Affiliate Disclosure: When you buy through links on our site, we may earn an affiliate commission at no cost to you.
- Apr 2021
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machinelounge.com machinelounge.com
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machinelounge.com machinelounge.com
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Our advice is to let the neighborhood borrow the tool (you can also rent it out) since there is no value in having it lying idle for the larger part of the year.
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In contrast, power raking is a more violent way of eliminating debris, dead material, and crust which often builds up between the top surface of grass and its root system.
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machinelounge.com machinelounge.com
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1. Use Plywood (alternative when laying sod) One of the most inexpensive alternatives to lawn rollers is that sheet of plywood lying around your home. Plus, it’s amazingly simple to use. Follow these steps to help your sod bond with the soil…. Step 1: Place a 4 ft. by 8 ft. piece of plywood on your new lawn. Step 2: Walk over it to press your sod solidly into the soil. We suggest that you invite a friend, if possible, to walk alongside you. The plywood distributes the applied weight evenly and will have an impact similar to a commercial lawn roller.
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answers.yahoo.com answers.yahoo.com
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What can I use in place of a lawn roller?I raked in some bags of top soil and reseeded a very large section of my lawn (a walkway was moved) but the area is very soft and you sink in about 4 inches if you step there.Is there something I can use instead of a lawn roller? I don't have one...
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Water it regularly and stamp it down gently. To avoid footprint shaped holes, try putting a plank of wood on the ground and stamping on it, then move it over a few inches and repeat.You should not plant grass seed on a soft bed -- it needs firm soil to do well. If the area is soft, it will settle over the next few months and leave you with a dip in the ground.
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On seeded lawns its unnecessary. Sod is tamped good for good root / soil contact.
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You could just tramp it down with your feet. Or use a board to walk on to compress the area. You may have to add more dirt to the area and re-re-seed.
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Yahoo Answers is shutting down on May 4th, 2021 (Eastern Time) and beginning April 20th, 2021 (Eastern Time) the Yahoo Answers website will be in read-only mode.
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www.youtube.com www.youtube.com
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www.youtube.com www.youtube.com
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Nice man👍 You have to get is as level as you can, since you reel mow.
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Ryan Knorr Lawn Care is a participant in the Amazon Services LLC Associates Program and other affiliate programs below. An affiliate advertising program is designed to provide a means for sites and creators to earn advertising fees by advertising and linking to amazon.com or other product sites. I receive a small commission through these links.
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ryanknorrlawncare.com ryanknorrlawncare.com
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www.dekudeals.com www.dekudeals.com
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In a world where everyone sticks to the status quo of saying “YES”, create your own custom character and take on the role of an intern on a mission to change the world with the positive power of “NO!“. With this new power nothing will get in your way as you shout “NO!” at any absurd requests fired your way.
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www.rubyguides.com www.rubyguides.com
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Very useful and didactic, thanks for sharing it.
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stackoverflow.com stackoverflow.com
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Also if I replace the shared_context with shared_examples and accordingly include it in test case. Passes
Shouldn't make a difference if it's an alias. So why did it?
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It's a matter of readability I guess.
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On the other hand, you state that a certain thing behaves_like a shared example group.
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If you look at the source code you'll see that they're exactly the same thing.
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Very trivial and cosmetic, but include_context doesn't output "behaves like" in --format documentation.
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It's simple really ... put tests into a shared example that you want multiple things to conform to. Put code into a shared context that you need to include in multiple tests.
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shared_contexts is any setup code that you can use to prepare a test case . This allows you to include test helper methods or prepare for the tests to run.
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github.com github.com
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alias shared_context shared_examples
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blog.dnsimple.com blog.dnsimple.com
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www.amazon.com www.amazon.com
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Most of the projects here are the kind that might be fun to make but shortly end up in the trash (like: animals made out of toilet paper tubes, a Paper plate ring toss game, A necklace made of colored plastic straws...)
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www.amazon.com www.amazon.com
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THIS is the type of propaganda that is brainwashing our children to take part in a political agenda, instilling the fear of the Earth cooking us like an oven (their description of Venus) in their lifetime, telling them they must take action now at any cost!
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I'm a real person and did NOT receive this item at a discount in lieu of a positive review. By clicking "helpful" at the bottom of this review, it will help move "real" reviews to the top. Thanks in advance.
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I'm a real person and did NOT receive this item at a discount in lieu of a positive review.
in lieu of => in exchange for
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github.com github.com
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Read the code! No, really. I wrote this code to be read.
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Machinist was written because I loved the idea behind Factory Girl, but I thought the philosophy wasn't quite right, and I hated the syntax.
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en.wikipedia.org en.wikipedia.org
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This marks the transition from load time (and dynamic link time, if present) to run time.
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material.io material.io
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store.steampowered.com store.steampowered.com
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This is an abandoned early access low poly car driving stunt/arena brawler where you drive a low poly car and fight various other low poly AI cars.
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This looks and feels like an Unreal Engine asset flip, where they slapped together a bunch of assets from the Unreal store and tried to call it their own game. Many of the game assets are very low quality. It's buggy and incomplete. That didn't stop the shady devs or their publishers from selling this in game bundles as a complete product. Extremely dodgy behavior there! Regardless, the (terrible) quality of this "game" speaks for itself. Impossible to recommend.
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store.steampowered.com store.steampowered.com
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tried this just out of its curious (and kinda sly) name.
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there's already plenty of well crafted levels
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store.steampowered.com store.steampowered.com
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store.steampowered.com store.steampowered.com
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store.steampowered.com store.steampowered.com
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Everything about this game is as simple as possible, down to the three main leads, their conversations, and even the plot—it may sound super exciting to go on an expedition under the ruins of a temple to find some ancient advanced machinery; but in reality, the whole thing is like a longer Saturday morning cartoon episode.
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Not really sure who the audience is... the puzzles are a bit too difficult for kids but won't tax adults very much at all--some bare bones hidden object, match-3 and peg hopping.
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It's fine... if there was a 'meh' category for reviews, this would be an exemplar.
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store.steampowered.com store.steampowered.com
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Unstoppable CrapsterThis is crap shovelwareRe-skinned exact same other 10 games this sad excuse for a developer been farting out.No sound, no gameplay, no nothing.Can't press two buttons at the same time like jump and move.Plays like sonic the hedgehog just had sex with painbrushWhile having a stroke, heart attack and anal prolapse at the same time.Don't support this developer.Steam get your sh!t together, start filtering out this crap.
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store.steampowered.com store.steampowered.com
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store.steampowered.com store.steampowered.com
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I would love to ask devs what the ****. It used to be a not bad puzzler with crappy movement, but it had to be at least a bit interesting if my Steam counter shows 5 hours. Now it is a crap.There is nothing left from the previous version - except the fact that the main character is a robot. Earlier the game looked like a bad retro, and now it looks like sweet flood. The robot moves extremely slowly now and, what's worse, it seems that it has the same levels as a game that used to be called "Abrix for kids".Achievements were reset and the new ones are broken, so it is enough to make a step to achieve 1000 steps, move a block one to get a 1000 moved blocks achievement and same with destroying blocks. I think it is even better this way. No one has to play it more than few minutes.It is sad what happened with Abrix. Avoid it.
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There is a bare-bones attempt at a game, and they've really tried milking this cash cow as there are multiple variations from the basic game engine they've established. I don't find the game to be interesting, fun, engaging, or enjoyable. I suppose it did generate one solid puzzle for me though. How does it have anything other than negative as its overall review score?
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Rather than rewarding the player for discovering a well-thought-out or ideal solution (by picking up coins), the developer tacked on a timer to a game with non-fluid controls. The player feels rushed to discover an elaborate solution.
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P.S. We deleted your old achievements & gave you new ones to obtain!It's nice to see a developer wanting to improve, unfortunately i took it as a slap in the face since the hours spent obtaining the previous achievements were thrown in the trash and replaced with new ones. Which isn't the most horrible thing in the world but feels like a hidden agenda to push you towards buying Lollipops with the new limited lives and waiting for them to regenerate.
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These lazy and/or idiotic hacks uploaded the exact same game to Steam THREE TIMES, charging separately for each, and including microtransactions in each. This appears to be a botched attempt at content tiers, but they all have the same number of levels, which makes this the premium version for true Abrix fans! They even threw in some one time use powerups AND six achievements instead of one, so you really get your moneys worth.
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steamcommunity.com steamcommunity.com
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It's really kind of sad that I want to play the game and form a better opinion of it and I can't because I have to wait for lives to regenerate.
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store.steampowered.com store.steampowered.com
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Due to player actions not landing on the beat or being relevant to the background music, this 'rhythm' game falls short of it's goals. No feedback for early or late actions also diminishes the game.
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Piano Cat is a challenging rhythm-based platformer game where you [...] jump to the beat [...].No, no, no, just no. This game has nothing to do with rhythm or doing something in sync to the music. If you try to do that, you will fail, a lot. In order to beat the stages you have to mute or ignore the music, ignore the obstacles and only look out for the buttons you have to press. When they light up green, you press the button. This means that you have to press them always too early to the action, ahead of time. If you try to time it to the music, it will be too late and not count. If you are good in these kind of games, this will totally throw you off here.The graphic are nice, the music is ok, but it does a terrible job in having rhythm based gameplay.
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www.metacritic.com www.metacritic.com
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incredible art style and intriguing combat. While I was not wrong about the aesthetic
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I can’t say Incredible Mandy is a bad game per se, but it is underwhelming and less than the sum of its parts
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nothing about the game is really offensive, but there’s just no hook that managed to keep me invested up to the end.
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list of achievements does give you more incentive to replay the adventure if you're interested in that sort of thing.
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These memories are the main collectible, along with Zelda-esque health upgrades that afford you extra "heart containers."
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Incredible Mandy is not bad, it’s just also not good. It just kind of is.
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Incredible Mandy is a great example of design by subtraction, focusing on puzzle-solving and atmosphere and eschewing mechanics which do not contribute to the developer’s singular vision.
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store.steampowered.com store.steampowered.com
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www.metacritic.com www.metacritic.com
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Taken as a whole it disappoints, which is a shame as, beneath the adorable exterior, the concept has far more potential than what has been achieved.
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Ultimately, Shelter Generations relies on your capacity to dig into its subtleties. On that overt level it's an obtuse and obviously indie game, and it's really quite demanding of the player; it asks them to figure their own way through the game, and it asks them to really commit to an emotional connection to these hopeless little cubs.
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store.steampowered.com store.steampowered.com
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Sometimes it requires more luck than strategy to complete the levels because of the building queue system.
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Good game with some place for improvements. It has potential.
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This is a good game, but it has potential to become an even greater game.
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store.steampowered.com store.steampowered.com
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Kudos for not adding an achievement waterfall.
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While the mechanics in this game are more varied than the first Zup!-game
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the aesthetics in this are very dull
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if you have the patients
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The game implements new mechanics gradually, like magnets, trampolines and wreckingballs.
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store.steampowered.com store.steampowered.com
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A small set of levels with obtuse goals and scoring leaves the player uncertain of what exactly they are playing.
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store.steampowered.com store.steampowered.com
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messy
what does this actually mean in this context?
ah, I see elaboration further down...
Visually it's a mess, though thankfully there are no surprise traps. However, sometimes lasers would camouflage into the dungeon irritatingly.
Yes, it does look pretty ugly.
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The game consist of many unique elements like a switchable fireball gun / laser switcher, time turning platforms, rotating / sequential lasers, floating ball shooting enemies, wall of death.
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All of the beautiful handdrawn backgrounds contribute to a dark atmosphere and mystery.
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store.steampowered.com store.steampowered.com
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what even is this? I have no idea. Rambling about something...
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The game has been on sale for a year, but sales have been dismal.
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store.steampowered.com store.steampowered.com
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Planning note:
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this game is purely amateur production, material selection and creation is not professional, just hope you can like this story.
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By normal standards I wouldn't recommend it, but there's a cryptic undercurrent that escapes my perception.
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(note: this is meant to be an informational review, not a positive or negative review)
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store.steampowered.com store.steampowered.com
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There are geographical guessing games based on Google Streetview that are much better.
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This might be exciting if the photography was better, but as it is, it's a simple concept cheaply implemented.
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Oh, and it focuses on Russia and Eastern Europe, with cities like Olonets, Torun, Solovski, Kobuleti, Skopje etc in the Easy difficulty setting.
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Maybe use more cities from South/West Europe, too?
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store.steampowered.com store.steampowered.com
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UFO - Unfortunately Fortunate Organisms
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store.steampowered.com store.steampowered.com
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Playing the game reminds me of when Han Solo has to maneuver in an asteroid field and C3PO says "Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
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Annotators
URL
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store.steampowered.com store.steampowered.com
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Paws what you're doing and play this game right meow.
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URL
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store.steampowered.com store.steampowered.com
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www.kickstarter.com www.kickstarter.com
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PROJECT IS NOT EU FRIENDLY
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www.kickstarter.com www.kickstarter.com
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We haven’t imported this board game before. Typically there are customs hurdles the first time cargo clear customs officers. While we have extensively planned around these delays and have budgeted for them extensively in our milestones tracker, the fact remains that customs remains unpredictable.
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Enter 2020: Matt and Jordan managed to scrape together some illustrations for playtesting, but they weren’t up to the bar of a production game. Fortunately, we connected through friends with Jaehee, and she cautiously listened to the pitch for the game. Once she decided to join the team, the artwork and designs quality improved by orders of magnitude, to the point where we had an experience we felt was worthwhile sharing publicly.
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The good news: everyone had a genuine blast. We knew we had experimented our way into something fun, even if the rules and designs still needed a lot of work.
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www.kickstarter.com www.kickstarter.com
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The players plot to get the cards to yellow on player G's turn so he can lay down some Double Draw cards...
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www.kickstarter.com www.kickstarter.com
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We will dispatch rewards from our factory to our FOUR 3rd party fulfillment centers, to keep things as friendly* as possible worldwide in accordance with all worldwide laws. *"Friendly" to us means: We will collect and pay VAT/Taxes upon importing to our fulfilment centers on everyone's behalf so we can send your rewards DDP vs DAP. If we were not "Friendly" - we would send games direct (DAP) and you would have to pay VAT and admin fees as well as a postal fee to "pick up" your reward locally - vs DDP where that is all done for you and the reward is delivered to your doorstep, "friendly". It costs lots of money to ship 4 containers to 4 different fulfilment centers - but we do that in an effort to help our backers and to be *friendly.
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As of Jan 1, 2021 many countries now require KS creators to show Shipping AND VAT/Fees/Taxes on Kickstarter Rewards - not just 1 price for "shipping". So we will do that in our Pledge Manager, after the campaign. Yea, we know...this sucks and is against everything Kickstarter used to be about (the world now views KS as a store, not as a creative platform sending rewards to backers for helping bring the vision to life)
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medium.com medium.com
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each of which we could show to be more beautiful, and more usable than the original.
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Enclosed text fields with a rectangular (box) shape performed better than those with a line affordance
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Identifiability: The number of correct versus incorrect clicks
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Find-ability / scan-ability: The time it took a participant to find and click on a requested element
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To make sure that participants couldn’t learn and predict where text field alternatives might show up during the test, we randomized the order in which we presented those text fields.
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To improve the usability of text fields and to determine which text field variables to alter, our researchers and designers conducted two studies between November 2016 and February 2017, with actual users.
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You might not always notice, but Material Design is constantly evolving and iterating based on research.
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However, some users didn’t know that they could interact with and click on the text field. It looked like an empty box. The line affordance under the old text fields was not clear to some users. The line was confused with a divider.
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The label and input were confused with body text, especially in dense compositions.
Tags
- ambiguous
- component design
- easy to confuse (mix up)
- good example
- visual design
- form design
- text field
- Material Design: text field: variant: line affordance only
- constant evolution/improvement of software/practices/solutions
- see content below
- answer the "why?"
- efficiency of scanning (human efficiency)
- identifiability
- based on actual/real data
- beauty
- randomness
- Material Design
- Material Design: text field
- I agree
- usability
- software development: making changes/improvements based on user feedback/data
- confusing
- learn from your mistakes
- opportunity to improve/fix something
- constantly improving
- testing: usability testing
- user feedback / behavior data
- when to use
- user feedback
Annotators
URL
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material-ui.com material-ui.com
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Note: The standard variant of the TextField is no longer documented in the Material Design guidelines (here's why), but Material-UI will continue to support it.
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careerfoundry.com careerfoundry.com
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While there are certain things most users will anticipate with any interface, there may be expected affordances that are unique to your users and the cohort they represent
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Negative affordances are used when conveying a lack of function or interactivity.
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An example of this would be a button that looks clickable but isn’t, underlined text that doesn’t contain a link, or a TV remote that turns on your lights but not the TV. False affordances are often present by mistake or occur due to lack of effective design techniques.
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False affordances occur when a feature of an item suggests a use that the item can’t actually perform.
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Explicit affordances are obvious, perceptual features of an item that clue you in on how it is to be used. With explicit affordances, physical appearance and any accompanying language or text inform the user of how an object is to be used.
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Hidden affordances are implicit features of an object. The clues that indicate an items function are not obvious and may not even be displayed until the action is being taken.
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“when affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction needed.”
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For instance, when you see a door handle, you assume its function is to open a door. When you see a light switch, you assume it can be flicked to turn on a light. When looking at a chair, you know it can be sat in. All of these are affordances. Don Norman refers to affordances as relationships in his book The Design of Everyday Things. He goes on to say that, “when affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction needed.”
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What is an affordance? An affordance is a compelling indicator as to how an item operates and includes both its perceived and actual functions.
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Many designers strive to create products that are so easy to navigate, their users can flow through them at first glance. To design something with this level of intuitiveness, it’s imperative designers understand affordances—what they are and how to use them.
Tags
- obvious
- implicit
- definition
- cohort
- example
- good example
- intuitive
- definition/description
- approachable/easy for newcomers
- false affordance
- identifiability
- UI design
- making it obvious
- everyone has different background/culture/experience
- making intentions clear/explicit
- good user experience
- negative affordance
- design (general)
- explicit affordance
- hidden affordance
- getting out of your way / don't even notice it because it just works
- affordance (design)
- being explicit
- user-centric
- no label/instruction needed (intuitive)
Annotators
URL
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css-tricks.com css-tricks.com
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css-tricks.com css-tricks.com
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Annotators
URL
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css-tricks.com css-tricks.com
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css-tricks.com css-tricks.com
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css-tricks.com css-tricks.com
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css-tricks.com css-tricks.com
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But floats are still useful and relevant! In fact, we have to use them for the shape-outside property to work.
first sighting: shape-outside
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Now that we’ve gotten newer layout features — again, like grid and flexbox — floats, too, have sort of fallen by the wayside, perhaps either because there are better ways to accomplish what they do
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css-tricks.com css-tricks.com
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This way the text will wrap above the shape even though the div extends to the top.
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shape-outside: inset(100px 100px 100px 100px 10px);
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It might be better to think of it this way: with the shape-outside property we’re changing the relationship of other elements around an element, not the geometry of the element itself.
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trevershick.github.io trevershick.github.io
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The default fill_in method of Capybara is case sensitive. This is apparently due to their use of XPath. Anyhow, this seems to not be very well aligned with the entire idea of DSLs and letting non programmers write tests.
not very well aligned
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After some searching i found a stack overflow problem that didn't fix my issue but anyhow… I simply used a little ruby and the capybara library to find the field myself with some case insensitive regex and the ruby detect method
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stackoverflow.com stackoverflow.com
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It's strange to me that the text returned is in all caps (how it's styled after CSS), but the matcher is actually testing against the text in the unstyled HTML. I spent a while digging through the source code and I still can't figure out why this works.
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developer.mozilla.org developer.mozilla.org
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CSS-generated content is not included in the DOM. Because of this, it will not be represented in the accessibility tree and certain assistive technology/browser combinations will not announce it. If the content conveys information that is critical to understanding the page's purpose, it is better to include it in the main document.
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trailblazer.to trailblazer.to
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A falsey return value from #validate will deviate the flow and go straight to End.fail_fast.
Similar to: How, in Rails, aborting a before_action causes all later ones to be skipped.
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developer.mozilla.org developer.mozilla.org
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inline-block
and inline-flex!
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interactive-examples.mdn.mozilla.net interactive-examples.mdn.mozilla.net
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stackoverflow.com stackoverflow.com
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Also, the img is liquid/fluid, the height of the div/img are unknown, and the width is set to 800px and max-width to 80%.
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stackoverflow.com stackoverflow.com
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vertical-align: -50%;
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www.w3schools.com www.w3schools.com
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www.rdrop.com www.rdrop.com
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Requirement #2 contains an unwarranted assumption. The body needs to flow not around the sidebar, but around the sidebar's position. That may seem like splitting hairs, but it isn't -- because what if there were something floated where we want to put the sidebar? The body would flow around that space. If we could put the sidebar in that same location, we'd have a solution.
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ackehallgren.indiegala.com ackehallgren.indiegala.com
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store.steampowered.com store.steampowered.com
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There has been some Quality-of-Life changes as well, which I really appreciate. For example, the long elevator in level 10 has been replaced with a teleporter. There's been some balance changes as well, but aside from level 10, I haven't checked them out.
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www.smashingmagazine.com www.smashingmagazine.com
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Vitaly Friedman loves beautiful content and doesn’t like to give in easily.
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However, the reason for these problems isn’t the theory itself, but the way the theory is interpreted - by developers and browsers.
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stackoverflow.com stackoverflow.com
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Which HTML tag I should use to enclose such notes to add a semantic meaning of a note that may be useful to read at a given point of a tutorial, but is not part of the main tutorial flow?
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A better description is in the specification itself. Why read secondary remarks when the source is written so good?
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I respectfully disagree with your assessment. You are referencing the quote "It's not appropriate to use the aside element just for parentheticals, since those are part of the main flow of the document." However the OP specifically said that they are looking for a semantic element for "a note that may be useful to read at a given point of a tutorial, but is not part of the main tutorial flow". That is what "aside" is for. It's not part of the main content flow.
That's a tough one. I can see it both ways.
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An admonition is a parenthetical
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<aside> is appropriate if the side note "could be considered separate from the content"
From a programmer's perspective:
- It shouldn't be in an <aside>, if it is actually directly about what is in <main>
- An <aside> should be able to be evaluated on its own, (almost entirely) in isolation from, and not dependent on anything in, the <main> content. This could be especially important/relevant for screen readers.
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<aside> is not appropriate if the side note is "a parenthetical". The W3C gives no examples of what it means.
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In my opinion, the W3C definition is unnecessarily confusing and restrictive. The dictionary definition of aside is "a temporary departure from a main theme or topic", and the spec should just stick to that, rather than introducing subtle distinctions.
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I believe the accepted answer is not quite correct. According to the HTML5 working draft, the <aside> element can be used to mark up side notes in certain, but not all cases:
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Of course, there is no reason why you can't use <aside> for all sidenotes, if it makes your code simpler. Think of it as civil disobedience. :)
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The dictionary definition of aside is "a temporary departure from a main theme or topic"
Tags
- prefer primary source over secondary source
- subjective
- semantic markup
- definition
- use what works for you
- ambiguous
- controversial
- definition/description
- why _ when _?
- parenthetical
- relationship: is a
- I have this question too
- appropriateness
- sidenote
- HTML: <aside>
- open to interpretation
- aside
- unnecessarily restrictive
- everyone has different interpretation
- civil disobedience
- makes sense to me
- I agree
- tangentially related content (aside)
- semantic meaning
- clarification
- subtle distinction
- you can do whatever you want
- confusing
- good question
- admonition
- respectfully disagree
Annotators
URL
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english.stackexchange.com english.stackexchange.com
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I actually think this is Not Constructive, since there's no absolute rule about which pairings can be joined into a single word or hyhenated, and it's pointless having "votes" here about each specific case. Follow a style guide if you have one, or search Google Books and copy whatever the majority do. Or just make your own decision.
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www.thefreedictionary.com www.thefreedictionary.comaside1
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a temporary departure from a main theme or topic; brief digression.
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www.writedesignonline.com www.writedesignonline.com
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A temporary departure from a main theme or topic, esp. a parenthetical comment or remark; short digression.
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dictionary.cambridge.org dictionary.cambridge.org
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(of a subject or activity) different than the one you are talking about or doing: a tangential issue
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www.yourdictionary.com www.yourdictionary.com
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Tangentially is defined as briefly mentioning a subject but not going into it in detail, or is defined as going off in a different direction.
in the case of
briefly mentioning a subject but not going into it in detail the topic/subject need not be related at all (it sounds like).
What about in the case fo:
is defined as going off in a different direction. Does the fact that it's going off in a different direction imply that it at least starts out connected/related to the original (starting point) subject (as it does in the geometry sense of tangential)? Or does it permit "jumping" to another topic (in another direction) without being related/connected at all??
I don't think I like this definition very much. It doesn't quite fit the sense I'm trying to use it for in my tag:
tangentially related content (aside)
Ah, here's a definition that matches what I thought it meant (one of the senses anyway): https://hyp.is/3Bn2bpZ7Eeu3Ok8vg03AVA/www.merriam-webster.com/dictionary/tangential
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www.merriam-webster.com www.merriam-webster.com
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1a : touching lightly : incidental, peripheral tangential involvement also : of little relevance arguments tangential to the main point
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dictionary.cambridge.org dictionary.cambridge.orgaside2
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The informative asides about rural life make this wine guide rather special.
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a remark or story in a speech or text that is not part of the main subject:
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www.merriam-webster.com www.merriam-webster.com
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He frequently interrupted his narrative with amusing asides.
Aside seems to imply that it is somewhat related, even though not directly related.
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a comment or discussion that does not relate directly to the main subject being discussed : digression
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dictionary.cambridge.org dictionary.cambridge.org
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A parenthetical remark is said in addition to the main part of what you are saying or writing.
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www.merriam-webster.com www.merriam-webster.com
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to expand (something, such as a statement) by the use of detail or illustration or by closer analysis
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www.merriam-webster.com www.merriam-webster.com
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a remark or passage that departs from the theme of a discourse : digression The speaker inserted some often amusing parentheses during his speech.
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an amplifying (see amplify sense 1) or explanatory word, phrase, or sentence inserted in a passage from which it is usually set off by punctuation explained further in a parenthesis
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one or both of the curved marks ( )
strange that it means one or both of them
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www.electronjs.org www.electronjs.org
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code.visualstudio.com code.visualstudio.com
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Show/hide output and metadata differences in the diff editor
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We are continuing an overhaul of our default startup editor in order to provide relevant extension-contributed tips and walkthroughs, intended to make both core VS Code features and extension contributions more approachable to new users.
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We continued improving our support extending the Markdown renderer in Notebooks.
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Limitations: When there are multiple distinct ranges of cells selected, most commands will only be executed against the first range or the focused range. We will continue improving this experience in upcoming releases.
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Now VS Code's generic debugger UI supports all data breakpoint access types defined in the Debug Adapter Protocol as context menu actions in the VARIABLES view: Break on Value Read: breakpoint will be hit every time a variable gets read. Break on Value Change: breakpoint will be hit every time a variable gets changed (this action was previously available). Break on Value Access: breakpoint will be hit every time a variable is read or changed.
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www.dekudeals.com www.dekudeals.com
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store.steampowered.com store.steampowered.com
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store.steampowered.com store.steampowered.com
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Warning: might be influenced by nostalgiaI'm really happy to have found this little gem on steam :)
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This is the game that introduced me to RTS genre in the 90s though it might be nostalgia speaking but i absolutely adore this game.
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Maybe its a bit of nostalgia, but that can't change anything on greatness of the game.
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believe me, they are not just copy paste each and every single mission is completely different
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store.steampowered.com store.steampowered.com
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If you like puzzle games, this is certainly a game for you. Well designed level progression that helps you build a good understanding of the underlying rules of the world
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steamcommunity.com steamcommunity.com
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But there ARE invincibility frames. 0.5 seconds.
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store.steampowered.com store.steampowered.com
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the game is designed in such a way that you don't need too many tries to figure out boss patterns or tricky platforming sections. Another nice feature is that you can warp between different areas so you don't have to do a bunch of backtracking.
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