13 Matching Annotations
  1. Last 7 days
    1. we have kept the memory modules separate for each pipeline — precisely so that memory can be better isolated and iteratively improved during early development.

      大多数人可能认为统一架构应该共享内存模块以提高效率,但作者选择为每个管道保持独立的内存模块,这挑战了系统设计的常规优化思路。这种分离方法虽然可能牺牲一些效率,但为早期开发提供了更大的灵活性和迭代空间。

  2. Feb 2022
    1. Google killed SG&E about one year after Stadia launched, before the studio had released a game or done any public work. In a blog post announcing Stadia's pivot to a "platform technology," Stadia VP Phil Harrison explained the decision to shutter SG&E, saying, "Creating best-in-class games from the ground up takes many years and significant investment, and the cost is going up exponentially."

      I suspect Google wanted faster, more measurable results than is possible with game development. There's a reason why tech companies are vastly more profitable than game companies.

      I don't particularly see the shame in changing a strategy that isn't working. As an early user of Stadia I do see the lost potential though, maybe that's where this is coming from.

  3. Oct 2021
  4. May 2021
  5. Sep 2020
  6. Aug 2020
  7. Jun 2020
  8. Mar 2019
  9. Jan 2019
    1. The Grid is based around ideas familiar to Bitwig Studio

      The continuity between these new modular features and the rest of the DAW’s workflow probably has unexpected consequences. Before getting information about BWS3, one might have thought that the “Native Modular System” promised since the first version might still be an add-on. What the marketing copy around this “killer feature” makes clear, it’s the result of a very deliberate process from the start and it’ll make for a qualitatively different workflow.