16 Matching Annotations
  1. Mar 2025
  2. Feb 2024
  3. May 2022
    1. "Stickers, badges, and avatar shopping can undermine the learning. Games that employ a reward system of unlocking higher learning levels tend to be more successful at keeping students on-task" I never thought of there being a heirarchy in prizes/rewards having an impact or rather correlation in success of an app meeting educational goals.

  4. Jun 2021
  5. Oct 2020
  6. Jul 2020
  7. May 2020
  8. Mar 2019
    1. This is Bloom's taxonomy of cognitive objectives. I selected this page because it explains both the old and new versions of the taxonomy. When writing instructional objectives for adult learning and training, one should identify the level of learning in Blooms that is needed. This is not the most attractive presentation but it is one of the more thorough ones. rating 4/5

  9. Feb 2018
  10. Jan 2018
  11. Oct 2017
  12. Jul 2015