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    1. We evaluate 452 tasks from the public APEX-Agents dataset spanning investment banking, management consulting, and corporate law

      452 个任务跨越投资银行、管理咨询、公司法三个领域——这三个领域是全球「知识密集型工作」的代表,也是最难被 AI 替代的白领职业。APEX-Agents 选择这三个领域作为 benchmark,本身就是一个宣言:AI 已经准备好挑战那些曾经被认为「最安全」的专业工作。而最高分只有 33.3% 这个事实同样是一个宣言:这个挑战才刚刚开始。

    1. Jack Cheng considers Pip, his Plus One, somewhere between a colleague and pet with a personality—one he programmed himself, drawing on references from Studio Ghibli, bird watching, and Catherine O'Hara.

      编辑 Jack Cheng 用吉卜力工作室、观鸟和 Catherine O'Hara 作为参考,亲手编程赋予 AI 助手 Pip「介于同事与宠物之间」的性格——这个细节令人着迷。它意味着「个性定制」正在成为 AI 工作流的核心能力,就像曾经 Photoshop 技能是设计师的必备项。未来,「你的 AI 助手的性格设计有多好」可能成为衡量知识工作者专业程度的新维度。

    2. A "parallel organization chart," in which each AI worker has a name, manager, and job description, allows your company to move faster than it ever could with humans alone.

      「平行组织架构」——这个概念把 AI Agent 从工具变成了组织成员。每个 AI 有名字、汇报关系和职位描述,这意味着 Every 实际上在运行两套组织:一套人类,一套 AI。令人惊讶的是,这种设计并非隐喻,而是字面意义上的运营实践。这是 AI 组织化最前沿的实验:不问「AI 能做什么」,而问「AI 应该向谁汇报」。

    1. design the environment well, you let the agent run, and you own what it produces.

      作者对Agent问责制的重塑极具启发:从微观的步骤审批转向宏观的环境设计。人类不对Agent的每一步负责,而是对塑造Agent行为的“场域”负责。这是一种管理思维的升维,把焦点从控制动作转移到了设计系统。

    2. it almost always traces back to the interface rather than the language model

      这是一个极具反直觉的深刻洞见:AI产品的不靠谱往往是界面问题而非模型问题。当我们将责任推给算法黑盒时,作者指出通过优秀的交互设计构建结构和护栏,能有效补偿模型的不确定性,这才是当下的核心设计挑战。

    3. I feel confident, though, that the slippery feeling people associate with AI products is a solvable problem, and the solution looks more like thoughtful interface design than better models. The models will keep improving on their own. The harder work is building the structure around them so that their output feels reliable, legible, and trustworthy.

      大多数人认为AI产品的可靠性将随着模型技术的进步而提高,但作者认为真正的挑战在于围绕模型构建结构和界面,而非模型本身。这一观点挑战了AI领域的技术决定论思维,强调了设计的重要性。

    4. When you delegate an issue to an agent in Linear, the delegation is visible. There's a person who set the agent loose within that system, and that person is accountable for the outcome. You design the environment well, you let the agent run, and you own what it produces.

      大多数人认为AI代理的行为应由代理本身或实时监控系统负责,但作者提出责任在于最初设置代理的人。这一观点将问责制从实时交互转向了初始授权,挑战了AI责任归属的主流认知。

    5. The more important work happens before the agent even starts. An agent operating inside a well-designed system already has the context and constraints it needs to do good work. In Linear, that means project plans, issue backlogs, code, and documentation. These all shape what the agent does and how it does it.

      大多数人认为AI系统的责任在于实时监控和干预,但作者认为真正的责任在于事前的系统设计和环境构建。这一观点将问责制从实时交互转向了系统设计阶段,挑战了传统的AI治理思维。

    6. The first interface that spread for AI tools was the chat window. That makes sense. When you don't know what something can do, the safest approach is to let people ask. A conversation feels familiar, it stretches across many situations, and it doesn't force a specific structure up front.

      大多数人认为聊天界面是AI交互的理想形式,因为它直观且灵活,但作者暗示这只是探索阶段的工具,而非严肃工作的解决方案。这一观点挑战了当前AI工具设计中聊天界面占主导地位的趋势。

    7. Non-deterministic software breaks the contract. When outcomes can vary, sometimes wildly, based on what someone types into the same chat window, designing for reliability becomes genuinely harder. This slippery feeling is the design problem of this era, and it almost always traces back to the interface rather than the language model—which means it belongs to designers, not researchers.

      大多数人认为AI的不确定性是一个技术问题,需要更好的模型来解决,但作者认为这是一个设计问题,属于设计师而非研究人员的责任。这一观点挑战了AI领域的主流认知,即技术进步是解决AI不可靠性的主要途径。

    1. A fourth built the presentation using a JavaScript library. A fifth critiqued the overall flow & content.

      值得注意的是第五个agent的角色:批评与审视。在多智能体并行架构中,不仅需要执行具体任务的工人,更需要引入自我纠错与元认知机制。这种“左右互搏”的设计大大降低了并行带来的错误累积风险,是提升整体输出质量的关键洞见。

    1. They meet their target S-parameter specifications despite having very alien-looking geometries.

      这预示了AI在工程设计中可能带来的范式革命。人类工程师受限于直觉,往往在熟悉的几何模式中打转;而生成式模型通过探索庞大的设计空间,能发现人类从未设想却能完美满足物理规范的“外星结构”。这不仅提升了效率,更拓展了人类对物理利用的边界。

    2. A wire becomes a transmission line. A bend becomes a reflector. Two parallel traces become coupled antennas. The geometry is the circuit.

      这一论断深刻揭示了射频设计的核心本质。在低频下,拓扑连接是关键;但在射频领域,物理几何形状直接决定了电磁行为。这打破了传统电路设计的直觉,指明了为什么传统基于拓扑的思路在射频领域会失效,物理结构本身就是电路的逻辑。

    1. what makes the LLM a disciplined wiki maintainer rather than a generic chatbot.

      架构中的Schema层是约束LLM涌现行为的定海神针。没有结构化指令的LLM只是闲聊机器人,而Schema将其规训为严谨的“图书管理员”。这深刻揭示了在Agent架构中,显式规则约束比隐式能力依赖更为关键。

    2. Obsidian is the IDE; the LLM is the programmer; the wiki is the codebase.

      这是一个极具启发性的隐喻。它重新定义了人机协作的边界:人类负责意图对齐、信息源策展和方向探索,而LLM承担枯燥的交叉引用、一致性维护等“体力活”。将知识管理视作软件开发,让LLM成为最忠诚的底层码农,极大释放了人类的认知带宽。

    1. each new engineer arrives with no memory of what happened on the previous shift

      这个比喻极其精准地揭示了长周期Agent的核心困境。上下文窗口的限制使得Agent如同失忆的轮班工程师。因此,设计Agent系统的本质,就是设计一套高效的“交接班”机制,让隐性的经验显性化。

    1. a harness encodes an assumption about what the model can't do on its own

      这一洞见是Agent工程演进的底层逻辑:脚手架是对模型当前能力边界的妥协。随着基座模型能力跃升,曾经的“必要组件”可能沦为冗余开销。因此,解构并剔除过时假设,是保持系统简洁高效的关键。

    2. errors in the spec would cascade into the downstream implementation.

      展现了Agent系统设计中的风险控制逻辑:过早陷入底层细节会导致错误级联。让Planner专注于高层目标,将实现路径留给执行层自主探索,有效避免了自上而下的规划谬误,增强了系统的容错性。

    3. exhibit "context anxiety," in which they begin wrapping up work prematurely

      揭示了长任务Agent的深层心理机制——“上下文焦虑”。模型并非只是遗忘,而是会因接近上下文限制而“仓促收尾”。单纯的上下文压缩无法解决此问题,必须依赖彻底的上下文重置与结构化交接,这是设计长程Agent的关键洞见。

    1. Designing for agents forced us to build a better tool for everyone.

      这是一个充满辩证法的结论。Agent 所需的确定性、非交互性和显式声明,恰恰符合 Unix 哲学中“易与其他程序协作”的原则。为 Agent 约束而优化的接口,消除了人类在自动化脚本编写和测试中的痛点,实现了人机体验的统一与双赢,证明了良好抽象的普适价值。

    2. Every prompt is a flag in disguise

      这句话精准地概括了 CLI 工具现代化的核心原则。交互式提示虽然对人类友好,但对自动化脚本和 AI Agent 构成了不可逾越的障碍。将其转化为 flag,不仅是为 Agent 开门,更是强迫开发者理清“必需信息”的边界,从而设计出更健壮的接口。

    3. You don't need a separate agent API. You need to look at every `input()` call, every CWD assumption, every pretty-printed-only output, and ask: what if the user on the other end is a process, not a person?

      大多数人认为需要为AI代理创建专门的API或接口,但作者提出反直觉的观点:不需要单独的代理API,而应该重新设计现有的CLI工具,使其同时支持人类和代理。这种统一的方法更加高效,避免了维护两套接口的复杂性。

    4. Implicit state is the Enemy

      大多数开发者认为当前工作目录(CWD)和环境变量等隐式状态是理所当然的,是提高开发效率的捷径。但作者认为这些隐式状态是敌人,因为它们会给AI代理带来困难。通过使所有状态显式化,不仅解决了代理的问题,也使工具对人类更可预测和可脚本化。

    5. The funny part is that none of this made the CLI worse for humans. The TUI picker still works and looks fancy, progress spinners still spin, confirmation dialogs still confirm. We just added a second door.

      大多数人认为增加对AI代理的支持会使工具变得复杂,降低人类用户体验。但作者认为,为AI代理添加的功能实际上没有损害人类用户体验,反而通过增加'第二扇门'(非交互式接口)同时改善了两种用户群体的体验。

    6. Every prompt is a flag in disguise

      大多数开发者认为交互式提示是CLI工具的良好用户体验设计,但作者提出反直觉的观点:每个交互式提示都应该有对应的标志(flag)替代方案。这是因为AI代理无法处理交互式输入,而将所有提示转换为标志不仅支持代理,还使工具更加可编程和可测试。

    7. Designing for agents forced us to build better tools for everyone.

      大多数人认为为AI代理设计工具会使其对人类用户更加复杂或难以使用,但作者认为为AI代理设计工具实际上改善了所有用户的体验。因为代理的约束(如需要明确的参数、避免隐式状态)恰好使工具更加模块化、可脚本化和可测试,这对人类开发者同样有益。

    8. Every prompt is a flag in disguise

      大多数人认为交互式提示是CLI工具的最佳实践,因为它能引导用户完成复杂任务。但作者认为,每个交互式提示都应该有对应的命令行标志,因为这种设计让工具既能服务于人类用户,也能被AI代理自动化使用,而不需要额外的API层。

    9. Designing for agents forced us to build better tools for everyone.

      大多数人认为设计AI代理工具会专门针对机器,可能会牺牲人类用户体验。但作者认为,为AI代理设计工具反而能提升所有用户的体验,因为代理带来的约束条件(如明确的状态管理、可预测的接口)同样让工具对人类开发者更加友好和可脚本化。

    1. 以 Enter 键为锚点,捕捉用户每一次表达意图的瞬间。

      这一设计极具洞察力,它将记录的颗粒度从“全量行为”收束为“意图锚点”。Enter 键作为用户确认意图的通用符号,不仅大幅降低了无意义的数据噪音和算力成本,更解决了全量监控带来的隐私焦虑,是“少即是多”在 AI 交互设计中的典范。

    1. These representations track the operative emotion concept at a given token position in a conversation, activating in accordance with that emotion's relevance to processing the present context and predicting upcoming text.

      【启发】情绪在 token 级别实时涌现,这启发了一种新的对话设计思路:如果我们能实时监控对话中情绪向量的激活状态,就能在「情绪即将失控」的时刻提前干预。想象一个 AI 客服系统,能在检测到「挫败感」向量飙升的瞬间,自动切换至「降温策略」——这不是科幻,而是这篇论文直接可工程化的应用方向。

    2. We refer to this phenomenon as the LLM exhibiting functional emotions: patterns of expression and behavior modeled after humans under the influence of an emotion, which are mediated by underlying abstract representations of emotion concepts.

      【启发】「功能性情绪」这个概念框架,启发了一种看待 AI 产品设计的新视角:既然情绪是真实的行为驱动器,AI 产品的「性格设计」就不只是写 System Prompt,更是在塑造一套情绪调节系统。对 AI 硬件和助手产品的设计者而言,这意味着未来可以像调音台一样调节模型的「情绪基线」——让会议助手更冷静,让学习陪伴更热情,让创意工具更兴奋。

    1. A downstream conjecture is that role-differentiated proposer/executor/checker/adversary systems may reduce correlated error under asymmetric information and verification burden.

      大多数人认为AI系统应追求统一和一致的内部分工,但作者提出采用角色分化的提案者/执行者/检查者/对抗者系统来减少相关错误,这与当前AI系统设计中的整合趋势相悖,具有反直觉性。

    2. This article argues that squirrel ecology offers a sharp comparative case because arboreal locomotion, scatter-hoarding, and audience-sensitive caching couple all three demands in one organism.

      大多数人认为AI研究应专注于人类认知模型或计算机科学原理,但作者认为松鼠生态学提供了AI设计的最佳参考模型,这种将动物行为学与AI架构直接联系的观点在AI研究领域非常规且具有挑战性。

    3. We introduce a minimal hierarchical partially observed control model with latent dynamics, structured episodic memory, observer-belief state, option-level actions, and delayed verifier signals.

      大多数AI系统设计倾向于使用完全可观测的模型,并假设系统状态是已知的。但作者提出了一个部分可观测的层级控制模型,包含潜在动态、结构化情景记忆、观察者信念状态、选项级行动和延迟验证器信号。这一观点挑战了传统AI系统设计的完全可观测性假设,认为部分可观测性更接近现实世界的复杂性。

    1. Software, he argues, should be approached the same way. It's a new medium, and it deserves a native design language instead of hand-me-down forms from the physical world.

      大多数人认为数字界面应该模仿物理世界的设计元素以提高用户熟悉度,但作者认为软件应该有自己独特的设计语言,不应简单复制物理世界的形式。这一观点挑战了 skeuomorphism(拟物化设计)的传统理念,主张数字媒介应有原生表达方式。

    1. the memory module is where this design finally hits a sweet spot, separating persistence from real-time reasoning

      大多数人认为记忆和推理应该是紧密结合的,但作者认为将持久性记忆与实时推理分离是设计的关键创新点,这挑战了传统认知中记忆与推理必须紧密结合的观点,因为作者认为这种分离能更好地管理长期记忆。

    1. 95% of organizations are getting zero return on AI deployed, with most failures found due to 'brittle workflows.'

      尽管AI投资激增,但绝大多数企业未能获得任何回报,这与主流认知中AI能显著提升效率的观点相悖。这一发现表明,AI实施失败的主要原因不是技术本身,而是工作流程设计不当,暗示企业需要重新思考如何将AI整合到现有工作流程中,而非简单叠加技术。

    2. You have to have people that have the ability to rethink the workflow at a scale that AI can execute, versus at a scale that humans can execute.

      大多数人认为AI只需适应现有工作流程即可,但作者强调企业需要重新设计工作流程以适应AI的能力范围。这一观点挑战了传统的技术实施思维,暗示成功AI应用需要根本性的流程重构,而非简单的技术叠加。

    1. our GTPO hybrid advantage formulation eliminates the advantage misalignment problem

      大多数人认为在强化学习中,优势函数的计算和优化是一个相对直接的过程,但作者指出存在'优势不匹配问题',并提出了GTPO混合优势公式来解决它。这挑战了强化学习中的基本假设,表明即使是优势函数这样的核心概念也需要仔细设计才能在多轮任务中有效工作。

    2. We introduce Iterative Reward Calibration, a methodology for designing per-turn rewards using empirical discriminative analysis of rollout data

      大多数人认为奖励设计应该基于领域专家的直觉或预定义的规则,但作者提出了一种基于经验判别分析的迭代奖励校准方法。这挑战了传统的奖励工程方法,表明数据驱动的奖励设计可能比专家设计的奖励更有效,尤其是在复杂的多轮对话任务中。

    3. naively designed dense per-turn rewards degrade performance by up to 14 percentage points due to misalignment between reward discriminativeness and advantage direction

      大多数人认为添加更多密集的每轮奖励会强化代理的学习过程,提高性能,但作者发现这实际上会导致性能下降高达14个百分点。这挑战了强化学习中常见的'越多奖励越好'的直觉,揭示了奖励设计中的微妙平衡问题。

    4. naively designed dense per-turn rewards degrade performance by up to 14 percentage points due to misalignment between reward discriminativeness and advantage direction

      大多数人认为更密集的每回合奖励信号会强化学习性能,但作者发现精心设计的密集奖励实际上会降低性能达14个百分点,因为奖励的判别性与优势方向不匹配。这一发现挑战了强化学习中'奖励越多越好'的直觉认知。

  2. Mar 2026
    1. Our work demonstrates that designs informed by Structure-Mapping Theory can support users in navigating, making use of, and engaging with variation present in information. In this sense, AbstractExplorer enables dialectical activities that users may otherwise have found to be too tedious or difficult to engage with.

      any sentence that describes explicit design implications

    2. In this work, we introduce a new paradigm for exploring a large corpus of small documents by identifying roles at the phrasal and sentence levels, then slice on, reify, group, and/or align the text itself on those roles, with sentences left intact.

      any sentence that describes explicit design implications

    3. Future work could explore more seamless ways of preserving context, such as allowing users to navigate through every sentence of an abstract directly within the Cross-Sentence Relationship pane, fostering a more cohesive understanding of the content.

      any sentence that describes explicit design implications

    4. We posit that our approach can generalize to other domains such as journalism, code synthesis, and social media analytics where visual alignment of text can enable meaningful comparisons of underlying patterns to identify relational clarity.

      any sentence that describes explicit design implications

    1. Exploring through colors: Each photo page has a list of the top eight colors in the photo. When you click on a color, you can explore all the other photos in which that color is one of the the main ones. In this way, all my photos are connected aesthetically. The navigation on a photo page is within the event.

      Interesting web design idea for photography websites. Each photo lists with the photo meta data and description the top eight colors in the photo. Visitors can select any one of colors and seen an archive of every photo where that is one of the top eight featured colors.

    1. My point is that the property of associated/dissociated is completely unrelated to the property of realistic/unrealistic.

      Iwould argue that the issue here is that the term 'realism' is more like 'internal consistwncy' or 'verisimilitude'. When we have an event that happens and breaks verisimilitude it breaks us out of the game. Whereas accepting the initial premise of warp drive means that a ship warping into space next tk you isn't braking the expectation. Whereas dissassociated mechanics are breaking those expectations because there's no reason why the character ahould only make a one handed catch per game.

    1. *Caravan means that Marla will gets +1E and that she can travel 1 HEX for free with them. They also sell/buy as in towns.

      I like the idea of discovering something random that gives you a boon.

      On the other hand I also like the idea of a caravan saving you energy but making an encounter more likely. I suppose the most logical would be that the scale shifts and your're unlikely to ckme accross a smaller encounter bht quite likely to come accross a larger oneI wouldn't want to up the likelihood too much more the result if you do get an encounter.

    1. reply to u/Ripraz at tk

      I analogize typewriters to cars: there really isn't a "beginner friendly" option, they're all just cars or typewriters. This being said, how well built and engineered they are and some of the smaller optional features or "trim lines" can differ a fair amount. With typewriters, one of the biggest trim differences is the tabulator (does it have one and how do the controls work? If you're a screen writer, you really want one, but if you're doing other general writing, you can get away without one typically.)

      With Olivetti, you're probably going to find peak typewriter manufacturing and materials from the 1930s into the early 1970s. The best stuff is likely in the 50s and 60s where their design chops are also the strongest. Their stuff in the mid-70s and after becomes more plastic and isn't as solid (eg. Lettera 35).

      https://typewriterdatabase.com/olivetti.56.typewriter-serial-number-database

      Some suggestions: <br /> Standards: Graphica, Linea 88<br /> Portables: Studio 42, 44, 45; Lettera 22, Lettera 32

      Be sure to take a peek at the individual typewriter galleries and individual machines in the database to see the shifts in design over time, if that interests you.

      This comparison/review on YouTube, of which there are surely others, is pretty solid: https://www.youtube.com/watch?v=tW6Ji275FdE

      As a beginner, you might appreciate skimming through Dr. Polt's book before or after buying a machine:<br /> Polt, Richard. 2015. The Typewriter Revolution: A Typist’s Companion for the 21st Century. 1st ed. Woodstock, VT: Countryman Press.

  3. Feb 2026
    1. Solution 2 : Sicko's Lagoon

      This solution seems to revolve around the following

      • Loot being constant but not generous. This menas the player will always be picoing things up but everything matters.
      • Loot being losable. So that everything they have muat be guarded but of course that playing the game is inevitably risking losing it.
      • Interdependent. This means that there's no 'win button'. Very little will actually win you the game and as such you're looking for something thatauits your needs. And when you don't find it you're doing your best to use what you have.
      • Indirectly supportive og your goal. The racing game here is an excellent example because going faster won't help you win if your turning circle is rubbish. So the core challenge or test must require an interaction of different abilities to overcome.
  4. Jan 2026
    1. What's important to recognize is that Advantage/Disadvantage doesn't technically ban or even replace the diegetic conversation. In theory the two procedures can co-exist, but in practice—with player priorities, optimal play, and finite time—A/D takes precedence.

      One solution might be to. Have NPCs use the mechanics in ways that teach the player how effective they are. Similar to the way that Pokemon uses mechanics to teach people how to play the Pokemon game and helps them to avoid the trap of simply getting large damage moves and using only them.

    1. Typewriter Profile: Comparing the Olivetti Lettera 22, Lettera 32, and Studio 44<br /> by [[Damon Di Marco]] of CreateX3.com on YouTube<br /> accessed on 2026-01-19T11:32:11

      Marcello Nizzoli designed the Olivetti Lettera 22, an ultra-portable, and the standard Lexicon 80. He used the automotive idea of press-forming steel to the Olivetti line.

      In 1959, the Illinois Institute of Technology chose the Olivetti Lettera 22 as the best designed product of the last 100 years. It also won the Compasso D'Oro Award in 1954.

      1963 Lettera 32 introduced<br /> Square keys

      1965 Olivetti Studio 44 introduced<br /> Between the standard and the portable<br /> Comes with a case, but is heavier than many portables

      Prefer original spools with spool nuts.

    1. Niv Lova does include an encounter range table. The encounter might be very close, giving you little opportunity to hide. You might also see them from afar, giving you ample time to position yourself for an ambush or avoid the encounter entirely.

      .

    1. Some good pointers to [[Brian Eno c]] work and thinking, to follow up.

      Also good anecdote from one of those links on Rem Koolhaas notion of n:: premature sheen Making things look nice early takes away from thinking about other points of quality. Jeremy applies it to AI too, the premature sheen generate awe, but not quality output.

  5. Dec 2025
    1. It is not a stable state because the “perfect” balancing point is dynamic – even a 4,000 year old game like Go still has had balance adjustments in the past twenty years.

      It's actually acceptable to tweak as the game matures and people find new ways to play it. Don't think you have to get it perfect first time.

    1. I think we need to concentrate more on the feedbacks between all of those nodes than on the nodes themselves. And that's tough because I might be an expert on one of those nodes and you might be an expert on one of the other nodes. And and it's not that that's needed. It's the feedbacks between the nodes.

      for - wicked problems - feedback between nodes is the priority - wicked problems - SRG comment - feedback between nodes - indicates progress traps COLLECCT ecosystem design

  6. Nov 2025
  7. Oct 2025
    1. // now that hjyerpost.peergos.me web hosted page

      can readily be annotated

      it becomes possible to add comments, notes on he annotation margin s

      most imortantly - introduce in line morphic notation - call it in0

      and of course use trailmrks' in line notations on the margins

      in0

      about annotated elements on the page

      introducing te hypothesy tag:

      dev-meta-design-note

    1. I’ve realized it’s much more than just making websites or apps look good. UX design focuses on how people actually experience and interact with technology. It’s about understanding users what they need, what frustrates them, and what makes their experience easier or more enjoyable. A UX designer combines creativity with problem-solving to create designs that are both practical and appealing. In short, UX design is about shaping digital experiences that feel natural and help people achieve their goals without confusion or frustration.

  8. Sep 2025
    1. Top companies choose Udemy Business to build in-demand career skills.

      This area is a footer which provides an excellent catalog of options Udemy can offer users if they were still scrolling down to look for something more. It provides hyperlinks to various course areas, information about Udemy itself, legal and privacy notices, and also a link to control cookie settings for the user. The text is organized in an orderly and neat fashion with enough spacing between areas so as to let the user focus on one area without their eyes being disorientated from nearby text from other columns.

    2. Trending courses

      The 'Trending Courses' page is an excellent introduction to how Udemy shows its courses in other pages such as when a user is using the explore functionality. At a glance, the user can see the thumbnail for a course, the title of a course, the author(s) of the course, the rating of the course and how many people rated it, along with the cost of a course. When the user hovers over a course in this area, it will expand the details of the course in a short point format, so a user can further understand the course without being overwhelmed or exhausted by a large amount of information.

    3. Trending Now

      The 'Trending Now' page is very useful to get a quick overview of what courses are being looked at the majority of Udemy users. It provides columns, and under those columns are groups which many courses can be under. It shows the overall number of learners in these groups and provides a hyperlink to easily navigate to the exploration of the group in question to find courses that best fit a user.

  9. Aug 2025
    1. It's an Olivetti Valentine. An iconic piece of design with mechanicals almost identical to the Lettera 32. Its designer, Ettore Sotsass, was apparently not fond of it ("I worked as an architect for sixty years of my life and all people know is this fucking plastic machine" - or something to that effect) and its first production run was not particularly popular.

      source for this?? interesting, if true

      https://www.reddit.com/r/typewriters/comments/1mxxqkl/dieter_rams_typewriter_model/

  10. Jul 2025
  11. Jun 2025
    1. LLMs can write a large fraction of all the tedious code you’ll ever need to write. And most code on most projects is tedious. LLMs drastically reduce the number of things you’ll ever need to Google. They look things up themselves. Most importantly, they don’t get tired

      Does this mean arguments against verbose "boilerplate" languages are going to be given less credence?

  12. May 2025
    1. Before redesigning a tractor, Dreyfuss drove one for days. When he almost ran over his assistant because he couldn’t see him in time, he redesigned the tractor for visibility. Dreyfuss also found that farmers lost fingers in exposed tractor gears, corn pickers, and other farm implements. He fixed it so that the gears and chains were enclosed.
    1. reply to u/highspeed_steel at https://reddit.com/r/typewriters/comments/1krspvh/im_totally_blind_and_new_to_typewriters_wax/

      Your question is a great one, but I'll go another direction since I'd dug into some of the history and details of Helen Keller's mid-century typewriters a while back. You can find some details and descriptions here (and in the associated links which includes an accessible video of Ms. Keller using a solid and sexy black Remington Noiseless standard typewriter): https://www.reddit.com/r/typewriters/comments/1ihot96/helen_kellers_typewriters/

      She managed on both her Remington as well as her brailler as well as any sighted person, though obviously had someone to check her printed work.

      I recently saw another heavily modified midcentury typewriter for someone who, if I recall correctly was not only blind, but had no arms. It was set up so that they could move a selector and type using a custom chin rest. Sadly, I didn't index it at the time, but it's interesting to know that such things existed for accessibility reasons.

      As for Braillers, you might appreciate this recent article about a repairman in Britain who was retiring: https://www.theguardian.com/society/2025/jan/02/wed-be-stuck-alarm-as-uks-last-braille-typewriter-repairer-ponders-retirement

      I've got my own brailler, which is a sleek-looking art-deco industrial piece of art with the loveliest shade of dark shiny gray paint I've ever seen on a typewriter. (I'm both a mathematician and information theorist into the areas of coding and cryptography, so Morse code, Braille, etc. are professionally fascinating to me.) I still need to take it apart and repair a few portions to get it back to perfection, but it generally works well.

      As for the aesthetics, I personally enjoy the solid industrial look and feel of the machines from the 1930s-1960s. The early 30s and some 40s have glossy black enamel and machines like the Corona Standard/Silent from the 30s are low slung with flat tops that sort of resemble small pianos and just scream out "I'm a writer" with a flair for dark academia and just a hint of classical Roman design. Many of these machines come with gold tinged water-slide decals which really set themselves off against the black enamel, though on the majority of machines the gold is beginning to dim from time, wear, and uncareful application of cleaning solutions.

      I love the Royal KMM, KMG, and the Remington 17, Standard, and Super-Riter for their industrial chonkiness and (usually) their glass keytops. One of my favorites is the Henry Dreyfuss designed Royal Quiet De Luxe from 1948 which always gives me the feel of what it would look like if a typewriter wore a tuxedo or the 1948 gray and chrome model which is similar but has the feel of a sleek gray flannel suit on a 1950s advertising executive prone to wearing dapper hats, smoking cigarettes, and always with a cocktail in his hand. Into the 50s and 60s almost everyone had moved to plastic keytops which I don't think are as pretty as the older glass keytops with the polished metal rings around them.

      At the opposite end of that spectrum are the late 50s Royal FP and Futura 800s which have some colorful roundness which evokes the aesthetic of the coming space age. They remind me of the modern curves and star shapes of the television show The Jetsons. Similarly space-aged are the sexy curves of the silver metalic spray paint on wooden cases for the Olympia SM3 from the same period. These to me are quintessential typewriter industrial design. In gray, green, maroon, brown, and sometimes yellow crinkle paint with just a hint of sparkle in their keytops I really love the combination of roundedness and slight angularity these German designed machines provide. They have a definite understated sort of elegance most other typewriters just miss. I suspect that late-in-life Steve Jobs would have had an Olympia SM3.

      There's something comforting about the 40s and 50s sports-car vibe of the smaller Smith-Corona portables of the 5 series machines in the 1950s with their racing stripes on the hood. They feel like the sort of typewriter James Dean would have used as a student—just hip enough to be cool while still be solid and functional.

      Sadly into the 70s, while machines typically got a broader range of colors outside of the typical black, gray, and browns things became more plastic and angular. They also begin to loose some of the industrial mid-century aesthetic that earlier machines had. They often feel very 70s in an uncomplimentary way without the fun color combinations or whimsy that art and general design of of that period may have had in the music or fashion spaces. They make me think of politics and war rather than the burgeoning sexual revolution of the time period.

      Interestingly, for me, I feel like most typewriter design was often 10-20 years behind the general design aesthetic/zeitgeist for the particular decades in which they were made.

      Good luck in your search for the right typewriter(s) for your own collection.

  13. Apr 2025
    1. This article, then, has three aims.

      for - futuring - paper - Techniques of futuring: On how imagined futures become socially performative - from - collective imagination toolkit https://hyp.is/i3N9KA_DEfCsXivEzv3w5A/www.collectiveimagination.tools/ - purpose of the paper - how images of the future gain performative traction - objectives: how images of the future gain performative traction: - present insights and weaknesses of leading social-theoretical futures work - fill some gaps by - imagining the future via - social practices - performance of reality // question- what does this mean?// - develop performative understanding of futuring via - dramaturgical analysis that investigates ow actors - actively bring the future into the present through performance of particular: - narratives - settings - configurations

      Summary - This is a very insightful paper on futuring and how activity in the present realizes imagined fictions, which don't yet exist, and bring them into being in our (future) present - One thing to note is that there is a huge swath of human activity not explicitly discussed which is intrinsically futuring, and that is the birth of any new idea in general, including scientific, mathematical and technological. - Human progress is the sum total of countless individual futuring projects that imagine some fictitious, nonexistent idea and work to incrementally bring it into existence.

  14. Mar 2025
  15. Feb 2025
    1. the “paperwork reduction act” required any government office to check with the Office of Management and Budget (OMB) in the White House every time they wanted to put out a form, to ensure the form was not duplicative of any other existing form. This measure aimed at “reducing paperwork” from the government, has indeed accomplished its goal, but by making it impossibly slow for any government office to put out any form or survey. This hurts everything from website user surveys to USGS surveys of opinions around public lands.

      This is the downside of DRY, scaled up to governments, instead of codebases

    1. "los investigadores que llevan a cabo investigación exploratoria deben ser creativos, de mente abierta y flexibles: adoptar posturas investigativas y explorar todas las fuentes de información [...] Ellos hacen preguntas creativas y toman ventaja de la serendipia (es decir, factores inesperados y fortuitos que tienen implicaciones amplias)"2
  16. www.buckyverse.org www.buckyverse.org
  17. Jan 2025
    1. Apple's web pages demonstrate ease of use with appropriate titles, descriptive alt text, and clear navigation. These features ensure an inclusive design that supports users with visual, cognitive, and motor disabilities, setting an example for good accessibility practices.

    1. the death example actually points to something more primordial! It points to the fact that I can never make a focal object of my framing, my capacity for Relevance Realization. I mean, Perspectively. What I mean by that is whenever I am thinking or doing anything, [-] it's always framed because if I'm unframed, I'm facing combinatorial explosion, which is not intelligible to me.

      for - key insight / adjacency - relevance realization - I can never make a focal object of my framing, my capacity for relevance realization - source - Meaning crisis - episode 33 - The Spirituality of Relevance Realization - Wonder/Awe/Mystery/Sacredness - John Vervaeke - adjacency - focal object - framing - relevance realization - attention - intention - language - gestalt - infinite nesting - design - aspectualize - - source - Meaning crisis - episode 33 - The Spirituality of Relevance Realization - Wonder/Awe/Mystery/Sacredness - John Vervaeke

      adjacency - between - focal object - framing - relevance realization - attention - intention - language - gestalt - infinite nesting - design - aspectualize

      adjacency - between - focal object - framing - relevance realization - attention - intention - language - gestalt - infinite nesting - design - aspectualize

      adjacency - between - focal object - framing - relevance realization - attention - intention - language - gestalt - infinite nesting - design - aspectualize - adjacency relationship - As soon as we give attention to one aspect of our gestalt reality, we aspectualize, we frame - All of the below involve framing / aspectualizing - thinking - language use - design

    1. As digital nudges become more widespread, it is essential to consider their potentially harmful conse-quences. Our research, based on 42 semi-structured interviews, found that even with the consent of thenudged individual, nudging them in a digital environment can lead to feelings of stress or guilt. Throughour findings, we developed an in-depth understanding of the impact of digital nudging on user dignityand provided guidelines for designers to consider the potential dignity affronts. The participants in athree-month research study reported responses to digital nudges that could be categorized as dignityaffronts in the form of forfeit, flight, and fight actions. I
    2. These findings raise the question of what constitutes a dark pattern. As discussed in the literature review byMathur, Acar, et al. (2019), there is no clear definition of what constitutes a dark pattern. Some definitionsfocus on the intention of the nudger and state that a dark pattern is an intentionally harmful nudge (Contiand Sobiesk, 2010). Other definitions state that any harmful nudge, regardless of intention, is a darkpattern (Waldman, 2020; Zagal, Björk, and Lewis, 2013). Looking at the findings of this research, thedigital nudges in the app were both helpful and harmful, depending on the participant. This illustrates thatperhaps a digital nudge can become a dark pattern under certain circumstances, even if it is responsiblydesigned.
  18. Dec 2024
    1. Word

      Figma

      Figma has many options for line spacing. You can use "&" and points, and others also by clicking the "apply variable" icon on the right of the Line height option.

      The percentage calculation is different to what is calculated here. To match the 135% discussed and recommended here, as the optimum distance, use 170%.

    2. Word

      Google Docs Line spacing in Google Docs is interesting. You can choose line spacing between 0.6 and 100. You cannot use the % as a line spacing feature.

      To match the 135% discussed and recommended here, as the optimum distance, use 1.35 and create a custom line spacing. Note it seems to match the 135% concept, but it does not play out in the higher pts.

      • 1 line spacing = 120% (using Figma %)
      • 1.15 line spacing = 140%
      • 1.5 line spacing = 185%
      • Double line spacing = 240%
    1. blended course designer can reframe the ways assessment is seen and appreciated by students.

      Online assessment can be difficult, and there are a range of different assessment practices in any digital course. Your practices here are not applicable to every course.

      Mission A - Dialogue You are invited to do three things 1) Go to the Framapad 2) Look at the following VRAAQ (variation, relevance, authenticity actuality, quality) questions. 3) Answer them please. They are intended to create conditions for our dialogue.

      Please answer them on the etherpad

    1. I had a wonderful conversation with an American a few years ago when he was interviewing me and he said Graham this is really intriguing because it sounds like you end up with very light need for regulation that this would appeal to the libertarian end and I said absolutely there's almost no need to tax these companies because the state may be a stakeholder with rights to dividends and capital gain so you don't need to tax the company you don't need regulation

      for - FSC - fair share companies inherent design - obviate need for external regulations because - sufficiently strong self-regulation - Graham Boyd - adjacency - FSC - fairshare commons companies - self regulation - libertarians - the sacred as highest form of self-regulation

      adjacency - between - Fairshare Commons (FSC) companies - Libertarians - FSC are self-regulating to hlghest ethics - The sacred as the highest principle of self regulation - adjacency relationship - It seems that another way of articulating the Fairshare Commons is to use the language of the sacred - A living principle of the sacred implies intrinsically valuing existence and reality itself and all its manifestations - Modernity is barren of the sacred as a living principle, transactionalism has alienated us from nature and from each other - To embed a living principle of the sacred in FSC DNA would ensure the highest form of self-regulation and obviate the need for regulations, after all - when we act out of love of something, we do it voluntarily and with the greatest investment of our time, energy and resources, - and that is far superior than acting where there is no love and an external force is required to motivate action

  19. Nov 2024
    1. n stark opposition to Otlet’s insistence that an ideal KOS be impersonaland universal, Kaiser firmly held to the view that, ideally, KOSs should beconstructed to meet the needs of the particular organizations for which they arebeing created. For example, with regard to the use of card indexes in businessenterprises, he asserted that “[e]ach business, each office has its individualcharacter and individual requirements, and its individual organization. Itssystem must do justice to this individual character [11, § 76].
    2. No less important, the numerical notation served to “translateideas” into “universally understood signs,” namely numbers [13, p. 34].

      Unlike Luhmann's numbers which served only as addresses, Paul Otlet's numbers were intimately linked to subject headings and became a means of using them across languages to imply similar meanings.

    3. Otlet, by contrast, was strongly opposed to organizing information unitsby the alphabetical order of their index terms. In his view, such a mode oforganization “scatters the [subject] matter under rubrics that have beenclassed arbitrarily in the order of letters and not at all in the order of ideas”and so obscures the conceptual relationships between them [6, p. 380]

      In this respect Otlet was closer to the philosophy of organization used by Niklas Luhmann.

    4. Whereas Otlet and Kaiser were in substantial agreement on both thedesirability of information analysis and its technological implementation inthe form of the card system, they parted company on the question of howindex files were to be organized. Both men favored organizing informationunits by subject, but differed as to the type of KO framework that shouldgovern file sequence: Otlet favored filing according to the classificatory orderof the UDC, whereas Kaiser favored filing according to the alphabeticalorder of the terms used to denote subjects

      Compare the various organizational structures of Otlet, Kaiser, and Luhmann.


      Seemingly their structures were dictated by the number of users and to some extent the memory of those users with respect to where to find various things.

      Otlet as a multi-user system with no single control mechanism or person, other than the decimal organizing standard (in his case a preference for UDC), was easily flexible for larger groups. Kaiser's system was generally designed, built and managed by one person but intended for use by potentially larger numbers of people. He also advised a conservative number of indexing levels geared toward particular use-cases (that is a limited number of heading types or columns/rows from a database perspective.) Finally, Luhmann's was designed and built for use by a single person who would have a more intimate memory of a more idiosyncratic system.

    1. Peretti figured out early on the first principle of a successful website: wide distribution. Rather than publishing articles people should read, BuzzFeed focuses on publishing those that people want to read. This means aiming to garner maximum social shares to put distribution in the hands of readers. Peretti recognized the first principles of online popularity and used them to take a new approach to journalism. He also ignored SEO, saying, “Instead of making content robots like, it was more satisfying to make content humans want to share.”[8] Unfortunately for us, we share a lot of cat videos. A common aphorism in the field of viral marketing is, “content might be king, but distribution is queen, and she wears the pants” (or “and she has the dragons”; pick your metaphor). BuzzFeed’s distribution-based approach is based on obsessive measurement, using A/B testing and analytics. Jon Steinberg, president of BuzzFeed, explains the first principles of virality: Keep it short. Ensure [that] the story has a human aspect. Give people the chance to engage. And let them react. People mustn’t feel awkward sharing it. It must feel authentic. Images and lists work. The headline must be persuasive and direct.

      First principles of virality

    1. For about 10 years or so I've been telling anyone who will listen that we don't want to grow a giant company that we control, we want to grow a giant ecosystem that we support. One with a broad range of hosts, developers, agencies, partners and publishers who can build on top of shared infrastructure — where our role as a core team is helping the collective ecosystem thrive. Growing a larger market, rather than trying to capture all the value within it.

      "Growing a larger market, rather than trying to capture the value within it"; non-profit doesn't mean it's not profitable; it's loving the goose that lays the eggs

    2. The primary purpose of the non-profit structure is to protect against this and ensure that any decisions made benefit the organisation and its community, not its owners. Ghost has no incentive to slash costs and drive up profits, because it has no owners. It will always be independent.The organisation exists for-purpose, rather than for-profit.

      This is (surprisingly?) galvanizing for me to read.

    1. You already know Donald Trump. He is unfit to lead. Watch him. Listen to those who know him best. He tried to subvert an election and remains a threat to democracy. He helped overturn Roe, with terrible consequences. Mr. Trump’s corruption and lawlessness go beyond elections: It’s his whole ethos. He lies without limit. If he’s re-elected, the G.O.P. won’t restrain him. Mr. Trump will use the government to go after opponents. He will pursue a cruel policy of mass deportations. He will wreak havoc on the poor, the middle class and employers. Another Trump term will damage the climate, shatter alliances and strengthen autocrats. Americans should demand better. Vote.

      Lovely information design with mere hyperlinks, also serving as emphasis.

  20. Oct 2024
    1. “Think like a librarian,” Milo used to urge us, which might sound less impressive than “Think like a philosopher,” “Think like a psychologist,” or even “Think like a lawyer,” but it did make the point that information wasn’t given, that it had to be actively sought. Once, a student called asking for book titles that might help her with her assigned topic on the pros and cons of marriage. The Library of Congress subject heading “marriage” was too broad to be of much use, and the subheadings in various library catalogs weren’t much better. But remembering James Thurber and E.B. White’s Is Sex Necessary?, I reasoned that there might well be a book on the pros and cons of marriage with an analogous title. Sure enough, Is Marriage Necessary? did turn up as a title in our catalog, and I was able to start the student on her way to a bibliography—nothing special, but our work was full of wonderful, nothing-special moments. Far more impressive was the ingenuity of a colleague who supplied a patron with the names of Korean massage parlors in the Gramercy Park area (yes, someone asked) by combing the Manhattan white pages for names (Oriental Health Spa, Rising Sun Health Club) of likely establishments on and around East Twenty-Third Street. Ours was not to reason why.

      Information had to be actively sought - by thinking associatively, where it may be. Can LLMs do this?

    2. In the apprenticeship each of us endured under Milo’s exhausting tutelage before getting anywhere near a telephone, we learned not merely how to find information but how to think about finding information. Don’t take anything for granted; don’t trust your memory; look for the context; put two and three and four sources together, if necessary.
    1. Typing Technique and Typewriter Design by [[Will Davis]] and [[Dave Davis]]

      As early as 1932 Royal salesmen would use poor typing technique on purpose to cause skipping and piling and then use proper technique on their own machine to show how much better their typewriters were compared to the others.

      Some repair and service manuals had sections about tuning a typewriter to the level of technique of the user. These may have included 5-6 specific adjustments for allowance to a particular user's technique, as an example indicated in this video.

      "pounded out" - used by a heavy handed typist and now skipping (mentioned possibly in an Ames Repair Manual)

      In the mid-century, the service life of a standard machine was 1-3 years of continual (heavy) use. After this it would have been remanufactured or swapped out.

    1. This website offers an alternative way to approach and design how people work together. It provides a menu of thirty-three Liberating Structures to replace or complement conventional practices. Liberating Structures used routinely make it possible to build the kind of organization that everybody wants. They are designed to include everyone in shaping next steps.

      A menu of 33 microstructures that quickly build participation and trust in groups

    1. by porting ffmpeg to the zig build system, it becomes possible to compile ffmpeg on any supported system for any supported system using only a 50 MiB download of zig. For open source projects, this streamlined ability to build from source - and even cross-compile - can be the difference between gaining or losing valuable contributors.
  21. Sep 2024
  22. Aug 2024
    1. Design tokens are a methodology for expressing design decisions in a platform-agnostic way so that they can be shared across different disciplines, tools, and technologies. They help establish a common vocabulary across organisations.

      This is a very concise definition of the term, "design token". It is absent of vendor jargon. However, I think a better way to describe it would be: "Design tokens are shareable generic expressions of design decisions. Their purpose is to help multi-disciplinary teams build, scale and maintain consistent digital experiences."

    1. The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework developed by CAST to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. The goal of UDL is learner agency that is purposeful & reflective, resourceful & authentic, strategic & action-oriented.

      This page is for Guidelines 3.0

    1. in fact the best ideas happen when you are not planning them when you are just creating an environment where people get together in an informal way this is the reason why um Steve Jobs when he designed the Pixar building um he the initial idea was there's just one bathroom for the whole company

      for - neuroscience - building design - common area to converge everyone - creates diverse social meetings - increases work efficacy - example - Steve Jobs - Pixar bathroom

    2. upport cross-divisional thinking and that the best ideas are already in a company and it's just a matter of sort of um getting people together

      for - neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation

      neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation - bottom-up collective design efficacy - What Henning Beck validates for companies can also apply to using Stop Reset Go participatory system mapping within an open space to de-silo and be as inclusive as possible of many different silo'd transition actors

  23. Jul 2024
    1. Most of the feedback loops in employment — from salary payments to annual performance appraisals — were torturously long. So Coonradt proposed shortening them by introducing daily targets, points systems, and leaderboards. These conditioned reinforcers would transform work from a series of monthly slogs into daily status games, in which employees competed to fulfil the company’s goals.
      • daily targets
      • point systems
      • leaderboards
    2. This led him to propose two kinds of reward: primary and conditioned reinforcers. A primary reinforcer is something we’re born to desire. A conditioned reinforcer is something we learn to desire, due to its association with a primary reinforcer. Skinner found that conditioned reinforcers were generally more effective in shaping behavior, because while our biological need for the primary reinforcer is easily satiable, our abstract desire for the conditioned reinforcer isn’t. The pigeons would stop seeking food once their bellies were full, but they’d take far longer to get tired of hearing the food dispenser click.
      • primary reinforcer - natural desire
      • conditioned reinforcer - we learned to desire on top of a primary reinforcer

      conditioned reinforcer are more effective (click > food)

    3. Skinner’s goal was to make his pigeons peck the button as many times as possible. From his experiments, he made three discoveries. First, the pigeons pecked most when doing so yielded immediate, rather than delayed, rewards. Second, the pigeons pecked most when it rewarded them randomly, rather than every time. Skinner’s third discovery occurred when he noticed the pigeons continued to peck the button long after the food dispenser was empty, provided they could hear it click. He realized the pigeons had become conditioned to associate the click with the food, and now valued the click as a reward in itself.

      1) immediate response/feedback 2) reward randomly instead of consistent 3) the click has become a reward too, not just the food

  24. Jun 2024
    1. A very interesting example of just this issue was raised when they had the Treasures of Heaven exhibition at the British Museum, and they brought together numerous relics and the beautiful reliquaries within which they were set, and icons from Byzantium and elsewhere in the eastern parts of Europe and put them on display. Now, the visitors included people of the Eastern Orthodox faith, and, in that faith, the proper way in which to venerate an icon is to kneel before it, to pray before it and to kiss it.Now, was the British Museum going to allow visitors to kiss this exhibition, the items in this exhibition? Or actually, shouldn't the British Museum have obliged everyone to do so? Merely viewing such icons from a distance and not engaging in that sensory interaction with them would be to defeat their sensory presence, their way of being in the world. And so, I would love to see more experimentation with historically appropriate manners of viewing.

      challenging authority of museum as established preserver of cultural history/heritage

    1. a lot of these objects were not meant to be put in a museum. A lot of them were in people's homes, in their cabinet of curiosities, or in the place where only men would be able to gaze at them, or in churches or in other different formats. And then now that they're in a museum setting with general visitors, what is the museum's responsibility in how we are talking about this, how we're choosing to display them, how we're choosing to talk about them in the labels, in the catalogs, in the exhibitions? Because all of that is adding to the art historical knowledge.

      BANGER!!!

  25. www.phillytypewriter.com www.phillytypewriter.com
    1. James Norris is the owner and operator of Ex Nihilo 3D Print and Design in Spring, Texas. He has always had a fascination with figuring out how things work and seeing if there was a way it could be better. In late 2016 his wife, a burgeoning writer, purchased their first typewriter. He soon became obsessed with all the amazing parts and mechanisms. From there the typewriter collecting began.​From the first Olympia, to an inherited Olivetti, to his first Selectric, and so on.While repairing these machines he realized that there where a few setbacks. The most immediate being parts availability. So armed with his 3d printer he designed and printed his first part. A Selectric cycle clutch pulley in mid 2021. After showing the 3d printed part to some like minded individuals he was happy to learn that they were as excited as he was. He loves to design new parts and accessories to bring these typewriters back to life.James is thrilled to be working with Philly Typewriter, and looks forward to helping with your current and future parts needs. James lives in Texas, is married with two children.

      https://www.phillytypewriter.com/parts-mfg.html#/

      James Norris does 3D printing of replacement parts for typewriter restoration projects.

    1. Carl Sundberg’s European-made Remington Portable Typewriters by [[Robert Messenger]]