peat. By Anita on February 15, 2016 See other answers Q: can this spread peat moss? A: .noScriptDisplayLongText { display : none; } <style> .noScriptNotDisplayExpander { display : none; } .noScriptDisplayLongText { display : block; } </style> I could not get it to.

      Strange. https://10bestranked.com/peat-moss-spreaders/ actually recommends this product for peat moss. Who is right?

    1. Dig out some soil under the high spots Simply wait till late spring and mark out the high spots in your lawn. Dig up some of the soil underneath these areas, and remove the excess soil causing the high spots. Return the grass as you would sod, and you’ll notice the lawn is flat again.
    2. Most would argue a cardboard drum is better than options like grease drums. The reason for this is that a cardboard drum does not have ridges on it, so it can level the yard properly. Another advantage of this homemade lawn-roller equipment is that it is lightweight and as such won’t lead to soil compaction.
    1. Use a Bobcat to smooth a lawn that mirrors a minefield Though a bit pricey to hire, a Bobcat is perhaps the best weapon to deploy on a large, groove-ridden yard (the type resembling a battlefield).
    2. 1. Use Plywood (alternative when laying sod) One of the most inexpensive alternatives to lawn rollers is that sheet of plywood lying around your home. Plus, it’s amazingly simple to use. Follow these steps to help your sod bond with the soil…. Step 1: Place a 4 ft. by 8 ft. piece of plywood on your new lawn. Step 2: Walk over it to press your sod solidly into the soil. We suggest that you invite a friend, if possible, to walk alongside you. The plywood distributes the applied weight evenly and will have an impact similar to a commercial lawn roller.
    1. Water it regularly and stamp it down gently. To avoid footprint shaped holes, try putting a plank of wood on the ground and stamping on it, then move it over a few inches and repeat.You should not plant grass seed on a soft bed -- it needs firm soil to do well. If the area is soft, it will settle over the next few months and leave you with a dip in the ground.
    1. Ryan Knorr Lawn Care is a participant in the Amazon Services LLC Associates Program and other affiliate programs below. An affiliate advertising program is designed to provide a means for sites and creators to earn advertising fees by advertising and linking to amazon.com or other product sites. I receive a small commission through these links.
    1. In a world where everyone sticks to the status quo of saying “YES”, create your own custom character and take on the role of an intern on a mission to change the world with the positive power of “NO!“. With this new power nothing will get in your way as you shout “NO!” at any absurd requests fired your way.
    1. Most of the projects here are the kind that might be fun to make but shortly end up in the trash (like: animals made out of toilet paper tubes, a Paper plate ring toss game, A necklace made of colored plastic straws...)
    1. THIS is the type of propaganda that is brainwashing our children to take part in a political agenda, instilling the fear of the Earth cooking us like an oven (their description of Venus) in their lifetime, telling them they must take action now at any cost!