Butanalogy can also operate in mutual alignment1 analogies to reveal commonalities thatwere previously not obvious in either analog.
- Last 7 days
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groups.psych.northwestern.edu groups.psych.northwestern.edu
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Projecting information from a well-understood domain can lend structure to an unfamiliar domain, as in:The mitochondria are the power supply for a cell.
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Analogy is often thought of chiefly as a way to transfer knowledge from one situationto another, and indeed, it often serves that function.
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We illustrate ourpoints with examples from adults and children, including examples from language evolu-tion, and across both perceptual and conceptual domains.
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We propose that—bothin the history of language and in children’s learning—analogical processes are a majorway in which new relational abstractions are acquired
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But the ear-lier we go in development, the less able children are to comprehend verbal explanationsof abstract ideas. In contrast, there is evidence that analogical comparison and abstractionprocesses are present in 7–9-month-old infants, and even earlier (Anderson, Chang, Hes-pos, & Gentner, under review; Ferry, Hespos, & Gentner, 2015).
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Relational categories have been the focus of much recent research (Asmuth &Gentner, 2017; Gentner, 2005; Gentner & Kurtz, 2005; Goldwater & Markman, 2011;Markman & Stilwell, 2001; Ross & Murphy, 1999), in part because of their importantrole in conceptual learning and education (Goldwater & Schalk, 2016).
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For example, carnivore andherbivore are abstract relational categories, while canine and feline are abstract entity cat-egories.
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Relational cate-gories are categories for which the basis for membership is participation in a commonrelational structure; thus, they differ from the more studied entity categories, such as tulipand spoon, whose members share many intrinsic properties.
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Our main focus is on relational abstractions, includingprinciples, rules, and schemas, as well as abstract relational categories.
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For example, causal system is more abstract than posi-tive feedback system, which in turn is more abstract than the specific positive feedbacksystem by which the melting of polar ice causes lower reflectance of the sun’s heat, lead-ing in turn to more rapid melting.
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Wetake the process of abstraction to be one of decreasing the specificity (and therebyincreasing the scope) of a concept.
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Many such abstractions are expressed as rela-tional categories—categories like evidence, counterfactual, and proportion, and on a moremundane level, bargain, ally, and rescue.
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Theassertions that make up abstract knowledge are variously referred to as schemas, rules,abstractions, principles, or overhypotheses
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Abstract structured knowledge is a key feature of higher order cognition (Gentner &Medina, 1998; Hummel, 2011; Markman, 1999; Tenenbaum & Griffiths, 2001).
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it is not enough to consider the distribution of examples given to learn-ers; one must consider the processes learners are applying
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Wepropose that analogical generalization drives much of this early learning and allows children togenerate new abstractions from experience
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contrary to the general assumption,maximizing variability is not always the best route for maximizing generalization and transfer
Tags
- concept: relational abstractions
- justification for value of this theory
- process of abstraction
- concept: abstract entity categories
- purpose
- proposition: analogical processes can produce new relational abstractions
- domains
- concept: projection
- concept: relational categories
- concept: mutual alignment
- key prior work
- concept: analogy
- design implication
- non-verbal abstraction learning
- example
- concept
- concept: abstract structured knowledge
Annotators
URL
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glassmanlab.seas.harvard.edu glassmanlab.seas.harvard.edu
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Gebreegziabher et al. [24] argued that counterfactual generation that follows the principles of VT allowed the introduction of discriminatory variance for the model to learn on.
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Building on methods proposed in PaTAT [24], Mocha first generates human-readable neuro-symbolic pattern rules from partially labeled text data for classification.
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These theories have proven insightful for understanding how humans grasp and compare concepts, shaping the development of human-AI collaboration systems for sensemaking [29], hypothesis testing [2], as well as model training [24].
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Both systems enabled users to quickly identify variations and patterns within the data and support exploration and hypothesis testing.
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The last two prior works also combine Variation Theory (VT) and SAT together, as we did (i.e., a corollary of SAT referred to as Analogical Transfer/Learning Theory).
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In line with previous work, Mocha aims to support a user's efforts in the disambiguation of concepts through structural comparisons of counterfactual data in the context of machine teaching.
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- May 2026
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glassmanlab.seas.harvard.edu glassmanlab.seas.harvard.edu
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Engineering refers to the use of technical principles, such as mathematics, science, and technical know-how, to realize a design that best meets a given set of expectations, which are typically captured in a requirements specification.
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Designing is the process of arriving at a plan, specification, prototype, system, or service—a design. In HCI, this often means designing a user interface and relevant parts of the underlying interactive system.
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HCI focuses on people who use an interactive system or are affected by its use. This focus is often called being user-centered or human-centered to contrast it with a focus on the technology itself [423, 604].
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Finally, interaction often involves co-adaptation between people and computers [646], meaning that both the user and the system learn and adapt to each other during interactions.
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Interaction is, in other words, not a property of the system design or the user but something that emerges when they influence each other.
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The development of technology for interactive computing systems has been an important driver behind the widespread adoption of computing we have witnessed in the last 50 years.
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In HCI, evaluation refers to the application of some systematic methodology to attribute human-related values to an artifact, prototype, system, or process. Examples of such attributes include performance, experience, safety, and ethical aspects, such as the avoidance of bias or harm.
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Programmability lends computers their power as tools. Computer programs can decompose complex activities into sequences of much simpler operations.
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A special part of a computing system is the user interface. It is the part that the user can see and utilize to control the computer. Through the user interface, users can provide input and instructions to a computer and receive feedback from it. In short, the user interface enables interaction with a computer.
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Beforethen, the terms man–computer interaction and man–machine interaction had been in use sincethe early 1960s [e.g., 476, 588].
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In multitasking, tasks compete for limited sensory, motor, and central (cognitive) capacities
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Visual objects that are unique in their visual primitives attract user's attention.
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HCI phenomena span eye movements, emotional reactions, aesthetic experiences, social interactions, and organizational structures; they also span behaviors from the millisecond level to changes in the use of interactive systems over decades as well as the individual, group, and societal levels.
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Interaction is a concept that is fundamental in HCI and specific to this field [357]. Intuitively, it refers to the reciprocal influence between people and an interactive system that takes place through the user interface.
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Users continuously adapt their social behavior to compensate for the lack of social cues in computer-mediated communication
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Users' performance in providing input to a computer is limited by a speed–accuracy trade-off
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A mental model captures how people understand something. For instance, people have vastly different beliefs about how calculators work [598]. These beliefs can explain the errors and the issues they face when using calculators.
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At the core of this revolution was the ability to flexibly define and execute computer programs—sequences of logical operations executed by a computer.
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Interactive systems are tools that help users achieve their goals.
a sentence about human use of tools
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The remarkable efficiency, flexibility, and scalability of computers as tools boil down to the concept of a programmable machine capable of interpreting computer programs.
a sentence about human use of tools
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Programmability lends computers their power as tools.
a sentence about human use of tools
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They enhance our physicalabilities and are central to many intellectual activities, such as writing, mathematics, and account-ing.
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From fishing nets to drilling machines, tools are vital to human ability.
describes the concept of tools
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A key technical construct in HCI is the user interface. It refers to the parts of an interactive system that the user comes into contact with or that in other ways shape the user's perception of the system.
a sentence that describes a concept
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In such areas, it is commonplaceto make assumptions about users without always grounding them in empirical observations ortheory.
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Human–computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
a sentence that describes a concept
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For example, an expert in HCI4D (HCI for development) described the challengesfaced in non-Western contexts as follows [184, p. 2228]:We need to address the everyday problems of people. Most people don’t know how to scroll, navigate.We need to do basic HCI work to make text larger. Also, time of day is the most prominent thing on [aphone’s] screen. Let’s replace that with the amount of airtime you have left. We need to improve uponwhat we built yesterday rather than doing novel interventions or focusing on the future.
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Second, the computer is among the most complex tools humans have devised.
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How should all this computing powerbe used and for what?
old question
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How can people with different goals and capabilities, and in different contexts, be able to use computingproductively, enjoyably, and safely?
current question
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In HCI, evaluation refers to the application of some systematic methodology to attribute human-related values to an artifact, prototype, system, or process.
a sentence that describes a concept
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The development of technology for interactive computing systems has been an important driverbehind the widespread adoption of computing we have witnessed in the last 50 years.
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A special part of a computing system is the user interface. It is the part that the user can see and utilize to control the computer.
a sentence that describes a concept
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Programmability lends computers their power as tools.
a sentence that describes a concept
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It is an egocentric fallacy to assume that others are like us—to attempt to explain other people by reference to one's own experience.
a sentence that describes a concept
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- Apr 2026
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glassmanlab.seas.harvard.edu glassmanlab.seas.harvard.edu
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A study of large-scale web-clicking data employed this theory to explain why certain distributions of web page hits emerge on web sites. Huberman et al. [362] proposed a mathematical model that assumes that at any page, users decide to continue clicking as long as its information scent exceeds some threshold. This information scent can be computed using information foraging theory (IFT).
sentence that mentions implicitly or explicitly a particular theory about computing or information
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IFT proposes that information-seeking behavior develops to maximize the rate of information gained per unit of time or effort invested. Note that the term information does not refer to the information-theoretic concept but to subjective interest; here, information means anything that users find interesting.
sentence that mentions implicitly or explicitly a particular theory about computing or information
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The roots of IFT lie in optimal foraging theory, originally proposed in biology, which describes the hunting and food search behaviors of animals.
sentence that mentions implicitly or explicitly a particular theory about computing or information
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A solution strategy—or
sentence that mentions implicitly or explicitly a particular theory about computing or information
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Computational rationality is a theory and a modeling approach rooted in bounded rationality and bounded optimality. Recent applications include typing (Figure 21.7), pointing, driving, multitasking, menu selection, and visual search.
sentence that mentions implicitly or explicitly a particular theory about computing or information
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Theories of rationality have increased our understanding of how users fail to be optimal.
sentence that describes theories in the abstract
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MDP is a formalism that originates from studies of sequential decision-making in artificial intelligence and operations research. Instead of the choice between n actions, MDP deals with environments where rewards are delayed (or distal). This requires an ability to plan actions as part of sequences instead of one-shot choices.
sentence that mentions implicitly or explicitly a particular theory about computing or information
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Information scent refers to a user's intuition that a cue in the interface represents the information needed. It is an estimation of relevance based on a proximal cue.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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IFT proposes that information-seeking behavior develops to maximize the rate of information gained per unit of time or effort invested.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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Information foraging refers to information-seeking activities such as navigating, exploring, comparing, searching, or manipulating information contents in an information space.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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A payoff refers to the benefits that are left after the costs have been subtracted.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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The space of all states, actions, and rewards is called the environment.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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Costs are negative rewards that the user incurs for transitioning between states or for being in states that are not good for them.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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Visual statistical learning is a research topic in perception that studies how the statistical distribution of our environments affects the deployment of gaze.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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bounded rationality states that we are only rational to the extent allowed by the involved constraints, or bounds.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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An agent is an actor with the ability to choose actions in pursuit of some goal or reward.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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To state that a user's choice is rational means that it is selected with the expectation that it yields the highest utility out of the available options.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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It assumes that human long-term memory evolved to help survival by anticipating organismically important events. It is evolutionarily important to remember things that are important for survival. Therefore, the expected value of remembering a thing in the future should affect the probability of recalling it.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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According to rational analysis, behavior is sensitive to the statistical distribution of rewards in the environment that a user has experienced. Users learn the way rewards are distributed through continued exposure to an environment and adapt their behavior accordingly. A user's behavior is rational because it is tuned to the distribution of rewards in the environment—the ecology.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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The theory assumes that users are 'computationally rational': When picking an action—or deciding how to get from the present state to a state with positive rewards—users are as rational as their cognition allows. Users act based on their often inaccurate and partial beliefs, which they have formed via experience.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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Computational rationality is a theory and a modeling approach rooted in bounded rationality and bounded optimality. Recent applications include typing (Figure 21.7), pointing, driving, multitasking, menu selection, and visual search. Its core assumption is that users act in accordance with what they believe is best for them.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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Rational analysis is a theory of rational behavior proposed by Anderson and Schooler [21]. It examines the distribution of rewards in the environment to explain how users adapt their behavior. According to rational analysis, behavior is sensitive to the statistical distribution of rewards in the environment that a user has experienced.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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They share a focus on the emergence of interactive behavior; in other words, they predict how users choose to behave in certain given circumstances.
sentence that describes theories in the abstract
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Utility refers to the agent's consideration of positive and negative rewards when deciding how to act.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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Theories of rationality can be used to inform the design of information environments, addressing considerations such as how to distribute and shape information.
sentence that describes theories in the abstract
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These four theories differ in the factors they include and how the agent's decision-making problem is formulated. As such, the theories differ in how easily they help us find a solution to the user's decision-making problem.
sentence that describes theories in the abstract
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Theories of rationality can make quantitative predictions on user behavior in settings where the user's environment and goals (rewards) are well known.
sentence that describes theories in the abstract
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Theories of rationality do not describe what a user has done but ask what that user could have done. Rational behavior refers to behavior that seeks to maximize the expected utility to the user.
sentence that describes theories in the abstract
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Descriptive theories attempt to capture causes behind behaviour that, from a normative perspective, may appear irrational. This view enables predictions of user behaviour in real-world circumstances.
sentence that describes theories in the abstract
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Descriptive theories attempt to capture causes behind behavior that, from a normative perspective,may appear irrational. This view enables predictions of user behavior in real-world circumstances.
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bounded rationality states that we are only rational to the extent allowed by the involved constraints, or bounds.
sentence that mentions implicitly or explicitly a particular theory about how humans think or act
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The term satisficing is used to describe how users tend to behave when facing a complex decision-making problem. It refers to settling on a satisfactory but not optimal solution in the normative sense.
sentence that mentions implicitly or explicitly a particular concept relevant to HCI
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The concept of rationality has its roots in economics, where it was developed to study how peo-ple should act in economic decision-making. In such settings, the idea is that people reach theirgoal, such as maximizing their return, by maximizing utility.
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This chapter introduces the notion of rationality. This allows us to provide explanations forinteractive behavior due to users attempting to make the most out of the choices available to them.
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andrewhead.info andrewhead.info
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The author wants to augment the formula to explain the meaning of the terms on either side of the arrow—first
sentence that describes the goals of the intended user
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they often benefit from being augmented with descriptive elements, such as labels describing the meaning of an expression or colors linking an identifier to its description in the text.
sentence that describes the goals of the intended user
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In this walkthrough, the author is trying to add labels to the formula V(s_t) ← R_t to describe the meaning of its terms in an article they are writing.
sentence that describes the goals of the intended user
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Our design was motivated by two major goals for notation authoring. These goals followed from recent studies of notation augmentation [30, 71] and conversations with scientists who had experience writing notation in instructional materials and research communications (4 professors, 2 graduate students, R1–6).
sentence that describes who the system is designed for
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authors sometimes fall back on graphical editors like Google Slides, PowerPoint, Adobe Illustrator, and Mathcha to augment formulas.
sentence that describes the goals of the intended user
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Authors of typeset formulas augment those formulas to make them easier to understand.
sentence that describes the goals of the intended user
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We define the key projections as markup (in this case, LaTeX), an annotatable render, and a structure hierarchy view. Augmentations are made easy to invoke, and projections are kept synchronized and co-present so that authors can shift between representations as is expedient to them.
sentence that describes the characteristics that define the proposed system
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the challenge of using these tools is that annotations are unmoored from the structure of the formula and must be redone whenever the formula changes. Authors must perform precision positioning and sizing operations that could be inferred from the coordinates of the augmented expressions.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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these markup languages can require cumbersome and error-prone editing, arising from the intermixing of annotation markup with the underlying formula. Participants in a study by Wu et al. [71] identified difficulty with debugging nested braces and locating markup to edit.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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lab study participants frequently made errors related to incorrectly matched braces when using a LaTeX baseline to augment formulas.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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Authors in Head et al. [30] described that "code gets horrible looking" as macros are added to it to specify augmentations.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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FreeForm, a projectional editor wherein authors can augment formulas—with color, labels, spacing, and more—across multiple synchronized representations. Augmentations are created graphically using direct selections and compact menus. Those augmentations propagate to LaTeX markup, which can itself be edited and easily exported.
sentence that describes the characteristics that define the proposed system
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FreeForm is a projectional editor optimized for notation augmentation. This paper defines the key projections for the text: textual LaTeX, a formula render with tree-aware selections, and a property/hierarchy view.
sentence that describes the characteristics that define the proposed system
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The key ideas are that authors can interact with different projections of the formula at will, and graphical edits are ultimately connected back to the formula via markup.
sentence that describes the characteristics that define the proposed system
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Authors of typeset formulas augment those formulas to make them easier to understand.
sentence that describes who the system is designed for
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people.eecs.berkeley.edu people.eecs.berkeley.edu
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Ply offers this LLM-supported program decomposition supported by visualization and parameterization UIs, permitting users to use interactions beyond chat to compose their programs incrementally.
sentence that describes the characteristics that define the proposed system
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designing complex behavior can be a difficult programming task, and program representations in end-user programming tools may not be well-suited for heavy programs.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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Ply allows users to develop, test, and tweak program components, exploring possibilities for how data can be transformed and composed to discover and achieve goals. This style of programming can support many use cases, even those not traditionally considered in the trigger-action programming model.
sentence that describes the goals of the intended user
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Through the combination of these features, Ply allows users to develop, test, and tweak program components, exploring possibilities for how data can be transformed and composed to discover and achieve goals.
sentence that describes the goals of the intended user
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Frequently, code-generation systems focus on building and then refining a full working application, using visibility of the full underlying code as a fallback when users need to build understanding of the generated program.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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the simplicity of links between triggers and actions limits the expressivity of such systems.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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Ply provides users with tools to build components incrementally, creating new layers on top of existing components that "wrap" the behavior of underlying layers.
sentence that describes the characteristics that define the proposed system
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When building a linkage, Ply identifies parameters of the implementation that may be tweaked to customize the behavior of the linkage.
sentence that describes the characteristics that define the proposed system
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Each sensor is accompanied by a glanceable visualization of the sensor's output payloads on the Ply canvas. This visualization is specific to the sensor and its output type, showing the most critical information for evaluating whether the sensor is behaving as expected.
sentence that describes the characteristics that define the proposed system
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Ply uses a server program written in TypeScript to make code generation requests to a large language model and to execute the resulting code, which passes messages to and from sensors and actuators.
sentence that describes the characteristics that define the proposed system
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Each layer in Ply tracks its dependencies; sensors receive data from their dependencies, actuators push data to their dependencies, and linkages each refer to exactly one sensor and one actuator dependency. Collections of layers and linkages in Ply are isomorphic to node graphs in node-based programming languages.
sentence that describes the characteristics that define the proposed system
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Code generation offered by large language models can serve to author this glue code for trigger-action programs, allowing for data from triggers to be mapped to input data for actions automatically even when their native data formats or intended functionality do not match exactly.
sentence that describes the conditions for which the system is designed
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Ply allows users to develop, test, and tweak program components, exploring possibilities for how data can be transformed and composed to discover and achieve goals. This style of programming can support many use cases, even those not traditionally considered in the trigger-action programming model.
sentence that describes who the system is designed for
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users can develop, test, and tweak program components, exploring possibilities for how data can be transformed and composed to discover and achieve goals.
sentence that describes the goals of the intended user
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It encourages program decomposition into "layer" abstractions, It automatically creates visualizations of event payloads at layer boundaries to help users understand layer behavior without having to read the underlying generated code, and It constructs ad hoc parametrization interfaces that allow users to configure important dimensions of the behavior of each layer without having to re-author it.
sentence that describes the characteristics that define the proposed system
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Ply maintains the simplicity of a straightforward connection between a trigger and action but provides a structure within which users can enlist an LLM to specify the behavior of each trigger and action.
sentence that describes the characteristics that define the proposed system
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However, such LLM-authored code, especially when implementing nontrivial logic, can be difficult to specify, understand or debug. Users need appropriate tools and handles to understand and make changes to the computation that is being performed in such code.
sentence that describes the obstacles that the proposed system is designed to help the intended user get around to reach their goals
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Trigger-action programming offers an elegant interface to construct simple programs that result in customized behavior for software or devices.
sentence that describes the conditions for which the system is designed
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Trigger-action programming has been a success in end-user programming. Traditionally, the simplicity of links between triggers and actions limits the expressivity of such systems. LLM-based code generation promises to enable users to specify more complex behavior in natural language. However, users need appropriate ways to understand and control this added expressive power.
sentence that describes the conditions for which the system is designed
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kgajos.seas.harvard.edu kgajos.seas.harvard.edu
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In UTAUT, Venkatesh extended TAM by incorporating two constructs not directly related to a system's perceived properties, but derived from external aspects: social influence and facilitating conditions. Additionally, UTAUT posits four mediating factors that moderate the impact of each key construct on usage intention and behavior, namely gender, age, experience, and voluntariness of use.
sentences that implicitly or explicitly mention theory
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While our key focus is to build a theoretical model that explains the process through which older adults accept (or reject) mobile technology, which can provide theoretical guidelines when designing a technology, and which may also be able to generate new investigations and experiments.
sentences that implicitly or explicitly mention theory
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We analyzed the second-round interview data using inductive and deductive approaches informed by grounded theory and other qualitative analysis methods [33, 22].
sentences that implicitly or explicitly mention theory
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We inductively analyzed the first-round interview data using thematic analysis based on a grounded theory approach [33]. Grounded theory methods build theory iteratively from the data, using rigorous coding practices.
sentences that implicitly or explicitly mention theory
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Technology acceptance has been widely studied, and several models have been proposed and tested [10, 37]. However, the HCI literature lacks a comprehensive explanation of technology acceptance among older adults.
sentences that implicitly or explicitly mention theory
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Azjen's theory of planned behavior [1, 2] posits that a specific behavior is the result of an intention to carry it out, and that intention is determined by attitudes, norms, and the perception of control over the behavior. Drawing upon this theory of planned behavior, Davis et al. developed the technology acceptance model (TAM) [10].
sentences that implicitly or explicitly mention theory
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To summarize, existing models of technology acceptance can provide a partial explanation of older adults' behaviors of mobile technology acceptance. However, we also identified critical elements that are not represented in the existing models. Components in red boldface in Figure 3 provide a preview of the new elements we have identified and their relationship to the components proposed in earlier models.
sentences about extending existing theoretical models with research findings
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by triangulating our empirical findings with existing theoretical models from the literature, we found out that the existing models of technology adoption require new theory components to be able to describe technology adoption processes of our participants. In particular, we identified an additional phase that is prominent among the participants, intention to learn, but did not appear in prior models. Then, we identified three new factors that significantly influence their technology acceptance but which are, again, not represented in the existing models: self-efficacy, conversion readiness, and peer support.
sentences about extending existing theoretical models with research findings
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we found out that the existing models of technology adoption require new theory components to be able to describe technology adoption processes of our participants. In particular, we identified an additional phase that is prominent among the participants, intention to learn, but did not appear in prior models. Then, we identified three new factors that significantly influence their technology acceptance but which are, again, not represented in the existing models: self-efficacy, conversion readiness, and peer support.
sentences about extending existing theoretical models with research findings
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www.eecs.harvard.edu www.eecs.harvard.edu
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Then, by triangulating our empirical findings with existing theoretical models from the literature, we found out that the existing models of technology adoption require new theory components to be able to describe technology adoption processes of our participants.
sentences about extending existing theoretical models with research findings
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We identified three distinct factors that influence older adults' technology acceptance behaviors, particularly the intention to learn phase, that are not represented in prior models: self-efficacy, conversion readiness, and peer support.
sentences about extending existing theoretical models with research findings
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glassmanlab.seas.harvard.edu glassmanlab.seas.harvard.edu
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The difference between analysis automation—inference—anddecision automation is that in the latter the system must make implicit or explicit assump-tions about costs and values inherent in all decisions.
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Examples of decisionautomation include route planning and adaptation, such as to avoid bad weather, and systems pro-viding medical diagnosis support.
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Decision automation means deciding and selecting appropriate actions among alternatives.This type of automation corresponds to the third human information processing state, decision-making, which the machine is either augmenting or replacing altogether.
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An example of low-level automation is the extrapolation or prediction of data over time,such as a system predicting a trend for the output of an industrial plant based on historical sensordata. An example of moderate- to high-level automation is a system integrating multiple sources orinput variables. This could be a display with emergent perceptual features, such as an optical see-through display with a landing strip intended to assist a pilot in landing an aircraft. An exampleof high-level automation is a context-dependent summary of data.
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Analysis automation refers to the automation of information analysis and involves inferentialprocesses. It corresponds to the second human information processing state: perception/workingmemory.
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An example of low-level automation is assistance in sensor adjustment, such as a system mechanically moving a radarsensor to lock on a detected target. An example of moderate automation is a system organizinginformation according to criteria such as a priority list or highlighting information based on staticor dynamic criteria. This could be, for example, a display highlighting the rate of change in somevariable of interest. This could be indicated by increasing the intensity of some pixels more rapidlythan others in the display.
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Acquisition automation corresponds to the first human information processing stage, sensoryprocessing, and it is realized by the system sensing and registering input data.
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Types of automation: The types of automation can be understood by viewing a human operatoras a simple four-stage model of human information processing:1. Sensory processing2. Perception and working memory3. Decision-making4. Response selection.
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The framework uses two sets of evaluation criteria to help designers determine the appropri-ate type and level of automation for each application. The primary evaluation criteria concernthe impact of the chosen types and levels of automation on human performance. The secondaryevaluation criteria include automation reliability and the cost of decisions or outcomes.
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For thisreason, designers can benefit from frameworks that support system design that involves automa-tion. We now discuss one such framework: the types and levels of automation framework [639].Downloaded from https://academic.oup.com/book/60808 by Helsinki University Library user on 01 December 2025
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All three strategies have a common deficiency in that they may not always be able to adhereto the principle of human-centered automation, whereby a human has final control. This is alsocalled the authority problem.
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The third allocation strategy is to allocate each function in a way that maximizes economicefficiency.
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The second allocation strategy is assigning each function to the most capable agent, which canbe either a human or a machine.
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Therefore, this automation strategy definesthe roles and responsibilities of users in terms of automation instead of the other way around.
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First, byautomating everything that can be automated, the user is left with functions that, by definition, thedesigners find hard, expensive, or difficult to automate.
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The first strategy is called maximum automation. Here, each task that can be automated is allo-cated to a machine.
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The aim is to increase efficiency, reduce costs, or both.
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Which system functions should beautomated, and to what extent should they be automated?
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Task allocation is a central challenge in HCI and automation.
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Four levels of shared control can be distinguished [1]: strategic (e.g.,setting a destination), tactical (e.g., doing a specific maneuver like merging into a lane), oper-ational (e.g., maintaining a certain distance from another car), and execution (lowest-level ofcontrolling locomotion, steering, and so on).
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Control does not need to be either/or like in many semi-autonomous vehicles.
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When two agents sharing control have asymmetric capa-bilities, both loose and tight rein control should be available.
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First, control can be shared via an extensionthat allows a machine to amplify human ability.
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When riding a horse, the rider communicates high-level information (e.g., the goal) to thehorse but must be ready to guide the horse at a lower level. When the horse knows what to do,for example, if the route is familiar, the rider may not need to engage in low-level control. Thisform of control, called loose rein control, is possible if the horse knows what the rider wants.
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It has been defined as “a device or system that accomplishes (partially or fully) a function that waspreviously, or conceivably could be, carried out (partially or fully) by a human operator” [638].
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First, communication is vital for sharingcontrol, and this can happen at different levels; second, both agents must have internal modelsof each other to understand what those communicative acts mean.
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The H-metaphor is a metaphor for understanding shared control [246]. Here, the “H” standsfor “horse”: the horse metaphor. In short, it means that shared control is like riding a horse.
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Shared control is about carrying out a task together with a competent partner [1, p. 511]:“In shared control, human(s) and robot(s) are interacting congruently in a perception–actioncycle to perform a dynamic task that either the human or the robot could execute individuallyunder ideal circumstances.”
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The question of shared control is timely; semi-autonomous vehicles are only partiallyautonomous. They need the human to assist them and, therefore, some way of handing controlover to the human driver. They also need to have guidance from the driver, for example, onthe choice of route.
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Independently of the chosen strategy, some tasks are to be done by the interactive system andsome by the user. The allocation of such tasks is called functional allocation.
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An example of such control sharing is powersteering in a car: The car provides additional work to allow the driver to turn the wheels withless effort. An HCI example is mouse acceleration, which allows a user to move the cursor on thescreen farther than the physical movement of the mouse.
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Second, control can be shared via relief, which means that the overall burden on the humanis reduced by the machine. An example is automatic shift transmission, which relieves the driverof the task of changing gears in a car. An HCI example is text entry using autocomplete, whichprevents the user from correcting typing mistakes as they type.
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Third, control can be shared via partitioning. In this case, a task is decomposed into parts thatcan be addressed by humans and machines separately. An example of such control sharing is semi-automatic parallel parking, which provides the driver with some braking ability while the machinecontrols the speed and steering of the car. An HCI example is automatic spell checking, where thesystem detects and highlights incorrectly spelled words but does not change them. Instead, theuser has to take an explicit corrective action, such as selecting a misspelled word and choosing analternative.
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In a task-switching situation,the user must activate resources for the second task and inhibit resources for the first task. If theuser fails to do so efficiently, performance is reduced, sometimes dramatically.
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Successful time-sharing depends on the strategy and difficulty of the task in terms of tempo-ral constraints—how many tasks are processed in a given interval—and task complexity—thequantity of information that needs to be processed for a given task.
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The first is called thesingle channel theory, which posits that there is limited capacity in the human information pro-cessing system in a time-sharing scenario. When the channel capacity is exceeded, multiple taskstransition from parallel processing to serial processing.
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If both tasks demandcontrolled processing, then the strategy in processing is split into two mechanisms: facilitationand inhibition.
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The implementation of such a strategy requires attentional resources, which canlead to task interference when the demand exceeds the available capacity.
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The third theory is information processing analysis theory. Ifat least one task can be carried out automatically, the other task can be carried out with little orno impact on performance (at an appropriate time–error trade-off point).
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The second theoryis the multiple resources model, which states that resource limitation concerns the entire systemrather than a channel (Chapter 5).
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This theory is contradicted by empiricalresearch showing that a multi-processor model better explains empirical data.
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Second, tasks canbe shared in terms of control, which means that some control over the tasks is assigned to anotheragent, such as another user or a machine.
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Ingeneral, perfect time-sharing with no degradation in performance occurs only for tasks that areautomatic, such as speaking while walking. Such tasks can reach automaticity.
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Ingeneral, perfect time-sharing with no degradation in performance occurs only for tasks that areautomatic, such as speaking while walking.
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First, tasks can be time-shared, which implies that the user performs multiple tasks.
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For the sharing of tasks tooccur, there have to be at least two tasks or subtasks, which can then be shared in two differ-ent ways.
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A central concern in the design of automation and AI is task sharing.
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In all cases, getting the right balance betweenautomation and human control is crucial.
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Throughout the history of automation, a central challenge in HCI has been posed by the com-plexity of autonomous systems. Users must be able to understand and control them. They need tofind and integrate information from dynamic and different sources. They need to understand howto delegate tasks, supervise their execution, and intervene if needed.
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Throughout the history of automation, a central challenge in HCI has been posed by the com-plexity of autonomous systems.
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Automation refers to technology that assists users by performing a task or a subtask on their behalf.
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Thissuggests that the uses and trade-offs of automation are a central problem in HCI.
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Direct manipulation does not anthropomorphize user interfaces or deskill users.
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Direct manipulation allows the user to predict what will happen, explore the system, andfeel in charge.
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Software agentsmay allow users to achieve their goals in complex environments with limited expertise.
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In HCI, automation poses the foun-dational problem of task allocation: Who does which task or subtask—the system or the user?Moreover, how much should we automate?
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Cai et al. [117] interviewed 21 pathologists who used a deep neural network to aid in thediagnosis of prostate cancer. The interviews showed that pathologists needed to learn moreabout the network’s strengths and limitations to use it effectively. They also wanted to knowthe design objective of the network and the kind of data on which it was trained.
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Roy et al. [715] explored what happens when users doing a task with a simulated crane needto choose between further using automation and manually continuing the task. The authorsshowed that the decision of whether to use automation is affected by the users’ perceptionof its accuracy as well as how easy it is to do the task themselves.
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The performance of the system must be reliable and controllable. Its behavior should be safe, and the way it is designed and used should be ethical [768]. Users need to trust the system's decisions and ability. It should be made clear to the user what it can and cannot do.
statements that describe assertions of desirable system properties
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such systems should be designed to take into account the fact that automated results will inevitably be incorrect on occasion.
statements that describe assertions of desirable system properties
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users can be trained to understand not only the decision-making tasks but also the underpinning capabilities and limitations of the automation solution.
statements that describe assertions of desirable system properties
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automated systems that indicate when automation may fail or has failed are more likely to gain an appropriate level of trust from users.
statements that describe assertions of desirable system properties
Tags
- framework: types and levels of automation
- concept: maximum economic efficiency
- concept: types of automation
- concept: operational shared control
- concept: delegation
- metaphor: H-metaphor
- concept: tactical shared control
- example
- des
- concept: faciliation
- aim
- concept: task sharing
- concept: functional allocation
- concept: strategic shared control
- theory: single channel theory
- concept: automation
- model: four-stage model of human information processing
- concept: loose rein control
- factors influencing user behavior
- preconditions
- description
- definition
- theory: information processing analysis theory
- theory: multiple resources model
- concept: agent
- concept: task allocation
- user knowledge desires
- concept: direct manipulation
- concept: inhibition
- user needs
- concept: authority problem
- possible desirable system properties
- benefits
- factors influencing human-AI team performance
- evidence
- relevant questions
- concept: execution shared control
- concept: acquisition automation
- ai-pending
- concept: relief
- concept: decision automation
- concept: maximum allocation
- theory prediction
- ai-user-approved
- overarching HCI challenges
- concept: partitioning
- concept: shared-control tasks
- concept: analysis automation
- concept: extension
- concept: time shared tasks
- concept: automaticity
- concept: ai-assisted decision making
- concept:automation
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