- Jan 2019
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wendynorris.com wendynorris.com
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Thus, a computer-basedsystem supporting cooperative work involving decision making should enhancethe ability of cooperating workers to interrelate their partial and parochial domainknowledge and facilitate the expression and communication of alternative perspec-tives on a given problem. This requires a representation of the problem domainas a whole as well as a representation, in some form, of the mappings betweenperspectives on that problem domain.
This seems to still be a major challenge in information system design as well as collaborative workflow. Even if the information/meta context is made available, do people use it?
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If the decision making process (1) involves a large and indefinite number of peo-ple, (2) requires the integration of a number of different perspectives or domains,and (3) continues for a protracted period of time or even indefinitely, the interpreta-tion of the objects in a common database and hence the construction of a commoninformation space is hampered by the fact that the other originators and recipientsare not co-present.
Ways to better integrate people engaged in distributed work are needed.
Is this still true some 27 years later?
Three particular information quality problems are raised by Schmidt and Bannon:
1) provenance (originator) of the information and his/her/its reliability
2) context of the information
3) politics of the information
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The fact that information produced by discretionary decision making cannotbe conveyed anonymously has important implications for CSCW systems design.Naturally, such information must be accompanied by the identity of the source.But how to represent and present the identity of the source?
This dilemma also applies to the complexity of representing time in information systems.
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In cooperative work settings involving discretionary decision making, the exer-cise of mutual critique of the decisions arrived at by colleagues is required for allparticipants. Therefore, in order to be able to assess information generated by dis-cretionary decision making, each participant must be able to access the identity ofthe originator of a given unit of information.
Source credibility is a complex problem for SBTF. it is not always clear how/why a person on social media has certain information, how they interpret it, and how they summarize it.
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At the level of the objects themselves, shareabilitymay not be a problem, but in terms of their interpretation, the actors must attempt tojointly construct a common information space which goes beyond their individualpersonal information spaces. A nice example of how this is a problem has been givenby Savage (1987, p. 6): ‘each functional department has its own set of meaningsfor key terms. [...] Key terms such aspart, project, subassembly, toleranceareunderstood differently in different parts of the company.’
This would be good to explore with SBTF in the interviews. Particularly, whether there are different meanings to time modes, time meta data, etc., applied by Core Team, Coordinators, GIS Team, experienced volunteers, new volunteers, etc.
Is this part of the problem with articulating the information extracted from social media and entering it in the Google Sheet in order to become an artifact?
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Their importance lies in the interpretation human actors place on themeaning of the representational object. The distinction between the material carrierof information—the object—and its meaning is crucial. The material representationof information in the common space (e.g., a letter, memo, drawing, file) exists asan objective phenomenon and can be manipulated as an artifact. The semantics ofthe information carried by the artifact, however, is, put crudely, ‘in the mind’ of thebeholder, and the acquisition of information conveyed by the artifacts requires aninterpretive activity on the part of the recipient. Thus, a common information spaceencompasses the artifacts that are accessible to a cooperative ensembleas well asthe meaning attributed to these artifacts by the actors.
Here Schmidt and Bannon describe the basis for articulation work in a common information space -- which encompasses interactions and breakdowns between information, metaphors, sensemaking, and artifacts.
From a time mode perspective, this gets at what I describe as synchronization.
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Cooperative work is not facilitated simply by the provision of a shared database, butrequires the active construction by the participants of a common information spacewhere the meanings of the shared objects are debated and resolved, at least locallyand temporarily. Objects must thus be interpreted and assigned meaning, meaningsthat are achieved by specific actors on specific occasions of use. Computer supportfor this aspect of cooperative work raises a host of interesting and difficult issues.
Pretty much a nutshell of the SBTF time study challenges.
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These protocols, formal structures, plans, procedures, and schemes can be con-ceived of asmechanismsin the sense that they (1) are objectified in some way(explicitly stated, represented in material form), and (2) are deterministic or at leastgive reasonably predictable results if applied properly. And they aremechanisms ofinteractionin the sense that they reduce the complexity of articulating cooperativework.
People apply "mechanisms of interaction" to reduce the complexity of the articulation work.
Schmidt and Bannon use these examples:
• Formal and informal organizational structures • Planning and scheduling • Standard operating procedures (see Suchman's work on situated action) • Indexes and classifications for organizational and retrieval (see Bowker and Star on boundary objects/infrastructures)
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Therefore, instead of pursuing the elusive aim of devising organizational modelsthat are not limited abstractions and thus in principle brittle when confronted withthe inexhaustible multiplicity of reality, organizational models in CSCW applica-tions should be conceived of asresourcesfor competent and responsible workers.
Schmidt and Bannon posit that organizational models in CSCW should be flexible enough to support new interpretations/evaluations of the model (contingent on circumstances), as well as capture decisions to "adapt, circumvent, execute, modify, etc. the underlying model".
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In this section of the paper we broach two aspects of this articulation issue, onefocusing on the management of workflow, the other on the construction and manage-ment of what we term a ‘common information space’. The former concept has beenthe subject of discussion for some time, in the guise of such terms as office automa-tion and more recently, workflow automation. The latter concept has, in our view,been somewhat neglected, despite its critical importance for the accomplishmentof many distributed work activities
A quick scan of ACM library papers that tag "articulation work" seems to indicate the "common information space" problem still has not attracted a lot of study. This could be a good entry point for my work with CSCW because time cuts across both workflow and information space.
Nicely bundles boundary infrastructure, sense-making and distributed work
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Articulation work
Definition of articulation work: "Articulation work arises as a integral part of cooperative work as a set of activities required to manage the distributed nature of cooperative work. In the words of Strauss (1985, p. 8), articulation work is ‘a kind of supra-type of work in any division of labor, done by the various actors’:
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However, in general cooperative workin real world settings has a number of characteristics that must be taken into accountif CSCW systems are to be acceptable to users and, hence, commercially viable:
Characteristics of cooperative work:
(Taken verbatim from the paper)
• "Cooperative ensembles are either large, or they are embedded within larger ensembles."
• "Cooperative ensembles are often transient formations, emerging to handle a particular situation after which they dissolve again".
• "Membership of cooperative ensembles is not stable and often even non-determinable. Cooperative ensembles typically intersect."
• "The pattern of interaction in cooperative work changes dynamically with the requirements and constraints of the situation."
• "Cooperative work is distributed physically, in time and space."
• "Cooperative work is distributed logically, in terms of control, in the sense that agents are semi-autonomous in their partial work."
• "Cooperative work involves incommensurate perspectives (professions, specialties, work functions, responsibilities) as well as incongruent strategies and discordant motives."
• "There are no omniscient agents in cooperative work in natural settings."
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A cooperative work arrangement arises simply because there is no omniscientand omnipotent agent. Specifically, a cooperative work arrangement may emerge inresponse to different requirements (Schmidt,1990):
cooperative work arrangements include:
(verbatim from paper) • "augment the mechanical and information processing capacities of human individuals"
• "combine the specialized activities of multiple workers"
• "application of multiple problem solving strategies and heuristics to a given problem"
• "application of multiple perspectives and conceptions on a given problem"
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The Rich Diversity of Cooperative Work
Three many take-aways from cooperative work:
It involves people doing work with specific characteristics, e.g., distributed, formed as ensembles, etc.
Cooperative work occurs to produce a product or service together because of "technical necessities or economic requirements"
is not limited by specific forms of interaction between workers
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As a research effort that involves a large number of established disciplines,research areas, and communities, CSCW is an arena of discordant views, incom-mensurate perspectives, and incompatible agendas. However, in the conception ofCSCW proposed here—as a research area devoted to exploring and meeting the sup-port requirements of cooperative work arrangements, CSCW is basically adesignoriented research area. This is the common ground. Enter, and you must change.
Circa 1992 this description of CSCW as a design-oriented research area made sense to find some common ground between the CS groupware faction and the org studies, designers, social science, etc. Does this still hold up today?
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CSCW should be conceived of asan endeavor to understand the nature andrequirements of cooperative work with the objective of designing computer-basedtechnologies for cooperative work arrangements.
Definition of CSCW (per Schmidt and Bannon). This is contested.
Schmidt and Bannon argue later (pg 49) that "If CSCW is to be taken seriously, the basic approach of CSCW research should not be descriptive but constructive."
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dl.acm.org dl.acm.org
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Reflective Design Strategies In addition shaping our principles or objectives, our foundational influences and case studies have also helped us articulate strategies for reflective design. The first three strategies identified here speak to characteristics of designs that encourage reflection by users. The second group of strategies provides ways for reflecting on the process of design.
verbatim from subheads in this section
1.Provide for interpretive flexibility.
2.Give users license to participate.
3.Provide dynamic feedback to users.
4.Inspire rich feedback from users.
5.Build technology as a probe.
6.Invert metaphors and cross boundaries.
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Some Reflective Design Challenges
The reflective design strategies offer potential design interventions but lack advice on how to evaluate them against each other.
"Designing for appropriation requires recognizing that users already interact with technology not just on a superficial, task-centered level, but with an awareness of the larger social and cultural embeddedness of the activity."
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Principles of Reflective Design
verbatim from subheads in this section
Designers should use reflection to uncover and alter the limitations of design practice
Designers should use reflection to re-understand their own role in the technology design process.
Designers should support users in reflecting on their lives.
Technology should support skepticism about and reinterpretation of its own working.
Reflection is not a separate activity from action but is folded into it as an integral part of experience
Dialogic engagement between designers and users through technology can enhance reflection.
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Reflective design, like reflection-in-action, advocates practicing research and design concomitantly, and not only as separate disciplines. We also subscribe to a view of reflection as a fully engaged interaction and not a detached assessment. Finally, we draw from the observation that reflection is often triggered by an element of surprise, where someone moves from knowing-in-action, operating within the status quo, to reflection-in-action, puzzling out what to do next or why the status quo has been disrupted
Influences from reflection-in-action for reflective design values/methods.
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In this effort, reflection-in-action provides a ground for uniting theory and practice; whereas theory presents a view of the world in general principles and abstract problem spaces, practice involves both building within these generalities and breaking them down.
A more improvisational, intuitive and visceral process of rethinking/challenging the initial design frame.
Popular with HCI and CSCW designers
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CTP is a key method for reflective design, since it offers strategies to bring unconscious values to the fore by creating technical alternatives. In our work, we extend CTP in several ways that make it particularly appropriate for HCI and critical computing.
Ways in which Senger, et al., describe how to extend CTP for HCI needs:
• incorporate both designer/user reflection on technology use and its design
• integrate reflection into design even when there is no specific "technical impasse" or metaphor breakdown
• driven by critical concerns, not simply technical problems
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CTP synthesizes critical reflection with technology production as a way of highlighting and altering unconsciously-held assumptions that are hindering progress in a technical field.
Definition of critical technical practice.
This approach is grounded in AI rather than HCI
(verbatim from the paper) "CTP consists of the following moves:
• identifying the core metaphors of the field
• noticing what, when working with those metaphors, remains marginalized
• inverting the dominant metaphors to bring that margin to the center
• embodying the alternative as a new technology
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Ludic design promotes engagement in the exploration and production of meaning, providing for curiosity, exploration and reflection as key values. In other words, ludic design focuses on reflection and engagement through the experience of using the designed object.
Definition of ludic design.
Offers a more playful approach than critical design.
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goal is to push design research beyond an agenda of reinforcing values of consumer culture and to instead embody cultural critique in designed artifacts. A critical designer designs objects not to do what users want and value, but to introduce both designers and users to new ways of looking at the world and the role that designed objects can play for them in it.
Definition of critical design.
This approach tends to be more art-based and intentionally provocative than a practical design method to inculcate a certain sensibility into the technology design process.
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value-sensitive design method (VSD). VSD provides techniques to elucidate and answer values questions during the course of a system's design.
Definition of value-sensitive design.
(verbatim from the paper)
*"VSD employs three methods :
• conceptual investigations drawing on moral philosophy, which identify stakeholders, fundamental values, and trade-offs among values pertinent to the design
• empirical investigations using social-science methods to uncover how stakeholders think about and act with respect to the values involved in the system
• technical investigations which explore the links between specific technical decisions and the values and practices they aid and hinder" *
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From participatory design, we draw several core principles, most notably the reflexive recognition of the politics of design practice and a desire to speak to the needs of multiple constituencies in the design process.
Description of participatory design which has a more political angle than user-centered design, with which it is often equated in HCI
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PD strategies tend to be used to support existing practices identified collaboratively by users and designers as a design-worthy project. While values clashes between designers and different users can be elucidated in this collaboration, the values which users and designers share do not necessarily go examined. For reflective design to function as a design practice that opens new cultural possibilities, however, we need to question values which we may unconsciously hold in common. In addition, designers may need to introduce values issues which initially do not interest users or make them uncomfortabl
Differences between participatory design practices and reflective design
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We define 'reflection' as referring tocritical reflection, orbringing unconscious aspects of experience to conscious awareness, thereby making them available for conscious choice. This critical reflection is crucial to both individual freedom and our quality of life in society as a whole, since without it, we unthinkingly adopt attitudes, practices, values, and identities we might not consciously espouse. Additionally, reflection is not a purely cognitive activity, but is folded into all our ways of seeing and experiencing the world.
Definition of critical reflection
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Our perspective on reflection is grounded in critical theory, a Western tradition of critical reflection embodied in various intellectual strands including Marxism, feminism, racial and ethnic studies, media studies and psychoanalysis.
Definition of critical theory
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ritical theory argues that our everyday values, practices, perspectives, and sense of agency and self are strongly shaped by forces and agendas of which we are normally unaware, such as the politics of race, gender, and economics. Critical reflection provides a means to gain some awareness of such forces as a first step toward possible change.
Critical theory in practice
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We believe that, for those concerned about the social implications of the technologies we build, reflection itself should be a core technology design outcome for HCI. That is to say, technology design practices should support both designers and users in ongoing critical reflection about technology and its relationship to human life.
Critical reflection can/should support designers and users.
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- Dec 2018
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wendynorris.com wendynorris.com
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In sum, we shall say that the fullest development of personhood involves a free ordering of psychic energy at the level of the individual, the wider human community and social institutions, and the total environment. At each level, attention is invested in intentions that should lead toward consistency with each other. Thus the consciousness of the person in itself unifies the pattern of forces within those dimensions of the universe that are accessible to humans. The person who is able to cultivate his or her own desires, the goals of the community, and the laws of nature, and is able to reconcile these patterns, succeeds in establishing a temporary structure of order out of potential randomness. This is the creation of cosmos out of chaos and the ultimate touchstone of what is ordinarily called mental health, or self-actualization. We have called this process cultivation. Cultivation refers to the process of investing psychic energy so that one becomes conscious of the goals operating within oneself, among and between other persons, and in the environment. It refers also to the process of channeling one's attention in order to realize such goals. This, then, is the ideal against which our model of the person can be assessed.
Encapsulation of the treatise of what makes a person
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It follows that to achieve a vital community the psychic energy of individuals must be congruently structured. This congruence can result from either historical or environmental pressures, as in Durkheim's examples of "mechanical solidarity," or it can be achieved by intentionally cultivating common values, ideals, or interests. In either case, harmony exists among the goals held by individuals in the community. This implies, in turn, a restructuring of attention, a partial reallocation of psychic energy that will be invested willingly in goals that might not benefit each individual directly.
Personal psychic entropy, at scale, in a community balances out. However, plurality (cites: Hannah Arendt, 1958) in a community allows for multiple forms of intention, attention, goals, and psychic energies to emerge and peacefully co-exist as long as common values/interests/goals are agreed upon.
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Phenomenologically, one recognizes psychic disorder because one's attention is split: Psychic energy is focused on conflicting intentions. This reduces the effectiveness of psychic activity, for the two goals interfere with each other. Because inner conflict both introduces noise in the information-processing system of consciousness and reduces its capacity to do work, one may think of it as psychic entropy.
Inner conflict is a form of psychic entropy and impacts capacity for self-control which is an important factor but not essential to a sense of self.
Example: juvenile delinquents that enjoy creating mayhem
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inner harmony people can freely choose to invest their psychic energy in goals that are congruent with the rest of their intentions. Subjectively, this is felt to be a state of heightened energy, a state of increased control. The experience is considered challenging and enjoyable. In previous research this state of vital activity and inner order has been described in detail as the "flow" experience (Csikszentmihalyi, 1975, 1976, 1978a,b).
Definition of flow
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Personhood depends on the ability to allocate one's psychic energy freely. An individual cannot become a person if he or she is unable to cultivate his or her goals, and therefore the shape that the self will take.
Encapsulated definition of self
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Psychic energy has another characteristic to be considered in this context. When someone invests psychic energy in an object - a thing, another person, or an idea -that object becomes "charged" with the energy of the agent.
The interaction of intention and objects.
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When socialization is viewed from the perspective of personhood as developed here, some additional aspects of the process become salient -for instance, a person should not only accept uncritically the conventional goals of society but he or she should be able to change them if evidence shows their limitations. This critical element, usually omitted from the accounts of socialization, is the cutting edge of cultivation. Thus by the cultivation of goals through limited attention, individuals become persons.
The interaction socialization and cultivation in the development of self.
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Social systems involving more than two people also rely on the same pool of limited attention for their survival. A business company, an army, or a nation exist only as long as people pay attention to the goals of such systems. Thus social systems owe their organization of goals to attention, and in turn these goals structure their members' attention, giving shape to the selves of those who are part of the system. The relationship between social systems and personal consciousness, each structuring and being structured by the other, is so delicate as to appear circular. The process that explains how social systems survive by structuring the attention of individuals-and incidentally, avoids circularity in the argument -is socialization. Whenever a person begins to interact with another individual or a group, at first the respective goals will tend to be out of phase. If the newcomer is to become a part of the already existing system, a reordering of intentions is required.
Definition of socialization
Verbatim from pg. 8
"Socialization proceeds in a similar manner in all such contexts: The interaction between people requires an ordering of consciousness that simultaneously preserves the system and changes it; shaping the person while preserving his or her goals."
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A social system is a predictable pattern of interaction among persons made possible by shared structures of attention.
Definition of a social system
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Part of the information in consciousness consists of intentions, structured in a hierarchy of goals. These intentions, then, direct attention and as a result, we can interpret information. Without intentions we could have no meaningful information and there would be no consistent change in human affairs except for those produced by genetic evolution. Thus for each person the pattern of information that constitutes the self is shaped by conscious goals -no matter what other factor "below" conscious intentionality determines it.
Attention is influenced by intention which shapes goals and ultimately a sense of self
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The actualization of intentions is dependent on the available psychic energy, or attention. Any intentional act requires attention -reaching for a cup of coffee, reading a paper, or conducting a conversation. Only by concentrating attention can we "make things happen." Therefore it is convenient to think of attention as psychic energy, because through its allocation ordered patterns of information and action are created.
Further describes self as intention driven by attention (psychic energy).
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Our approach will involve going in the other direction, toward the ends or goals of experience and the means used in getting there. We shall view the self in a context of cultivation (Rochberg-Halton, l 979a,b), a process of interpretation and self-control motivated by goals rather than by origins.
Describes self with respect to goals that morph and thus change interpretation of one's self, rather than a static sense of an origin story.
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When we say, "Who am I?" we attend to certain bits of information or signs that represent the "I," and these signs become an object of interpretation. One could never attend to all the feelings, memories, and thoughts that constitute what one is; instead, we use representations that stand for the vast range of experiences that make up and shape the self and enable one to infer what the object of self-awareness is. Because self-awareness is a process occurring in time, the self can never be known directly. Instead, self-knowledge is inferential and mediate -mediated by the signs that comprise language and thought. Selfawareness, resulting from an act of inference, is always open to correction, change, and development. Therefore it seems more correct to think of self-awareness as a process of self-control rather than as a static moment of original apperception.
Evokes Goffman's Presentation of Self in Everyday Life
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From our perspective, the most basic fact about persons is that they are not only aware of their own existence but can assume control of that existence, directing it toward certain purposes (cf., Smith, 1978).
Definition of person
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inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
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Outliers : All data sets have an expected range of values, and any actual data set also has outliers that fall below or above the expected range. (Space precludes a detailed discussion of how to handle outliers for statistical analysis purposes, see: Barnett & Lewis, 1994 for details.) How to clean outliers strongly depends on the goals of the analysis and the nature of the data.
Outliers can be signals of unanticipated range of behavior or of errors.
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Understanding the structure of the data : In order to clean log data properly, the researcher must understand the meaning of each record, its associated fi elds, and the interpretation of values. Contextual information about the system that produced the log should be associated with the fi le directly (e.g., “Logging system 3.2.33.2 recorded this fi le on 12-3-2012”) so that if necessary the specifi c code that gener-ated the log can be examined to answer questions about the meaning of the record before executing cleaning operations. The potential misinterpretations take many forms, which we illustrate with encoding of missing data and capped data values.
Context of the data collection and how it is structured is also a critical need.
Example, coding missing info as "0" risks misinterpretation rather than coding it as NIL, NDN or something distinguishable from other data
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Data transformations : The goal of data-cleaning is to preserve the meaning with respect to an intended analysis. A concomitant lesson is that the data-cleaner must track all transformations performed on the data .
Changes to data during clean up should be annotated.
Incorporate meta data about the "chain of change" to accompany the written memo
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Data Cleaning A basic axiom of log analysis is that the raw data cannot be assumed to correctly and completely represent the data being recorded. Validation is really the point of data cleaning: to understand any errors that might have entered into the data and to transform the data in a way that preserves the meaning while removing noise. Although we discuss web log cleaning in this section, it is important to note that these principles apply more broadly to all kinds of log analysis; small datasets often have similar cleaning issues as massive collections. In this section, we discuss the issues and how they can be addressed. How can logs possibly go wrong ? Logs suffer from a variety of data errors and distortions. The common sources of errors we have seen in practice include:
Common sources of errors:
• Missing events
• Dropped data
• Misplaced semantics (encoding log events differently)
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In addition, real world events, such as the death of a major sports fi gure or a political event can often cause people to interact with a site differently. Again, be vigilant in sanity checking (e.g., look for an unusual number of visitors) and exclude data until things are back to normal.
Important consideration for temporal event RQs in refugee study -- whether external events influence use of natural disaster metaphors.
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Recording accurate and consistent time is often a challenge. Web log fi les record many different timestamps during a search interaction: the time the query was sent from the client, the time it was received by the server, the time results were returned from the server, and the time results were received on the client. Server data is more robust but includes unknown network latencies. In both cases the researcher needs to normalize times and synchronize times across multiple machines. It is common to divide the log data up into “days,” but what counts as a day? Is it all the data from midnight to midnight at some common time reference point or is it all the data from midnight to midnight in the user’s local time zone? Is it important to know if people behave differently in the morning than in the evening? Then local time is important. Is it important to know everything that is happening at a given time? Then all the records should be converted to a common time zone.
Challenges of using time-based log data are similar to difficulties in the SBTF time study using Slack transcripts, social media, and Google Sheets
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Log Studies collect the most natural observations of people as they use systems in whatever ways they typically do, uninfl uenced by experimenters or observers. As the amount of log data that can be collected increases, log studies include many different kinds of people, from all over the world, doing many different kinds of tasks. However, because of the way log data is gathered, much less is known about the people being observed, their intentions or goals, or the contexts in which the observed behaviors occur. Observational log studies allow researchers to form an abstract picture of behavior with an existing system, whereas experimental log stud-ies enable comparisons of two or more systems.
Benefits of log studies:
• Complement other types of lab/field studies
• Provide a portrait of uncensored behavior
• Easy to capture at scale
Disadvantages of log studies:
• Lack of demographic data
• Non-random sampling bias
• Provide info on what people are doing but not their "motivations, success or satisfaction"
• Can lack needed context (software version, what is displayed on screen, etc.)
Ways to mitigate: Collecting, Cleaning and Using Log Data section
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Two common ways to partition log data are by time and by user. Partitioning by time is interesting because log data often contains signifi cant temporal features, such as periodicities (including consistent daily, weekly, and yearly patterns) and spikes in behavior during important events. It is often possible to get an up-to-the- minute picture of how people are behaving with a system from log data by compar-ing past and current behavior.
Bookmarked for time reference.
Mentions challenges of accounting for time zones in log data.
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An important characteristic of log data is that it captures actual user behavior and not recalled behaviors or subjective impressions of interactions.
Logs can be captured on client-side (operating systems, applications, or special purpose logging software/hardware) or on server-side (web search engines or e-commerce)
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Table 1 Different types of user data in HCI research
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Large-scale log data has enabled HCI researchers to observe how information diffuses through social networks in near real-time during crisis situations (Starbird & Palen, 2010 ), characterize how people revisit web pages over time (Adar, Teevan, & Dumais, 2008 ), and compare how different interfaces for supporting email organi-zation infl uence initial uptake and sustained use (Dumais, Cutrell, Cadiz, Jancke, Sarin, & Robbins, 2003 ; Rodden & Leggett, 2010 ).
Wide variety of uses of log data
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Behavioral logs are traces of human behavior seen through the lenses of sensors that capture and record user activity.
Definition of log data
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wendynorris.com wendynorris.com
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Resistance Realily is 'that which resists,' according to Latour's (1987) Pragmatistinspired definition. The resistances thal designers and users encounter will change lhc ubiquitous networks of classifications and standards. Although convergence may appear at times to create an inescapable cycle of feedback and verification, the very multiplicity of people, things and processes involved mean lhat they are never locked in for all time.
Questioning the infrastructural inversion via ubiquity, material and texture, history, and power shapes the visibility and invisibility of the infrastructure that society creates for itself.
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Infrastructure and Method: Convergence These ubiquitous, textured dai;sifications and standards help frame our representation of the past and the sequencing of event� in the present. They (:an best be understood as doing the ever local, ever partial work of making it appear that science describes nature (and nature alone) and that politics is about social power (and social power alone).
"Standards, categories, technologies, and phenomenology are increasingly converging in large-scale information infrastructure." (p. 47)
Convergence gets to how things work out as "scaffolding in the conduct of modern life."
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Practical Politics �1 ·he fourch major theme is uncovering the practical politics of classifying awl standardizing. 'fhi<; is the de.sign end of the spectrum of investigating categories and standards as technologies. There are two processes associated with these politics: arriving at categories and standards, and, along the way, deciding what will be visible or invisible within the system.
Politics, as in power dynamics, leadership, negotiation, and decision-making authority, play a role in determining how classifications and standards infrastructures are perceived as visible/invisible.
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The Indeterminacy of the Past: Multiple Times, Multiple Voices The third methodological theme concerns ihe f1asl as indetc,rr,1inate. 10 We are constantly revising our knowledge of the past in light of new developments in the present.
Visibility can be obtained by peeling back the history of the infrastructure -- how it began, how it was added to, how it changed/adapted over time.
Looking back in time also provides an opportunity to consider how different people/perspectives influenced the infrastructure. Who was vocal? Who was silent? Who was silenced?
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Materiality and Texture The second methodological departure point is that. classifications and standards are material, as well as symbolic.
Another way to make infrastructures visible is to envision their physical presence (materiality) and texture (experience).
Metaphors play an important role here.
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This categorical saturation furthermore forms a complex web. Although it is possible to pull out a single dassilication scheme or standard for reference purposes, in reality none of them stand alone. So a subproperty of ubiquity is interdependence, ,md frequently, integration. A systems approach might see the proliferation of both standards and classilications as purely a matter of integration-almost like a gigantic web of interoperability. Yet the sheer density of these phenomena go beyond questions of interoperability. They are layered, tangled, textured; they interact lo form an ecology as well as a flat set of compatibilities.
Ubiquitous classifications and standards are also interdependent and integrated, thus creating complex systems that work but the components of which tend to be invisible.
Example: Other classifications when the phenomena/object don't fit elsewhere or the "cumulative mess trajectory" which occurs when categories and standards interact in messy ways
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Ubiquity The first major theme is the ubiquity of classifying and standardizing. Classification schemes and standards literally saturate our environment.
Methodological themes for infrastructural inversion -- how to make the invisible visible
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A definition of infrastructure
Definition of infrastructure
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This chapter offers four themes, methodological points of departure for the analysis of these complex relationships. Each theme operates as a gestalt switch-it comes in the form of an i11fras/:ruclural inversion (Bowker 1994). This inversion is a struggle against the tendency of infrastructure to disappear (except when breaking down). Tt means learning to look closely at technologies and arrangements that, by design and hy habit, tend to fade into the woodwork (sometimes literally!). Infrastructural inversion means recognizing the depths of interdependence of technical networks and standards, on the one hand, and the real work of politics and knowledge production8 on the other.
Definition of infrastructural inversion
How normally invisible structures become visible (gestalt -- whole is perceived as more than the sum of its parts) when there is a breakdown
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Standards Classifications and standards are closely related, but not identical. \-Vhile this book focuses on classificalion, standards are crucial components of the larger argument. The systems we discuss often do become standardized; in addition, a standard is in part a way of classifying the world. What then are standards? The term as we use it in the book has several dimensions:
Definition of standards
"What are standards?" Cited verbatim from the book
- A set of agreed-upon rules for the production of objects
- Spans more than one community of practice. It has temporal reach since it persists over time.
- Deployed in making things work together over distance and heterogeneous metrics
- Standards are enforced by some legal/regulatory/professional/government body.
- There is no natural law that the best standard wins
- Standards can be difficult and expensive to change
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Infrastructures are never transparent for everyone, ancl lheir '\\•orkabilit y as they scale up becomes increasingly complex. Through due methodological attention to the architecture and use of these syslems, we can achieve a deeper understanding of how it is that individuals and communities meet infrastructure. ·we know that this means, at Lhe leasl, an understanding of infraslructure that includes these points:
Cited verbatim from book:
- A historical process of development of many tools, arranged for a wide variety of users and made to work in concert
- A practical match among routines of work practice, technology, and wider scale organizational and technical resources
- A rich set of negotiated compromises ranging from epistemology to data entry that are both available and transparent to communities of users
- A negotiated order in which all of the above, recursively, can function together.
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The sheer density of the collisions of classification schemes in our lives calls for a new kind of science, a new set of metaphors, linking traditional social science and computer and information science. We need a tqpography of things such as the distribution of ambiguity; the fluid dynamics of how classification systems meet up-a plate tectonics rather than a static geology. This nevi science will draw on the best empirical studies of work-arounds, information use, and mundane tools such as desktop folders and file cabinets (perhaps peering backwards out frorn the Web and into the practices). It will also use the best of object-oriented programming and other areas of computer science to describe this territory. It will build on years of valuable research on classification in library and information s<:ience.
"Why it is important to study classification systems"
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Information infrastrucLUre is a tricky thing to analyze_l; Good, usable systems disappear almost by deiinition. The easier they arc lo use, the harder they are to see.
The invisibility of infrastructure
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A� we know from studies of work of all sorts, people do not do the ideal joh, but the doable job. \Vhen faced with too many alternatives and too much information, they satisfice (Mard1 and Simon 1958).
Satisficing as a sensemaking strategy
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Forms like Lhe death certificate, ·when ag6TTcgated, form a case of what Kirk and Kutd1ins (1992) call "the substitution of precision for validity" (see also Star 1989b). That is, when a seemingly neutral data collection mechanism is substituted for ethkal conflict about the contents of the forms, the moral debate is partially erased. One may get ever more prn:ise knowledge, without having resolved deeper questions, and indeed, by burying those questions.
Real dilemma for humanitarian data: "the substitution of precision for validity"
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we ·define boundary o4_jects as those o�jects that both inhabit several communities of practice and satisfy the informational requirements of each of them. In working practice, tJ1ey are objects that are able both to travel across borders and maintain some sort of constant identity. They can be tailored to meet rhe needs of any one community (they arc plastic.: in this sense, or customizable). At the same time, they have common identities across settings. 'Ibis is achieved by aJlowing the objects to be weakly structured in wmmon use, imposing stronger structures in the individualsite cailored use. They a.re thus both ambiguous and constant; they may be abstract or concrete.
Definition of boundary objects
Description of how boundary objects are structured
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Classifications may or may not become standardized. If they do not, they are ad hoc, limited to an individual or a local community, and/or of Limited duration. At the same time, every successful standard imposes a classification system, al the very least between good and bad ways of organizing acLions or things. And the work-arounds involved in the practical use of standards frequently entail the use of ad hoc nonstandard categories.
This is an important point for classifying and standardizing modes of time and temporal representations in information systems. What comes first? The class or the standard?
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Nomenclature and dassifi<:at..ion are frequently confused, howevc1; since attempts are often made to model nomenclature on a 1>ingle, stable system of classification principles, as for example with bot.any (Bowke1; in press) or anatomy.
Nomenclature is an "agreed-upon naming scheme, one that does not follow any classificatory principles."
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Clas.�ification A classification is a spatial, temporal, or sjH1ti11-lemporal segmm,tation rif lhe world. ,\ "classification system" is a set of boxes (rnelaphorical or literal) inlo which things can be pul to then do some kind of work-bureaucratic or knowledge production. In an abstract, .ideal sense, a classification system exhibits the frillowing properties:
Definition of classification
"A classification system exhibits the following properties:"
- There are consistent, unique classificatory principles in operation
- The categories are mutually exclusive
- The system is complete
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vVe have a moral and ethical agenda in our querying of these systems. Each standard and each category valorizcs some point of view and silences another. This is not inherently a bad thing-indeed it is inescapable.
Key point here about the power of classification to make objects/phenomena visible or invisible.
In thinking about classifications of time/temporality, what does the standardization of some forms (ISO, commonly accepted terms/metaphors) say about the systems we design to account for time-based information? Is it simply an argument of ease/difficulty in formatting temporal data or is there some other social/cultural issue at play?
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wendynorris.com wendynorris.com
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Table 1.1 A definition of infrastructure
Definition of infrastructure
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This categorical saturation furthermore forms a complex web. Although it is possible to pull out a single classification scheme or standard for reference purposes, in reality none of them stand alone. So a_ subproperty of ubiquity is interdependence, and frequently, integrat10n. A systems approach might see the proliferation of both standards and classifications as purely a matter of integration-almost like a gigantic web of interoperability. Yet the sheer density of these phenomena go beyond questions of interoperability. They are layered, tangled, textured; they interact to form an ecology as well as a flat set of compatibilities.
Ubiquitous classifications and standards are also interdependent and integrated, thus creating complex systems that tend to be invisible.
Example: Other classifications when the phenomena/object don't fit elsewehre or the "cumulative mess trajectory" which occurs when categories and standards interact in messy ways
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Ubiquity __ The first major theme is the ubiquity of classifying and standardmng. Classification schemes and standards literally saturate our environment.
Methodological themes for infrastructural inversion -- how to make the invisible visible
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This chapter offers four themes, methodological points of departure for the analysis of these complex relationships. Each theme operates as a gestalt switch-it comes in the form of an infrastructural inversion (Bowker 1994). This inversion is a struggle against the tendency of infrastructure to disappear (except when breaking down). It means learning to look closely at technologies and arrangements that, by design and by habit, tend to fade into the woodwork (sometimes literally!). Infrastructural inversion means recognizing the depths of interdependence of technical networks and standards, on the one hand, and the real work of politics and knowledge production8 on the other.
Definition of infrastructural inversion
How normally invisible structures become visible (gestalt -- whole is perceived as more than the sum of its parts) when there is a breakdown
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Infrastructures are never transparent for everyone, and their workability as they scale up becomes increasingly complex. Through due methodological attention to the architecture and use of these systems, we can achieve a deeper understanding of how it is that individuals and communities meet infrastructure. We know that this means, at the least, an understanding of infrastructure that includes these points:
Cited verbatim from book:
• A historical process of development of many tools, arranged for a wide variety of users and made to work in concert • A practical match among routines of work practice, technology, and wider scale organizational and technical resources • A rich set of negotiated compromises ranging from epistemology to data entry that are both available and transparent to communities of users • A negotiated order in which all of the above, recursively, can function together.
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Information infrastructure is a tricky thing to analyze.6 Good, usable systems disappear almost by definition. The easier they are to use, the harder they are to see. As well, most of the time, the bigger they are, the harder they are to see.
The invisibility of infrastructure
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The sheer density of the collisions of classification scheme� in_ our liv�s calls for a new kind of science, a new set of metaphors, hnkmg traditional social science and computer and information scien�e. We ne�d a topography of things such as the distribution of ambiguity; the flu_,d dynamics of how classification systems �eet u�-a plate tectomcs rather than a static geology. This new science will draw on the best empirical studies of work-arounds, info�mation use, and �undan_e tools such as desktop folders and file cabmets (perhaps peering backwards out from the Web and into the practices). It will also use th<: best of object-oriented programming and other areas of compute, science to describe this territory. It will build on years of valuablt research on classification in library and information science.
"Why it is important to study classification systems"
-
s we know from studies of work of all sorts, people do not do the ideal job, but the doable job. When faced with too many alternatives and too much information, they satisfice (March and Simon 1958).
Satisficing as a sensemaking strategy
-
Forms like the death certificate, when aggregated, form a case of what Kirk and Kutch ins ( 1992) call "the substitution of precision for validity" (see also Star 1989b). That is, when a seemingly neutral data collection mechanism is substituted for ethical conflict about the contents of the forms, the moral debate is partially erased. One may get ever more precise knowledge, without having resolved deeper questions, and indeed, by burying those questions.
Real dilemma for humanitarian data: "the substitution of precision for validity"
-
we define boundary objects as those objects that both inhabit several communities of practice and satis� the informational requirements of each of them. In working practice, they are objects that are able both to travel across borders and maintain some sort of constant identity. They can be tailored to meet the needs of any one community (they are plastic in this sense, or customizable). At the same time, they have common identities across settin�s. This is achieved by allowing the objects to be weakly structured m common use, imposing stronger structures in the individualsite tailored use. They are thus both ambiguous and constant; they may be abstract or concrete.
Definition of boundary objects
Description of how boundary objects are structured
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Classifications may or may not become standardized. If they do not, they are ad hoc, limited to an individual or a local community, and/or of limited duration. At the same time, every successful standard imposes a classification system, at the very least between good and bad ways of organizing actions or things. And the work-arounds involved in the practical use of standards frequently entail the use of ad hoc nonstandard categories.
This is an important point for classifying and standardizing modes of time and temporal representations in information systems. What comes first? The class or the standard?
-
Standards Classifications and standards are closely related, but not identical. While this book focuses on classification, standards are crucial components of the larger argument. The systems we discuss often do become standardized; in addition, a standard is in part a way of classifying the world.
Definition of standards
"What are standards?"
- A set of agreed-upon rules for the production of objects
- Spans more than one community of practice. It has temporal reach since it persists over time.
- Deployed in making things work together over distance and heterogeneous metrics
- Standards are enforced by some legal/regulatory/professional/government body.
- There is no natural law that the best standard wins
- Standards can be difficult and expensive to change
-
Nomenclature and classification are frequently confused, however, since attempts are often made to model nomenclature on a single, stable system of classification principles,
Nomenclature is an "agreed-upon naming scheme, one that does not follow any classificatory principles."
-
Classification A classification is a spatial, temporal, or spatio-temporal segmentation of the world. A "classification system" is a set of boxes (metaphorical or literal) into which things can be put to then do some kind of work-bureaucratic 9r knowledge production.
Definition of classification
"A classification system exhibits the following properties:"
- There are consistent, unique classificatory principles in operation
- The categories are mutually exclusive
- The system is complete
-
We have a moral and ethical agenda in our querying of these systems. Each standard and each category valorizes some point of view and silences another.
Key point here about the power of classification to make objects/phenomena visible or invisible.
In thinking about classifications of time/temporality, what does the standardization of some forms (ISO, commonly accepted terms/metaphors) say about the systems we design to account for time-based information? Is it simply an argument of ease/difficulty in formatting temporal data or is there some other social/cultural issue at play?
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wendynorris.com wendynorris.com
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The distinct sorts of questions asked of science and design manifest the different kinds of accountability that apply to each - that is, the expectations of what activities must be defended and how, and by extension the ways narratives (accounts) are legitimately formed about each endeavour.science is defined by epistemological accountability, in which the essential requirement is to be able to explain and defend the basis of one’s claimed knowledge. Design, in contrast, works with aesthetic accountability, where ‘aesthetic’ refers to how satisfactory the composition of multiple design features are (as opposed to how ‘beautiful’ it might be). The requirement here is to be able to explain and defend – or, more typically, to demonstrate –that one’s design works.
Scientific accountability >> epistemological
Design accountability >> aesthetic
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The issue of whether something ‘works’ goes beyond questions of technical or practical efficacy to address a host of social, cultural, aesthetic and ethical concerns.
Intent is the critical factor for design work, not its function.
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To be sure, the topicality, novelty or potential benefits of a given line of research might help it attract notice and support, butscientific researchfundamentally stands or falls on the thoroughness with which activities and reasoning can be tied together. You just can’t get in the game without a solid methodology.
Methodology is the critical factor for scientific study, not the result.
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wendynorris.com wendynorris.com
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A repertoire of very general, made-in-the-academy concepts and systems of concepts-"integration," "rationalization," "symbol," "ideology," "ethos," "revolution," "identity," "metaphor," "structure," "ritual," "world view," "actor," "function," "sacred," and, of course, "culture" itself-is woven into the body of thick-description ethnography in the hope of rendering mere occurrences scientifically eloquent
Concepts that communicate thick description.
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Such a view of how theory functions in an interpretive science suggests that the distinction, relative in any case, that appears in the experimental or observational sciences between "description" and "explanation" appears here as one, even more relative, between "inscription" ("thick description") and "specification" ("diagnosis")-between setting down the meaning particular social actions have for the actors whose actions they are, and stating, as explicitly as we can manage, what the knowledge thus attained demonstrates about the society in which it is found, and beyond that, about social life as such. Our double task is to uncover the conceptual structures that inform our subjects' acts, the "said" of social discourse, and to construct a system of analysis in whose terms what is generic to those structures, what belongs to them because they are what they are, will stand out against the other determinants of human behavior. In ethnography, the office of theory is to provide a vocabulary in which what symbolic action has to say about itself-that is, about the role of culture in human life-can be expressed.
The nut of Geertz' argument: Ethnographic theory building is about developing conceptual structures applicable to other settings in order to understand and analyze culture (human life, symbolic action, and beliefs). Thick description and its interpretation provides the framework for making theoretical distinctions.
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conceptualization is directed toward the task of generating interpretations of matters already in hand, not toward projecting outcomes of experimental manipulations or deducing future states of a determined system. But that does not mean that theory has only to fit (or, more carefully, to generate cogent interpretations of) realities past; it has also to survive-intellectually survive-realities to come. Although we formulate our interpretation of an outburst of winking or an instance of sheepraiding after its occurrence, sometimes long after, the theoretical framework in terms of which such an interpretation is made must be capable of continuing to yield defensible interpretations as new social phenomena swim into view
Cultural theory is not predictive but interpretative. Thick description helps to determine whether a theory can be further elaborated or is no longer useful for describing/interpreting behavior.
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The first is the need for theory to stay rather closer to the ground than tends to be the case in sciences more able to give themselves over to imaginative abstraction. Only short flights of ratiocination tend to be effective in anthropology; longer ones tend to drift off into logical dreams, academic bemusements with formal symmetry. The whole point of a semiotic approach to culture is, as I have said, to aid us in gaining access to the conceptual world in which our subjects live so that we can, in some extended sense of the term, converse with them. The tension between the pull of this need to penetrate an unfamiliar universe of symbolic action and the requirements of technical advance in the theory of culture, between the need to grasp and the need to analyze, is, as a result, both necessarily great and essentially irremovable.
Challenges of theory development about cultural understandings. The tension between semiotic/symbolic approaches that require interpretation (grasp) versus methods that are grounded in analysis.
"...the essential task of theory building here is not to codify abstract regularities but to make thick description possible, not to generalize across cases but to generalize within them."
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Ethnographic findings are not privileged, just particular: another country heard from. To regard them as anything more (or anything less) than that distorts both them and their implications, which are far profounder than mere primitivity, for social theory.
This tension exists in HCI as well.
Interpreted data vs empirical data and how each is systematically analyzed.
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Cultural analysis is (or should be) guessing at meanings, assessing the guesses, and drawing explanatory conclusions from the better guesses, not discovering the Continent of Meaning and mapping out its bodiless landscape. So, there are three characteristics of ethnographic description: it is interpretive; what it is interpretive of is the flow of social discourse; and the interpreting involved consists in trying to rescue the "said" of such discourse from its perishing occasions and fix it in perusable terms ... But there is, in addition, a fourth characteristic of such description, at least as I practice it: it is microscopic.
Ethnographic description:
• Interpretation/sensemaking/meaning/explanation • Interpret the flow of social discourse • Contextualize the discourse • Focus on details
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But as the standard answer to our question has been, "He observes, he records, he analyzes"-a kind of veni, vidi, vici conception of the matter-it may have more deep-going consequences than are at first apparent, not the least of which is that distinguishing these three phases of knowledgeseeking may not, as a matter of fact, normally be possible; and, indeed, as autonomous "operations" they may not in fact exist
Thick description as knowledge seeking, not simply recorded observation.
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But it is an aim to which a semiotic concept of culture is peculiarly well adapted. As interworked systems of construable signs (what, ignoring provincial usages, I would call symbols), culture is not a power, something to which social events, behaviors, institutions, or processes can be causally attributed; it is a context, some-· thing within which they can be intelligibly-that is, thickly-described ....
The primary point of the thick description -- to describe culture as a context in a systematized interpretation of human behavior.
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rom this view of what culture is follows a view equally assured, of what describing it is-the writing out of systematic rules, an ethnographic algorithm, which, if followed, would make it possible so to operate, to pass (physical appearance aside) for a native. In such a way, extreme subjectivism is married to extreme formalism, with the expected result: an explosion of debate as to whether particular analyses (which come in the form of taxonomies, paradigms, tables, trees, and other ingenuities) reflect what the natives "really" think or are merely clever simulations, logically equivalent but substantively different, of what they think. ...
Geertz critique of the behaviorist fallacy also seems to touch on Bowker and Star's argument that meaningful classification comes from within a group not an external observer.
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One is to imagine that culture is a self-contained "super-organic" reality with forces and purposes of its own; that is, to reify it. Another is to claim that it consists in the brute pattern of behavioral events we observe in fact to occur in some identifiable community or other; that is, to reduce it.
Geertz warns about the danger of reducing or reifying culture. While this may have been a debate in anthropology in 1973 (hopefully resolved), it still seems to resonate in HCI today between the factions of technological determinism and social constructionism
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Once human behavior is seen as (most of the time; there are true twitches) symbolic action-action which, like phonation in speech, pigment in painting, line in writing, or sonance in music, signifies-the question as to whether culture is patterned conduct or a frame of mind, or even the two somehow mixed together, loses sense
Action/human behavior as a symbol to illuminate "what's important" not just what exists or can be observed.
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Here, in our text, such sorting would begin with distinguishing the three unlike frames of interpretation ingredient in the situation, Jewish, Berber, and French, and would then move on to show how (and why) at that time, in that place, their copresence produced a situation in which systematic misunderstanding reduced traditional form to social farce.
Example of what needs to be considered to produce a thick description.
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Analysis, then, is sorting out the structures of signification-what Ryle called established codes, a somewhat misleading expression, for it makes the enterprise sound too much like that of the cipher clerk when it is much more like that of the literary critic-and determining their social ground and import.
"sorting out the structures of signification ... and determining their social ground and import" seems akin to Bowker and Star's discussion about the social, ethical, and moral aspects of classification.
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Quoted raw, a note in a bottle, this passage conveys, as any similar one similarly presented would do, a fair sense of how much goes into ethnographic description of even the most elemental sort-how extraordinarily "thick" it is. In finished anthropological writings, including those collected here, this fact-that what we call our data are really our own constructions of other people's constructions of what they and their compatriots are up to-is obscured because most of what we need to comprehend a particular event, ritual, custom, idea, or whatever is insinuated as background information before the thing itself is directly examined.
Deeper exploration of just how "thick" these descriptions (interpretations of interpretations) can be versus observation.
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But the point is that between what Ryle calls the "thin description" of what the rehearser (parodist, winker, twitcher ... ) is doing ("rapidly contracting his right eyelids") and the "thick description" of what he is doing ("practicing a burlesque of a friend faking a wink to deceive an innocent into thinking a conspiracy is in motion") lies the object of ethnography: a stratified hierarchy of meaningful structures in terms of which twitches, winks, fake-winks, parodies, rehearsals of parodies are produced, perceived, and interpreted, and without which they would not (not even the zero-form twitches, which, as a cultural category, are as much nonwinks as winks are nontwiches) in fact exist, no matter what anyone did or didn't do with his eyelids
Definition of thick vs thin description in ethnography.
For HCI, ethnographic description (and ethnomethodology) help to generate the necessary symbols, sensemaking, and motivations to better interpret and understand human behavior with a specific cultural context. Helps to put a much finer point on simple observation.
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drive.google.com drive.google.com
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HCI has traditionally been built on a procedural foundation. HCI, from its very beginning, took on the trappings of the traditional computational model and set out its account of the world in terms of plans, procedures, tasks, and goals. In contrast, the model of HCI I set out here is one that places interaction at the center of the picture. By this I mean that it considers interaction not only as what is being done, but also as how it is being done. Interaction is the means by which work is accomplished, dynamically and in context.
Procedural HCI vs Interactional HCI
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lnteractional approaches conceptualize computation as the interplay between different components, rather than the fixed and prespecified paths that a single, monolithic computational engine might follow. These models of computation have more in common with ecosystems than with the vast mechanisms we used to imagine. They emphasize diversity and specialization rather than unity and generality.
Description of interactional approaches
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Embodied Interaction is interaction with computer systems that occupy our world, a world of physical and social reality, and that exploit this fact in how they interact with us
Definition of embodied interaction
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These two trends-the massive increase in computational power and the expanding context in which we put that power to use-both suggest that we need new ways of interacting with computers, ways that are better tuned to our needs and abilities. Over the last few years, research into Human-Computer Interaction (HCI) has begun to explore ways to control and interact with a new breed of computer systems. Prototype systems have been developed; new forms of interaction explored; new research groups established; new designs developed and tested.
HCI (circa 2004) begins to expand beyond increasing computational efficiency of PCs and desktop computing into ubiquitous and "embedded" computing
Tags
Annotators
URL
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wendynorris.com wendynorris.com
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Stepping back, one can broadly distinguish among two gen-eral ways that feminism contributes to interaction design: Critique-based and generative. •Critique-based contributions rely on the use of feminist approaches to analyze designs and design processes in order to expose their unintended consequences. Such contributions indirectly benefit interaction design by raising our sensibilities surrounding issues of concern. •Generative contributions involve the use of feminist ap-proaches explicitly in decision-making and design proc-ess to generate new design insights and influence the de-sign process tangibly. Such contributions leverage femi-nism to understand design contexts (e.g., “the home” or the “workplace”), to help identify needs and require-ments, discover opportunities for design, offer leads to-ward solutions to design problems, and suggest evalua-tion criteria for working prototypes, etc.
Contributions of feminist HCI persepctives: 1) critique of interaction design methods and assumptions and 2) generative of new design approaches
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The quality of self-disclosure refers to the extent to which the software renders visible the ways in which it effects us as subjects. Self-disclosure calls users’ awareness to what the software is trying to make of them, and it both intro-duces a critical distance between users and interactions, and also creates opportunities for users to define themselves for software.
Quality of self-disclosure -- how technology brackets user identity that is relevant to the software/product and renders the rest of us as invisible
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he next stage of this agenda, that is, development on the quality of embodi-ment, needs to push embodiment in the direction of gender commonalties and differences, gender identity, human sexuality, pleasure and desire, and emotion.
Qualities of embodiment -- how technology interacts with emotion, sensations, physical presence, and identity
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Extending this notion of material ecology, the quality of ecology in feminist interaction design integrates an aware-ness of design artifacts’ effects in their broadest contexts and awareness of the widest range of stakeholders through-out design reasoning, decision-making, and evaluation. It invites interaction designers to attend to the ways that de-sign artifacts in-the-world reflexively design us [79], as well as how design artifacts affect all stakeholders.
Quality of ecology -- how artifacts impact the design process, technical systems that work together, and users identity
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Material ecology theory emphasizes the extent to which an artifact participates in a system of artifacts [73, 52]. This structural approach considers ways that relationships among artifacts determine their meaning in the system or ecology.
Definition of material ecology
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The quality of advocacy engages with this dilemma seri-ously. On the one hand, feminist interaction design should seek to bring about political emancipation and not just keep up with it. At the same time, it should also force designers to question their own position to assert what an “improved society” is and how to achieve it. Participatory approaches just described are a natural ally to this quality, because they distribute the authority and responsibility for such decisions across a polyvocal dialogue among stakeholders.
Qualities of advocacy in design
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participatory approach is compatible with empathic user research [81] that avoids the scientific distance that cuts the bonds of humanity between researcher and subject, pre-empting a major resource for design (empathy, love, care).
Definition of participatory design
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The quality of participation refers to valuing par-ticipatory processes that lead to the creation and evaluation of design prototypes.
Definition of participation -- approaches taken in designing technology that users are not substitutable for one another
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Pluralist designs are likely to be more human-centered than universalizing designs simply because “human” is too rich, too diverse, and too complex a category to bear a universal solution. Pluralist design en-courages an alternative sensibility to design, foregrounding questions of cultural difference, encouraging a constructive engagement with diversity, and embracing the margins both to be more inclusive and to benefit from the marginal as resources for design solutions.
Qualities of pluralist design
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A key feminist strategy is to denaturalize normative conven-tions, both exposing their constructedness as human dis-courses situated in socio-political institutions and exploring alternative approaches. A related strategy is to investigate and even nurture the marginal, for here alternatives to nor-malizing discourses are often most visible. The quality of pluralism refers to design artifacts that resist any single, totalizing, or universal point of view.
Definition of pluralism -- a characteristic of feminist HCI
Resists a universal point of view which imposes a Western perspective on technology design and norms of use
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The qualities I propose as a starting point are as follows: pluralism, participation, ad-vocacy, ecology, embodiment, and self-disclosure.
Qualities of feminist HCI
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In sum, I see the contribution of feminist theories and methods to HCI in the following ways: •Theory: Feminism can critique core operational concepts, assumptions, and epistemologies of HCI, and at the same time, open up opportunities for the future •Methodology: Interaction designers and researchers can incorporate feminism in user research, iterative design, and evaluation methodologies to broaden their repertoire for different contexts and situations •User Research: The notion of “the user” can be updated to reflect gender in a way that noticeably and directly af-fects design •Evaluation: Feminism can help make visible ways that designs configure users as gendered/social subjects—and what implications these configurations bear for future design work
Contribution of feminist theories and HCI methods
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HCI continues to expand beyond the preoccupations with how efficiently a system performs and is becoming increas-ingly concerned with culture [8, 9, 5], society [11], and interested in the experiential qualities of computing [59].
Definition of HCI
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Science and technology studies (STS) investigate how so-cial, political, and cultural values and assumptions affect technological advancement and scientific research; it also investigates the converse, that is, the influences science and technology have on society.
Definition of STS
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Academically, feminism is often seen as a domain of critical theory that examines “the ways in which literature (and other cultural productions) reinforces or undermines the economic, political, social, and psychological oppres-sion of women.” [72]. Feminism integrates a collection of theories, analytical and interpretative methodologies, ethi-cal values, and political positions, which have evolved over the past two centuries.
Definition of feminism
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Specifically, I am concerned with the design and evaluation of interactive systems that are imbued with sensitivity to the central commitments of feminism—agency, fulfillment, identity and the self, equity, empowerment, diversity, and social justice. I also seek to improve understanding of how gender identities and relations shape both the use of interac-tive technologies and their design. Additionally, feminist HCI entails critical perspectives that could help reveal un-spoken values within HCI’s dominant research and design paradigms and underpin the development of new ap-proaches, methods and design variations.
Definition of Feminist HCI.
Application to interaction technologies and design
Critical perspectives to help drive "new approaches, methods, and design variations."
Tags
- participation
- interaction
- participatory design
- feminist hci
- embodiment
- advocacy
- sts
- hci
- self-disclosure
- ecology
- pluralism
Annotators
URL
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wendynorris.com wendynorris.comhci1523.vp39
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Our under-standing of the gap is driven by technological exploration through artifact cre-ation and deployment, but HCI and CSCW systems need to have at their corea fundamental understanding of how people really work and live in groups, or-ganizations, communities, and other forms of collective life. Otherwise, wewill produce unusable systems, badly mechanizing and distorting collabora-tion and other social activity.
The risk of CSCW not driving toward a more scientific pursuit of social theory, understanding, and ethnomethodology and instead simply building "cool toys"
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The gap is also CSCW’s unique contribution. CSCW exists intellectually atthe boundary and interaction of technology and social settings. Its unique intel-lectual importance is at the confluence of technology and the social, and its
CSCW's potential to become a science of the artificial resides in the study of interactions between society and technology
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Nonetheless, it has been argued here that theunique problem of CSCW is the social–technical gap. There is a fundamentalmismatch between what is required socially and what we can do technically.Human activity is highly nuanced and contextualized. However, we lack thetechnical mechanisms to fully support the social world uncovered by the socialfindings of CSCW. This social–technical gap is unlikely to go away, although itcertainly can be better understood and perhaps approached.
Factors involved in the socio-technical gap:
Social needs vs technical capacity
Human activity
Technical mechanisms continue to lag social insights
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Nonetheless, several guiding questions are required based on thesocial–technical gap and its role in any CSCW science of the artificial:• When can a computational system successfully ignore the need fornuance and context?• When can a computational system augment human activity withcomputer technologies suitably to make up for the loss in nuance andcontext, as argued in the approximation section earlier?• Can these benefits be systematized so that we know when we are add-ing benefit rather than creating loss?• What types of future research will solve some of the gaps betweentechnical capabilities and what people expect in their full range of so-cial and collaborative activities?
Questions to consider in moving CSCW toward a science of the artificial
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The final first-order approximation is the creation of technical architecturesthat do not invoke the social–technical gap; these architectures neither requireaction nor delegate it. Instead, these architectures provide supportive oraugmentative facilities, such as advice, to users.
Support infrastructures provide a different type of approximation to augment the user experience.
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Another approximation incorporates new computational mechanisms tosubstitute adequately for social mechanisms or to provide for new social issues(Hollan & Stornetta, 1992).
Approximate a social need with a technical cue. Example in Google Docs of anonymous user icons on page indicates presence but not identity.
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First-order approximations, to adopt a metaphor from fluid dynamics, aretractable solutions that partially solve specific problems with knowntrade-offs.
Definition of first-order approximations.
Ackerman argues that CSCW needs a set of approximations that drive the development of initial work-arounds for the socio-technical gaps.
Essentially, how to satisfy some social requirements and then approximate the trade-offs. Doesn't consider the product a solution in full but something to iterate and improve
This may have been new/radical thinking 20 years ago but seems to have been largely adopted by the CSCW community
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Similarly, an educational perspective would argue that programmers andusers should understand the fundamental nature of the social requirements.
Ackerman argues that CS education should include understanding how to design/build for social needs but also to appreciate the social impacts of technology.
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CSCW’s science, however, must centralize the necessary gap between whatwe would prefer to construct and what we can construct. To do this as a practi-cal program of action requires several steps—palliatives to ameliorate the cur-rent social conditions, first-order approximations to explore the design space,and fundamental lines of inquiry to create the science. These steps should de-velop into a new science of the artificial. In any case, the steps are necessary tomove forward intellectually within CSCW, given the nature of the social–tech-nical gap.
Ackerman sets up the steps necessary for CSCW to become a science of the artificial and to try to resolve the socio-technical gap:
Palliatives to ameliorate social conditions
Approximations to explore the design space
Lines of scientific inquiry
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Ideological initiatives include those that prioritize the needs of the peopleusing the systems.
Approaches to address social conditions and "block troublesome impacts":
Stakeholder analysis
Participatory design
Scandinavian approach to info system design requires trade union involvement
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Simon’s (1969/1981) book does not address the inevitable gaps betweenthe desired outcome and the means of producing that outcome for anylarge-scale design process, but CSCW researchers see these gaps as unavoid-able. The social–technical gap should not have been ignored by Simon.Yet, CSCW is exactly the type of science Simon envisioned, and CSCW couldserve as a reconstruction and renewal of Simon’s viewpoint, suitably revised. Asmuch as was AI, CSCW is inherently a science of the artificial,
How Ackerman sees CSCW as a science of the artificial:
"CSCW is at once an engineering discipline attempting to construct suitable systems for groups, organizations, and other collectivities, and at the same time, CSCW is a social science attempting to understand the basis for that construction in the social world (or everyday experience)."
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At a simple level,CSCW’s intellectual context is framed by social constructionism andethnomethodology (e.g., Berger & Luckmann, 1966; Garfinkel, 1967), systemstheories (e.g., Hutchins, 1995a), and many large-scale system experiences (e.g.,American urban renewal, nuclear power, and Vietnam). All of these pointed tothe complexities underlying any social activity, even those felt to be straightfor-ward.
Succinct description of CSCW as social constructionism, ethnomethodlogy, system theory and large-scale system implementation.
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Yet,The Sciences of the Artificialbecame an an-them call for artificial intelligence and computer science. In the book he ar-gued for a path between the idea for a new science (such as economics orartificial intelligence) and the construction of that new science (perhaps withsome backtracking in the creation process). This argument was both charac-teristically logical and psychologically appealing for the time.
Simon defines "Sciences of the Artificial" as new sciences/disciplines that synthesize knowledge that is technically or socially constructed or "created and maintained through human design and agency" as opposed to the natural sciences
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The HCI and CSCW research communitiesneed to ask what one might do to ameliorate the effects of the gap and to fur-ther understand the gap. I believe an answer—and a future HCI challenge—is toreconceptualize CSCW as a science of the artificial. This echoes Simon (1981)but properly updates his work for CSCW’s time and intellectual task.2
Ackerman describes "CSCW as a science of the artificial" as a potential approach to reduce the socio-technical gap
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As Heilbroner (1994) and other researchers have argued, technological tra-jectories are responsive to social direction. I make the case that they may alsobe responsive to intellectual direction.1Indeed, a central premise of HCI isthat we should not force users to adapt.
Ackerman concludes the discussion about socio-technical gaps that people should not be forced to adapt to technology.
Technology can and should respond to social and intellectual direction.
Cites Heilbroner (1994) who writes about technological determinism that I should take a look at
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The coevolutionary form of this argument is that we adapt resources in theenvironment to our needs. If the resources are capable of only partial satisfac-tion, then we slowly create new technical resources to better fit the need.
Another argument that social practices should adapt and evolve alongside technology. Ackerman raises concerns about this viewpoint becoming "invisible" and simply accepted or assumed as a norm without question.
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A second argument against the significance of the gap is historically based.There are several variants: that we should adapt ourselves to the technology orthat we will coevolve with the technology.
Alternatively, humans should adapt or coevolve with intractable technologies. Ackerman cites neo-Taylorism (an economic model that describes work produced by redundant processes and splintered socio-technical activities)
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A logically similar argument is that the problem is with the entire vonNeumann machine as classically developed, and new architectures will ame-liorate the gap. As Hutchins (1995a) and others (Clark, 1997) noted, the stan-dard model of the computer over the last 30 years was disembodied, separatedfrom the physical world by ill-defined (if defined) input and output devices.
This related argument that neural network designed systems will overcome the socio-technical gap created by highly architected computer systems that are explicit and inflexible. Ackerman argues here, too, that the advances have not yet arrived and the gap has endured.
Quick summary of von Neumann architecture
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First, it could be that CSCW researchers merely have not found the properkey to solve this social–technical gap, and that such a solution, using existingtechnologies, will shortly exist.
One argument against the socio-technical gap is that future advances in technology will solve the problem. Ackerman argues this is unlikely since the gap has existed for more than 20 years despite attempts to bridge the gap.
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Theproblem, then, was centered by social scientists in the process of design. Cer-tainly, many studies in CSCW, HCI, information technology, and informa-tion science at least indirectly have emphasized a dichotomy betweendesigners, programmers, and implementers on one hand and the social ana-lyst on the other.
Two different camps on how to resolve this problem:
1) Change more flexible social activity/protocols to better align with technical limitations 2) Make systems more adaptable to ambiguity
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In particular, concurrency control problems arise when the software, data,and interface are distributed over several computers. Time delays when ex-changing potentially conflicting actions are especially worrisome. ... Ifconcurrency control is not established, people may invoke conflicting ac-tions. As a result, the group may become confused because displays are incon-sistent, and the groupware document corrupted due to events being handledout of order. (p. 207)
This passage helps to explain the emphasis in CSCW papers on time/duration as a system design concern for workflow coordination (milliseconds between MTurk hits) versus time/representation considerations for system design
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Moreover,one of the CSCW findings was that such categorization (and especially howcategories are collapsed into meta-categories) is inherently political. The pre-ferred categories and categorization will differ from individual to individual.
Categories have politics.
See: Suchman's 1993 paper
https://pdfs.semanticscholar.org/764c/999488d4ea4f898b5ac5a4d7cc6953658db9.pdf
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Because some of the idealization must be ignored to pro-vide a working solution, this trade-off provides much of the tension in anygiven implementation between “technically working” and “organizationallyworkable” systems. CSCW as a field is notable for its attention and concern tomanaging this tension.
Nice summation of the human and technical tensions in CSCW
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Incentives are critical.
Costs, motives, and incentives drive collaboration. Again, refer to peer production literature here from Benkler and Mako, and Kittur, Kraut, et al
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People not only adapt to their systems, they adapt their systems to theirneeds
Another reference to matching technology to design heuristics -- user control and system/real world needs.
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There appears to be a critical mass problem for CSCW systems
Perpetual problem but is critical mass more of market issue (large vs niche need and who will pay for it) or a technical issue (meets need vs low adoption due to being ahead of its time)?
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The norms for using a CSCW system are often actively negotiatedamong users.
Community norms are well-discussed in the crowdsourcing and peer production literature.
See: Benkler, Mako and Kittur, Kraut, et al
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Visibility of communication exchanges and of information enableslearning and greater efficiencies
Evokes the distributed cognition literature as well peer production, crowdsourcing, and collective intelligence practices.
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eople prefer to know who else is present in a shared space, and they usethis awareness to guide their work
Awareness, disclosure, and privacy concerns are key cognitive/perception needs to integrate into technologies. Social media and CMCs struggle with this knife edge a lot.
It's also seems to be a big factor in SBTF social coordination that leads to over-compensating and pluritemporal loading of interactions between volunteers.
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Exceptions are normal in work processes.
More specific reference to workflow as a prime CSCW concern. Exceptions, edge cases, and fluid roles need to be accommodated by technology.
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Members of organizations sometimes have differing (and multiple)goals, and conflict may be as important as cooperation in obtaining is-sue resolutions (Kling, 1991). Groups and organizations may not haveshared goals, knowledge, meanings, and histories (Heath & Luff,1996; Star & Ruhleder, 1994).
A lot to unpack here as this bullet gets at the fundamental need for boundary objects (Star's work) to traverse sense-making, meanings, motives, and goals within artifacts.
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One finding of CSCW is that it is sometimes easier and better toaugment technical mechanisms with social mechanisms to control,regulate, or encourage behavior (Sproull & Kiesler, 1991)
HCI / interface design heuristics re: user controls, etc.
See: https://www.nngroup.com/articles/ten-usability-heuristics/
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because people of-ten lack shared histories and meanings (especially when they are indiffering groups or organizations), information must berecontextualized to reuse experience or knowledge. Systems often as-sume a shared understanding of information.
References Goffman's work on identity and representation.
Touches again on Suchman's work on context in situations.
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Yet, systems often have considerable difficulty han-dling this detail and flexibility.
This remains a problem in HCI/CSCW nearly two decades after this paper was published.
Why?
Do the theories and models (symbolic vs non-symbolic) not adequately describe the human-side of the technical interaction? Or the technical-side of the human behavior/motive/need?
Is the gap less nuance in (detail about) behavior and more a function of humans are fickle, contradictory, and illogical.
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Social activity is fluid and nuanced, and this makes systems techni-cally difficult to construct properly and often awkward to use.
CSCW assumption.
See also: Suchman's 1987 situated action book and contests in Vera and Simon's 1993 paper
Gist of SA is that HCI (and its breakdowns) must be studied in real-life situations, knowing is inseparable from doing, and cognition can't be separated from context.
Good summary here:
https://en.wikipedia.org/wiki/Situated_cognition
https://www.sciencedirect.com/science/article/abs/pii/S0364021305800084
https://onlinelibrary.wiley.com/doi/epdf/10.1207/s15516709cog1701_5
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March and Simon’s (1958; Simon, 1957) limited rational actormodel underlies CSCW
Refers to Simon's argument that "decision makers have limited information processing capabilities" due to cognitive constraints that limit computational thinking, memory and recall.
Instead of searching for the best outcome, people use a "good enough" standard. (see Tapia and Moore 2014 crisis informatics paper).
"Satisficing" describes the process of ending the search for possible decisions once an option achieves a "good enough" alternative. (see Palen, Vieweg and Anderson, 2010 everyday analysts paper)
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I also arguelater that the challenge of the social–technical gap creates an opportunity to re-focus CSCW as a Simonian science of the artificial (where a science of the arti-ficial is suitably revised from Simon’s strictly empiricist grounds).
Simonian Science of the Artificial refers to "a physical symbol system that has the necessary and sufficient means for intelligent action."
From Simon, Herbert, "The Sciences of the Artificial," Third Edition (1996)
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In summary, they argue that human activity is highly flexible,nuanced, and contextualized and that computational entities such as informa-tion sharing, roles, and social norms need to be similarly flexible, nuanced, andcontextualized.
CSCW assumptions about social activity
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Thesocial–technical gapis the divide between what we know we must support sociallyand what we can support technically. Exploring, understanding, and hopefullyameliorating this social–technical gap is the central challenge for CSCW as afield and one of the central problems for human–computer interaction.
primary challenge for CSCW scholars and practitioners
Tags
- spatial time
- system design
- categories
- classification
- workflow
- science of the artificial
- palliatives
- peer production
- hci
- cscw
- presence
- technological determinism
- heuristics
- presentation of self
- satisficing
- ai
- approximations
- socio-technical gap
- distributed cognition
- boundary objects
- motives
- situated action
- incentives
- pluritemporal
- temporal structures
Annotators
URL
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- Aug 2018
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wendynorris.com wendynorris.com
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create the effect of temporal symmetry, of the group sharing a moment, even though individual members clearly read the message at different moments.
description of temporal symmetry
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The notion of temporal structuring views "real time" not as an inherent property of Internetbased activities, or an inevitable consequence of technology use, but as an enacted temporal structure, reflecting the decisions people have made about how they wish to structure their activities, both on or off the Internet. As an alternative to the idea of '·real time," Bennett and Wei II ( 1997) have suggested the notion of "real-enough time," proposing that people design their process and technology infrastructures to accommodate variable timing demands, which are contingent on task and context. We believe such "real-enough" temporal structures are important areas of further empirical investigation, allowing us to move beyond the fixation on a singular, objective "real time" to recognize the opportunities people have to (re)shape the range of temporal structures that shape their lives.
real time vs real-enough time
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The notion of temporal structuring we have developed here suggests instead that people enact multiple, heterogeneous, and shifting temporal structures in all aspects of their lives.
people experience temporal structures as dynamic
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Our empirical example also highlighted the value of achieving virtual temporal symmetry for members of a geographically dispersed community. As electronic media become increasingly central to organizational life, individuals may use asynchronous media in various ways to shape devices of virtual symmetry that help them coordinate across geographical distance and across multiple temporal structures. This suggests that when studying the use of electronic media, researchers should pay attention to the conditions in which virtual temporal symmetry may be enacted to coordinate distributed activities, and with what consequences. Interesting questions for empirical research include the following. As work groups in organizations become more geographically dispersed and/or more dependent on electronic media, do members enact virtual temporal symmetry for certain purposes? If so, for which types of purposes? And how? If not, how do such work groups achieve temporal coordination?
virtual coordination across geographic distance via electronic media and how it shapes/is shaped by temporal structures
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By examining a community's repertoire of temporal structures, we can understand the variety of ways in which community members' actions (re)produce the different temporal structures they constitute through their ongoing practices
A good justification for the SBTF study.
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The notion of temporal structuring focuses attention on what people actually do temporally in their practices, and how in such ongoing and situated activity they shape and are shaped by particular temporal structures. By examining when people do what they do in their practices, we can identify what temporal structures shape and are shaped (often concurrently) by members of a community; how these interact; whether they are interrelated, overlapping, and nested, or separate and distinct; and the extent to which they are compatible, complementary, or contradictory.
Different interaction patterns of temporal structures that are shaped by people and shape people's activities.
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In all these cases, the notion of temporal structuring through ongoing practices helps us understand and bridge the temporal oppositions underlying the research literature. We tum now to an empirical example to demonstrate how this perspective can offer a new understanding of the temporal conditions and consequences of organizational life.
Succint summation of previous section and transition.
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In practice, however. an open-ended or closed temporal orientation is not a stable property of occupational groups, but an emergent property of the temporal structures being enacted at a given moment by the groups' members.
describes how a group orients around an emergent property of temporal structures depending on context.
Orlikowski and Yates write later in this passage:
"Moreover, point of view and moment of observation may also affect the type of structuring observed."
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Viewed from a practice perspective, the distinction between cyclic and linear time blurs because it depends on the observer's point of view and moment of observation. In particular cases, simply shifting the observer's vantage point (e.g., from the corporate suite to the factory floor) or changing the period of observation (e.g., from a week to a year) may make either the cyclic or the linear aspect of ongoing practices more salient.
Could it be that SBTF volunteers are situating themselves in time as a way to respond to a cyclic/linear tension? or a spatial tension?
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An emphasis on the cyclic temporality of organizational life also underpins the work on entrainment, developed in the natural sciences and gaining currency in organization studies. Defined as "the adjustment of the pace or cycle of one activity to match or synchronize with that of another" (Ancona and Chong 1996, p. 251 ), entrainment has been used to account for a variety of organizational phenomena displaying coordinated or synchronized temporal cycles (Ancona and Chong 1996, Clark 1990, Gersick 1994, McGrath 1990).
Entrainment definition.
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In spite of the general movement from particular towards universal notions of time (Castells 1996, Giddens 1990, Zerubavel 1981 ), we can see that in use, all uni versa! temporal structures must be particularized to local contexts because they are enacted through the situated practices of specific community members in specific locations and time zones.
Cites Castells (networks), Giddens (structuration) and Zerubavel (semiotics) as moving away from particular time to more universal notions of real-time, 24-hour clock, and calendars, respectively.
Orlikowski and Yates argue that even universal notions need situated and contextual practices to make sense of time.
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One such opposition is that between universal (global, standardized, acontextual) and particular (local, situated, contextspecific) time.
Orlikowski and Yates describe situated, contextual time as particular.
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Table 1 Different Perspectives on Time in Organizations
Objective vs Subjective vs Practice-based perspectives in time
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That is, people are purposive, knowledgeable, adaptive, and inventive actors who, while they are shaped by established temporal structures, can also choose (whether explicitly or implicitly) to (re)shape those temporal structures to accomplish their situated and dynamic ends.
People can enact their agency through practices, habits or planned intentions to change temporal structures against what frequently feels like an external time that operates independently.
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scholars have begun to recognize the importance of what Nowotny (1992, p. 424) has termed pluritemporalism"the existence of a plurality of different modes of social time(s) which may exist side by side." Our structuring lens sees this not so much as the existence of multiple times, but as the ongoing constitution of multiple temporal structures in people"s everyday practices.
Cites Nowotny's pluritemporalism.
Orlikowski and Yates interpret this as enacting multiple temporal structures that are often interdependent and can also be in conflict. Raises the example of tensions between work and family temporal structures.
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Like social structures in general (Giddens 1984 ), temporal structures simultaneously constrain and enable.
The paper provides an example of how work vacations and office schedules are restricted during certain seasons, and more open in other seasons.
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While adopting one side or the other of this dichotomy may offer researchers analytic advantages in their temporal studies of organizations, difficulties arise when these positions are treated-not as conceptual tools-but as inherent properties of time. Focusing on one side or the other misses seeing how temporal structures emerge from and are embedded in the varied and ongoing social practices of people in different communities and historical periods, and at the same time how such temporal structures powerfully shape those practices in turn. By focusing on what organizational members actually do, our practice-based perspective on temporal structuring may offer new insights into how people construct and reconstruct the temporal conditions that shape their lives.
Nice summation of how practice-based experiences of time are not well-served by treating the objective-subjective dichotomy as properties of time.
Need for a different perspective to explore other emergent ways people engage with or experience time.
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Event time, in contrast, is conceived as "qualitative time-heterogeneous, discontinuous, and unequivalent when different time periods are compared" (Starkey
Event time definition -- as qualitative.
How does this help describe friction of SBTF social coordination attempting to handle mechanical clocktime (timestamps, urgency, timelines, etc.) and dynamic event time (disaster unfolds, rhythms, horizons, etc.)
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Thus temporal structures, like all social structures (Giddens 1984), are both the medium and the outcome of people's recurrent practices.
Wrapping Giddens' structuration theory into the concept of temporal structures.
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Our purpose in this paper is to develop the basic outlines of an alternative perspective on time in organizations that is centered on people's recurrent practices that shape (and are shaped by) a set of temporal structures. We see this emphasis on human practices (as distinct from external force or subjective construction) as bridging the current opposition between objective and subjective conceptualizations of time, and thus as making possible a new understanding of the temporal conditions and consequences of organizational life. By grounding our perspective in the dynamic capacities of human agency we believe we gain unique insights into the creation, use, and influence of time in organizations.
Strong why does this matter section -- 3 sentences.
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This integration suggests that time is instantiated in organizational life through a process of temporal structuring,1 where people (re)produce (and occasionally change) temporal structures to orient their ongoing activities.
Succinct definition of temporal structures.
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In this paper we explicitly integrate the notion of social practices from this literature with that of enacted structures drawn from the theory of structuration (Giddens 1984 ), arguing that the combination can be valuable for the study of organizations in general and of time in organizations in particular. With respect to the latter, we have obtained important insights into how temporality is both produced in situated practices and reproduced through the influence of institutionalized norms.
Turns of phrase:
"We explicitly integrate the notion of social practices from this literature ..."
"We have obtained important insights ..."
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We contribute to this discussion within organizational research by offering an alternative third view-that time is experienced in organizational life through a process of temporal structuring that characterizes people's everyday engagement in the world. As part of this engagement, people produce and reproduce what can be seen to be temporal structures to guide, orient, and coordinate their ongoing activities.
How the concept of temporal structures fits in the literature.
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researchers explore the embodied. embedded. and material aspects of human agency in constituting particular social orders (Hutchins 1995, Lave 1988, Suchman 1987).
Nice succinct high-level summary of DCog, LPP, and situated learning.
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emporal structures here are understood as both shaping and being shaped by ongoing human action, and thus as neither independent of human action (because shaped in action), nor fully determined by human action (because shaping that action). Such a view allows us to bridge the gap between objective and subjective understandings of time by recognizing the active role of people in shaping the temporal contours of their lives, while also acknowledging the way in which people's actions are shaped by structural conditions outside their immediate control.
Temporal structures definition
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inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
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In contrast, activities of invention almost always progress towards the creation of new or better things but not necessarily through refi nement. Normally we invent by combining a set of things we already understand how to create into larger, more complex, or more capable things that did not previously exist.
The purpose of HCI as invention:
• "understanding can sometimes decrease" due to complexity of making things
• "things are more capable"
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Activities of discovery can have a variety of aims, including generating rich, empirically based descriptions, and creating new theoretical understandings
The purpose of HCI as discovery:
•"form framing truths"
• elaborate to "progress toward improved understandings"
• refined to "explain more phenomena or to be more predictive"
• "developing and testing competing ideas"
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Another way of understanding technical HCI research is by contrasting it with other types of technical work that is not research. For our purposes, research can be seen as having the creation of reusable knowledge at its core. More specifi cally technical HCI research emphasizes knowledge about how to create something (invention) but also knowledge that might be reused to assist in the creation of a whole class of similar things or even multiple types of different things.
HCI research definition. Contrast this with the previous development-based definition.
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In an interdisciplinary setting such as HCI, we often shift between disciplines that have stable and functional but potentially con-tradictory world views. In doing so, we are confronted with the need to select and use (or at least appreciate, understand, and evaluate) a wide range of methods and with them a wide range of expectations and values.
The interdiscipliinary nature of HCI provides an impetus to consider non-STEM perspectives but can also reveal frictions between approaches, practices, values, and goals.
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Technical HCI focuses on the technology and improvement aspects of this task—it seeks to use technology to solve human problems and improve the world. To accom-plish this, the fundamental activity of technical HCI is one of invention —we seek to use technology to expand what can be done or to fi nd how best to do things that can already be done.
HCI definition
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