10,000 Matching Annotations
  1. Feb 2021
    1. now that I realize how easy it is to just manually include this in my app: <%= javascript_include_tag 'xray', nonce: true if Rails.env.development? %> I regret even wasting my time getting it to automatically look for and add a nonce to the auto-injected xray.js script
    2. I'm not very familiar with this feature. Do you know what version of Rails is required for this code to work? Is it Rails 6.0+? We run the test suite via Travis CI for many versions of Rails so I am concerned that this will cause test failures on older versions. Can we write the tests so that they gracefully exclude the CSP stuff on older versions where CSP is not supported?
    1. Rebasing For feature/topic branches, you should always use the --rebase flag to git pull, or if you are usually handling many temporary "to be in a github pull request" branches, run the following to automate this: git config branch.autosetuprebase local

      That's what I keep telling people. Glad to see I'm not the only one...

    1. While I certainly don’t think that all configuration should be “self hosted” in this kind of way

      how is it "self hosted"? in what way?

      I think I found the answer here https://github.com/rails/sprockets/blob/master/UPGRADING.md:

      One benefit of using a manifest.js file for this type of configuration is that now Sprockets is using Sprockets to understand what files need to be generated instead of a non-portable framework-specific interface.

      So it is "self-hosted" in that Sprockets is using Sprockets itself for this...?

    2. Another thing I don’t like is the name of the config file manifest.js. Internally Sprockets has the concept of a manifest already Sprockets::Manifest, but the two aren’t directly coupled. We also already have a “manifest” JSON file that gets generated in public/assets/ and has manifest in the name .Sprockets-manifest-140998229eec5a9a5802b31d0ef6ed25.json. I know one is a JS file and one is a JSON file, but it’s a bit confusing to talk about.

      When I first heard of app/assets/config/manifest.js, I was a bit confused too, and assumed/wondered if it was related to the manifest it generates under public.

    3. Another big issue is that the config wasn’t really expressive enough. From the beginning Rails needed a way to say “only compile application.css and application.js, but compile ALL images” by default. With our previous interface, we’re limited to only strings.
    4. The alternative was to have multiple scripts or stylesheet links on one page, which would trigger multiple HTTP requests. Multiple requests mean multiple connection handshakes for each link “hey, I want some data”, “okay, I have the data”, “alright I heard that you have the data, give it to me” (SYN, ACK, SYNACK). Even once the connection is created there is a feature of TCP called TCP slow start that will throttle the speed of the data being sent at the beginning of a request to a slower speed than the end of the request. All of this means transferring one large request is faster than transferring the same data split up into several smaller requests.
    5. Have you ever felt like a framework was getting in the way instead of helping you go faster? Maybe you’re stuck on some simple task that would be easy to do manually, but your framework is making you jump through configuration hoops. I end up getting lost in a sea of documentation (or no documentation), and the search for that one magical config key takes just a tad bit too long. It’s a productivity sink, and worse than the time delay it adds to my frustration throughout the day.
    1. Local variables can even be declared with the same name as a global variable. If this happens, there are actually two different variables with the same name: one local and one global. This helps ensure that an author writing a local variable doesn’t accidentally change the value of a global variable they aren’t even aware of.
    1. Ruby on Rails 6 Note:: With the release of Rails 6 there have been some minor changes made to the default configuration for The Asset Pipeline. In specific, by default Sprockets no longer processes JavaScript and instead Webpack is set as the default. The twbs/bootstrap-rubygem is for use with Sprockets not Webpack.
    1. STATSD_SAMPLE_RATE: (default: 1.0)

      It's recommended to configure this library by setting environment variables.

      The thing I don't like about configuration via environment variables is that everything is limited/reduced to the string type. You can't even use simple numeric types, let alone nice rich value objects like you could if configuration were done in the native language (Ruby).

      If you try to, you get:

      ENV['STATSD_SAMPLE_RATE'] = 1
      config/initializers/statsd.rb:8:in `[]=': no implicit conversion of Integer into String (TypeError)
      
    1. To correct this, you can move these files to some subdirectory of ./app/assets/stylesheets or javascripts; or you can change the manifest.js to be more like how Rails with Sprockets 3 works, linking only the specific application files as top-level targets
    1. While you could program this little piece of logic and flow yourself using a bunch of Ruby methods along with a considerable amount of ifs and elses, and maybe elsif, if you’re feeling fancy, a Trailblazer activity provides you a simple API for creating such flow without having to write and maintain any control code. It is an abstraction.
    1. Literally, everything in this example can go wrong. Here’s an incomplete list of all possible errors that might occur: Your network might be down, so request won’t happen at all The server might be down The server might be too busy and you will face a timeout The server might require an authentication API endpoint might not exist The user might not exist You might not have enough permissions to view it The server might fail with an internal error while processing your request The server might return an invalid or corrupted response The server might return invalid json, so the parsing will fail And the list goes on and on! There are so maybe potential problems with these three lines of code, that it is easier to say that it only accidentally works. And normally it fails with the exception.
    2. Write special-case classes. For example, you will have User base class with multiple error-subclasses like UserNotFound(User) and MissingUser(User). It might be used for some specific situations, like AnonymousUser in django, but it is not possible to wrap all your possible errors in special-case classes. It will require too much work from a developer. And over-complicate your domain model.
    3. So, the sad conclusion is: all problems must be resolved individually depending on a specific usage context. There’s no silver bullet to resolve all ZeroDivisionErrors once and for all. And again, I am not even covering complex IO flows with retry policies and expotential timeouts.
    1. In my past life with Java, I've had mixed feelings about exception checking. It's saved me from some mistakes more than it's been annoying. Maybe the checking of exceptions could be controlled by some notion of "unchecked exceptions"?
    1. This PEP provides a standardized means to leverage existing tooling to package and distribute type information with minimal work and an ordering for type checkers to resolve modules and collect this information for type checking.
  2. www.metacritic.com www.metacritic.com
    1. It seems like such a beautiful little visual novel and while I wasn’t expecting a masterpiece of localisation based on its low price, I was expecting to be able to read it. But that just cannot be done. Developers from Japan, China, Taiwan, Indonesia, and every other emerging game development centre through Asia-Pacific, listen to me carefully: You can have the most beautiful aesthetics and a heartwarming concept for your game. If the localisation isn’t going to be good, though, do not bother with an English release, because it is going to get reviews like this one. Make “invest in proper translation” your big resolution for 2021. I do not want to play any other games like Lily in the Hollow - Resurrection ever again.
  3. www.metacritic.com www.metacritic.com