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  1. Nov 2019
    1. The Benefits of Experiential Learning

      This article explains the importance of experiential learning in all levels of education not just higher education. It explains how experiential learning has several benefits including but not limited to the following: It allows for a lot of creativity, it provides real-world experience, it gives the learner an idea of certain fields for possible career options and many more. 10/10

    1. Technology isn’t perfect.

      This article focuses on the difference between younger learners and older adult learners. Younger learners are growing up with technology and learn through technology usage more effectively and quickly than older adult learners. The article provides suggestions on how to overcome difficulties older adults may have with technology. Rating 7/10

    1. From Peg Cheechi, an instructional designer at Rush University: informing faculty members about the advantages of working with experts in course design.

      The Chronicle of Higher Education is a website and newspaper informing students and faculty of college affairs and news.

      Rating: 9/10

    1. What is EdTech and Why Should It Matter to You?

      This blog explains educational technology in great detail and the importance of the field and how an educational technologist might be utilized in education. 10/10

    1. Use Technology Effectively

      Technology can beneficial for learning and using it effectively can be tricky - this website provides guidelines on how to use technology the right way and enjoy the benefits. Rating 10/10

    1. Up and Coming Technologies For the K-12 Classroom

      A current and future look at technological evolution in the k-12 context over the next several years! The possibilities continue to expand! Rating 8/10

    1. 15 Assistive Technology Tools & Resources For Students With Disabilities

      This article lists 15 types of assistive technology that can help learners with disabilities. Some examples of these technologies are tools to help the learner to better communicate with other students and instructors, proofreading software, and several math tutoring tools to name a few. 10/10

    1. Advanced Educational Technology Tools and Trends

      The various types of technology versions and usage are described along with the pros and cons of using technology in an educational setting. Rating: 8/10

    1. The article, "Keys to success: Self-directed learning,' authors Fellows, Culver, and Beston discuss the components of Grow's self-directed learning (SDL) model. Learners and instructors fit into a matrix which can be used to determine optimal instructional strategies to meet the readiness of the learner. The authors discuss how SDL is implemented in multiple institutions for higher education. Instructional methods are shared to address foundational SDL skills as well as issues that arose when learners were having difficulty transitioning from one stage of readiness to another. Overall, holistic learner skills were enhanced with SDL. Rating: 9/10

    1. In the text by Jennifer Herseim, virtual reality (VR) is identified as a tool to help with teacher training. Teachers can embark on a learning process in a secure environment with a diverse set of student avatars operated in part, by a real individual. Staff can explore their teaching methods and styles with recorded and measured skills and responses for future review and reflection. Rating 7/10

    1. How to Use Technology Without Feeling Overwhelmed (For Introverts and HSPs)Posted by Lori Elliott • 0 Comments

      This article explains ways to use technology in your life without being overwhelmed. It provides tips such as making sure your inbox is clear to taking a break from technology all together first thing in the morning and late at night. This article is geared towards introverts but I think the tips are beneficial for anyone. 10/10

    1. Recognized by U.S. News & World Report as the country’s most innovative school, Arizona State University is where students and faculty work with NASA to develop, advance and lead innovations in space exploration.

      Arizona State University is one of the best university leaders nationally and around the world. They are known by providing successful online services for online learners. Educators and potential educators should explore their site for leads and their own innovation.

      Rating: 10/10

    1. How to Continuously Grow as a Tech-Savvy Education Leader

      This article provides tips on how to grow as a tech savvy leader in the education field. It explains that it is not easy to be a leader in technology because technology is always changing so it recommends tips such as collaborating and sharing with others, keeping yourself constantly updated, and more practice at becoming comfortable and tips on how to do this. 7/10

    1. 7 Skills Needed To Be A Successful Tech Leader Andre Smith

      This article provides tips to being a successful technology leader. It is not specific to higher education but I believe a lot of these tips and traits are universal regardless of where you lead. 6/10

    1. 75 Digital Tools and Apps Teachers Can Use to Support Formative Assessment in the Classroom

      This is an excellent list of technology resources for instructors in any setting: K-12, higher education, business and more! They encourage the usage of technology in the classroom and have the potential to enhance student engagement along with evaluating instructional effectiveness. Rating 10/10

    1. How to Use Technology to Improve Academic Advising

      This blog has suggestions on how to improve academic advising through the use of technology. Some types of ways this blog suggests using technology for advisors includes: Utilizing it to gather data to improve serving students, developing a program that communicates with students when they are falling behind in a course and need immediate intervention such as tutoring, and proving videos that are readily available to all types of students. 8/10

    1. Higher Education Best Practices - Teaching & Learning

      This website provides a vast amount of information for faculty and staff working in higher education. There are sections on how to purposefully use technology in the classroom to setting proper boundaries between faculty and students just to name a few. 10/10

    1. 5 Ways College Teachers Can Improve Their Instructi

      This blog gives five suggestions for college instructors to improve their teaching. It provides basic tips like having students put name cards on their desks so the instructor gets to know their names to having instructors pick on students even if they do not have their hands up to make all students accountable. 10/10

    1. Enhancing Learning: Tools For The Digital Classroom

      10 useful technology tools for adult learners or even instructors are suggested in this article. Each tool has a description of what each of the 10 technologies do. Each learner has their own preferences and more technology to work with or choose from is more accommodating to the learners' needs. Rating 9/10

    1. Private post-secondary institutions that provide educational services in the State of New Mexico are subject to either the New Mexico Post-Secondary Educational Institution Act (Section 21-23-1 et seq. NMSA 1978) or the Interstate Distance Education Act (Section 21-23B-1 et seq. NMSA 1978) and can use this site to apply for State Authorization or submit other required applications to comply with State regulations. Students may request transcripts of closed schools where the New Mexico Higher Education Department is the designated custodian of records or may file complaints against any post-secondary institution that provides educational services in our State.

      The NMHE website is about providing academic, financial and policies to new mexico public higher education institutions and community.

    1. Technology can hurt students’ learning, research shows

      This article explains how research has been done in Europe recently and found that a classroom that had technologies for their students did worse than classrooms that did not. It did however find that classrooms where teachers had technologies did significantly better. The study also found that classrooms where the teachers used a blended approach of learning and combined both teacher-directed learning and inquiry-based teaching did better than classrooms that just used one approach.

    1. Professional development that nurtures implementation of technology is crucial.

      Technology is expanding and granting more access to higher education. It is assisting with student learning and higher education procedures for enrollment and teaching. Rating: 6/10

    2. New technologies make it possible for students to tailor their course schedules, online classes, and brick-and- mortar learning venues to attain targeted degrees.

      With society and technology always changing. Learning new technology is key to getting ahead in higher education. Rate: 3/5

    1. These 4 areas are critical to higher ed’s technological transformation

      This article explains the four areas that are critical in transforming higher education's technology. These four areas are: Improving student services, securing student data, modernizing IT, and transforming academics. 5/10

    1. With the power to remove obstacles such as the geographical location of employees or clients, technology is making learning more holistic and embedded in daily life.

      The future of technology in adult learning settings is explored in his article. It discusses current abilities that technology provides to adult learning, particularly in the private sector. Potential mental health benefits for keeping the brain active through game based educational technology. Additionally, technology has it's challenges as it is still difficult to accommodate all personality types. Rating 8/10

    1. 17 Tips To Motivate Adult Learners

      This articles provides 17 tips about how to motivate the adult learner. This article takes into account that the adult learner may be the one out of school for awhile and the non-traditional student when giving tips. 9/10

    1. How to Accommodate Different Adult Learning Styles in Company Training Programs

      This article addresses how adult learners learn, the various ways of engaging them, and who they are. It highlights the importance of hands-on activities to engage the learners, making connections to life outside of the classroom, and their view of learning as a continuous process. Rating: 7/10

    1. Orientation for the Adult Learner

      This article analyzes the growing trend of adult learners returning to college. Adult learners have jobs, marriages, children and other responsibilities that can make their educational pursuits more challenging. Adult learners are also compared to younger learners in a higher education context. Rating 8/10

    1. Fresh Ideas to Help Adult Learners Succeed

      This article addresses the needs of adult learners and who they are. Adult learners have families and other responsibilities that can also be a road block to their educational goals. It also discusses what colleges and states can do to assist their adult learning populations. Rating 5/10

    1. it’s important to embrace pedagogies that leverage synchronous (live) instruction.

      It is mention in this article that Arizona State University is on the right track regarding superior online services. this article point of view is about the online challenges for colleges and universities, such as, doing live videos, online services and supplying tech devices. this website "EdTech" is a online magazine education technology resource for both K-12 and higher education.

    1. This website is a great resource for several different learning environments especially K-12 and Higher Education. There are tabs for each learning environment that provide several articles and readings on the latest trends. There are also tabs for Technology and Online Learning.

      Rating: 9/10 Website is easy to navigate and is rich with content.

    1. 4 key ways AI is impacting higher ed

      This article explains the 4 ways Artificial Intelligence is impacting higher education. The 4 ways are: Student Acquisition, Learning and Instruction, Student Affairs, and Institutional Efficiency. 5/10

    1. What Is a Modern Learning Environment?

      This website contains resources and information for educational technology in a K-12 setting. It has different sub topics pertaining to K-12 and technology usage. Rating: 8/10

    1. 5 Technology Challenges Faced By Adult Learners

      This is an article about difficulties adult learners may experience with technology in a learning setting. Many adult learners struggle with a lack of experience, limited exposure to certain technologies, literacy, and preference certain technology brands over others. Rating: 8/10

    1. Using Technology to Help First-Gen Students

      This article explains the importance of higher education institutions utilizing technology to better serve their first generation students and states that studies show that doing this helps this cohort of students. Ways that technology can be used is by providing information to help the student maneuver through college since these students do not have parents to give them the information of past experience and they might be too embarrassed to ask for help. Other ways technology can be used is through augmented learning to provide real world experiences, and social media to give the students a sense of community with their peers. This article also states the importance of instructors utilizing as much technology as possible as well.

    1. The Wired Classroom: Leveraging Technology to Engage Adult Learners

      This article explains how the advances and abundance in new technologies can be a bit intimidating to the instructors and that many just do the bare minimum use of technology just to get by. The author explains that yes learning new technology and using it in the classroom is extra work but the benefits far outweigh the extra work learning the technology. The author explains that social media, simulations, and lms all help in relating to the students, engaging older learners, and help instructor gather pertinent information about his or her students. 8/10

    1. Touching problem Image copyright Thinkstock It is easy to assume that older people will find a gadget as simple to use as you do. As an iPad user, I saw no reason my mother could not get to grips with it - but, actually, it is not as simple as that.The response time for icons on an Apple screen is 0.7 seconds, but the over-65s have a response time of about one second.Using touchscreens may come naturally enough to a toddler but not necessarily for an older person - the nerves in the finger become less sensitive with age, meaning older people may "touch" far more heavily.And tests suggest that if an older person has a slight tremor, it can be registered on a device as a swipe rather than a touch."It is these subtle issues that erode confidence and cause confusion," says Chris Bignell, a spokesman for Emporia Telecom, which has designed a smartphone specifically for older people. Image copyright Emporia Image caption The Emporia phone has a detachable keyboard

      This idea that the touch of an older adults fingers are different from that of a younger person is very interesting to me and I never would have thought that this would make a difference when touching a screen or buttons on a device.

    2. This article explains that most older adults use technology every day and might not even notice it, for example hearing aids and gps. Yet when it comes to mobile devices such as iPads, iPhones, etc almost 77% need guidance. This article goes on to explain that many companies are taking notice of this and are making applications or adjustments to their mobile devices to make things easier for this population. 9/10

    1. Incorporate videos of successful people or relevant experts related to the subject.

      Since adult learners want to make are motivated by meaning in their learning, it is great to provide videos of successful people in their field and to hear stories of how they got their so that the students can relate.

    1. Andragogy theory acknowledges that adults bring a wealth of experience to their learning and use it as a base when they learn. Learning is more successful when adults make connections between their past experience and new information they are learning, or when they see how learning is relevant to them and their lives. It is important to incorporate a variety of perspectives in design because adult learners have different educational backgrounds, and life experiences.
    1. As online learning matures, it is important for both theorists and practitioners to understand how to apply new and emerging educational practices and technologies that foster a sense of community and optimize the online learning environment. To accomplish this goal, it is criti-cal that researchers continue testing instruc-tional-design theories and models in different online contexts and either build upon those theories and models or develop new ones that will provide appropriate and relevant guidance

      The article by Martha Snyder aims to inform that effective instructional design theories should be implemented to best engage and impact learners to create a "community". The research paper introduces a model that supports a sense of community; it is three theoretical frameworks: Learning communities, Adult Learning Theory, and Constructivism. The article the progresses to identify and provide examples on the components of the actual model: Design Theory Goal, Design Theory Values, and Design Theory Methods. Many different methods are reviewed that are deemed effective and can be manipulated to influence behavior. For example, establish trust and rapport, maintaining consistency, encouraging public sharing of information, and confirming member expectations are a few effective methods to include within the instructional-design theory to create a sense of "community" in an online learning environment. (Rating: 7/10)

    2. As online learning matures, it is important for both theorists and practitioners to understand how to apply new and emerging educational practices and technologies that foster a sense of community and optimize the online learning environment.

      The article expresses the design theory elements (goals, values, methods) and how it can assist with defining new tools for online learning. Rating 5/5

    1. Motivation is a key element whichfacilitates students to adopt different learning strategies according to high, moderate and low level of motivation. The research aimed to identify the relationship between the levels of motivation in prospective teachers and their learning strategies.

      This research article conducted by two researchers aimed to assess the correlation between motivation and learning strategies at the higher education level among teachers. Various information outlined in the article is valuable, such as the various learning strategies commonly adopted by educators and brief descriptions of each. In addition, the concluding findings from the research showcased that high motivation came from different varying learning strategies among the 300 surveyed- reinforcing the idea that all learners learn differently. This informed is useful as various findings and elements highlighted in other research articles state declare that learner’s must identify and adopt learning strategies that work best for them. (Rating: 6/10)

    1. Those experiences, plus the work of Malcolm Knowles and Margery Ginsberg and research into the role of technology in adult learning, helped me understand that it is essential to provide that same type of engaging learning experience when considering professional development through e-learning.

      The journal article by S. Farris provided a comprehensive review of the core components to include in the design of an online learning initiative- based off her experience and data collected from courses implemented earlier in her career. Farris reviewed tools to incorporate into the design such as pre-assessments for learners to determine skill levels and other tools such as troubleshooting technology-based issues. The crucial information provided in the articles was covering core strategies on how to include group collaboration that is typically associated with in-person learning. However, Farris reviewed strategies of incorporating tools, such as discussion board, VoiceThread for discussions, group project, and more. Farris reviewed effective technological tools to leverage to incorporate the group and collaborative dynamic. (Rating: 8/10)

    1. The Studio curriculum in the Learning, Design, and Technology (formerly Instructional Technology) program at a large research-extensive university in the southeastern U.S. represents a deliberate application of contemporary theory of how adults learn complex information in ill-structured domains. The Studio curriculum, part of a graduate program leading to a master’s degree, has been implemented since 1998 to prepare professionals to design, develop, evaluate, and manage educational multimedia. Theoretical considerations played a major role in shaping the design of the Studio curriculum. Prominent among these were constructionism, situated cognition/situated learning, and self-directed learning. Important related theoretical constructs included scaffolding and flow theory. This paper describes the Studio learning environment, presents these theoretical concepts, and discusses the application of theory to practice in the training of adults in instructional design and development (IDD).

      This peer reviewed research article conducted by two University of Georgia researchers aims to assess the effectiveness of constructionist-centered “The Studio” curriculum within the Learning, Design, and Technology program. The method is used is reviewing design of the curriculum, the learning environment, theoretical concepts, and review of application methods. The research review is helpful in identifying how the constructionist-based, collaborative model is designed and implemented in contrast to the one-course/one-instructor model. In addition, the article outlines the general practices and framework for design under the constructionist learning theory. (Rating: 5/10)

    1. This article identifies and responds to many of the challenges and issues related to the evaluation of online learning that will likely test evaluators in the years and decades to come

      The research review by D. Nord reviews the foundational elements that causes recent challenges with evaluations and potential future challenges that may be encountered. The information presented is valuable because it strives to define specifically what an online learning program is, implementation context, and how these various platforms are being utilized. The information presented is crucial as a general and very broad framework is provided for evaluators as they develop learning initiatives; seeking positive outcomes for their users. (Rating: 5/10)

    1. Main objective of this research is to explore e-learning system components needs among students of collegesof education (one year Bachelor of Education or B.Ed. degree programme) affiliated by University of Mysore, India. Needs assessment is one of the main investigative tools used by institutions to the identification of actual needs, gaps, and hidden parts in the system and other activities.

      This research journal was conducted by a faculty member of the University of Mysore, India. The overall purpose of the paper was to determine if the needs of students varied depending on the following: gender, scholarship, subject matter. Useful information outlined in the article pertained to defining e-learning and its components, review of needs assessment basics, and the findings and outcomes. The information and findings highlighted by Azimi provide reinforcement on the importance of having proper needs assessments to ensure quality learning programs are developed. (Rating: 4/10)

    1. a training needs assessment is a pro-cess through which a trainer collects and analyzes information, then creates a training plan. This pro-cess determines the need for the training; identifies training needs; and examines the type and scope of resources needed to support training

      This article by Tracey Cekada is an excellent resource what defining a "needs assessments", why they are necessary, and how to properly conduct one. I found this helpful because in completing a needs assessment, a facilitator could obtain data before beginning a course as to learner needs and gaps. With the data, it could give early indicators on strategies and resources will be needed to integrate learners and technology together- especially if the learners have technological gaps or are hesitant in using the technology. The article provides a general framework for McClelland's needs assessment model that provides an 11 step process. In closing, the article reviews core effective components of a needs assessment and real-life examples for the reader to observe how it can be applied in real world scenarios. (Rating: 7/10)

    1. Due to the time constraintsof intensive online courses, instructional design strategies should be modifiedin order to retain the quality of learning without reducing the quantity of the course content. This paper presents how ablended approach combiningobjectivist and constructivist instructional strategies was used in the designof an intensive summer online course in the context of a support-based online learning environment

      The paper by Sue-Jen Chen reviews a research study where a objectivist-constructivist blended approach was applied to an intensive online course at an educational institution. This approach was adopted to ensure that valuable and quality content was not lost for the learners, but still met the time constraints of the course. The article continues by promoting that the instructor should take lead in facilitating the content, but still providing options to the learner that applies to their motivations, interest and it relevant to their past experiences. A "blended approach" framework is presented that consists of four core components: content, people, technology, and goals/learning tasks. The article concludes by providing detailed examples of how each component would look in a real life example by giving details of the study conducted. (Rating: 10/10)

    1. This article, therefore, discusses constructivism learning theory as a paradigm for teaching and learning. Constructivism is a learning theory found in psychology which explains howpeople might acquire k nowledge and learn.

      The article by Dr. Steve Bada outlines the constructivism learning theory and the overall benefits to adult learners. The article starts by providing preliminary information about constructivism and how the learning theory is centered around self-directed learning (SDL). In addition, the article reviews how the theory takes into consideration that adults learn best when they incorporate their past experiences to assist in developing new knowledge- the knowledge is constructed from past knowledge; built upon. Two important notions are outlined: learners are construct new knowledge from things they already know and that the learning process is more active than passive. The article then reviews the general benefits, implications, and principals of adopting a constructivism learning theory in the classroom; both for learners and facilitators. (Rating: 9/10)

    1. The TIM is designed to assist schools and districts in evaluating the level of technology integration in classrooms and to provide teachers with models of how technology can be integrated throughout instruction in meaningful ways.

      Supported and promoted by the Arizona Department of Education, the Technology Integration Matrix (TIM) is a tools to assist educators in integrating technology into the classrooms in meaningful way. This online resources provides additional information on how to leverage the matrix and even provides a short video tutorial. Within each "cell/module", two lesson plans are provided that are designed to facilitate the integration of technology in the classroom. Five main level of integration are outlined: Entry, Adoption, Adaptation, Infusion, and Transformation. (Rating: 4/10)

    1. To best developfaculty, the same principles of adult education and teachingadults apply. In a systematic review of faculty developmentinitiatives designed to improve teaching effectiveness in med-ical education, the use of experiential learning, feedback,effective relationships with peers, and diverse educationalmethods were found to be most important in the success ofthese programs

      This article; developed over 10 medical professionals, aims to tack the best strategies and initiatives to develop faculty using adult learning strategies. In order to best keep physicians , support staff, and other medical professionals up-to-date with their learning, 5 main strategies are encouraged. First, "Use of Standardized Patients to Teach and Assess Interpersonal Communication Skills" is proposed to instruct and measure clinical skills and performance. Second, "Using Online Quizzes" are suggested because learners can best see where strengths and weakness' are present. Alternatively, instructors are able to better observe where content needs to be tailored to fit the needs of student. Third, is "Using Practice Sessions and VideoClips to Augment Significant Learning in Skills-Building Workshops" as it gives students the opportunity to apply knowledge immediately. Fourth is "Developing Complex Professionalism Skills through Vignettes and Discussion" to develop professionalism through coaching and feedback via the platforms used. Lastly, "A Model for Individualized Learner-Directed Online Learning" is suggested for learners as it give the opportunity for self-directed learning and maintaining a life-long learning commitment to the profession. (Rating: 8/10)

    1. This article considers active military members who participate in online distance learning environments. It examines the role of the instructor/facilitator of these learning experiences and suggests ways in which appropriate policy and practice can be developed that serve the needs of military learners

      The article written by David Starr-Glass, who has over 10 years of experience in working with military personnel, provides a comprehensive review and research on how to engagement that group within online learning environments. The article tackles three components: the "personas" and roles that military personnel have (i.e. informal and formal); the typical stereotypes that can be adopted towards the military personnel; and the importance of adopting an andragogical approach in an online format. The article the concludes by reviewing general "rules of engagement" to impact the military learners, such as developing awareness, cultivating empathetic approaches of appreciation, and ensuring inclusiveness and diversity. (Rating: 9/10)

    1. your assumptions about learners align nicely with a body of thought known as “adult learning theory,” pioneered mainly by Malcolm Knowles beginning in the 1950s. Knowles led community-based education programs and started to notice that the adults in his classes seemed to learn differently than school-age students

      This webpage sponsored by Portland Community College provides a six question "True or False" assessment. After completing, the article states that if you answered True to most of the statements, then the assumptions align with Malcolm's Adult Learning theory. The article reviews in detail on how most adults need to know why they need the information; most learners need to have the ability to incorporate their past experiences in their learning; learners are motivated by different elements and factors; and that all learners are diverse (i.e. ages, learning styles) and efforts should be made to be aware of the difference/similarities. The article concludes by reaffirming that facilitators should be aware of the diversity of the learners using different strategies and make an attempt to become aware of what motivates them. (Rating: 6/10)

    1. This fact sheet reviews three major theories—andragogy, self-directed learning, and transformational learning—and discusses their implications for practice

      The fact sheet provided by TEAL Center reviews three core adult leaning theories, including andragogy, self-directed learning (SDL), and transformational learning. In terms of andragogy, the fact sheet informs that, in contrast to pedaggogy, the learning theory caters to adults by leveraging a set of 5 assumptions. In terms of SDL, this learning theory strives to have learners take the lead in directing their own learning and use their past experience to direct what is important to them. SDL assist user in identifying what goals to accomplish, how to evaluate content, and what to accept and reject. Lastly, transformational learning theory is the learning that the learners have a change of perspective (i.e. about themselves or their environment) after the learning has occurred. (Rating: 10/10)

    1. Bohm proposes that everything exists as wholes, rather than as parts, and that everything is connected. Similarly, the quantum perspective of learning proposes that individuals learn in holistic ways as they interact with temporal and in infinitely extending virtual worlds.

      The article constructed by three higher education researchers; whose details of background and credentials were not disclosed, aimed to review and define quantum perspective of learning, review seven questions to align the learning theory and instructional design together, and provide examples to showcase how to facilitate the theory. The quantum learning theory has a foundational ideology that learners are connected to all facets of our every world- more of a fluid process and focuses much on the learner’s environment. Core elements that are addressed and reviewed are factors such as: culture, sociality, behavior, cognition, spirituality, and others. The core element outlined throughout the article, but emphasized and highlighted in the Implications, is truly about helping learners to discover the various connections that exist to assist in learning in online environments. (Rating: 5/10)

    1. Psychology has much to offer to the design of technology—from understanding what people need, to identifying their preferences for design characteristics, and to defining their capabilities and limitations that will influence technology interactions. Our goal in this article is to identify how research in the field of psychology and aging has advanced understanding of technology interactions.

      This article strives to explore the psychological science and interactions between older adults and different advance technologies (i.e. digital learning environments, home-based technology systems). The article provides preliminary information on the various capacities as older adults may encounter technology in their every day life and some of the common perceptions. The article then clarifies that the purpose of the research is to identify the source of the age-related differences and variables. The CREATE Model of Aging and Technology is reviewed to provide a framework on how to best design technological systems to ensure older adult compatibility. The article closes by confirming that older adults do have a higher rate and probability of being slower to adapt to advanced technologies, but frustrations can occur with all ages- not just older adults alone. (Rating: 9/10)

    1. Culturally responsive teaching can be defined as using cultural knowledge, prior experiences, frames of reference, and performance styles of ethnically diverse students to make learning encounters more relevant and effective for them. It teaches to and through the strengths of these students. Culturally responsive teaching is the behavioral expression of knowledge, beliefs, and values that recognize the importance of racial and cultural diversity in learning

      The online content provided by Portland State University provides an in-depth explanation of what culturally responsive and inclusive is and how to incorporate it into the classroom. In the closing of the content, the educational institution highlights the top five essentials for the framework. In addition, the source provides additional references in the bibliography for additional resources regarding the subject matter that can be leveraged for future reference. (Rating: 6/10)

    1. Although we may occasionally distinguish between “instructional technology” and “assistive technology” in this module, it is important to note that technology traditionally considered to be assistive technology can, in many instances, be used to support the learning of all students

      This source materials reviews and defines typically what assistive technology is and how it can be leveraged to assist learners. The most significant and insightful information provided in this material is clarifying that assistive technology does not apply to just learners with disabilities. Instead, assistive technologies can assist and support all learners- it is not restrictive. (Rating: 8/10)

    1. The Higher Education Supplement to the NETP — a separate, complementary document —builds on the principles described in each of the NETP’s five sections-- learning, teaching, assessment, and infrastructure-- examining them in the context of the higher education eco-system. It examines the role of technology in serving an increasingly diverse and dispersed stu-dent body that is growing and evolving in size and composition and discusses the various ways that technology can enable system- and ecosystem-wide applications of collaborative solutions to systemic issues of access, affordability, and completion.

      The document developed by the Office of Educational Technology provides various instructional tips for educators and facilitators in managing different tools for online learning environments. The text also provides example of how the tools can be implemented and provides general case studies of agencies that have implemented. The content outline is useful to know as it provides context on how to implement within the digital classroom. (Rating: 8/10)

    1. we will discuss how learner-centered collaborative learning should be designed to improve these models using the example of a global online MBA course at Anaheim University. Using international economics as the subject matter, we will closely examine innovative collaborative learning strategies which are vital in cultivating highly active, engaging and applied learning in global economic classrooms in the 21st century.

      At a conference in Santa Barbara; representing University of Los Angeles, Barbara Son delivered a segment on three core strategies to include in e-learning environments; environments with a rich amount of technology. The three main things included tools that were flexible, pedagogical techniques that innovative, and integrated collaborative learning. The three broad strategies covered were referenced in other annotated sources; serving as validation due to re-occurring discussions and findings. The information outlined in this source if highly valuable due to many different examples of tools to be used are provided. (Rating: 7/10)

    1. The text documents a year-long research project into experiential learning in teacher professional development. Teachers participated in experiential learning themselves to then begin to implement it into their own classrooms to serve their students. By and large, teachers were receptive, had misconceptions addressed, changed their practices with their colleagues and students to develop more engaging and active classrooms. Essentially, a shift from teacher-centered learning to student-centered learning was achieved in small increments by using experiential learning and reflection to facilitate teacher growth thereby creating new pathways for student learning. Given the nature of the traditional methods predominantly used, this study seems to reflect some elements of transformative learning in which teacher conventions and ideas were challenged and adjusted through heterogenous groups and personal reflection. Rating: 9/10

    1. Problem-based learning (PBL) in a growing trend in approaching adult learning, particularly in ESL/ELL classrooms. In this text, the basic principles and methods of PBL for ELL/ESL classes are covered for instructors to implement. Key aspects of PBL include relevance to student lives and the opportunity to practice English in a heterogenous group with the end goal being application to another area of life. Multiple resources are helpful for implementation of PBL including technology. A review of the benefits of PBL is summarized as well as drawbacks with embedded suggestions to resolve possible difficulties. Rating: 8/10

    1. Author Jeff Cobb features guest Celisa to discuss trends in the field of lifelong learning. The speakers note twelve existing trends such as MOOCs, micro-credentials, neuroscience, and self-directed learning. Both private and public sectors or contributing to existing and emerging trends. Life-long learning is transforming as services explore free and paid services to extend learning to more populations.

    1. In this text, authors Kit Kacirek and Michael Miller explore adult learning for mature adults, or those identified as senior citizens. Research into mature adult learning programs centered around leisure activities, reveals situational pedagogy in which some traditional adult learning theory may need to be adapted to suit the cognitive changes in adults with advanced age. A brief description of the research methods reveals that adults in advanced age prefer lecture, use of media, and field trips. The implications for such a study are useful as the population of mature adults grows due to advancements in medicine and thus the demand for learning opportunities increases as well.

    1. The text "Adult Learners Come to Campus With Unique Technology Needs" illustrates the barriers to learning that surround a learner's experience with technology. Author David Hutchins suggests having inclusive discussions with diverse sets of technology users to best determine their needs, issues, and reasonable solutions for support. Multi-level support for multiple generations of learners includes the instructors, administration, and IT teams that work together to improve education via technology. Embedding links throughout the text re-direct the reader to valuable resources for further review. Rating: 7/10

    2. Hutchins addresses the need for institutions of higher education to meet the growing population of adult learners who are returning to school to gain relevant professional skills. The three recommendations are solutions-focused and practical.

      7/10

    1. Section 508 compliance is discussed to support instructors knowledge of section 508 and how to begin the process of ensuring instructional content is 508 compliant. Section 508 of the federal Rehabilitation Act governs access of media to all persons whether they have a disability or not. Including captions, audio description, and accessible video players are vital to compliance. Compliance with 508 is necessary given that data that illustrates the percent of employees that have need for accommodations to support their learning. This brief article seems highly related to Universal Design of Learning. Rating: 10/10

    1. Author Douglas Lieberman provides insights into how to use text to improve learning. Suggestions for type of text, volume of text, animations, and graphics are discussed to maximize their usefulness and convey information to learners and/or facilitate discussion among learners. Rating: 6/10

    1. The Northwest Center of Public Health Practice's toolkit title "Effective Adult Learning: A toolkit for teaching adults," is . a highly comprehensive resource for instructional design for adult learning instructors. Sections include course or training design, objectives of adult learning, various tools to help in the process of course design, and brief overviews of adult learning methods and theory. The embedded section review charts make it easier for quick references. Rating: 10/10

    1. Our job is to match their drive and make their experience engaging and meaningful given these constraints.

      This website discusses the importance of engaging adult learners from various backgrounds through technology and diverse settings. Specific examples and strategies are mentioned to assist instructors with their instructional designing.

    2. Some of our adult-ed students take their courses virtually, with students checking in with teachers via Skype or by email, but a majority spend at least some time in a classroom.

      This article expresses how learning can be taught using the internet and one does not have to be in class to learn.

    1. Author Mary Burns discusses the key elements of computer adaptive testing (CAT). CAT is defined as assessments that use algorithms to progressively adjust test difficulty based upon learner's correct or incorrect responses. The benefits of CAT include more immediate data and are often more reliable. Types of test items are also covered to illustrate how the test can meet various levels of cognition and measure expertise. An issue related to CAT is the intensive time needed to develop multiple test items at multiple levels of cognition. Rating: 8/10

    1. conventional learning objectives can work against us.

      Cathy Moore discusses the love-hate relationship with learning objectives. Objectives can be a critical tool to guide instruction however, we can miss the boat when it comes to meaningful, applicable, and relevant learning. In the text, Moore is critical of objectives that merely are used to ensure a learner knows content. It is preferential, and superior instruction, to ensure a learner can exercise the knowledge with observable actions in context. Rating: 9/10

    1. The Council for Adult and Experiential Learning (CAEL) provides opportunities for professional development for adult learning instructors and organizations that serve adult learners. CAEL has launched its first live stream of the conference to allow people to attend remotely. While the conference has since passed, this resource could be useful to calendar for the coming year. Included on the is a blog, newsletter sign up, and resources for higher education, employers and workforce development. Rating 8/10

    1. The Office of Educational Technology website that is featured on Section 4: Measuring of Learning, discusses pedagogical implications of assessment shifts and how technology is part of enhancing assessment. The site places emphasis on using assessment as a real-time measurement of learning for real-life skills. The infographic that displays traditional models of assessment next to next-generation assessments is a quick reference for shifting ideology and practices. Ultimately, increased personalized learning serves the learner more efficiently and promotes increased achievement and mastery. Rating: 8/10

    1. The lesson plan template provided is a helpful tool for designing a basic lesson with adult learning concepts. Some of the lesson plan template is also a part of pedagogy, but some key elements reflect adult learning theory. For example, the section on Practice and Application encourages activities to transfer skills to new situations and concluded by a reflection activity. Given adult learners may have various goals for their learning, the segment addresses adult learning theory. The template could be used or adapted to begin designing around technological tools used for instruction as well. The template does seem to reflect a model of synchronous, face-to-face learning given it suggests the instructor move around the room to monitor progress and assist learners. Rating: 6/10

    1. The use of on-line instructional delivery methodscontinues to grow as technological and societal changes have enabled and encouraged this growth.

      The article was written to help the reader understand how adult learners comprehend lessons and their learning styles. The type of learning method that is used in this article is the andragogical process model (eight element process). The article is an interesting view of how the andragogical process model can be used to explore how the adult mind understands how to use online learning to educate themselves. Rating 3/5

    1. The use of technology to support learning for K-12 students is gaining popularity, leading many to ask whether there might be similar solutions for low-skilled adults.

      This article emphasizes on the topic of how adult learning is hindered by technology and how to teach an adult learner. Using five theories; 1) Shared experience 2) Problem-solving scenarios 3) Reflection on experience 4) Own their learning 5) Have an ah-ha moment. Adults all differently and all want that opportunity to have a new learning moment. Rating 5/5

    1. Leaders must weigh the pros and cons of using time, a valuable resource, to teach new technologies to faculty, and, further down the line, for faculty to teach to students.

      The article focuses on the topic of how some adults are being challenged by new technology. Although the new technology has some exciting new features to assist teachers these days. Technology today is different and adult learners are faced with difficulty in trying to use it. The author expresses the four cognitive levels of knowledge (unconscious not knowing, conscious no knowing, conscious knowing, and unconscious not knowing). Not only is it difficult for the learners but it is difficult for the teacher to implement technology into curriculum. In this article, different types of technology has been researched to determine what type is good for adult students. Rating: 4/5

    1. To understand adult learning, you shouldunderstand learning domains, learning styles, and how and why adults learn.

      This articles explains adult learning (styles) and what is instructional design, ISD model (analysis, design, development, Implementation, and Evaluation). Then followed by the learning outcome, the best way to organize, and create useful instruction. Rating: 3/5

    1. Educators are feeling more and more pressure to provide educational content and teaching methods that keep pace with ongoing scientific and technical progress.

      The topics of this article is technology and adult students. The author writes about the challenges the adult learner faces with technology, what adult learners have in common, Andragogy information/challenges, Technology in the classroom and how it challenging integration issues, and how technology and andragogy is used. The article is great way to view how adult students utilize technology whether it be positive or negative. Rating: 4/5

    1. the younger educators are more inclined to use technology to enhance learning. It can be very time consuming and because of this many enthusiastic educators fall by the way and refuse to preserve with the task of using technology in the classroom.

      This author of this article discusses the topic of how some teachers are comfortable with their form of teaching with no technology in their curriculum or their classroom. The author expresses that technology promotes changes in behavior and grasping teaching skills. The use of technology in the classroom is a good tool for the students. Rating: 4/5

    1. ABE includes programs thatprovide instruction in reading, writing, math, communications, and other basicskills as it prepares these students to take the General Educational Development(GED) exam.

      The article was great resource for the topic for technology and how it is being used in the classroom, specifically in basic skills (reading, writing, math, and communication) that assist the student to take the GED exam. The article expresses on the topics of the impact of technology, technology integration, technology barriers/anxiety, the need for the study, and the research results. Rating: 4/5

  2. nevadasadulteducationcommunity.wdfiles.com nevadasadulteducationcommunity.wdfiles.com
    1. The uniqueeducational benefits as well as limitations of the four approachesare technology as curriculum, as delivery mechanism, ascomplement to instruction, and as instructional tool.

      The article expressed the topic of technology in adult learning. The author described on the topics and provided the benefits and limitations of the following five topics: Technology as Curriculum, Technology as Delivery Mechanism, Technology as a Complement to Instruction, Technology as an Instructional Tool, Choosing and Using the Different Approaches. Rate 4/5

    1. Although educators may use technology for personal use, technology may not be used to supportlearningor prepare students for thecurrent digital culture.

      This article focused on how K-8 and K-5 classrooms fail to use the technology in their classrooms. In the first section of this article, the author defines the problem and provides a conceptual framework for the problem. In the second section of this article, the author presents the research, data that was collected during the study, and the participants that were involved. In section three, the project description and the projected goal was shared. Along with the literature that was reviewed, obstacles that were encountered, evaluation, and changes that were made to change the predicted outcome. The last section, section four concluded with the strengths, limitations, other approaches that were encountered during the project. The project closed out with the analysis, changes that effected the project/social change, and future research. Rate: 4/5

    1. Faculty must spend time learning how to use the technology and ensuring that adequate institutional support is present to make the technology work.

      This article reflects on how technology is incorporated into adult learning (Androgogy). Which is explained by using the six assumptions and their implications for technology-based instruction (The Learners Need to Know, The Learner’s Self-concept, The Role of the Learner’s Experience, A Student’s Readiness to Learn, The Student’s Orientation to Learning, Students’ Motivation to Learn. Rate: 3/5

    1. Designed to be used in a workshop setting, the content provides an understanding of adult learning theory and it's application of best practices in both face to face and e-learning environments. Participants are provided a list of web tools to facilitate learning.

      6/10: the format is bit difficult to access out of context

    1. Drawing from constructivist principles, the authors address how emotions affect motivation and learning for adults. They then provide practical application for instructors to implement to create productive learning environments where adult learners feel safe to explore new knowledge and learn from their experiences.

      9/10: while most of the application is to learning in general, the strategies are still applicable to technology in the classroom

    1. Transformative learning theory and methods to support it are discussed in this text. Andragogy is initially reviewed in order for the reader to become acclimated to basic principles of adult learning. Transformative learning segments emphasize the methods and environments needed to achieve such deep and challenging learning. Due to the intensive personal nature of transformative learning, one must understand the readiness of the learner. The text notes that learners in transition are more apt to engage in transformative learning if given an opportunity to develop self-awareness, and a willingness to be in discomfort in open, non-hierarchical environments.

    1. In this text, instructional designers are given brief synopses of three adult learning theories including andragogy, transformational learning, and experiential learning in order to understand how adults best learn and apply learning. The structure of the text is brief paragraphs with numerated descriptors and/or bullet points for reader convenience. Suggestions for learning activities are also provided for the instructional designer to consider in their course design. In the segment for transformative learning, a link is provided to provide the instructional designer more specific methods to incorporate. At the end of the text, diagrams are provided to visual core aspects and flow of each learning theories process. Rating: 7/10

    1. The Digital Promise article presents four major factors to consider when implementing technology for adult learning purposes. The factors include flexibility and benefits of blended learning, data use to support development of instruction, environments with diverse technology available support various learners, and allow the instructor's role to change to meet learner needs. Issues related to each factor are shared and suggestions for resolutions are provided. Rating: 7/10-a good resource for introduction to factors and issues in adult learning via technology.

    1. The article emphasizes the term technology and pedagogy. The author explains learning environments, learning styles, how technology impacts pedagogy, and how technology is good for students. Rating: 5/5

    1. An understanding of adult learning theories (ie, andragogy) in healthcare professional education programs is important for several reasons.

      The author of this article articulates the instrumental learning theories in the healthcare industry. The information provided is more like a speedy way for students and healthcare providers to understand the learning theories. Rating: 4/5

    1. n. Key to this model is the assumption that online education has evolved as a subset of learning in general rather than a subset of distance learning

      This article helps the reader understand the major theories that are related to technology using the leaning theories, theoretical frameworks, and models. Rate: 4/5

    1. Technology helps change the student/teacher roles and relationships: students take responsibility for their learning outcomes, while teachers become guides and facilitators. Technology lends itself as the multidimensional tool that assists that process.

      5) This article defines the importance of having technology in the classroom and how it is used to improve the skills/minds of students. It includes activities and other resources to assist the reader.

  3. Apr 2019
    1. PBL) isan instructional method in which students lear

      Problem based learning is an instructional method in which students learn through facilitated problem solving. Problem based curricula provide students with guided experience in learning through solving complex, real-world problems. Rating: 9/10

    1. There are many different theories of adult learning, including: andragogy, neuroscience, experiential learning, self-directed learning, and transformational learning. All these theories have one goal: they help you create effective learning experiences for the adult corporate learner. 

      adult learning theories including andragogy, experiential learning

  4. learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com
    1. emphasis on understanding subject matter, means that teachers must learnmore about the subjects they teach, and how students learn these subjects.
    1. Emotional learning involves meddling with deeply personal, private aspectsof workers’ lives in an effort to influence and shape their emotions, some-times with constructive and sometimes with destructive results. Two aspectsof emotion have particular relevance in the workplace: emotional intelli-gence and emotion labor.
  5. learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com
    1. Articulate what they know; 2. reflect on what they have learned; 3. support the internal negotiation of meaning making; 4. construct personal representations of meaning; and 5. support intentional, mindful thinking

      what technology should do in an online course to reach adults

    2. Since online learning has a different setting from the conventional classroom,online educators need to use some special techniques and perceptions to leadto success. Moreover, adults have special needs and requirements as learnerscompared with children and adolescents, thus online educators should knowhow adults can learn best because of their special characteristics. Philosophicaland methodological shifts also affect instruction. Many researchers havesuggested that constructivism should be applied in distance education. Thus,this paper attempts to examine the impact of constructivism in online learningenvironments when focusing on adult learners. The author develops the con-nection between constructivism and adult learning theory. In addition, thepaper proposes instructional guidelines using the constructivist approach inonline learning for adults.
  6. learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com
    1. The tips center on five concepts: building relationships, positive focus, communication, partnership, and support. Working to improve these elementshelps create an emotionallyintelligent work environment where all employees feel they are valued and their opinions are respected. When leaders identify strengths-based strategies to build relationships, approach interactions with a positive perspective, develop positive communication strategies to support teachers, and identify additional ways to support them, they empower the teachers they work with tothrive, not just survive,in the earlychildhood setting.
  7. learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com
    1. Workplace-relatedlearningis learning that is related to the firm in which the learner is employed and that is supported at least to some extent by their employer, but that is notfoundationalor higher education. Individuals may engage in this type of learning for the purposeof learning a new job, improving their job performance, for professional development, as an employee benefit or because it is required by legislation.
    2. Key dimensions of adult learning activities

      form, provider, payer, purpose, duration, design, delivery, instructor quality, credential

    3. Fivebroad types of adult learning

      Adult learning types including Foundational, higher education, workplace, personal, social. Includes a list of examples of the types of learning this includes in each category.

    1. The  Use  of  Mobile  Devices  for  Academic  Purposes  at  the  University  of  Washington:  Current  State  and  Future  Prospects

      Professional development opportunities and incentives for faculty to integrate mobile devices and as a teaching and learning tool.

    1. Can Tablet Computers Enhance Faculty Teaching?

      Studies faculty provided with tablet computers and peer mentoring workshops to help increase understanding and use of mobile devices in pedogogical approaches

    1. Faculty Alert: You Can't Put the Mobile Genie Back in the Bottle

      Use of mobile devices in academic environments remains low despite the fact students demand it. However laptops are relatively common and accepted. There is growth in acceptance that mobile devices can contribute to student learning, however faculty adoption is slow.

    1. The ITL department at The Ohio State University at Mansfield has six primary themes: (a) developmentally appropriate practice, (b) integrated curriculum, (c) literature-based instruction, (d) classroom-based inquiry, (e) diversity and equity issues, and (f) technology integration. The goal for technology integration, like the other themes in the program, is to integrate the theme into each course of the program, when appropriate. For example, instructors find ways to integrate children’s literature into each of the methods courses, whether it is a mathematics, science, or social studies methods course. The goal is to integrate the common themes of the program throughout the methods courses and the other graduate courses leading up to student teaching.
    1. Dirk Schneckenberg is an Associate Professor of Strategy and Innovation and through this article looks at the use of technology environments as used by European professors.

      Rating: 5/10. The European higher education market is very different than the U.S.

    1. Sean Cavanagh, Associate Editor for Education Week, writes about the use of technology to benefit the career development of students. This article focuses on the K-12 sector, but this implementation at this level is important because it will influence these students when they pursue their career choices, often in Higher Education. This article outlines specific technologies and partnerships that schools are utilizing and shows the investment that students show when given these career opportunities to guide themselves toward.

      Rating: 8/10

    1. Author Melissa A. Venable, Ph.D. has spent her career working in career development, technology and instructional design. The article outlines technology options for career professionals to use with distance learners and how to conduct an assessment to ensure needs are being met.

      Rating: 5/10

    1. Author Catherine C. Schifter has had a long background in Educational Psychology and this article from 1999 shows her dedication to the field and provides an analysis of educators in distance learning and the evaluation that Dr. Schifter did of these programs and the motivation of faculty members who were teaching these courses at the time.

      Rating: 6/10

    1. D. Christopher Brooks, Director of Research, and Mark McCormack, Senior Director of Analytics & Research, at EDUCAUSE bring together this comprehensive report that outlines Higher Education trends for 2019. This report does feel more technical in nature, but they bring it together in a way that is laid out to be reader friendly. The 20-year technology predictions are valuable and there is a focus on using the report to plan for the future.

      Rating: 10/10

    1. This article is authored by Farouk Dey, formerly of Stanford University and currently the Vice Provost for Integrative Learning and Life Design at Johns Hopkins. Dey offers an overview of the transformation that college career services have gone through over the past 100 years and showcases 10 areas where career services will continue to change in the future, including the scope of how technology will allow for a wider reach.

      Rating: 8/10

    1. This article brings together several higher education professional who all work for Georgia Tech. They are able to touch on different areas of how technology has shaped their work and the reach it has allowed their university.

      Rating: 6/10

    1. Ashley Norris is the Chief Academic Officer at ProctorU, an organization that provides online exam proctoring for schools. This article has an interesting overview of the negative side of technology advancements and what that has meant for student's ability to cheat. While the article does culminate as an ad, of sorts, for ProctorU, it is an interesting read and sparks thoughts on ProctorU's use of both human monitors for testing but also their integration of Artificial Intelligence into the process.

      Rating: 9/10.

    1. This report is a supplemental piece specifically for Higher Education in response to the National Education Technology plan. The report is a lengthy read but offers a combination of data, examples, case studies and additional resources. The report focuses on the changing landscape of higher education and the changing qualities of what a student in college looks like (i.e. not the traditionally known 18 year old, fresh out of high school). The report also acknowledges the history fo traditional learning (i.e. paper and pencil) and how higher educational not only needs to embrace technology for the classroom use but also for the analytics implications that can help with topics such as retention.

      Rating: 10/10. Very in depth article, packed with examples and recommendations.

    1. Author Tom Vander Ark, also author of Getting Smart: How Digital Learning is Changing the World, brings a reflection of what ends up being 10 trends and 10 suggestions on how to develop impact in relation to the trends. The article is straight forward in the trends, but also does offer platform and educational examples to enhance the content.

      Rating: 8/10

    1. The article, published in Cornell University's React publication, is an overview of technology that is currently being used in the classroom. There is an overview of interactive abilities using these technologies and a conclusion that technology should always be used to enhance and not replace.

      Rating: 6/10. Short.

    1. This article is a breakdown from the U.S. Department of Education around the types of learning environments that exist in the technology arena. It provides examples of schools fulfilling these different environments and offers a collection fo additional resources.

      Rating: 9/10

    1. Author Ted Mitchell is the President of the American Council on Education. The article outlines solid numbers of Higher Education demographics and the changes that have occurred over the years and what that means for the future of students, especially those who have lived their entire lives in a digital era. The article is a great approach to reflecting on the future of technology and questions we can answer in this area and is not so much a focus on certain technologies.

      Rating: 9/10

    1. Scott L. Howell is the Assistant to the Dean of Continuing Education at Brigham Young University and has a long career track record in the area of instructional design and online learning. The article is a bit ambitious in tackling 32 trends, but provides a good review of additional literature during each addressed trend.

      Rating: 9/10. The article itself is interesting, but its best use is the direction towards additional readings that it offers.

    1. The author, Susan Grajek, formerly of Yale University is the Vice President for Communities and Research at EDUCAUSE. Grajek brings together 5 leaders in higher education and technology to discuss the future of technology in the higher education arena. The article addresses the progress that needs to be made, especially in the adult education portion of higher eduction and acknowledges that the traditional 18-22 college student population is very small and that there is so much more of the market that needs to be reached.

      Rating: 9/10.

    1. This article discusses adult learners who connected with industry professionals in a career exploration course that focused around technology and coding. The program is hoping to show other places that focus on adult learning a model that would work for adult learners to gain access to industry.

      Rating: 6/10. Interesting article, but not really a focus on how they effectively engaged the adult learns in the program or their approach to actually developing the course and curriculum.

    1. This article is a study of both in-person and online courses and the affect of internet usage on the student's engaged int those courses. The article notes how saturated the learning environment has become and their approach to using student self-reported data to measure engagement. The authors provide an extensive review of prior literature on both technology and student engagement topics. The data should be reviewed with caution, as it is outlined by the authors that the questions have not been thoroughly vetted for validity and reliability.

      Rating: 6/10. The article had positive results, but the data questions being untested is a bit concerning. The article is also from 2009, and the landscape has changed much since then.

    1. This journal article, written by Amaury Nora, who is currently the Dean for Research at the University of Texas San Antonio and Blanca Plazas Snyder who was pursuing a degree in educational psychology at the time this article as written. The author's bring an honest review of technology and include the benefits, the downfalls and they identify areas where more research needs to be conducted (especially around student persistence).

      Rating: 9/10. The article is informative and takes many perspectives. The only flaw is that when discussing technology in Higher Education, this article is from 2008, but it was also helpful to get the perspective from 10 years ago.

    1. This article provides a review of a video based career exploration tool that was tested in a community college setting. While the article is essentially an ad for the resource, it does a great job of outlining the types of users in Higher Education who would benefit from this virtual access to career services, including access to employers, mentors, resume help, etc. The article shows how this type of technology can have a great impact on populations such as low-income adults and technical workforce programs.

      Rating: 9/10. Even though this article is for a specific product, I felt that it outlined the benefits in a way that could be applied to other products or technologies.

  8. Mar 2019
    1. The world’s largest selection of courses

      Udemy is an online platform where experts in various fields can create paid courses. You can learn languages, web design, photography, musical instruments all in your own time. The platform also allows for extensive ranking and reviews to be put on instructors and courses to keep the quality high. Instruction is inexpensive and self-paced. it is larger aimed at teenagers and adult learners and focuses on skills. Rating 10/10

    1. Designing Technology for Adult Learners: Applying Adult Learning Theory

      Discusses how adult learning theory can be applied for digital learning for adults. It suggests making sure interactions are built on real world and relevant situations, that learners and go at their own pace, they are allowed to reflect on their learning, and interact with each other and different points of view. Rating 10/10

    1. This article discusses that technology rich classroom research is lacking in the research world. This paper created a scale in which it could evaluate classroom environments. The authors tested this scale and determined it was a good starting framework for how to improve classroom environments. This scale could be useful later in class when evaluating technologies.Rating 9/10 for help assessment techniques

    1. This paper addresses the question about how today’s modern schools can prepare learners for the future in the age of technology. The response to this question is discussion around innovative learning environments that involve the use of technology. Technology has been a concern for the rapid change in the educational landscape and this paper aims to highlight transformation and innovation in relation to technology for teaching and learning. 9/10 for helpful diagrams and tables.

    1. The eZoomBook Tool: A Blended and Eclectic Approach to Digital Pedagogy

      Discusses the use of the eZoomBook Tool which has the ability to allow learners to navigate back through subject matter they need to refresh on as they learn new material. It allows peer to peer teaching and working which is it's most successful feature for adult learners. the eZB template is open-format and can be adapted to a variety of learning situations. Results from their initial experiments show high use of intrinsic motivation for adult learners once they got a handle on the platform.

    1. This paper discusses the idea that design is responsible for developing learning and teaching in technology rich environments. This paper argues Cultural Historical Activity Theory. This paper uses this perspective to discuss their ideas of design in connection with the digital age. This paper is written from the perspective German, Nordic, Russian and Vygotskyan concepts that seek to define the relationship between learning and teaching in relation to design. Rating 9/10 for mixing design with digital learning

  9. eds.a.ebscohost.com.libproxy.nau.edu eds.a.ebscohost.com.libproxy.nau.edu
    1. The purpose of this book is to help learners plan ,develop and deliver online training programs for adults in the workplace. This book can be understood as a guide for training managers, instructional designers, course developers and educators who are looking to transition from classroom material to self-paced instructional programs.The main purpose of this book is for people who deliver training programs to be able to design programs for online. Most importantly, the learners needs are addressed in development. Rating 7/10 material is interesting and relevant but slightly outdated.

    1. Beyond the Click: Rethinking Assessment of an Adult Professional Development MOOC

      Examines the design and implementation of a MOOC about flipped teaching. It used digital surveys and the LMS system to gauge participant experiences and expectations. A unique aspect of this MOOC is that it asked participants to set what level of activity they expected to have in the program: active, passive, drop-in, observer. And it found that 60% of people engaged directly at that level. This is useful for designing online education experience and connecting participants with each other and in the classroom based upon their learning goals.

    1. This article is about technology integration in the classroom and how to support teachers and schools during the process. It provides recommendations on how to handle distractions and the level of engagement that should be happening between peers. This article takes a deep dive into learning in general and how it prepares students for the real world. Rating: 7/10

    1. Can an Evidence-Based Blended Learning Model Serve Healthcare Patients and Adult Education Students?

      Discusses the use of blended-learning incorporating technology especially for adult education programs that reduce education gaps and help the under-employed with career readiness. This also focuses in on adults with chronic disease and how online education might better support their needs. It uses constructivist leanings placing education in the context of activity and environment and recreating the correct environments online.

    1. At a recent keynote speech (2016), Richard Culatta, former director of the Office of Educational Technology for the US Department of Education, noted that more than half of higher education enrollments for 2016 are nontraditional students.

      Reinventing higher education is essential for diverse learners. A study in 2016 found that more than half of higher education students are "nontraditional students." Meaning they need special accommodations. One essential accommodation of online learning is that students can watch or reread content multiple times if needed. This is in contrast to a traditional classroom where the lecture can only be heard once. Also, while text only information is not for everyone, it is still essential to blind students. But, alternatives such as slide shows must also be present. To add in more technology one must involve administration, staff and faculty before jumping in too quickly.

      Rating 6/10

    2. Adult students have a higher incidence of disability and are less likely to seek accommodations than the general student population, so it is critical that institutions of higher education anticipate their needs, especially in online classes.

      This article provides statistics about the number of adult learners who learn online with a disability and how these numbers need to be addressed. The author observes that adult learning are least likely to ask for help and it's the designers job to assess their work to make it more accessible. This article provides recommendations on how to become more familiar with technology and what guidelines people should be following. Rating: 10/10 for addressing accessibility among adult learners and providing recommendations.

    1. The Career Curriculum Continuum

      Discusses the place of universities in lifelong learning, especially with the advancement of technology in education in the workforce. The career curriculum continuum, includes free and self-paced options such as MOOCs, educational video on Youtube, and Wikis, but also suggests more structured learning placed in context. Universities can offer this as short courses that are cheaper and offer more options for pathways to a full degree program. It also suggests professional certificates for expanding the skills of those already working. Digital institutions will be the most widely used methods for consuming knew knowledge and advancing skills. Rating 10/10

    1. Q&A: How to Develop ‘Program Architecture’

      Discusses they ways in which Kacey Thorne of WGU, outlines plans for developing underlying competencies for online programs. Program architecture refers to the connect of skills and competencies for specific industries linking back to a network of what students will learn in school through offered programs. This is necessary for creating relevant programs that teach translatable skills for the real world after college. Rating 10/10

    1. Using Web 2.0 to teach Web 2.0: A case study in aligningteaching, learning and assessment with professionalpractice

      Research article. Discussed the use of web 2.0 including blogs, wikis, and social media as a method of information sharing that is impacting education through teaching and learning management. The work suggests that learning outcomes, activities, and assessment have to be in alignment to create effective learning experiences and uses a case study within an information management program in which students use various web 2.0 tools and document their use .

    1. This article is for teachers and contains multiple resources about how to integrate technology into the classroom and the different types of technology integration. This article is full of examples and ideas teachers can use to facilitate technology in the classroom. Rating: 9/10 for use of examples and practical application.

    1. The use of digital technologies across the adult life span in distance education.

      Research article. This article explores how older and younger student approach studying through the use of technology and reveals that those in older age groups were more likely to use technology in deep in focused ways to study once they got the hang of it and younger groups were more likely to remain on the surface level of a variety of technologies.

    1. What Makes for Effective Adult Learning

      This article provides a short overview or strategies and techniques to make adult learning effective. This article quotes adult learning researches like Knowles to provide information about meaningful learning experiences. This article provides idea for activities that fit in the category of affective adult learning.

    1. Effect of a metacognitive scaffolding on self-efficacy, metacognition, and achievement in e-learning environments

      Research paper. This work highlights how scaffolding, meaning students work through their learning in stages with support from digital technology, making adjustments to their learning environment as needed as they progress through material. Self-evaluations are a critical component of this to help reflect on the content learned. Scaffolding helps students determine not only what to do but how to do it until they are ready to learn more fully on their own. Rating 6/10

    1. 4Vision: Preparing Learning Communities to succeed in College and Careers in a global society through technology.Vision and Goals

      This proposal outlines a draft for a technology plan for Arizona regarding adult education. This plan outlines the goals of the plan and how Arizona can address them moving forward. This plan outlines trends for the future in technology and acknowledges challenges that might come up later down the line. This plan also reviews teaching standards and instruction, as well as operations for the future. Rating 6/10 for being a draft, but with good ideas!

    1. The Accessibility Guide

      Arizona State University has a public webpage i nregards to accessibility and instructional design. The web page links to multiple online resources that outline accessibility standards across the United States. Additionally, this webpage provides an accessibility guide for anyone to download for instructional design related projects. Rating 9/10 for being a helpful resource that is easily accessible.

    1. Online is clearly where the growth is, especially when it comes to enrolling adults.

      This article is based around the idea that online education increases access for learners but lacks in completion data. This article provides data around the United States from a study conducted over a few years. Generally speaking this article encourages blended learning rather than all online to obtain better outcomes for adult learners. Rating 7/10 for use of graphs and evidence from data.

    1. This article reviews three learning styles and gives examples of how they fit into the three learning domains. Additionally this article reviews assumptions about adult learning and what it might actually mean. Lastly, this article reviews the instructional system design model and breaks down it's components. Rating 7/10 for lack of discussion but helpful tables

    1. This fact sheet provides an overview of adult learning theories in a digestible format with citations throughout the sheet. The citations are from various experts on adult learning theory and examples are provided as well. Rating: 8/10 Clear and concise overview of adult learning theories.

    1. This article focuses on the adult learning environment from the teachers perspective. This article explains that there are many types of environments an adult learner experiences and why each of them are important. After reviewing the environments, the author provides recommendations from a professional perspective. Rating: 8/10 for providing an in-depth overview of different learning environments and how they apply to adult learners.

    1. This page is free resource to download a book about how people learn. This selected chapter provides recommendations for assessments and feedback in learning environments in general which also applies to adult learning. In addition to these examples, this chapter provides a section on theory and framework to better understand the overall topics. Rating: 10/10 Great free, open source resource with reputable information about learning.

    1. Active learning approaches

      This website is a blog hosted on an official EU platform that discusses what quality learning environments look like for adults. This webpage reviews traditional learning approaches versus active learning approaches how they contribute to a quality learning environment. Rating: 6/10 for including an easy to read comparison table but lacking in discussion.

    1. The “silver surfer” discourse reinforces the notion that older adults stand to benefit from ICTs in various ways, and that the ability to make use of new technology is a ready means through which to “bridge the generation gap”

      This article refers to an older generation of adults and how the intend to adopt technologies or why they choose not too. The author discusses how researchers know very little about the outcomes of older adults using technology and how it impacts their lives. Additionally, this article provides recommendations for how to accommodate older generations through the use of information and communications technologies. Rating: 8/10 for focus on a different class of adults

    1. The purpose of this paper is to propose an in-structional-design theory that supports a sense of community.

      This article addresses the fact that new instructional design theories and methods are needed to keep up with new technologies and ways of learning. This article reviews instructional design tools for creating a sense of community online for learners. Additionally, this article discusses the differences between design theory and descriptive theory as it pertains to instructional design. 6/10 This article is very specific and might only be relevant for a specific study or topic

    1. Laboratory activities and constructivism are two notions that have been playing significant roles in science education. Despite common beliefs about the importance of laboratory activities, reviews reported inconsistent results about the effectiveness of laboratory activities. Since laboratory activities can be expensive and take more time, there is an effort to introduce virtual laboratory activities. This study aims at exploring the learning environment created by a virtual laboratory and a real laboratory. A quasi experimental study was conducted at two grade ten classes at a state high school in Bandung, Indonesia. Data were collected using a questionnaire called Constructivist Learning Environment Survey (CLES) before and after the laboratory activities. The results show that both types of laboratories can create constructivist learning environments. Each type of laboratory activity, however, may be stronger in improving certain aspects compared to the other. While a virtual laboratory is stronger in improving critical voice and personal relevance, real laboratory activities promote aspects of personal relevance, uncertainty and student negotiation. This study suggests that instead of setting one type of laboratory against the other, lessons and follow up studies should focus on how to combine both types of laboratories to support better learning.

      In this peer-reviewed study, two tenth-grade classes were analyzed as they used either a virtual or a real laboratory to accomplish learning tasks. The question raised was whether a real or a virtual laboratory was more conducive to constructivist learning. The study concluded that a real lab is better than a virtual one to trigger constructivist learning. This is of importance to me because I teach adults about software in both virtual and real laboratories, and when I develop content, I try to use the constructivist theory as much as possible as I find it works best for my audience, in addition to making novel content more relatable. Please note: I could not put the annotation on the text because the paper opened in a popup page that does not work with Hypothes.is. 7/10

    1. Teaching Adults:What Every Trainer Needs to Know About Adult Learning Styles

      This paper, a project o the PACER Center, discusses learning styles specifically as they pertain to adult learners. From the nitty-gritty podagogy vs. andragogy to the best ways to train for adults, this is a good tool for those who don't know much or need a refresher on adult learning theory and training adults. I love that it is set up in a textbook style, so it's friendly but has a considerable amount of information in a variety of formats. The section, "Tips for Teaching Adults" is helpful to me as it's a series of quick reminders about how to present my information best. 8/10

    1. How to Design Education for Adults

      This wonderful how-to by Southern New Hampshire University provided several well explained tips about what adults need in their learning environments, including their own learning theory, goals, relevant instruction, treatment by the teacher, and participation. These are important things to keep in mind when training working adults because it may have an impact on what information is offered and how it is presented. I will use the information in this article later to help me present content in a meaningful way for my working adult learners. I want the content to be as relevant and inviting to them as possible. 9/10

    1. 6 Effective Strategies for Teaching Adults

      This article from Point Park University provides several methods one can use to help educate adults. Ideas presented include ensuring content is relevant, knowing the audience, igniting emotion in the audience, ensuring assignments are attainable, and providing constructive feedback. I find these especially helpful because of my work, which often involves teaching adults who are busy and sometimes uninterested in my content. The section that will help me most is "Encourage Exploration." Because I'm training on a software tool, I want learners to go into the software and make mistakes and learn from them. I want them to poke around! It can be difficult to convince a class of disgruntled 60-year-old men who are mad that things are changing to go play with a complex software tool like children. 7/10

    1. Adults & Learning: How to Provide for Working Professionals

      The Digital Marketing Institute published this article to help those who provide training for professional adults. It echoes a lot of what I've read in other articles about teaching adults: The goals are different, and they have different needs from the instructor than children do. I liked that this article mentioned that many professional adults find technology to be a barrier, but I wish there were more information about it. The article discussed several of the biggest challenges for adult learners, which was a nice change from the quintessential adult learner article that focuses on what learners need. I also want to know what they don't need. Some of the barriers to learning include a lack of time, responsibilities, financial stressors, fear of technology, and trouble identifying the ideal learning path. 8/10

    1. Training Older Adults To Use New Technology

      This article, published in the Journals of Gerontology, discusses a study that focused on teaching older adults to use technology. This is often discussed in a practical sense, with many how-to's. This article, however, discusses the theory behind gerontological learning. Older adults don't generally learn the same way younger adults do. Therefore, it is important to provide them with practice that shows tasks have continuity, to ensure the important task components are focused on strongly, and to consider whether the learning goals are appropriate for the learner. Representative design is addressed here. This is the first time I've heard of representative design. I teach many people over the age of 60 to use technology, so it is important for me to know the theory that will help them learn best. Interestingly,this article mentioned that performance should be assessed based on a comparison of the older adult's environment. I wish I could use that more in my work, but it's a young person's world now. 9/10

    1. Engaging  Adult  Learners

      This article discusses some attributes that are unique to adult learners, such as that their learning is selective, self-directed, and often focused on solving problems. Therefore, it is important that instructors enable students to be autonomous and show them why it is important. Often in my instructional design, I start with the WIIFM (What's In It For Me?). This article supports my idea that my adult learners will choose to learn when it can solve a problem for them. This article also discusses active learning from an adult perspective, such as Socratic teaching. 9/10

    1. What the Research Says About Teaching Adults

      Colorado Community Colleges published this article to discuss research about teaching adults, focusing strongly on Knowles's six principles of andragogy. The main idea behind Knowles's principles is that adults learn because they decided to--because the information is relevant to them and they can benefit from attaining that knowledge. Therefore, the article states, activities that ask adult learners to discuss problems with each other will help them learn. This can be useful as I design instruction. 7/10

    1. Behaviorism

      Learning-Theories.com published a very handy few pages that describe various learning theories. This is a quick, straightforward, simple way to access information on the different theories. This article, Behaviorism, explains that the theory assumes learners learn by responding to external stimuli in their environment. Learning under behaviorism is characterized by a change in the learner's behavior. I use this in my horse training as I use both positive reinforcement (clicker training) and negative reinforcement (pressure-release) to structure my horse's behaviors. Behaviorism can be translated to human work, too. I've used TAG teaching (clicker training for humans) to teach people to get on and off horses with ease and also to trim horses' hooves. I also use it to clicker train my cats! 6/10

    1. Cognitivism

      Cognitivism challenge behaviorism by positing that humans are more complex than simple lumps that respond to external stimuli. Cognitivism claims that people must involve themselves in their learning and take an active role. In short, when information enters the mind, it must be processed before it becomes a change in behavior. 6/10

    1. Constructivism

      Constructivism is my favorite learning theory. It states that in order to learn, learners must experience something, then reconcile that experience with their previous experiences. The learner will create and test hypotheses based on all experiences, and prove those hypotheses right or wrong based on future experiences. They will then use what they learned from those hypotheses to create new ones. I frequently use this in my instructional design. 6/10

    1. Design-Based Research Methods (DBR)

      Design-based research (DBR) tries to connect learning theory and practice. It puts theories to the test and is an important part of siting through which parts of theories work well, contradict each other, or contradict themselves. This page provides several of the characteristics of design-based studies, as well as the needs and issues important to studying learning. 7/10

    1. Adult Learning Theory

      This article by the University of Utah discusses Lindeman's and Knowles's theories on adult learning. Andragogy uses the teacher differently from pedagogy: the teacher in an adult learning environment becomes a facilitator instead of the knower. I think this is an important distinction to make for people who go from teaching children to teaching adults. There are two of these people on my team at work. One taught third grade and one taught sixth grade, and both of them tend to try to put the instructor in the knower's position instead of the facilitator's position. They have to catch themselves often and rework some instruction to be more student-focused instead of content-focused. 8/10

    1. Overview of Learning Theories

      The Berkeley Graduate Division published an interesting and straightforward table of learning theories. The table compares behaviorism, cognitive constructivism, and social constructivism in four ways: the view of knowledge, view of learning, view of motivation, and implications for teaching. This is an easy-to-read, quick resource for those who would like a side-by-side comparison of common theories. 9/10

    1. Instructor-Led Training

      SharedBook.com published this article about the state of Instructor-Led Training (ILT) in 2018. It claims that technology has not caused instructor-led training demand to decrease, but instead as simply altered it to provide instructors with new tools. It is important to note how technology changes the delivery of ILT, because now trainers are able to reach more people in a variety of places, and have far more at their fingertips to help facilitate training than they did before technology became so pervasive. Technology also helps with assessing learner outcomes, as it provides more analytical tools. Hybrid ILT is also becoming more common as a super-training platform that combines strengths of E-learning with ILT. It is important, however, to ensure technology is used purposefully in technology-heavy ILT environments. 9/10

    1. Effective Integration of Technology and Instructor-Led Training to Promote Soft Skills Mastery

      The Access Technologies Group published this article to discuss purposeful use of technology in ILT environments whose goal was to teach soft skills. The article claims that blended learning is the ideal delivery technique because it provides the ease of e-learning with the face-to-face time necessary to develop soft skills. It is critical to the success of the training program to integrate e-learning and ILT seamlessly to ensure the two produce synergy without limiting themselves or each other. It is also important that the learners are provided with an environment that suits their learning needs best. Technology and ILT can both provide ways to meet those needs, and where one lacks, the other can fill in. 8/10

    1. The Benefits of Instructor-Led Training

      This web page, published by SkillJar, discusses the importance of instructor-led training: the immediacy and warmth of a human that provides excellent experience for learners that they value highly. It is important to use these strengths to the trainer's advantage when designing and delivering training because it makes the training more effective. 5/10

    1. Learning Technologies that Increase the Impact of Classroom Training

      Training Industry published this article about some learning technologies that increase the impact of classroom training. These can include class-oriented webpages, multimedia presentations, and activities, as well as web-based scoring systems and supplements. For instance, learners could collectively create a blog or a webcast and use those tools to communicate with each other to help facilitate learning. This is helpful when teaching a technology-fluent group that is excited to do hands-on activities. 6/10

    1. Teaching with technology

      The University of Wisconsin - Madison published this helpful, quick guide to assist instructors in using technology to teach others. It discusses some of the technology available to help teach, including Microsoft products, Blackboard, Kaltura, and others. It also discusses some of the tools the school uses to facilitate blended learning. This includes Google Apps, technology-equipped classrooms, and a Quality Matters subscription that helps produce high-quality blended learning products. It is important to incorporate technology in the classroom because it helps to facilitate learning and engage learners. 5/10

    1. 7 Gamification Strategies for Corporate Training

      This article by the Tech Edvocate discusses seven ways to gamify corporate training. I find this personally important because I often use games to teach my adult learners about some of the most boring topics. (For instance, I'm currently creating training to explain the theory and calculations behind a very complex distribution management software tool. Imagine explaining how a calculator works to provide correct answers to math equations, then multiply that a few times. It's tough.) According to this article, in order to gamify, instructors can specify learning objectives, use reward systems, incorporate social interaction, and challenge learners to make gamified learning successful. 8/10

    1. As one understands professional development in educational technology as potential transformational learning experiences, one can begin to reconceptualize its outcomes.

      This article provides an in-depth view from the teachers perspective about how to prepare for technology in their learning environments. Through professional development training, teachers and instructors can gain new knowledge about how to incorporate new technologies into their practice. This article focuses on one study and concludes that new technology needs to be introduced slowly for best practices.

    1. one main goal: they help you create effective learning experiences for the adult corporate learner.

      This article takes on Adult Learning from an Instructional Design perspective. This article reviews 3 adult learning theories and why it's important for Instructional Designers to keep these theories in mind the facilitate the learning process. Rating: 9/10 for easy reading, overview of learning theories and emphasis on instructional design

    1. The Wired Classroom: Leveraging Technology to Engage Adult Learners

      This article discusses how even though instructors may be hesitant to include new technologies in their learning environments, doing so can enhance the student experience. It specifically explore the use of twitter for classroom discussions, simulation tools, and the LMS systems universities use currently to support online work. Soliciting feedback from students to ask how tools are working for them is important for evolving the classroom to fit student needs.

    1. U.S. Through these stories from and discussions with our Beacons and partners, we offer educators and developers specific examples of how to incorporate technology into adult learning in highly effective yet affordable ways

      Digital promise is an organization that connects adult learners with methods to implement technology in useful ways to improve education. The website hosts a network of educators and the programs they offer to improve basic math and literacy skills in U.S. adults to help with job training and career advancement. There is also a mico-credentialing program they extend to training programs that endorse those that have learned or gained specific skills. Rating 5/10

    1. Report: Why Tech for Adult Learning So Often Misses the Mark

      Popular article. This article overviews the U.S. Department of Education LINCS system report which shows that there is a disconnect between those that design adult learning technology and the stakeholders (learners and employers) that plan to use it. Often technology is retrofitted, as it was originally intended for K-12 and won't work in the ways adult learners and educators need for them. One of the main ways to circumvent this is to design technology for a specific problem that needs to be solved, instead of starting with the solution. Rating 4/10

    1. Towards a Mobile Augmented Reality Prototype for Corporate Training: A New Perspective

      Research Article. I found this article especially interesting because it promotes the use of mobile devices for online learning. This focuses on corporate training, but it is easy to see how it could be applied across areas and fields. There is a specific focus on the use of virtual and real objects during education experiences to create experience-based learning outcomes. Rating 4/10

    1. Toward constructivism for adult learners in online learning environments

      Research article. This paper explores how constructivism is specifically useful for adult education in the online environment. It is especially important for adult learners to interact with each other in order to creating meaningful collaborative experiences. It is also important for online educators to create and environment where students can share and discuss ideas in a safe space. It should also require high-order thinking skills and problem solving that relates to their real lives. Rating 10/10

    1. Application  of  Virtual  and  Augmented  Reality  tothe  Field  of  Adult  Education

      Research Article from the Adult Education Research Conference. This article examines the history of VR as a tool to train military personnel, and medical professionals and how future directions of VR could be used for other adult education situations especially due to their low risk learning environment. The authors examine how VR could also be used in gaming, arts, entertainment, marketing and business fields. This is important because VR environments also allow students to exploring changing technology and practice self-learning. Rating 6/10

    1. Report: It's Time for Ed Tech to Tackle the Adult Learner

      This article recommends the way in which education technology should adapt to be aimed at adult learners. Specifically that education should all students to assess themselves as they go and fill in any missing gaps in knowledge. It should also be relevant to their life needs, and connect their own experiences back into the learning environment. I feel most of this is known in adult learning theory in general, however this article is really aimed at those outside the industry and is a very helpful summary in this way. Rating 7/10

    1. Top 10 Tools For The Digital Classroom

      Article overviews tools in technology that are useful for bringing learners together in the classroom, especially in ways that enhance their interaction with digital media and each other. Although many of them seem to be aimed at younger learners I feel like some of the tools, like Quizlet, and Prezi are especially useful for adult learners. Rating 10/10

    1. An investigation into the attraction and completion rates of MOOCs Sergey Kruchinin

      Research Paper. Discusses the use of MOOCs and their completion rates as tools for education. MOOCs are often touted as the best way to get education to the popular masses. The study shows that MOOCs coming from universities with major names on just a few platforms like Coursera tend to be the most successful in terms of completion rate. Courses that have auto grading features are more attractive to students, probably because they get feedback immediately. Rating 4/10