2,919 Matching Annotations
  1. Oct 2020
    1. Empowering older adults’ informal, self-directed learning: harnessing the potential of online personal learning networks

      Article discusses informal, personal learning networks as they relate to older, adult learners and self-directed study. Author questions how and why adults turn to internet and social media tools for knowledge acquisition. Concedes a lack of research in regard to adults' use of internet-based tools. Defines older adults as 60+. Rating 7/10

    1. Self-Directed Learning:  A Key Component of Adult Learning Theory Geri Manning

      Article offers a discussion of SDL as component of adult learning theory. Useful discussion of conceptual framework and literature review. Characteristics of SD learners are explored. Concludes with some implications for the study of adult learning. Rating 7/10

    1. Adult learning theories: Implications for learning and teaching

      Article provides an in depth discussion of learning theories as applied to adult learners. Diagrams are particularly helpful. Clear discussion of Knowles, i.e., how adult and child learning differs. Rating 8/10

    1. Insights 3 Adult Learning Theories Every E-Learning Designer Must Know

      Adult learning theories for Instructional Designers - Article names adult learning "theories" (andragogy, neuroscience, experiential learning, SDL, and transformational learning). Discusses why these "theories" are relevant to ID. Rating 3/10

    1. Description: Researchers asked students in a second language class to complete a research video assignment. Students reflected the research helped them gain key insights and a feeling of self-confidence. This self-confidence was tested as they attempted to incorporate the second language which pushed many students out of their comfort zone. Students found ways to simplify the content so they could explain their research in the second language. Due to the video presentation format, students were able to practice their language repeatedly which helped them grasp the vocabulary. As a whole, the student felt as if they learned more content and vocabulary with the video assignment.

      Rating: 8/10

      Reason for the Rating: The data received from the research was survey based therefore it included more opinions rather than facts. It would have been interesting to see student's final grades or test scores and compare them to previous semesters. The article is well supported with facts and quotes.

    1. Description: This article reflects on the impact of self-directed learning, technology readiness, and student motivation in blended and non-blended learning environments. These three categories were selected due to their importance in success as a student as well as an employee. It is clear that self-directed learning has a bigger effect on blended learning environments because of the independence students must exhibit during the online portion of the class. Similarly, students need more technology related skills to be successful in a blended environment. Yet, student motivation impacted both blended and non-blended learning nearly equally.

      Rating: 7/10

      Reason for the rating: There are plenty of citations throughout the text and the data is represented in an easy to understand fashion. Yet, the data sample size was small with only 200 students participating in the research. Therefore, more trials are needed to get a definitive answer.

    1. In order to coordinate these processes, an individual needs to be able to monitor and regulate his own learning. The ability to monitor and regulate learning changes over the life span and can be improved through interventions.

      Self-regulated learning--it can be improved

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    1. Description: The article discusses the use of social media in a blended learning environment. There were three groups. The control group was taught the material face-to-face without technology. The first experimental group was taught in a blended setting with some face-to-face interaction and limited internet classes. The second experimental group was blended, similarly to experimental group one, but also had access to the class through social media. All students took a pre and post test. Students in the control group stayed the same while students in the experimental groups grew. The researchers concluded that the blended environment helped while social media support did not.

      Rating: 6/10

      Reason for the rating: The researchers were thorough in their data collecting and interpretations. They described each method in detail and included charts with their data. Yet, only 74 people participated in this study therefore it may not be the best judge of social-medias ability to aid education.

    1. Description: The purpose of this article is to explore the idea of using Wikis inside the classroom. Wikis are considered great tools because they are flexible and promote collaboration. The author discusses the different ways teachers can implement wikies from groups creating and presenting a single wiki to each student creating their own and commenting on their peers wikis. Furthermore, Wikis are familiar to students which helps promote engagement. The last section describes how to create Wikis and integrate them into a classroom setting.

      Rating: 10/10

      Reason for the rating: This topic fully engages the reader with easy to understand text and diagrams. There are plenty of citations to support the theories.

    1. Description: This article outlines three phases for collaborative teaching: Planning, implementing, and reflecting. It discusses the ways teachers can support student interactions through the implementation phase by creating well-thought out activities which engage the learner. These activities should focus on collaboration of peer ideas in order to be effective in building social and academic skills. It mentions a few examples such as discussion groups or large projects. The author gives multiple examples of the teacher's role in a collaborative setting as well as issues that may occur. The article encourages both the teacher and the students to reflect on the learning and collaboration afterwards.

      Rating: 9/10

      Reason for the rating: The author is very thorough in their research and explanation with the text. They have many citations to support their theories as well as diagrams to help illustrate their ideas. The biggest fault with the paper is that it is entirely idealistic without any reference to a case study.

    1. Description: This article explains Bloom's Taxonomy in the college environment. It begins with an overview of the theory before delving into the questions used in the research. By using Bloom's Taxonomy, the college course was able to have students tie higher thinking to concreate examples which helped the learners gain more understanding of the materials presented.

      Rating: 8/10

      Reason for the rating: This article reflects on one researchers attempt to place Bloom's taxonomy into a classroom setting. It shows the reader how to implement the theory with examples and data. There are plenty of citations provided throughout the text to help support the theories. Though it does not mention technology integration, it does discuss tailoring lessons to fit student ability. Technology could be used in conjunction to help promote an even deeper understanding.

    1. Description: This article describes online learning through the lens of Maslow's hierarchy of needs. The author describes for a person to be successful in an online setting they need to have a safe home environment, consistent formatting, and collaboration opportunities. For students to really excel in a field, they must also have an inclusive environment, assistive tools to help with self efficacy, and positive feedback on assignments. Technology plays a key role in allowing students with disabilities or weaknesses in a class to feel confident.

      Rating: 10/10

      Reason for the rating: The article is supported with an abundance of citations. It is organized in a clear and logical format as it follows Maslow's pyramid in order. The writing is concise and easy to understand.

    1. Description: This article discusses English languages learners and their self-directed learning levels. The researchers took a wide sample to ESL learners and surveyed them about their demographics and their English media consumption outside of the classroom. They found that a majority of ESL students watch TV programs in English as well as have native English speakers as friends. These are considered strategies for ESLs to learn English outside of an ESL classroom.

      Rating: 7/10

      Reasoning for rating: The article is well supported through data and citations. It discusses the data with little bias and attempts to use learning theories to interpret their findings. Though it does not discuss the integration of technology inside of the classroom, it reflects on the use of technology in every day life to help support the learner.

    1. Description: The article begins by defining social learning theory and reviewing Bandura's contributions to the field. Then, it discusses technologies influence on social interactions in the modern era and student engagement levels when utilizing technology inside the classroom. Games especially help students with following directions and creating critical thinking strategies which they can bring into the classroom setting.

      Rating: 5/10

      Reason for rating: The website for the article is minimal at best. The article itself is well written with plenty of citations to support it, but the formatting is not consistent throughout.

    1. Description: As the title suggests, this article dictates the necessities for a curriculum or class dedicated to teaching adult learners. Not only does it describe the environment where they flourish, but delves into twelve principles of effective teaching for adult learners. There are also examples of engaging teaching strategies which range from basic and general ideas-- for example, modeling, teamwork, and transitions-- to complex and specific tasks such as SNOW cards, gallery walks, and bumper stickers.

      Rating: 8/10

      Reason for rating: This article cites many different researchers and includes facts to support their theories and ideas. It defines important principles with simple and easy to understand text for novice teachers. Though it does not address technology integration, many of the ideas can be altered to include technology to enrich the learning and increase engagement levels.

    1. Description: This text describes adult learning theories best used in a workforce training. It describes the environmental factors which lead to success in an adult student (such as a positive atmosphere) as well as techniques like heterogeneous learning groups. It attempts to persuade the reader to address the personal needs of each student while still moving the class towards the trainings goal. As a whole, this article covers the basics of what trainers need to know when teaching adults in a workface setting.

      Rating: 6/10

      Reason for rating: This article is very quick and direct. It discusses each technique, skill, or factor with examples and reasoning for the suggestions. Each suggestion is well-thought out and logical. Yet, the article cites few other texts which discredits it a little. The article was found through JSTOR which only sources peer-reviewed texts.

    1. Features and characteristics of problem based learning

      The problem based learning (PBL) strategy is defined. The strategy is defined as an iterative process with specific goals (knowledge, problem-solving skills, self-directed skills, collaboration, motivation for learning). The authors go on to describe the advantages, disadvantages, limitations, and considerations for the use of PBL. Integration of technology allows for new opportunities in education and training across disciplines. (7/10)

  2. nevadasadulteducationcommunity.wdfiles.com nevadasadulteducationcommunity.wdfiles.com
    1. Integrating Technologyinto Adult Learning

      The author discusses four strategies (curriculum, mechanism, complement to instruction, instructional tool) for integrating technology in adult learning, their advantages and considerations. The use of any method will require changes to a curriculum, learning environment, and learner and educator roles. Therefore, technology integration should be done purposefully. 7/10

    1. Project Based Learning to Develop 21st Century Competencies

      In this chapter, the author defines problem based learning (PBL) and highlights the benefits to the learner. In addition to incorporating technology to enhance learning, the article reinforces the need to foster the softer skills that may be developed as a result of PBL (teamwork, accountability, problem-solving, creative thinking, risk-taking, communication skills, and critical thinking skills). Though the data is limited, and there are inherent challenges, PBL is of value in course design. (8/10)

    1. An Evaluation of Problem-based Learning Supported by Information and Communication Technology: A Pilot Study

      (Under "Viewing Options", select PDF.) In this article, Ernawaty and Sujono (2019) summarize results of a study funded by the Research and Higher Education Directorate of Indonesia. The study aimed to evaluate the cogency of information and communication technologies (ICTs) in problem based learning (PBL) and traditional teaching methods (TTM) based upon learner test scores. The concepts of PBL, TTM, and implications of ICTs are briefly reviewed. Results of the study revealed that PBL with the support of an ICT yielded the highest test scores. (6/10)

    1. I'm suggesting there should be a way to write lifecycle related code that also responds to changing props, like how useEffect works. I think how React handles this could be a good source of inspiration.
    2. If Svelte came up with some kind of hooks like API maybe it could solve both these issues at once.
    3. I think Svelte has some things to learn from React hooks.
    4. Svelte doesn't re-render, so you need to respond to component mount/dismount and prop changes separately as they are distinct concepts and never tied together, unlike in React.
    1. Fractal learning is ultimately about balance and flexibility. It's about: keeping the big picture in your mind even when digging into the details, whilst simultaneously paying close attention to the details even when you are just skimming choosing the appropriate level of abstraction for what you're trying to do, whilst simultaneously zooming in and out of different levels of abstraction.

      Further explanation of fractal learning

    2. When you are new to a field and trying to get an overall sense of how the field works, it might be a waste of time to fall down any rabbit holes as you don't have the experience to know which lines of questioning are relevant. So a breadth-centric approach might serve you well. In this case, you should form appropriate abstractions for the concepts you are encountering so that you can dig deeper into them later if you need.

      When you're new to a field, it's better to use the BFS (Breadth-First Search) learning

    3. Fractal learning is essentially a strategy used to make sense of complex systems without getting too lost in the details. It's about being in that Goldilocks zone of not wasting your time learning too much (you have other things to do) while at the same time getting an overall understanding of how things fit together.

      Fractal learning

    4. Most people seem to follow one of two strategies - and these strategies come under the umbrella of tree-traversal algorithms in computer science.

      Deciding whether you want to go deep into one topic, or explore more topics, can be seen as a choice between two types of tree-traversal algorithms: depth-first and breadth-first.

      This also reminds me of the Explore-Exploit problem in machine learning, which I believe is related to the Multi-Armed Bandit Problem.

    1. A statistician is the exact same thing as a data scientist or machine learning researcher with the differences that there are qualifications needed to be a statistician, and that we are snarkier.
    1. There was also opportunity to connect with other students.

      I'm glad you had at least a little bit of this. The system I saw used for third graders left almost zero space for inter-student interaction or socialization which was a miserable experience.

    1. At the same time, a positive emotional experience alone is not enough. For tools for thought to attain enduring power, the user must experience a real growth in mastery, an expansion in their ability to act. And so we’d like to take both the emotional and intellectual experience of tools for thought seriously.

      How can they also reach the idea of "flow"?

    1. It looks to me like Andy and Michael are grasping at recreating with modern technology and tools what many (most? all?) indigenous cultures around the world used to ritually learn and memorize their culture's knowledge. Mnemonics, spaced repetition, graded initiation, orality, dance, and song were all used as a cohesive whole to do this.

      The best introduction to many of these methods and their pedagogic uses is best described by Lynne Kelly's book Knowledge and Power in Prehistoric Societies: Orality, Memory, and the Transmission of Culture.

      If they take her ideas as a basis and then layer on their own thinking, I think they'll get much further much quicker. Based on my reading of their work thus far, they're limiting themselves.

    1. When I received Chris’s comment, my first response was that I should delete my post or at least the incorrect part of it. It’s embarrassing to have your incorrect understandings available for public view. But I decided to leave the post as is but put in a disclaimer so that others would not be misled by my misunderstandings. This experience reminded me that learning makes us vulnerable. Admitting that you don’t know something is hard and being corrected is even harder. Chris was incredibly gentle in his correction. It makes me think about how I respond to my students’ work. Am I as gentle with their work as Chris was to mine? Could I be more gentle? How often have I graded my students’ work and only focused on what they did wrong? Or forgotten that feeling of vulnerability when you don’t know something, when you put your work out for others to judge? This experience has also reminded me that it’s important that we as teachers regularly put ourselves into situations in which we authentically grapple with not knowing something. We should regularly share our less than fully formed understandings with others for feedback. It helps us remember that even confident learners can struggle with being vulnerable. And we need to keep in mind that many of our students are not confident learners.

      I'm reminded here of the broad idea that many bloggers write about sooner or later of their website being a "thought space" or place to contemplate out in the open. More often than not, even if they don't have an audience to interact with, their writings become a way of thinking out loud, clarifying things for themselves, self-evolving, or putting themselves out there for potential public reactions (good, bad, or indifferent).

      While writing things out loud to no audience can be helpful and useful on an individual level, it's often even more helpful to have some sort of productive and constructive feedback. While a handful of likes or positive seeming responses can be useful, I always prefer the ones that make me think more broadly, deeply, or force me to consider other pieces I hadn't envisioned before. To me this is the real value of these open and often very public thought spaces.

      For those interested in the general idea, I've been bookmarking/tagging things around the idea of thought spaces I've read on my own website. Hopefully this collection helps others better understand the spectrum of these ideas for themselves.

      With respect to the vulnerability piece, I'm reminded of an episode of <cite>The Human Current</cite> I listened to a few weeks back. There was an excellent section that touched on building up trust with students or even a class when it comes to providing feedback and criticism. Having a bank of trust makes it easier to give feedback as well as to receive it. Here's a link to the audio portion and a copy of the relevant text.

    1. Teachers at Orlo Avenue Elementary said that, while they supported their principal’s decision to adopt Chromebook-based personalized learning, it had undoubtedly created a lot more work, with no accompanying pay raise.

      This is a major issue. And shouldn't all the ed-tech involved actually be lowering this sort of cost and not dramatically increasing it? Isn't that half the point?!

    2. Yet the academic and policy research behind it is thin.

      And sadly this doesn't seem to have prevented a huge swath of schools to switching over to the idea. Isn't the purpose of a pilot program to do just that--pilot it to see if the data show it's a good idea to spread to other schools?!

    3. Other personalized-learning advocates told me that execution is everything.

      And isn't this the same case as in traditional teaching?!

    4. Personalized learning, though premised on differentiating one student from another, has seemed to work best when it attends, first and foremost, to the needs of teachers as a group. If tech is, indeed, merely a tool of personalized learning, then what does that make the teacher?
    5. Personalized learning argues that the entrepreneurial nature of the knowledge economy and the gaping need, diversity, and unmanageable size of a typical public-school classroom are ill-served by the usual arrangement of a teacher lecturing at a blackboard.
    1. numerically evaluate the derivative of a function specified by a computer program

      I understand what they're saying, but one should be careful here not to confuse themselves with numerical differentiation a la finite differnces

    1. Strategies for Virtual Learning Environments:Focusing on Teaching Presence and TeachingImmediacy

      Through a literature review of 50 articles published between 2003-2014, the authors explored aspects of online learning (teacher presence, teacher immediacy) that impact learner interest and motivation in the online environment. Recognizing that these aspects are key, the authors explore various approaches to retention the virtual setting. The multifaceted role of the instructor is reviewed as well as virtual facilitation strategies. The literature search revealed a positive correlation between teaching presence, teaching immediacy, and learner engagement and motivation. 6/10

    1. Characteristics of Adult Learners With Implications for Online Learning Design

      The author reviews assumptions of the adult learner and adult learning theory. In discussion of adult learning theories (self-directed learning, experiential learning, transformational learning), the article investigates their use in online learning. Furthermore, the author provides online course development recommendations for the adult learner. A brief critique of andragogic principles is provided. Adult learning principles used in a live environment are of benefit and necessary in the virtual environment. Click "Full Text" to read article. 7/10

    1. they’ll work their asses off not to disappoint you.

      This kind of relational motivation seems like a good first step. I wonder though if "not to disappoint you" still centers the instructor and not the learners? The idea of a "partnership" between instructors and students strikes me as closer to the ideal that empathy aims for.

    1. The videos give him the power to pause, rewind, and replay the content.

      Key phrase is "give him the power" - learner agency is a powerful catalyst for success.

    1. Discovery learning can occur whenever the student is not provided with an exact answer but rather the materials in order to find the answer themselves.

      This is a neat definition of discovery learning, emphasising the need for appropriate preparation by the teacher.

    1. This is in stark contrast to the way that babies learn. They can recognize new objects after only seeing them a few times, and do so with very little effort and minimal external interaction. If ML’s greatest goal is to understand how humans learn, one must emulate the speed at which they do so. This direction of research is exemplified by a variety of techniques that may or may not fit into an existing paradigm; LeCun classified these tasks under the umbrella of “self-supervised learning.”

      Now "self-supervised" is hardly what babies do, when you see the importance of interactions in learning (see e.g. https://doi.org/10.1016/j.tics.2020.01.006 )

  3. Sep 2020
    1. This study focuses on higher education instructors in the Global South, concentrating on those located in South America, Sub-Saharan Africa, and South and Southeast Asia. Based on a survey of 295 instructors at 28 higher education institutions (HEIs) in nine countries (Brazil, Chile, Colombia; Ghana, Kenya, South Africa; India, Indonesia, Malaysia), this research seeks to establish a baseline set of data for assessing OER use in these regions while attending to how such activity is differentiated across continental areas and associated countries. This is done by examining which variables – such as gender, age, technological access, digital literacy, etc. – seem to influence OER use rates, thereby allowing us to gauge which are the most important for instructors in their respective contexts.The two research questions that drive this study are:1. What proportion of instructors in the Global South have ever used OER?2. Which variables may account for different OER usage rates between respondents in the Global South?

      Survey, assessment, data and research analysis of OER use and impact in the global south

    1. For example, the one- pass (hardware) translator generated a symbol table and reverse Polish code as in conven- tional software interpretive languages. The translator hardware (compiler) operated at disk transfer speeds and was so fast there was no need to keep and store object code, since it could be quickly regenerated on-the-fly. The hardware-implemented job controller per- formed conventional operating system func- tions. The memory controller provided

      Hardware assisted compiler is a fantastic idea. TPUs from Google are essentially this. They're hardware assistance for matrix multiplication operations for machine learning workloads created by tools like TensorFlow.

    1. In engineering science, there is an emphasis on working prototypes or “deliverables”. As Professor of Computer Science Andries van Dam put it in an interview with the author, when engineers talk about work, they mean “work in the sense of machines, software, algorithms, things that are concrete ”  [Van Dam 1999]. This emphasis on concrete work was the same in Bush’s time. Bush had delivered something which had been previously only been dreamed about; this meant that others could come to the laboratory and learn by observing the machine, by watching it integrate, by imagining other applications. A working prototype is different to a dream or white paper — it actually creates its own milieu, it teaches those who use it about the possibilities it contains and its material technical limits. Bush himself recognised this, and believed that those who used the machine acquired what he called a “mechanical calculus”, an internalised knowledge of the machine. When the army wanted to build their own machine at the Aberdeen Proving Ground, he sent them a mechanic who had helped construct the Analyzer. The army wanted to pay the man machinist’s wages; Bush insisted he be hired as a consultant [Owens 1991, 24]. I never consciously taught this man any part of the subject of differential equations; but in building that machine, managing it, he learned what differential equations were himself … [it] was interesting to discuss the subject with him because he had learned the calculus in mechanical terms — a strange approach, and yet he understood it. That is, he did not understand it in any formal sense, he understood the fundamentals; he had it under his skin.  (Bush 1970, 262 cited in Owens 1991, 24)

      Learning is an act of creation. To understand something we must create mental and physical constructions. This is a creative process.

    1. Could a learning environment have seasons

      I'm really intrigued by this. Are there "seasons" in a course design? (We do talk about things being "hot" or "cooling down", of content "coming down in buckets"...) That's a season which teachers (and to an extent students) can control.

      What about the seasons of a learner's life - and not just in terms of chronological age, but of life stages?

      We know there are curricular "seasons" - again, in terms of heavy and light workload times, new student arrivals and graduations of students as they finish, faculty retirements - but do we address these as liminal times of our shared culture, or just as scheduling hassles?

    1. Autorzy najnowszych badań skupili się na języku i odkryli, że dzieci podczas przetwarzania języka mówionego używają obu półkul mózgu.

      In comparison, almost all adults use only the left hemisphere of the brain

    1. An fMRI-based study of error-monitoring shows that students who are focused on monitoring their own learning process, rather than on getting right answers, learn better over time.

      The study adds evidence that education focused on correctness is less beneficial to education focused on deeply engaging with content

  4. Aug 2020
    1. If you are a senior, try talking to a junior or someone less experienced than you. Many companies are running what is called ”reverse mentoring” programs where juniors coach senior members of a company. Senior’s experience is traded for a fresh perspective from a junior. You’d be amazed at how much you could learn and share.
    1. Course as generative learning event

      when Rangle first started to rally around redux - it did feel like a generative learning event

    2. What is a "course"? And more importantly: what more can a course be?

      I like this framing, as something that I've been thinking for awhile is that when it comes to teaching/education - people are too caught up in an old style of education and are trying to copy-paste the classroom setting into the online world.

      While some K-12 education seems to be adapting a bit faster, higher education still feels a little stuck.

      Bootcamps are a little different, but gaps still exist --- got thinking about this also when talking with Sam recently

    1. *Game star mechanic

      • Creativity is expressed via making video games online
      • problem solving skills increase
      • comments-feedback
      • constructive criticism needed
      • teachers need to be constructive in terms of feedback How does this change as school has become more online?
    1. Student interests i.e HP Alliance, influence how to participate and change society.

      • students change moby dick
      • guess Sound of Thunder ending (9th grade)
      • friendship driven participation-hanging with friends online
      • messing around-creative, geeky, interest driven, develop sophisticated forms of media literacy
      • think critically about privacy and identity
      • generational gap in online use and activities How will this be addressed in our technologically influenced world? How can teachers reach out to the friendship and messing around groups of students? What does it mean to participate in society?
    1. In creating online content, creativity is often influenced from other sources. Then the question is not only what is creativity but also what is originality? What does this say about copyright infringement in terms of digital property? What does this say about patent law?

    1. I like how the technology and collaborative aspects are being used to relate the issue of homelessness not only to the past events but also the issues facing their community on both a local and personal level.

    1. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product

      Nothing is ever finished on the internet

    2. our understanding of construction and creation needs to be broad enough to allow for change in the future.

      the internet is constantly changing everyday as more information is uploaded daily. Nothing is ever finished being constructed

    3. The ideas and concepts in all of this work does overlap sometimes…and students and teachers should feel empowered to move in, out, and between all of the concepts. Working online is a fluid experience which calls for flexible learners.

      This is very true as flexibility is needed in the classroom.

    4. . In order to fill the void I would see concerning the creativity, composition, and design skills students need…we have been developing online content construction (OCC)

      This is especially important as technology integration in the classroom has become critical under our current situation.

  5. Jul 2020
    1. the market size: the global note-taking management software market is estimated to reach $1.35 billion by 2026, growing at a CAGR of 5.32% from 2019 to 2026greater scope for innovation: eg., be it creating a task list, a roadmap, or a design repository, Notion can handle it alllack of satisfaction: it’s noted that people always use a combination of note-taking apps and hardly stick to one for a long time

      Three reasons why we constantly see more note-taking apps, which in return increase our paradox of choice

    1. if you’re looking for a tool to increase your metacognition, try Roam Research.

      Roam Research is one of the tool suggestions to improve your metacognition

    2. Metacognition, put simply, is “thinking about thinking” or “knowing about knowing.” It’s being aware of your own awareness so you can determine the best strategies for learning and problem-solving, as well as when to apply them. The word “metacognition” literally means “above cognition”—it’s one of the most powerful forms of self-monitoring and self-regulation. It’s a fancy word for something fairly simple once you break it down.

      Metacognition

    1. Middle School Project: Public Art

      STEAM!!!! Google Maps walking tour, kinetic sculpture to install Teacher Planning Session, connecting learning

      Existing art that students are studying in history Click on art and information they have found about it comes up Applies to real-world--their community Writing proposals for installation of their works of public art

      No "paint by numbers"

      Let students explore the process! The products will be so creative--things you have not even thought about

      "Science fair" or "expo" of ideas

      Students taking ownership of ideas

    1. Instead of viewing plays as individual texts to be studied and examined, theatre knowledge building invites teachers and students to examine the work together, to question why the play was written, to understand the relationship between form and content, to see how the play fits within theatre history and the work of the playwright, and to ask how the play has been performed and what challenges it presents to other theatre workers.

      Make it an open-ended question that leads to conversation between students

    1. Engaging students in a three-month long project where they create their own short plays with the guidance of a workingplaywright, this festival not only allows students from St. Sylvester to explore playwriting, but to do so in collaboration with another class at a nearby Member School, St. Henry.

      Way to collaborate with places outside of the school

    2. For example, in November 2014, the Grade 3/4 class at at St. Sylvester participated in a learning project devoted to set and costume design in connection with the theatre’s production of James and the Giant Peach

      Teaching design to students, can this be a collaborative project with people from multiple locations?

    1. are grouped intentionally to provide a mix of skill levels,

      Zone of Proximal Development -Vygotsky; by mixing skill levels, students at a lower skill will learn from those at a higher skill; those at a higher skill will better understand the process/concept by helping teach those at lower skills

    1. Encouraging students to reach out to one another to solve problems not only builds collaboration skills but leads to deeper learning and understanding.

      Students can teach one another--assessment of understanding Asking each other questions before asking the teacher

      Group work empowers a student's cultivation of resilience

      Creates habits of mind

      Going over homework in groups, if no resolution to a problem, talk about it as a class, asking groupmates to help (and they are helpful--how do you inspire helpful intentions?)

      Classwork harder than homework--need to talk to one another to solve problems

      Talk about problems before taking pencil to paper

      Can you see one another; check ego at door; be willing to take risks; throw out ideas even if not fully formed, others can add to it

      Different roles to fill: discussion: scribe, mapper, moderator

      How did you do? Encourage quieter students to engage, have peers help them out somehow

      Respect individual, celebrate small victories

    1. opportunities for mastery of specialist language and practices.

      Opportunities for mastery in a safe, non-graded space

    2. xperiences invite participation and provide many different ways for individuals and groups to contribute.

      Participatory: web literacy

    3. Digital and net-worked media offer new ways of expanding the reach and accessibility of connected learning so it is not just privileged youth who have these opportunities.

      So many online communities to choose from, but as of yet do not discuss the safety/privacy/security of connecting with these online communities

    4. learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity.

      Definition of connected learning

    5. Clarissa

      Clarissa's interest in fan fiction led to her joining a supportive online community where they participated in editing and revising (changing to make better versions of writers) and gave her the opportunity to get accepted to Chapman and Emerson

    1. Motivating Learners

      Trajectory vs. fixed point Idea of play, how do we play with current knowledge/tech? Learners look at how can change what they are doing in order to make it better, constantly looking at change and able to embrace change Find communities of doers in what you are interested in Teach how to join Tinkering brings thought and action together

    1. They do this by being sponsors of what youth are genuinely interested in — recognizing diverse interests and providing mentorship, space, and other resources.

      Find what students are interested in, give them the resources to find supportive groups and opportunities to explore those interests!

    2. Learning is irresistible and life-changing when it connects personal interests to meaningful relationships and real-world opportunity

      Yes! A goal of mine as an educator is to help students become life long learners. I believe that by teaching to students' interests, we can help develop that love! I like the ideas about relationships as support and opportunities that come as a result.

    1. Determine if who is using my computer is me by training a ML model with data of how I use my computer. This is a project for the Intrusion Detection Systems course at Columbia University.
    1. (This is why writing is important. It’s harder to fool yourself that you understand something when you sit down to write about it and it comes out all disjointed and confused. Writing forces clarity.)

      This is why I like to repeat that writing shapes your understanding of the topic

    2. (This is why writing is important. It’s harder to fool yourself that you understand something when you sit down to write about it and it comes out all disjointed and confused. Writing forces clarity.)

      This is why I like to repeat that writing shapes your understanding of the topic

    3. One component of it is energy: thinking hard takes effort, and it’s much easier to just stop at an answer that seems to make sense, than to pursue everything that you don’t quite get down an endless, and rapidly proliferating, series of rabbit holes.

      To think in an intelligent way, you need to take effort (energy)

    4. What this means is that you can internalize good intellectual habits that, in effect, “increase your intelligence”. ‘Intelligence’ is not fixed.

      Fix your intelligence with the right habits

    5. Intelligent people simply aren’t willing to accept answers that they don’t understand — no matter how many other people try to convince them of it, or how many other people believe it, if they aren’t able to convince them selves of it, they won’t accept it.

      Question authority

    6. The smartest person I’ve ever known had a habit that, as a teenager, I found striking. After he’d prove a theorem, or solve a problem, he’d go back and continue thinking about the problem and try to figure out different proofs of the same thing. Sometimes he’d spend hours on a problem he’d already solved.

      Take your time and ponder

    1. digitally mediated networked learning

      It's interesting to make this distinction. While I recognize that networked learning pre-dates the rise of the web, I suspect many students and educators would equate "network" with "the internet" at this point (and the internet means "Web 2.0" - that is, a collaborative space where the user/creator distinction is blurred).

    1. 1. The first weeks of school should be devoted to community building and digital competency.

      This article gives a good insight into how we can use tech in the current circumstances we are in

    1. Each tutorial chapter will have a 'Show me' button that you can click if you get stuck following the instructions. Try not to rely on it too much; you will learn faster by figuring out where to put each suggested code block and manually typing it in to the editor.
  6. www.literacyworldwide.org www.literacyworldwide.org
    1. Think of the use of social media during the Arab Spring. People used social media in a way that went far beyond knowing how to click and deep into civic uses and navigating ways to communicate with others under the radar of a communication-hindering government. It was a way of both encouraging one another to remain critical and supporting one another through adversity in creative ways.

      This example shows the importance of technology and social media not only within the classroom, but also in the real world in how events are interpreted and analyzed. This is a very crucial skill in teaching humanities related courses such as ELA and Social Studies. In particular, social media can encourage students to be more thoughtful about the origin and biases of a particular source.

    1. Teachers must have access to high-quality UbD curriculum materials. Weak or flawed examples convey the wrong idea of what UbD curriculum should look like, and teachers who use imperfect resources

      How do we ensure that all schools obtain high-quality UbD curriculum materials?

    2. This, too, is false. Indeed, the data from released national tests show conclusively that the students have the most difficulty with those items that require understanding and transfer, not recall or recognition.

      This can possibly be due to the mentality of "Teaching to the test" where teachers focus on having students memorize rather than analyze information to prepare them for standardized testing.

    1. The lessons you learn from chess are generalizable only at a high level (e.g. a bad plan is better than no plan). But if you have games that are (a) fun and (b) accurate for some aspects of reality, such as KSP or Factorio, you do get learning that is real and transferable. The challenge is in making games that satisfy both constraints.

      Chess to be a good educator misses the accuracy for some aspects of reality

    1. Our membership inference attack exploits the observationthat machine learning models often behave differently on thedata that they were trained on versus the data that they “see”for the first time.

      How well would this work on some of the more recent zero-shot models?

    1. data leakage (data from outside of your test set making it back into your test set and biasing the results)

      This sounds like the inverse of “snooping”, where information about the test data is inadvertently built into the model.

  7. Jun 2020
    1. There really are only two things you can do: you can present a challenge (which will drive learning), or you can provide resources that people can pull on when they are challenged. A resource can be a map, a person, Google, a checklist, a video, a guide…

      Thinking about how this applies to library instruction. We're limited in our ability to present challenges - that is up to the course instructor - and so we mostly provide resources. We need to reach out to the instructors to get them to put learning challenges in front of students

    1. So it makes sense that video games would be the primary educational environment of the future: they are the best way we have of (a) creating simulations of reality (b) with fast feedback loops (c) accessible at low cost.

      Games as the future of learning

    2. Video games will become a core component of education. This sounds absurd, but consider that simulations are already used widely for learning
      • Kerbal Space Program
      • Flight simulators
      • Factorio
      • Programming environments
    3. When you understand something very well it’s almost as though you can play around with it using all your senses — touch, feeling, space.
    4. The fundamental principle of education is to give students an environment, and tools, where they can make discoveries themselves. This requires space, and time, and autonomy.
    1. There are four types among those who sit before the sages: a sponge, a funnel, a strainer and a sieve.A sponge, soaks up everything; A funnel, takes in at one end and lets out at the other; A strainer, which lets out the wine and retains the lees; A sieve, which lets out the coarse meal and retains the choice flour.
    2. There are four types of disciples: Quick to comprehend, and quick to forget: his gain disappears in his loss; Slow to comprehend, and slow to forget: his loss disappears in his gain; Quick to comprehend, and slow to forget: he is a wise man; Slow to comprehend, and quick to forget, this is an evil portion.
    1. Here are a few recommendations for designing a Faculty Learning Community centered around new technologies: Evolving Outcomes: Begin with clear outcomes for the community, and ask faculty to articulate their own project objectives in their applications for participation. However, keep in mind that there is an inherent openness to this process. Rework project outcomes as needed and provide progress updates at the beginning of each meeting. Multi-channel Communication: Include multiple types of interactions throughout the term to meet the many needs of participating faculty. Allow the participants to design the format of their face-to-face group meetings. Then supplement these scheduled sessions with one-on-one design meetings, online communications, self-help resources, and triage sessions. Campus Partners: Use the participant applications to imagine what types of support the faculty might need, and identify the people on campus best able to offer this support. Reach out to these campus partners in advance of the FLC, gauging their interest and availability to offer demonstrations, create online learning tools, purchase technologies, or meet with faculty one-on-one. Community Building: Remember that this is a community, and build it as such: work to develop a good rapport among participants; listen deeply to each participants’ goals; learn about disciplines outside of one’s own; require a certain level of participation; and bring drinks and food. Good learning environments tend to blend the formal and informal, supplementing expectations and plans with the free flowing nature of discussion and discovery.

      I am especially interested in the "Evolving Outcomes" mentioned. How do we go about articulating initial outcomes for an FLC at my organization?

    2. FLCs are extended gatherings (typically a semester or more) in which participants organize around a clear objective but in an informal structure. Perhaps most importantly, the FLC itself is a process that develops as the group proceeds. The community members work together to direct the shape of the experience. This design engenders ownership (Cox & Richlin, 2011; Moore & Hicks 2014) in the project without requiring the faculty to become technical experts—ownership that promotes sustainable success.

      Very brief definition of faculty learning community.

    3. Building Faculty Learning Communities: New Directions for Teaching and Learning, Number 97, edited by Milton D. Cox, and Laurie Richlin, John Wiley & Sons, Incorporated, 2011.

      Check LSU Libraries for this resource?

    1. prioritize technology, for example, as these are easier elements to hook onto

      In my campus's summer professional development, prep for next term's "remote learning," many colleagues are seeing this limitation. Tech is the sparkly thing, easy to focus on. We say "pedagogy before technology," but many are really focused on what tech to use, how to preserve as much of last year's f2f as possible, etc. Most of which isn't helping plan for fall classes.

    1. Android is an operating system based on Linux with a Java programming interface for mobile devices such as Smartphone (Touch Screen Devices who supports Android OS) as well for Tablets too.  

      Android is an operating system based on Linux with a Java programming interface for mobile devices such as Smartphone (Touch Screen Devices who supports Android OS) as well for Tablets too.

      To learn more about android visit Android Tutorial

    1. Bootstrap is an open-source HTML, CSS, and JavaScript framework for building responsive and mobile-first applications on the web.

      Bootstrap is an open-source HTML, CSS, and JavaScript framework for building responsive and mobile-first applications on the web. To learn more about bootstrap visit Bootstrap Tutorial

    1. LINQ means Language Integrated Query and it was introduced in .NET Framework 3.5 to query the data from different data sources such as collections, generics, XML Documents, ADO.NET Datasets, SQL, Web Service, etc. in C# and VB.NET. 

      LINQ means Language Integrated Query and it was introduced in .NET Framework 3.5 to query the data from different data sources such as collections, generics, XML Documents, ADO.NET Datasets, SQL, Web Service, etc. in C# and VB.NET. To learn more about LINQ visit LINQ Tutorial

    1. Visual Basic (VB) is an object-oriented programming language and that enables the developers to build a variety of secure and robust applications that run on the .NET Framework.

      Visual Basic (VB) is an object-oriented programming language and that enables the developers to build a variety of secure and robust applications that run on the .NET Framework.

      To learn more about visual basic refer Visual Basic (VB.NET) Tutorial

    1. DO NOT, DO NOT, DO NOT turn Japanese into work. Don’t turn it into “study”; don’t turn it into 勉強 (a word that refers to scholastic study in Japanese, but actually carries the rather negative meaning of “coercion” in Chinese). Just play at it. PLAY. That’s why I keep telling people: don’t make all these rules about what is and is not OK for you to do in Japanese, or how Gokusen is over-coloured by the argot of juvenile delinquents or watching Love Hina will make you talk like a girl — it doesn’t matter, you need to learn all that vocabulary in order to truly be proficient in Japanese anyway, so whatever you watch is fine — as long as you’re enjoying it right now. Write this on your liver: just because anything is OK to watch in Japanese, that doesn’t mean that everything is worth watching…to you that is. One person’s Star Trek is another person’s…well, I can’t imagine how any human being could fail to love Star Trek, but you get the idea.

      If you want to learn something, make sure that you keep it in the realm of play. If you make it work, you will kill it.

      This reminds me of Mark Sisson talking about incorporating play.

      This also reminds me of the concept of Flow.

    1. Some free, digital Zettelkastens include zettelkasten.de, zettlr, and roamresearch. I use Roam.

      One of the best solutions to implement Zettelkastens: Roam. However, in my case OneNote is doing fine. Maybe I can switch to Roam if I will start working on a specific research problem?

    2. The key is to make connections between ideas during note-taking, way before you need to review them for your work. This forces you to actively connect the dots (during note-taking) and lets you find relevant ideas with ease in future.

      How Zettelkasten works:

      • Write each idea you come across on a card.
      • Link idea cards to other relevant idea cards (idea -> idea link).
      • Sort cards into broader topic boxes (idea -> topic link)
    3. German sociologist Niklas Luhmann. One thing you should know about Luhmann—he was extremely productive. In his 40 years of research, he published more than 70 books and 500 scholarly articles. How did he do accomplish this? He credits it to his Zettelkasten which focuses on connections between notes.

      To be super productive, Niklas Luhmann used to take notes relating to each other

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  8. May 2020