13 Matching Annotations
  1. Mar 2022
  2. Oct 2021
    1. There will be three billion gamers by next year, according to a Newzoo study. And as Loftus puts it: “People are going to need to wear something.”

      THIS is it - web 3 is making consumers mutiplicitous - opens marketts WITHIN games, subworlds that can be exploited / marketed to / fashion trends will sweep games, online subcultures (maybe) - people have markeable personas on and off the web, new context for targeted advertising / commerce.

      Will cannabalize physical economies?

      Accessorize for a zoom meeting - digital suits, etc digital costumes. Something to wear at digital concerts, in games; your Perona will not be birthed into the metaverse clothed, accessorized...

      Assets will be portable across platforms.

    1. https://slate.com/culture/2011/08/cathy-n-davidson-s-now-you-see-it-do-the-young-really-rule-in-the-internet-era.html

      A very prescient article by Annie Murphy Paul from 2011. It doesn't review Davidson's book, so much as to take to task some of the underlying optimistic views of the magic of technology. If only we were able to better adapt and evolve to create the sort of changes in humanity to take advantage of the potential benefits that were assumed. Instead, much of the tech sector adapted instead to hijack our slowly evolving attention to benefit themselves.

      I wish we as a culture had had more of this sober sort of outlook about technology at the time.

      I'm now even more intrigued by Paul's new book: The Extended Mind: The Power of Thinking Outside the Brain, which is already in my reading queue.

      <small><cite class='h-cite via'> <span class='p-author h-card'>Annie Murphy Paul </span> in "@ChrisAldrich @amandalicastro @CathyNDavidson Chris, you may be interested in this review of "Now You See It" that I wrote . . . https://t.co/TnnbQ3NHWf" / Twitter (<time class='dt-published'>10/17/2021 10:25:52</time>)</cite></small>

    2. The digital age has brought all of us new and exciting tools that will surely continue to alter the way we learn and work. But focusing one’s attention, gathering and synthesizing evidence, and constructing a coherent argument are skills as necessary as they were before—in fact, more necessary than ever, given the swamp of baseless assertion and outright falsehood that is much of the Web. Some day not too far in the future, the digital natives may find themselves turning down the music, shutting off the flickering screen, silencing the buzzing phone and sitting down to do just one thing at a time.

      Very prescient for 2011!

    1. According to addiction expert Dr Anna Lembke, smartphones are making us dopamine junkies. So how do we beat our digital dependency?

      Attention to Intention

      Resonance with the topic for the next World Weavers group conversation on Saturday, October 23: Shifting from an attention economy to an intention economy.

  3. Mar 2021
  4. Jun 2020
  5. May 2020
  6. Apr 2020
  7. Mar 2017
    1. 沒有看到許委員的『數位經濟基本法』原始草案全文。在討論過程中有一些問題,例如數位經濟的基本定義;對資料產業沒有處理,以至於詹先生對國家保存資料的想像可能低估技術、行政程序,導致不恰當地反映在資料保存相關條文等處,不曉得是否有修正與否。