847 Matching Annotations
  1. Jan 2016
    1. This is from 18 August, 2015, so it's possible things have changed. But it's interesting anyway, and many links are given.

      Most music streaming services have been paying artists on a per-click basis. So most subscribers' money doesn't go to the artists they are listening to, but rather whichever artists get the most clicks. And this system is extremely vulnerable to click fraud.

      The author argues that Subscriber Share is a better system. With that method, your subscription fee is divided among the artists you listen to according to the percentage of time you spend listening to them.

      FAQ includes additional links and replies to counter-arguments.

  2. Dec 2015
    1. When faced by a dangerous competitor, people tend to look for escape hatches or silver bullets. There aren't any. You have to face them head on, and make your product better than theirs, or die trying.

    1. customers become less willing to pay

      There are a few key cases, here. a) Public Education (much of the planet) b) Parent-Funded Higher Education (US-centric model) c) Corporate Training (emphasis for most learning platforms, these days) d) For-Profit Universities (Apollo Group and such) e) xMOOCs (learning as a startup idea, with freemium models) f) Ad-Supported Apps & Games (Hey! Some of them are “educational”!)

    2. In every industry, the early successful products and services often have an interdependent architecture—meaning that they tend to be proprietary and bundled.

      The idea that there’s a “Great Unbundling of (Higher) Education” needs not be restricted to the business side of things, but it’s partly driven by those who perceive education as an “industry”. Producing… graduates?

    1. Huge follower counts on YouTube and social media DO NOT easily translate to income. And those followers expect you to be "real" -- so they are hostile to advertising and sponsored content.

      Do you own a business? It might pay to offer a salary to the producers of a YouTube channel that reaches your target audience -- in exchange for low-profile "brought to you by" links and mentions that won't offend that audience.

      https://twitter.com/JBUshow<br> https://twitter.com/gabydunn

    1. The supermarket giant, which has been selling CDs for decades, will stock a small selection of classic albums as well as a few new titles by the likes of Coldplay and George Ezra. LPs by The Beatles, Radiohead, Bruce Springsteen, Bob Marley and Elvis Presley be available, priced between £12 and £20.
    1. The goal of education is for the educator to become less and less needed for learners to learn.

      The reverse of the typical “goal displacement”. Instead of focusing on ensuring our continued employment as “instructors”, we want to make sure learning happens. Deep down, we know we’ll find ways to work, no matter what happens. The comparison with health can be interesting. If doctors had an incentive to keep people sick, society wouldn’t benefit much. Allegedly, Chinese healthcare provides incentives for doctors to help people stay healthy. Sounds like it’d make sense, somehow. Yet education and health are both treated like industries. We produce graduates, future employees, etc. Doctors produce people who fit a pattern of what it means to be healthy in a given social context. There’s even a factory-chain metaphor used when some people apply “lean management” to hospitals or colleges. Not that the problem is with the management philosophy itself. But focusing so much on resource allocation blinds us from a deep reality: as we are getting healthier and more “learned”, roles are shifting.

  3. Nov 2015
    1. Only four years old, Twitch already has 100 million viewers who consume 20 billion minutes of gaming every month. According to one 2014 study, Twitch is the fourth-­most-­visited site on the Internet during peak traffic periods, after Netflix, Google and Apple and above Facebook and Amazon. (Amazon bought Twitch in 2014 for about $1 billion, all of it cash.) And there is money in it for the gamers themselves, called ‘‘streamers’’: Fans can subscribe to channels for extra access, or they can send donations of any amount. Streamers with modest followings can make respectable incomes — hundreds or thousands of dollars a month — and the very top streamers are getting rich.

      (This is entirely peripheral to the subject of the article. I am making note of it because I have barely heard of Twitch until recently.)

    1. Bureaucratic cultures tend to discourage people from speaking candidly. Lack of candor can be a deterrent to success, before it ever reaches the level of outright lies. Lack of candor means:

      • outright lies (saying something you know to be false)
      • self-deception (believing what you want to believe)
      • deliberate omissions of facts
      • thinking one thing, but saying something different
      • having an idea that may be of value, but saying nothing
      • being called upon to give an honest opinion, but deciding to say what is easier, or what you think others want to hear
      • obscure jargon, or meaningless platitudes that give the impression everything is going fine or great. (This is a big red flag when it appears in corporate reports.)

      "Investing Between the Lines: How to Make Smarter Decisions by Decoding CEO Communications", L.J. Rittenhouse (recommended by Warren Buffet in his 2012 Shareholder Letter)

      Truth-Telling: Confronting the Reality of the Lack of Candor Inside Organizations We need to build cultures where "opposing views are debated and more effective solutions and innovations are created." -- Lynn Harris

    1. Remixing books is popular on services like Wattpad where users write fanfiction inspired by books, celebrities, movies, etc. From a legal perspective, some fanfiction could be seen as copyright or trademark infringement. From a business perspective, the book industry would be smart to learn from the PC gaming business. Instead of fighting over pieces of a shrinking pie, try to grow the pie by getting more people to read and write books.
    2. In the gaming world, “mods” are user created versions of games or elements of games. Steam has about 4500 games but about 400 million pieces of user-generated content. Dota itself was originally a user-created mod of another game, Warcraft 3.Contrast this to the music industry, which relies on litigation to aggressively stifle remixing and experimentation.
    3. if the future is already here, where can I find it? There is no easy answer, but history shows there are characteristic patterns. For example, it’s often useful to look at what the smartest people work on in their free time, or things that are growing rapidly but widely dismissed as toys.
    4. Today, billions of people carry internet-connected supercomputers in their pockets, the largest knowledge repository in the world is a massive crowdsourced encyclopedia, and a social network is one of the 10 most valuable companies in the world. Ten years ago, someone who predicted these things would have seemed crazy.
  4. Oct 2015
  5. Jul 2015
  6. Apr 2015
    1. 2. Is it reasonable to compare the costs of xMOOCs to the costs of online credit courses? Are they competing for the same funds, or are they categorically different in their funding source and goals? If so, how?

      MOOCs is a community service for which, I expect, every university has a budget. It is the universities' moral obligation to serve the interested groups\communities\society with MOOCs. It is mutually beneficial - the universities get their brand, research and teaching practices distributed, while the public shares with them personal data and comments, and opinions (which are extremely costly, compare this with the cost of those massive public opinion surveys conducted prior to the election campaigns, or market research) ... Hopefully the universities and academia can add ethical rigor to the way the big massives of private data is used.

    2. Coursera and Udacity have the opportunity to develop successful business models through various means, such as charging MOOC provider institutions for use of their platform, by collecting fees for badges or certificates, through the sale of participant data, through corporate sponsorship, or through direct advertising