1,869 Matching Annotations
  1. Last 7 days
  2. Dec 2024
    1. You must ensure a clear set of information to be added in the design, consistency is the prime requirement for the branding.

      Creating scalable design systems ensures consistency and efficiency in product development. From establishing a robust design foundation to incorporating component libraries and collaboration tools, scalability is key to long-term growth. Enhance your design workflows with modularity, flexibility, and team alignment to future-proof your systems. Perfect for startups and enterprises aiming to deliver seamless user experiences.

    1. Word

      Figma

      Figma has many options for line spacing. You can use "&" and points, and others also by clicking the "apply variable" icon on the right of the Line height option.

      The percentage calculation is different to what is calculated here. To match the 135% discussed and recommended here, as the optimum distance, use 170%.

    2. Word

      Google Docs Line spacing in Google Docs is interesting. You can choose line spacing between 0.6 and 100. You cannot use the % as a line spacing feature.

      To match the 135% discussed and recommended here, as the optimum distance, use 1.35 and create a custom line spacing. Note it seems to match the 135% concept, but it does not play out in the higher pts.

      • 1 line spacing = 120% (using Figma %)
      • 1.15 line spacing = 140%
      • 1.5 line spacing = 185%
      • Double line spacing = 240%
    1. blended course designer can reframe the ways assessment is seen and appreciated by students.

      Online assessment can be difficult, and there are a range of different assessment practices in any digital course. Your practices here are not applicable to every course.

      Mission A - Dialogue You are invited to do three things 1) Go to the Framapad 2) Look at the following VRAAQ (variation, relevance, authenticity actuality, quality) questions. 3) Answer them please. They are intended to create conditions for our dialogue.

      Please answer them on the etherpad

    1. I had a wonderful conversation with an American a few years ago when he was interviewing me and he said Graham this is really intriguing because it sounds like you end up with very light need for regulation that this would appeal to the libertarian end and I said absolutely there's almost no need to tax these companies because the state may be a stakeholder with rights to dividends and capital gain so you don't need to tax the company you don't need regulation

      for - FSC - fair share companies inherent design - obviate need for external regulations because - sufficiently strong self-regulation - Graham Boyd - adjacency - FSC - fairshare commons companies - self regulation - libertarians - the sacred as highest form of self-regulation

      adjacency - between - Fairshare Commons (FSC) companies - Libertarians - FSC are self-regulating to hlghest ethics - The sacred as the highest principle of self regulation - adjacency relationship - It seems that another way of articulating the Fairshare Commons is to use the language of the sacred - A living principle of the sacred implies intrinsically valuing existence and reality itself and all its manifestations - Modernity is barren of the sacred as a living principle, transactionalism has alienated us from nature and from each other - To embed a living principle of the sacred in FSC DNA would ensure the highest form of self-regulation and obviate the need for regulations, after all - when we act out of love of something, we do it voluntarily and with the greatest investment of our time, energy and resources, - and that is far superior than acting where there is no love and an external force is required to motivate action

  3. Nov 2024
    1. Dousa, Thomas M. “Facts and Frameworks in Paul Otlet’s and Julius Otto Kaiser’s Theories of Knowledge Organization.” Bulletin of the American Society for Information Science and Technology 36, no. 2 (2010): 19–25. https://doi.org/10.1002/bult.2010.1720360208.

    2. n stark opposition to Otlet’s insistence that an ideal KOS be impersonaland universal, Kaiser firmly held to the view that, ideally, KOSs should beconstructed to meet the needs of the particular organizations for which they arebeing created. For example, with regard to the use of card indexes in businessenterprises, he asserted that “[e]ach business, each office has its individualcharacter and individual requirements, and its individual organization. Itssystem must do justice to this individual character [11, § 76].
    3. No less important, the numerical notation served to “translateideas” into “universally understood signs,” namely numbers [13, p. 34].

      Unlike Luhmann's numbers which served only as addresses, Paul Otlet's numbers were intimately linked to subject headings and became a means of using them across languages to imply similar meanings.

    4. Otlet, by contrast, was strongly opposed to organizing information unitsby the alphabetical order of their index terms. In his view, such a mode oforganization “scatters the [subject] matter under rubrics that have beenclassed arbitrarily in the order of letters and not at all in the order of ideas”and so obscures the conceptual relationships between them [6, p. 380]

      In this respect Otlet was closer to the philosophy of organization used by Niklas Luhmann.

    5. Whereas Otlet and Kaiser were in substantial agreement on both thedesirability of information analysis and its technological implementation inthe form of the card system, they parted company on the question of howindex files were to be organized. Both men favored organizing informationunits by subject, but differed as to the type of KO framework that shouldgovern file sequence: Otlet favored filing according to the classificatory orderof the UDC, whereas Kaiser favored filing according to the alphabeticalorder of the terms used to denote subjects

      Compare the various organizational structures of Otlet, Kaiser, and Luhmann.


      Seemingly their structures were dictated by the number of users and to some extent the memory of those users with respect to where to find various things.

      Otlet as a multi-user system with no single control mechanism or person, other than the decimal organizing standard (in his case a preference for UDC), was easily flexible for larger groups. Kaiser's system was generally designed, built and managed by one person but intended for use by potentially larger numbers of people. He also advised a conservative number of indexing levels geared toward particular use-cases (that is a limited number of heading types or columns/rows from a database perspective.) Finally, Luhmann's was designed and built for use by a single person who would have a more intimate memory of a more idiosyncratic system.

    1. Peretti figured out early on the first principle of a successful website: wide distribution. Rather than publishing articles people should read, BuzzFeed focuses on publishing those that people want to read. This means aiming to garner maximum social shares to put distribution in the hands of readers. Peretti recognized the first principles of online popularity and used them to take a new approach to journalism. He also ignored SEO, saying, “Instead of making content robots like, it was more satisfying to make content humans want to share.”[8] Unfortunately for us, we share a lot of cat videos. A common aphorism in the field of viral marketing is, “content might be king, but distribution is queen, and she wears the pants” (or “and she has the dragons”; pick your metaphor). BuzzFeed’s distribution-based approach is based on obsessive measurement, using A/B testing and analytics. Jon Steinberg, president of BuzzFeed, explains the first principles of virality: Keep it short. Ensure [that] the story has a human aspect. Give people the chance to engage. And let them react. People mustn’t feel awkward sharing it. It must feel authentic. Images and lists work. The headline must be persuasive and direct.

      First principles of virality

    1. For about 10 years or so I've been telling anyone who will listen that we don't want to grow a giant company that we control, we want to grow a giant ecosystem that we support. One with a broad range of hosts, developers, agencies, partners and publishers who can build on top of shared infrastructure — where our role as a core team is helping the collective ecosystem thrive. Growing a larger market, rather than trying to capture all the value within it.

      "Growing a larger market, rather than trying to capture the value within it"; non-profit doesn't mean it's not profitable; it's loving the goose that lays the eggs

    2. The primary purpose of the non-profit structure is to protect against this and ensure that any decisions made benefit the organisation and its community, not its owners. Ghost has no incentive to slash costs and drive up profits, because it has no owners. It will always be independent.The organisation exists for-purpose, rather than for-profit.

      This is (surprisingly?) galvanizing for me to read.

    1. You already know Donald Trump. He is unfit to lead. Watch him. Listen to those who know him best. He tried to subvert an election and remains a threat to democracy. He helped overturn Roe, with terrible consequences. Mr. Trump’s corruption and lawlessness go beyond elections: It’s his whole ethos. He lies without limit. If he’s re-elected, the G.O.P. won’t restrain him. Mr. Trump will use the government to go after opponents. He will pursue a cruel policy of mass deportations. He will wreak havoc on the poor, the middle class and employers. Another Trump term will damage the climate, shatter alliances and strengthen autocrats. Americans should demand better. Vote.

      Lovely information design with mere hyperlinks, also serving as emphasis.

  4. Oct 2024
    1. “Think like a librarian,” Milo used to urge us, which might sound less impressive than “Think like a philosopher,” “Think like a psychologist,” or even “Think like a lawyer,” but it did make the point that information wasn’t given, that it had to be actively sought. Once, a student called asking for book titles that might help her with her assigned topic on the pros and cons of marriage. The Library of Congress subject heading “marriage” was too broad to be of much use, and the subheadings in various library catalogs weren’t much better. But remembering James Thurber and E.B. White’s Is Sex Necessary?, I reasoned that there might well be a book on the pros and cons of marriage with an analogous title. Sure enough, Is Marriage Necessary? did turn up as a title in our catalog, and I was able to start the student on her way to a bibliography—nothing special, but our work was full of wonderful, nothing-special moments. Far more impressive was the ingenuity of a colleague who supplied a patron with the names of Korean massage parlors in the Gramercy Park area (yes, someone asked) by combing the Manhattan white pages for names (Oriental Health Spa, Rising Sun Health Club) of likely establishments on and around East Twenty-Third Street. Ours was not to reason why.

      Information had to be actively sought - by thinking associatively, where it may be. Can LLMs do this?

    2. In the apprenticeship each of us endured under Milo’s exhausting tutelage before getting anywhere near a telephone, we learned not merely how to find information but how to think about finding information. Don’t take anything for granted; don’t trust your memory; look for the context; put two and three and four sources together, if necessary.
    1. Typing Technique and Typewriter Design by [[Will Davis]] and [[Dave Davis]]

      As early as 1932 Royal salesmen would use poor typing technique on purpose to cause skipping and piling and then use proper technique on their own machine to show how much better their typewriters were compared to the others.

      Some repair and service manuals had sections about tuning a typewriter to the level of technique of the user. These may have included 5-6 specific adjustments for allowance to a particular user's technique, as an example indicated in this video.

      "pounded out" - used by a heavy handed typist and now skipping (mentioned possibly in an Ames Repair Manual)

      In the mid-century, the service life of a standard machine was 1-3 years of continual (heavy) use. After this it would have been remanufactured or swapped out.

    1. This website offers an alternative way to approach and design how people work together. It provides a menu of thirty-three Liberating Structures to replace or complement conventional practices. Liberating Structures used routinely make it possible to build the kind of organization that everybody wants. They are designed to include everyone in shaping next steps.

      A menu of 33 microstructures that quickly build participation and trust in groups

    1. by porting ffmpeg to the zig build system, it becomes possible to compile ffmpeg on any supported system for any supported system using only a 50 MiB download of zig. For open source projects, this streamlined ability to build from source - and even cross-compile - can be the difference between gaining or losing valuable contributors.
  5. Sep 2024
    1. databases are not designed to be browsed.

      Casey Newton makes this blanket statement. Any real evidence for this beyond his "gut"?

      Many "paper machines" like Niklas Luhmann's zettelkasten were almost custom made not just for searching, but for browsing through regularly much like commonplace books.

      Perhaps the question is really, how is your particular database designed?

    1. Its philosophy is also to fail fast while early-testing alternative solutions

      Not sure I like the way this is expressed - it doesn't signify appropriate care for students

  6. Aug 2024
    1. Design tokens are a methodology for expressing design decisions in a platform-agnostic way so that they can be shared across different disciplines, tools, and technologies. They help establish a common vocabulary across organisations.

      This is a very concise definition of the term, "design token". It is absent of vendor jargon. However, I think a better way to describe it would be: "Design tokens are shareable generic expressions of design decisions. Their purpose is to help multi-disciplinary teams build, scale and maintain consistent digital experiences."

    1. The middle layer approach pushes designers to explicitly describe the component visual architecture and that translates to its better understanding.
    2. Designers want every part of the app interface and all the elements to have the same look and feel, and design tokens were created to help them achieve that outcome.

      Design tokens are platform-agnostic and are the first layer of design decisions in a design system.

    1. The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework developed by CAST to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. The goal of UDL is learner agency that is purposeful & reflective, resourceful & authentic, strategic & action-oriented.

      This page is for Guidelines 3.0

    1. in fact the best ideas happen when you are not planning them when you are just creating an environment where people get together in an informal way this is the reason why um Steve Jobs when he designed the Pixar building um he the initial idea was there's just one bathroom for the whole company

      for - neuroscience - building design - common area to converge everyone - creates diverse social meetings - increases work efficacy - example - Steve Jobs - Pixar bathroom

    2. upport cross-divisional thinking and that the best ideas are already in a company and it's just a matter of sort of um getting people together

      for - neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation

      neuroscience - validation for Stop Reset Go open source participatory system mapping for design innovation - bottom-up collective design efficacy - What Henning Beck validates for companies can also apply to using Stop Reset Go participatory system mapping within an open space to de-silo and be as inclusive as possible of many different silo'd transition actors

  7. Jul 2024
    1. We want users to unsubscribe to messages they don’t want; we don’t want them to mark them as spam and hurt the reputation of the sender. We have seen by implementing this unsubscribe affordance in the UI that spam marks go down and in some cases are being reduced by 30 to 40%.
    1. Most of the feedback loops in employment — from salary payments to annual performance appraisals — were torturously long. So Coonradt proposed shortening them by introducing daily targets, points systems, and leaderboards. These conditioned reinforcers would transform work from a series of monthly slogs into daily status games, in which employees competed to fulfil the company’s goals.
      • daily targets
      • point systems
      • leaderboards
    2. This led him to propose two kinds of reward: primary and conditioned reinforcers. A primary reinforcer is something we’re born to desire. A conditioned reinforcer is something we learn to desire, due to its association with a primary reinforcer. Skinner found that conditioned reinforcers were generally more effective in shaping behavior, because while our biological need for the primary reinforcer is easily satiable, our abstract desire for the conditioned reinforcer isn’t. The pigeons would stop seeking food once their bellies were full, but they’d take far longer to get tired of hearing the food dispenser click.
      • primary reinforcer - natural desire
      • conditioned reinforcer - we learned to desire on top of a primary reinforcer

      conditioned reinforcer are more effective (click > food)

    3. Skinner’s goal was to make his pigeons peck the button as many times as possible. From his experiments, he made three discoveries. First, the pigeons pecked most when doing so yielded immediate, rather than delayed, rewards. Second, the pigeons pecked most when it rewarded them randomly, rather than every time. Skinner’s third discovery occurred when he noticed the pigeons continued to peck the button long after the food dispenser was empty, provided they could hear it click. He realized the pigeons had become conditioned to associate the click with the food, and now valued the click as a reward in itself.

      1) immediate response/feedback 2) reward randomly instead of consistent 3) the click has become a reward too, not just the food

  8. Jun 2024
    1. A very interesting example of just this issue was raised when they had the Treasures of Heaven exhibition at the British Museum, and they brought together numerous relics and the beautiful reliquaries within which they were set, and icons from Byzantium and elsewhere in the eastern parts of Europe and put them on display. Now, the visitors included people of the Eastern Orthodox faith, and, in that faith, the proper way in which to venerate an icon is to kneel before it, to pray before it and to kiss it.Now, was the British Museum going to allow visitors to kiss this exhibition, the items in this exhibition? Or actually, shouldn't the British Museum have obliged everyone to do so? Merely viewing such icons from a distance and not engaging in that sensory interaction with them would be to defeat their sensory presence, their way of being in the world. And so, I would love to see more experimentation with historically appropriate manners of viewing.

      challenging authority of museum as established preserver of cultural history/heritage

    1. a lot of these objects were not meant to be put in a museum. A lot of them were in people's homes, in their cabinet of curiosities, or in the place where only men would be able to gaze at them, or in churches or in other different formats. And then now that they're in a museum setting with general visitors, what is the museum's responsibility in how we are talking about this, how we're choosing to display them, how we're choosing to talk about them in the labels, in the catalogs, in the exhibitions? Because all of that is adding to the art historical knowledge.

      BANGER!!!

  9. www.phillytypewriter.com www.phillytypewriter.com
    1. James Norris is the owner and operator of Ex Nihilo 3D Print and Design in Spring, Texas. He has always had a fascination with figuring out how things work and seeing if there was a way it could be better. In late 2016 his wife, a burgeoning writer, purchased their first typewriter. He soon became obsessed with all the amazing parts and mechanisms. From there the typewriter collecting began.​From the first Olympia, to an inherited Olivetti, to his first Selectric, and so on.While repairing these machines he realized that there where a few setbacks. The most immediate being parts availability. So armed with his 3d printer he designed and printed his first part. A Selectric cycle clutch pulley in mid 2021. After showing the 3d printed part to some like minded individuals he was happy to learn that they were as excited as he was. He loves to design new parts and accessories to bring these typewriters back to life.James is thrilled to be working with Philly Typewriter, and looks forward to helping with your current and future parts needs. James lives in Texas, is married with two children.

      https://www.phillytypewriter.com/parts-mfg.html#/

      James Norris does 3D printing of replacement parts for typewriter restoration projects.

    1. Sundberg’s first typewriter design was for IBM in 1955. This was for what we generally call the IBM Executive (Model C/Model 41);

      If Sundberg's first design was for IBM in 1955, how is he influential to Dreyfuss' 1948 typewriter design for Royal?

    1. Most designers today think of themselves as the designers of objects. If we follow the argument presented here, we reach a very different conclusion. To make objects with complex holistic properties, it is necessary to invent generating systems which will generate objects with the required holistic properties.
    2. design forms through the iterative readings and responses to interrelational conditions, with the intention of producing environments synchronous with their cultural settings.
    3. an overall design problem cannot be divided into sub-problems, and consequently, that it is impossible to arrive at a novel design solution as a summary process of solving individual problems one after the other
    1. 23 GFSS Activity Design Guidance documents

      These are potentially pivotal resources! I don't recall what synchronous and asynchronous opportunities for collaboration were designed to launch and leverage these, but from a strategic KM perspective, I would love to see that Show and Tell happen!

    1. Learning from the CA secondment informed KDLT’s subsequent design and implementation of retreats for CN and CR

      This is a key benefit of secondments and "moving around." You pick up not only good feedback but also content and context that can be applied (and shared) in the next gathering. It's a little bit like a bee cross-pollinating.

    1. prepared a menu of services

      This was an extremely useful step. Primarily it made it easier for prospective teams to know what support we could provide, but there's also nothing like defining a product or service to force a team to clarify their offering.

  10. May 2024
    1. A really nice example of a model from the birth of Remington's Quiet-Riter line. The bulbous styling bears some resemblance to Henry Dreyfuss' Mercury steam locomotive engine from 1938, but the typewriter itself includes modern conveniences such as segment shift and tab set and clear at the keyboard.
    1. Link to academic resources, as appropriate (such as Office of Disability Services, Learnin

      linking to student resources

    2. The content needs to be grounded instated course learning goals and be organized into content segments/modules.a. Structure the course to support the learning goals.b. Arrange the course content in a linear, logical structure, and organize the content intomanageable segments/modules.c. Use consistent organizational structure, color scheme, and textual components throughoutthe course to help students navigate the course.d. Provide course materials (graphics, media, documents, etc.) in accessible formats (ADACompliance for Online Course Design).

      Course organization

    3. ate overall course learning goals clearly and measurably

      Learning objectives stated

    1. Clarity is key: Provide crystal-clear instructions for assignments and grading criteria. Avoid confusing instructions. For example, students expressed frustration with assignment details being posted in the LMS but professors requesting submissions via email. Stay in the loop: Communicate with students by offering due dates, announcements, and calendar reminders. Timely and clear feedback on grades on the LMS empower students to track their progress effectively.

      details for assignments in LMS

    2. Post everything: Make sure all relevant course materials, such as the syllabus, grading scales, study guides, lecture slides, assignment instructions, and rubrics, are readily available on the LMS.

      Post all resources

    3. Structuring course materials in a clear and consistent manner is paramount. Use folders and course menus to group related materials, ensuring that everything is easily accessible. For example, some of our instructors have folders for each week with readings and assignments, while others choose to organize by chapters or units.

      course design - organizing by content subject matter - or chronologically

    1. For completing tasks such as reading instructions, submit-ting an assignment, and posting to the discussion board,a chronological layout was more efficient. Figures 7 and 8are an example of individual participant’s gaze plot for eachgroup while completing the second task of reading the assign-ment instructions. The visualizations show that when giventhe instruction to complete a task by week or module, thechronological layout was more compelling at guiding partici-pant’s visual attention to the weekly modules on the naviga-tion menu. Not to mention, those in the Chronological groupcommitted fewer mistakes than participants in the Functionalgroup for all instructional activities, with the exception oflocating grades.What was les

      to find instructions, and assignments and discussion boards - modules was the most effective.

    2. Functional group completed the prescribed tasks fasterthan the participants in the Chronological group. In particu-lar, the completion time was faster in the Functional group forstudents to locate the syllabus, look up their grades, and findthe help link. With the precise name of the link to the coursesyllabus directly at the top of the main navigation area, it wasextremely easy for participants to find correctly without delay.Similarly, looking up grades and finding the help link wasstraight-forward in the functional layout.

      with modules you still have this

    3. Some participants alsocommented on the lack of organization with the menu items orhaving extra menu items that were not used in the course, whichled to confusion.

      issues Lack of organization in menu items extra menu items

    4. shown in Table 5. Overall, participants in theChronological group were more successful at finding thelocation for completing the prescribed instructional activities,than those in the Functional grou

      Chronological group were more successful with fewer questions, than functional group.

      I am thinking that chronological would use modules and "functional" would not - students would simply go to assignments etc.

    5. As shown in Figure 3, participants reportedthat submitting assignments and checking their grades werethe most common activities, followed by reviewing classannouncements and completing quizzes or tests

      Most common activities of students in LMS Submitting assignments checking grades

    6. The overarching motivation behind this line of research isan interest in developing course sites that are potentially moreintuitive to navigate for students, which could potentiallyenhance student learning experiences through the reductionof extraneous cognitive load (Sweller, 2016).

      Course design should reduce cognitive load

    7. usability looks at how easy the interface is to use andconsists of five quality components: learnability, efficiency, mem-orability, errors, and satisfaction

      usability - learnability efficiency memorability errors satisfaction

    8. One area that is typically not discussed in faculty training ishow to design a course in the LMS. Without sufficient training,courses tend to suffer from a lack of attention to design (R.Oliver, 1999) and design plays a key role in how learnersinteract with the LMS

      course design plays a key role in learner success

    9. such, it is reasonable to infer that if a student cannot interactwith the LMS or find the content required, then the student’ssatisfaction would decrease (Green, Inan, & Denton, 2012;Inversini, Botturi, & Triacca, 2006) or performance wouldbe hindered (Wang, 2010). Thus, faculty learning how todesign an intuitive user interface in an LMS is necessary inorder to ease the interaction between the learner and thecontent

      good interface design impacts learning

    10. Students in the Functional group completed a set of typical instructional activities slightly faster overall than participants in the Chronological group. However, students in the Chronological group reported a higher ease of use and needed less help completing the activities.

      functional vs chronological findings

    11. The lines between the design of content and the design ofthe functionality in future learning systems is becomingmore blurred. With ambitions of providing adaptive andcustom-designed learning experiences, even in face-to-facesettings, more and more instructional activities are delivereddigitally. It seems timely for the fields of education and userexperience (UX) to be integrated for the benefit of studentsacross all levels in all disciplines.

      even face-to-face settings content design and functionality design are blurring for course resources

    12. the ideal course layout is a balance of both functional andchronological elements. The findings directly apply to instruc-tors at universities and colleges who teach using an LMS, byway of possibly helping instructors design their course sites inan informed, intuitive way for students.

      Need a balance of functional and chronological elements in course design

    1. The designer of online courses needs to consider how he or she and others teachinga course will be able to leverage design features such as built-in interactions andavenues for communication

      instructor presence

    2. Clearly set expectations and how instructors see their role in class discussions (asDennen, 2005, found, there is not one right way to facilitate discussions) (Shea,Hayes, & Vickers, 2010)• Add humor when appropriate (e.g., post content-related comic strips) (seeGunawardena & Zittle, 1997; Rourke et al., 1999; Sung & Mayer, 2012; Wiseet al., 2004)

      Could you create "master courses" that allow instructors to select some things - instructor choice - to allow more instructor presence.

    3. to design courses that reflect not only your personality but also,most importantly, your own instructional values

      argument for allowing faculty to have some control over course design.

    4. investigated instructor social presence in accelerated onlinecourses which the instructors did not design and in which they did not have authoringaccess to the courses. In courses like these, the instructors could only share things aboutthemselves—and that they were “real” and “there”—through the course discussions andthe grade book. In this mixed-methods exploratory study that focused solely on analyzingonline course discussions, Lowenthal found that instructors spent some time establishingtheir own social presence (e.g., greetings and salutations, inclusive language, empathy)but that they quickly shifted their focus from social presence behaviors to teaching pres-ence behaviors (e.g., dealing with course logistics), most likely because of the lack of timein eight-week accelerated online courses

      instructor presence in courses they did not design or have the ability to modify

    5. concept of intimacy (Argyle & Dean, 1965), which in instructional terms can be thoughtof as supporting and meeting the needs of individual learners. Although an instructor’ssocial presence, and specifically this type of immediacy and intimacy, depends largelyon teacher-to-student interaction, it also depends on the design and development deci-sions that permeate all aspects of a course, including individual projects or assignments

      course design impacts instructor social presence and intimacy

    1. posit that without specialconsideration, the typical asynchronous discussion format of many onlinecourses aligns poorly with constructivist theory and the nature of learningcomplex course material, such as that which is found in most MAEdcourses.

      design of online asynchronous discussions

    1. were significantly more likely to saythat assignments were the most important factor, and they ranked course organization significantly higherthan students who chose face-to-face classes

      assignments most important to online courses

  11. Apr 2024
    1. Norman, now 88, explained to me that the term “user” proliferated in part because early computer technologists mistakenly assumed that people were kind of like machines. “The user was simply another component,” he said. “We didn’t think of them as a person—we thought of [them] as part of a system.” So early user experience design didn’t seek to make human-computer interactions “user friendly,” per se. The objective was to encourage people to complete tasks quickly and efficiently. People and their computers were just two parts of the larger systems being built by tech companies, which operated by their own rules and in pursuit of their own agendas.

      “User” as a component of the bigger system

      Thinking about this and any contrast between “user experience design” and “human computer interaction”. And about schema.org constructs embedded in web pages…creating web pages that were meant to be read by both humans and bots.

    1. Dreyfuss Henry (Doris) ind designer h500 Columbia SY9-7151 Riana huyeace oe +» « MU2-1500

      address and phone numbers for Henry Dreyfuss, the industrial designer responsible for the The Western Electric model 500 telephone series and the later princess phone.

      South Pasadena City Directory, 1961-1962<br /> by California Directory Publishing Co. https://archive.org/details/csp_000062/page/n21/mode/2up?view=theater

    1. Tried it with Sepedi and English and yho, your Sepedi 👎. How will kids learn if you don't pronounce words correctly? Get someone who knows and can pronounce/speak the languages fluently

      Don't rush languages, it really infuriates people if you do that.

    1. friendly digital helper is a good idea in digital products for children. Designing a virtual helper, cool and cute character that will help children to navigate through the product, can make the user experience smoother and more interactive.
    2. children can't distinguish advertising and promotions from real content so be careful.

    3. Physical  difference is the first thing to take into account when designing for kids. Children’s motor skills (especially at a young age) are different from those of other age groups. Younger kids’ motoricts change their user behavior. For example, at early age children typically type slowly or have limited control of the mouse. This is something designers have to pay attention to when creating UI for children.
    4. UX design for kids
    1. Nevertheless, despite the impact of multimedia tools on the improvement of teaching and learning activities, it could be counterproductive if the computer-based tools are not properly designed or the instructional materials are not well composed.

      Quality is very important

    1. Children's needs are increasingly recognized in the UI/UX design industry. Important sectors – education, gaming, and healthcare – are now seeking designers specializing in creating interactive solutions for children.

      THIS IS DRAGONS DEN GOLD - if I can make a good application I can get more work which I need because I am not rich and want lego.

    2. What are some of the best practices for kids’ UX design?
    3. What are some top UX design principles when designing for kids?Some important UX design principles when designing for kids are as follows. Simplicity and clarity Interactive and engaging elements Age-appropriate content Safety and privacy Consistent feedback and rewards

      There's 5 in this list and there was 4 in the other - I think Safety and Privacy is the one additional but it's also in my proposal because I am concerned about it too.

    4. Human-centered design aims to prioritize the needs of their target audience, in this instance that is children under the age of 10.

    5. The needs of children, when it comes to digital designs, vary from those of adults. However, several UX principles, design patterns, and preferences hold for kids and adults. The overarching goal of any design, i.e., to create valuable and usable solutions for a user, stays the same for all audiences.
    6. What are the unique UX needs of children?Four critical areas must be considered when designing products and services for children. Cognitive abilities Motor skills Attention span Emotional responses

      Oh awesome can I CITE this? It an online Blog okay because this is great.

    7. UI/UX designers
    8. What is child-centric design in UI/UX?Child-centric design in UI/UX focuses on understanding and meeting the needs of children as the target audience. This approach prioritizes the needs of children, treating them as expert users and targeting their specific concerns as they interact with a product or service.

      Child-Centric UX Design

    9. What are some top sectors where designing for kids is essential?The following sectors need UX designs for kids. Educational apps

      UX design for kids is essential.

    1. Mobile and tablet apps have become an indispensable part of growing up. As a parent myself, I’ve witnessed firsthand the incredible impact these apps can have on early childhood development.

      For a user profile this could be very useful.

  12. Mar 2024
    1. What are some critical UX preferences for kids?Some necessary UX preferences for kids are as follows. Need for intuitive design Desire for engaging content Importance of feedback

      I am still trying to figure out my feedback system...

    2. We also list some best practices and design principles to ensure better quality designs for children of different ages.

      The ages thing I needed

    3. child-centric design

      Who came up with this term?

    1. A cross-functional KDLT team successfully worked with USAID to deliver the Gender Global Learning and Evidence Exchange in Ghana for over 125 USAID staff and partners

      The Gender GLEE was absolutely a highlight of my experience with KDLT. Not suprisingly, it was also the most challenging project I had worked on in a long time, with lots of moving pieces and contributors. But with a little distance from being in the thick of it, what a collaboration!

    1. a justicia del diseño pregunta si las posibilidades de un objeto o sistema diseñado reducen desproporcionadamente las oportunidades para grupos de personas ya oprimidos al tiempo que mejoran las oportunidades de vida de los grupos dominantes, independientemente de si los diseñadores pretenden este resultado.

      Definición del Diseño justo

  13. Feb 2024
    1. Essa página sobre Gestalt tem um conteudo sensacional, ótimo. Conteúdo que normalmente não é ensinado em nenhuma aula de design. Vai além do básico sobre Gestalt.

      Sao principios gerais que explicam muito mais que os outros principios de Gestalt.

    1. Able to see lots of cards at once.

      ZK practice inspired by Ahrens, but had practice based on Umberto Eco's book before that.

      Broad subjects for his Ph.D. studies: Ecology in architecture / environmentalism

      3 parts: - zk main cards - bibliography / keywords - chronological section (history of ecology)

      Four "drawers" and space for blank cards and supplies. Built on wheels to allow movement. Has a foldable cover.

      He has analog practice because he worries about companies closing and taking notes with them.

      Watched TheNoPoet's How I use my analog Zettelkasten.

  14. Jan 2024
    1. Wirth himself realized the problems of Pascal and his later languages are basically improved versions of Pascal -- Modula, Modula-2, and Oberon. But these languages didn't even really displace Pascal itself let alone C -- but maybe if he had named them in a way that made it clear to outsiders that these were Pascal improvements they would have had more uptake.

      Modula and Oberon should have been codenames rather than independent projects.

    1. by far the most illuminating to me is the idea that mental causation works from virtual futures towards the past 00:33:17 whereas physical causation works from the past towards the future and these two streams of causation sort of overlap in the present

      for - comparison - mental vs physical causation - adjacency - Michael Levin's definition of intelligence - Sheldrake's mental vs physical causation

      key insight - comparison - mental vs physical causation - mental causation works from virtual futures to past - physical causation works from past to future - this is an interesting way of seeing things

      adjacency - between - direction of mental vs physical causation - Michael Levin's definition of intelligence (adopting WIlliam James's idea) and cognition and cognitive light cones of living organisms:: - having a goal - having autonomy and agency to reach that goal - adjacency statement - Levin adopts a definition of cognition from scientific predecessors that relate to goal activity. - When an organism chooses one specific behavioral trajectory over all other possible ones in order to reach a goal - this is none other than choosing a virtual future that projects back to the present - In our species, innovation and design is based on this future-to-present backwards projection

    1. book aims of education

      for - book - Aims of Education

      Followup - book - Aims of Education - author: Alfred North Whitehead - a collection of papers and thoughts on the critical role of education in determining the future course of civilization

      epiphany - adjacency between - Lifework and evolutionary nature of the individual - - people-centered Indyweb -- Alfred North Whitehead's ideas and life history - adjacency statement - Listening to the narrator speaking about Whitehead's work from a historical perspective brought up the association with the Indyweb's people-centered design - This is especially salient given that Whitehead felt education played such a critical role in determining the future course of humanity - If Whitehead were alive, he would likely appreciate the Indyweb design because it is based on the human being as a process rather than a static entity, - hence renaming human being to human INTERbeCOMing, a noun replaced by a verb - Indyweb's people-centered design and default temporal, time-date recording of ideas as they occur provides inherent traceability to the evolution of an individual's consciousness - Furthermore, since it is not only people-centered but also INTERPERSONAL, we can trace the evolution of ideas within a social network. - Since individual and collective intelligence are both evolutionary and intertwingled, they are both foundational in Indyweb's design ethos. - In particular, Indyweb frames the important evolutionary process of - having a conversation with your old self - as a key aspect of the evolutionary growth of the individual's consciousness

    1. You should take care, however, to make sure that your individual objects can stand alone as much as possible. Tightly coupled objects are objects that rely so heavily on each other that removing or changing one will mean that you have to completely change another one - a real bummer.

      Isn't there a conflict between this principle and code reusability?

    1. Congratulations to HIVE LEARNERS COMMUNITY

      Gbemisola congratulates the Hive Learners community for reaching 5k subscribers and discusses the opportunity for members and non-members to design a new cover photo. The author also shares their own design process and showcases the final cover image.

    2. Congratulations to HIVE LEARNERS COMMUNITY

      Who: Gbemisola.

      What: Congratulating the Hive Learners community on reaching 5k subscribers and announcing a contest for designing a new cover photo.

      Why: To celebrate the milestone of reaching 5k subscribers and engage the community in designing a new cover photo.

      How: The author used Canva to design the cover photo, customized the size, used gradient backgrounds, added the text "hive learners," incorporated community graphics, added the Hive Learners logo, and included the phrase "together we learn." The designs were made using Canva and the images were screenshots. The Hive Learners logo was copied from their Discord channel.

    1. I'm not sure that isolating design is something I'd prefer. I'd rather have an issue tagged (labeled) as such, and then attach design artifacts. I start a design in the same way I start frontend, with a list of requirements and acceptance criteria in mind, the design is just an artifact, a deliverable, an asset.
    2. I feel that the current design area should be a key part of the workflow on any work item, not just type of designs. As a PM I don't schedule designs independently. It's odd to open and close a design issue when it doesn't deliver value to the customer.
    1. Generally speaking, plaza are public while warrens are private. Plaza are easy to expand, because people can see what is going on in the community and decide whether to join the community. On the contrary, warrens are personalized contents in social network, which makes they scale free. Therefore, communities that have a plaza-like structure are easy to expand, thus suffering more from Evaporative Cooling Effect, while communities having warren-like structure are not very scalable, but more stable. A successful social network should somehow combining those two structures, taking both scalability and stability into account.

      IndieWeb has both a big and expandable plaza space (the wiki and commons spaces) as well as warrens (individual sites interacting with each other separate from the main plaza).

    2. The Evaporative Cooling Effect describes the phenomenon that high value contributors leave a community because they cannot gain something from it, which leads to the decrease of the quality of the community. Since the people most likely to join a community are those whose quality is below the average quality of the community, these newcomers are very likely to harm the quality of the community. With the expansion of community, it is very hard to maintain the quality of the community.

      via ref to Xianhang Zhang in Social Software Sundays #2 – The Evaporative Cooling Effect « Bumblebee Labs Blog [archived] who saw it

      via [[Eliezer Yudkowsky]] in Evaporative Cooling of Group Beliefs

    1. Venkatesh Rao thinks that the Nazi bar analogy is “an example of a bad metaphor contagion effect” and points to a 2010 post of his about warren vs plaza architectures. He believes that Twitter, for example, is a plaza, whereas Substack is a warren: A warren is a social environment where no participant can see beyond their little corner of a larger maze. Warrens emerge through people personalizing and customizing their individual environments with some degree of emergent collaboration. A plaza is an environment where you can easily get to a global/big picture view of the whole thing. Plazas are created by central planners who believe they know what’s best for everyone.
    1. Looking at the screen captures, one thing I like about HIEW is that it groups octets into sets of 32 bits in the hex view (by interspersing hyphens (-) throughout). Nice.

  15. Dec 2023
    1. Fifteen months into the regulatory review process, Figma and Adobe no longer see a path toward regulatory approval of our proposed acquisition.Figma and Adobe have reached a joint decision to end our pending acquisition. It’s not the outcome we had hoped for, but despite thousands of hours spent with regulators around the world detailing differences between our businesses, our products, and the markets we serve, we no longer see a path toward regulatory approval of the deal.

      https://penpot.app/

      https://community.penpot.app/t/export-figma-to-penpot/1684

  16. Nov 2023
    1. The mIRC interface was in no way perfect, and yet it was so advanced we're apparently no longer able to recreate it

      I think about how good mIRC was (is?) all the time.

    1. n contemporary society, the way we consume information has also started to become more liquid. We “stream” data to our computers. Content “flows” across different platforms and adjusts itself to the material container and the angle at which we view it. Information is no longer held in static, material formats, but is made mobile and ephemeral. This shift has had consequences for the graphic designer too. The designer not only has to adapt to this new medium, she is also no longer the only one with the skills to use it. Digitization and the Internet have made it increasingly easy for laypeople to access software and tutorials to make their own designs at little to no cost. With these developments, graphic design as a profession has started to lose its definition and its sense of identity.

      Designing in Liquid Times, Marlies Peeters via Journal of Design Studies

  17. Oct 2023
    1. where I have access to the full reply chain, of which my own instance often captures only a subset

      extremely frustrating

      The experience is so bad, I don't know why Mastodon even bothers trying to synthesize and present these local views to the user. I either have to click through every time, or I'm misled into thinking that my instance has already shown me the entire discussion, so I forget to go to the original.

    1. Messages are delineated by newlines. This means, in particular, that the JSON encoding process must not introduce newlines within a message. Note however that newlines are used in this document for readability.

      Better still: separate messages by double linefeed (i.e., a blank line in between each one). It only costs one byte and it means that human-readable JSON is also valid in all readers—not just ones that have been bodged to allow non-conformant payloads under special circumstances (debugging).

    1. The tri-colored ribbon, folded into a patriotic symbol, is intended to evoke the connectedness of the American people. Aaron Draplin, who designed the stamp, created the artwork first by sketching the design by hand and then rendering it digitally. Greg Breeding served as the project’s art director.
  18. Sep 2023
    1. DCloyceSmithEdited: Mar 23, 2010, 12:22 pm It's a closely held secret: There is in fact no scheme to the color scheme. I can't speak for my predecessors, but I've "chosen" the colors for the last ten years, and the primary considerations have been (1) break up the colors for contiguous authors/titles when the volumes are alphabetized on the shelf (and try to keep additional tan volumes away from all those Henry James volumes), and (2) balance the collection as a whole. A couple of times, an author's son or daughter has specifically requested a cloth color, and of course I'll accommodate their decision. (And sometimes, the colors do pick themselves, like green cloth for the American Earth volume.)For the record, here are the color breakdowns through the Emerson volumes (not including the Twain Anthology and the Lincoln Anthology, when we used unique colors):Red -- 52 Blue -- 51 Green -- 48 Tan -- 50 (counting the Franklin as 2 volumes)David

      https://www.librarything.com/topic/87541

      No real rhyme or reason for Library of America book covers.

  19. Aug 2023
    1. Another way I get inspiration for research ideas is learning about people's pain points during software development Whenever I hear or read about difficulties and pitfalls people encounter while I programming, I ask myself "What can I do as a programming language researcher to address this?" In my experience, this has also been a good way to find new research problems to work on.
    1. Ingermanson, Randy. “The Snowflake Method For Designing A Novel.” Advanced Fiction Writing, circa 2013. https://www.advancedfictionwriting.com/articles/snowflake-method/.

      Designing writing in ever more specific and increasing levels. Start with a logline, then a paragraph, then acts, etc.

      Roughly the advice I've given many over the years based on screenplay development experience, but with a clever name based on the Koch snowflake.

    2. Good fiction doesn’t just happen, it is designed. You can do the design work before or after you write your novel.
    1. these are the seven main thrusts of the series
      • for: societal design, designing societies, societal architecture, transforming society, whole system change, SSO, social superorganism, John Boik

      The seven main ideas for societal design: 1. societal transformation - is necessary to avoid catastrophe 2. the specific type of transformation is science-based transformation based on entirely new systems - de novo design - 3. A practical way to implement the transformation in the real world - it must be economical, and doable within the short time window for system change before us. - Considering a time period of 50 years for total change, with some types of change at a much higher priority than others. - The change would be exponential so starting out slower, and accelerating - Those communities that are the first to participate would make the most rapid improvements. 4. Promoting a worldview of society as a social superorganism, a cognitive organism, and its societal systems as a cognitive architecture. 5. Knowing the intrinsic purpose of a society - each subsystem must be explained in terms of the overall intrinsic purpose. 6. The reason for transformation - Transformation that improves cognition reduces the uncertainty that our society's intrinsic purpose is fulfilled. 7. Forming a partnership between the global science community and all the local communities of the world.

    2. all that sense making and problem 00:14:18 solving has been siloed
      • for: whole system approach, system approach, systems thinking, systems thinking - societal design, societal design, John Boik, societal design - evolutionary approach, designing societies - evolutionary approach -paraphrase
        • currently, all societal systems function as silos
        • how does the total system change and achieve new stable states?
        • advocating for designing societal systems so that the cognitive architectures of the different component systems can all serve the same purpose
        • design a fitness evaluation score Rather than tackling problems in individual silos, John is promoting an integrated approach.

      This is wholly consistent with the underpinnings of SRG Deep Humanity praxis that stresses the same need for multi-disciplinary study and synthesis of all the various parts of the SSO.into one unified Gestalt to mitigate progress traps. https://hyp.is/go?url=https%3A%2F%2Fthetyee.ca%2FAnalysis%2F2019%2F09%2F20%2FRonald-Wright-Can-We-Dodge-Progress-Trap%2F&group=world https://hyp.is/go?url=https%3A%2F%2Fthetyee.ca%2FCulture%2F2018%2F10%2F12%2FHumanity-Progress-Trap%2F&group=world

    1. Contemporary America simply isn’t set up to promote mutuality, care, or common life. Rather, it is designed to maximize individual accomplishment as defined by professional and financial success. Such a system leaves precious little time or energy for forms of community that don’t contribute to one’s own professional life or, as one ages, the professional prospects of one’s children. Workism reigns in America, and because of it, community in America, religious community included, is a math problem that doesn’t add up.

      Extreme focus on financial and professional success has driven people to give less time to communal spaces and experiences including religious life.

      Is this specific to America's brand of toxic capitalism or do other WEIRD economies experience this?

  20. Jul 2023
    1. Steve Jobs said it beautifully: "Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works."I’ll say it another way: Design is the act of intentionally trying to influence an outcome.Design is a means of controlling our destiny. Design is a way to reject a status quo we dislike. Design is how we don’t turn into the "this is fine" dogDesign is what we humans have been doing since the dawn of our existence because we were blessed with oh-so-large brains housing that marvelous prefrontal cortex which gave us the ability to plan.Our hunter-gatherer ancestor was designing when she decided to plant seeds to prevent future hunger. Admiral Nelson was designing when he issued a surprise flank formation to overcome a navy twice his size. Taylor Swift was designing when she brushed her hand casually across his and masterminded that last relationship.Design is a sword against chaos. Design is the pixie dust for innovation. Design is the foundation for the pursuit of happiness.
    1. In a true docu-ment-centered system, you start aspreadsheet by just putting in columns(e.g. with tabs)
    1. most of what we do when we look at power is we say, "This person is bad, let's get them out." And then we end up with another bad person a few minutes later or a few months later. And as a result of that, we end up replicating the exact same problems over and over and over.
      • we look at a bad person
      • try to get rid of him/her
      • when we do, then another bad person ends up in the role
      • this is because we are treating the symptom, not the root cause
    2. And so when we have this simplistic view of power, we're missing the story. What you really need is a system that attracts the right kind of people 01:18:20 so that the diplomats who are clean and nice and rule-following end up in power. Then you need a system that gives them all the right incentives to follow the rules once they get there. And then if you do have people who break the rules, there needs to be consequences. So the study from UN diplomats and their parking behavior actually, I think, illuminates a huge amount of very interesting dynamics around power,
      • how to create a system that mitigates abuse, based on the UN diplomat parking example
        • create a system that attracts the right kind of people so that the people who are clean and nice and rule-following end up in power.
        • Give them all the right incentives to follow the rules once they get there.
        • If you do have people who break the rules, there needs to be consequences.
    3. the reason I focus on the system so much is not just because it's something that's so important, it is, but also because it's the most straightforward thing to change. Trying to change a psychopath or trying to change a bad leader is hard.
      • key insight
        • changing a psychopath is hard
        • changing a system that produces the psychopath is easier
    4. systems make an enormous difference. Systems make a difference on a few levels. The first is that rotten systems attract rotten people.
      • key finding
        • rotten systems attract rotten people
        • good systems attract good people
    5. if we want to end up with a world that is shaped by the best of us, rather than very often the worst of us, we have to think carefully, we have to engineer a system.
      • key insight
      • quote
        • if we want to end up with a world that is shaped by the best of us, rather than very often the worst of us,
          • we have to think carefully, we have to engineer a system.
          • think of the worst person for the job position you are hiring for
          • design the system to
            • screen that person out
            • if they do manage to get in, have oversight that can eliminate them from the post
            • have a system in place that looks upwards to the top position to scrutinize them and hold them accountable
    1. Also, for those who for some reason prefer curly brackets over Python-style indenting, it is also possible to write:

      Good and sensible.

    1. This famous paper gives a great review of the DQN algorithm a couple years after it changed everything in Deep RL. It compares six different extensions to DQN for Deep Reinforcement Learning, many of which have now become standard additions to DQN and other Deep RL algorithms. It also combines all of them together to produce the "rainbow" algorithm, which outperformed many other models for a while.