1,145 Matching Annotations
  1. Oct 2020
    1. Technology integration has also been shown to help create more authentic learning environments where the students are more motivated to attend, have a greater chance of communication and collaboration and have more opportunities to use higher order thinking and problem solving skills connected to real world applications (Fouts, 2000) This has led some to believe that new theories in learning needed to be developed that would help to support the creation of such learning environments. The three emerging theories discussed in this paper all possess the ability to support the creation of such learning environments.  They all support the idea that learning is through action.  They all support that cognition happens through communication and collaboration with others.  They all support the use of technology to help in the creation of such learning environments. It is through these new theories that learning environments, which support the development of these higher-level learning skills, can be created.  

      This appears to be a paper written by an upper-level undergraduate (based on the writing), describing the importance of technology in 21st century education and describing three cognitive theories, all requiring collaborative learning, The author highlights the importance of student engagement through technology, which students like, and assumes its importance in the workplace. 5/10

    1. Research about adults as learners can inform the design of effective digital learning experiences. Although there is no one principle that can be applied to all adults, the design principles outlined here are based on five of the prevailing theories about how adults learn: andragogy, experiential learning, self-directed learning, transformational learning, and neuroscience.

      This article applies the principles of andragogy, self directed learning, experiential learning, transformational learning, and neuroscience (all of which seem rather similar), to low-skilled adults, who are likely to lack confidence about learning and who may be learning in bits of free time via cell phone. Emphasizes the importance of an instructor or coach, along with good use of technology. 8/10

    1. Faculty need to focus on learning theory in the design of instructional technology so that they can create lessons that are not only technology-effective but that are meaningful from the learner’s standpoint.

      Fidishun, a librarian and Penn State's satellite campuses, expands Knowles' 6 assumptions of andragogy, and draws out some of their implications for technology-based instruction for adults. This is short and to the point, but readers would benefit from the writer going into greater details. 7/10

    1. JVER v29n1 - Analysis of Technology Integration in the Teaching-Learning Process in Selected Career and Technical Education Programs

      This looks at the application of technology in career and technical education programs for adults. It looks at how and how often technology is used in these programs. 8/10, interesting and focused on technical education unlike most articles.

    1. Technology planning: A roadmap to successful technology integration in schools

      This article talks about why, when institutions have prioritized and invested a lot of money in teaching adults to utilize technology in the classroom, there are very little successful instances of integration of technology in classrooms. 5/10, not particularly interesting to me and targeted towards a specific group of adult learners.

    1. TECHNOLOGY ADOPTION IN HIGHER EDUCATION: OVERCOMING ANXIETY THROUGH FACULTY BOOTCAMP

      This article uses educational theory to examine why educators feel anxiety in association with learning and using new technologies and how best to teach new technologies without triggering anxiety. 7/10, good discussion of theories and methods along with reasoning.

    1. DEVELOPMENT ARTICLEA systems-based approach to technology integrationusing mentoring and communities of practice

      This article presents a model of technology integration at the system level formed around mentoring. It focuses on effective methods of teacher professional development in the area of technology integration and discusses overcoming various obstacle teachers face during adult learning/ education. 6/10, very narrow focus of adult learners.

    1. TECHNOLOGY INTEGRATIONTHROUGH PROFESSIONAL LEARNING COMMUNITY

      This article examines the effectiveness of learning communities to support integration of technology into classrooms and effective teacher growth in the area of technology proficiencies. 5/10, learning community findings are useful but this source is very targeted towards a specific group of adult learners.

    1. Technology Andragogy Work Content Knowledge Model as a New Framework in Vocational Education: Revised Technology Pedagogy Content Knowledge Model

      This article focuses on using adult education theory to integrate technology into vocational education. This expands adult learning opportunities to community colleges and trade schools. 8/10 interesting and different from an equity and accessibility standpoint.

    1. Language Research Bulletin,32, ICU, TokyoAndragogy in the 21st century: Applying the Assumptions of Adult Learning Online

      This article emphasizes the importance of creating online programs that have learning objectives that correspond to learners' real-world needs. It examines Knowles' Andragogical Model to provide guidelines for incorporating adult learning principles into course design. 10/10, very good blend of strategy and theory.

    1. A Comprehensive Exploration of Technology's RoleIin Adult Learning

      This article examines and gives bit of information from a book covering the intersection of adult learning and technology innovation. 4/10, while there is information here it is certainly not the entire book and therefore incomplete. It does serve as a quick and accessible alternative for those seeking the books information but lacking the time/ access to read the book.

    1. Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms

      This article looks at yet another new technology that has the potential to revolutionize the adult learning field. It examines the results of teaching educators about digital game design for technology integration. It looked at integrating this technology into science classrooms in particular. 9/10, very interesting new technology with lots of potential implications in the adult learning field.

    1. Application of augmented reality technologies for education projects preparation

      This article is on the cutting edge of educational technology. It discusses the potential benefits of augmented or enriched reality in education. While this article focuses on studies conducted using teaching practices in a college classroom with college students, it is reasonable to assume that this technology would have great potential for adult education too. 9/10 extremely exciting and interesting potential future technology for adult education.

    1. Teaching, Technology, and Teacher Education During the COVID-19 Pandemic:

      This article (or at least the section of it presented here) describes one institutions 5-phase model of virtual learning . It examines the state of teacher preparation and professional development in terms of technology and determines that while progress is being made, it is slow and needs to be implemented and focused on more. 4/10, the article itself is not great but it does include an extensive list of references that may be of use later.

    1. Integrating academic and everyday learning through technology: Issues and challenges for researchers, policy makers and practitioners

      This article examines the potential to connect academic with knowledge learned through life and career experience using technology and other traditional methods. Challenges and best practices are presented and all levels of individual and institution are included in the discussion. Rating 8/10. Very interesting idea and cool how many levels of organization are included.

    1. Toward a Future Adult Learning Community: If Sacra tes Had a PC. .. Toward a Future Adult Learning Community: If Socrates had a PC ...

      In this article both socratic and invisible integration approaches of technology in adult education are examined in an effort to propose a framework for future adult learning communities. Rating is 2/10, this article is much older than anticipated (somehow snuck through the date filter) and was rather outdated given how much technology has changed.

    1. Adapting adult learning theory to support innovative, advanced, online learning - WVMD Model

      This article details how to build an innovative online learning environment using methods based on influential adult learning theories. These theories include Social Development Theory, Behaviorism, Critical Reflection and Nurturing the Soul. 10/10, many theories throughly discussed.

    1. According to research [e.g. 6, 7, 9, 10], many games aimed at health promotion do work, but still there is not enough evidence to conclude definitely what kind of design principles work for what purposes. Traditionally the research literature in health games does not describe which game design methodologies were used.

      This article looks into gaming that promote health. The games is reviews are for both adults and kids. It discusses the user feedback and what could be done to make the games more engaging.

    1. Lifelong learning: Formal, non‐formal and informal learning in the context of the use of problem‐solving skills in technology‐rich environments 

      Nygren, H., Nissinen, K., Hämäläinen, R., & Wever, B. (2019). Lifelong learning: Formal, non‐formal and informal learning in the context of the use of problem‐solving skills in technology‐rich environments. British Journal of Educational Technology, 50(4), 1759–1770. https://doi.org/10.1111/bjet.12807

      The evolving technological landscape in the digital era has a crucial influence on lifelong learning and the demand for problem‐solving skills. In this paper, we identify associations between formal, non‐formal and informal learning with sufficient problem‐solving skills in technology‐rich environments (TRE). We focus on adults' problem‐solving skills in TRE as a novel approach to investigate formal, non‐formal and informal learning based on data from the Programme for the International Assessment of Adult Competencies. This programme measured 16–64‐year‐old adults' proficiency in problem‐solving skills in TRE. The total sample size was 61 654 individuals from 13 European countries. Our results clearly indicate that the skill levels of more than 50% of adults aged 16–64 years old seem to be insufficient to cope effectively in TRE. The findings suggest that the learning ecologies of adults are a combination of formal, non‐formal and informal learning activities. The overall level of problem‐solving skills in TRE was higher among individuals who indicated that they have participated either formal or non‐formal learning activities, compared to those who have not. However, interestingly, the association between formal learning and problem‐solving skills in TRE was not major. Instead, our results clearly indicate that informal learning seems to be highly associated with sufficient problem‐solving skills in TRE. In practice, we outline those formal, non‐formal and informal learning activities that adults perform when applying the skills in TRE. By recognising these activities undertaken by sufficient problem solvers, we can promote lifelong learning skills. Our findings can also be used as a starting point for future studies on lifelong learning.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=tfh&AN=138139297&site=eds-live&scope=site&custid=uphoenix

    1. Teaching with Web 2.0 Technologies: Benefits, Barriers and Lessons Learned

      In this article, the author defines Web 2.0 technology and use for Web 2.0 in higher education. Through a small study of educators, discovery includes advantages, obstacles, and general guidance for implementation of web 2.0 tools. The author supports use of Web 2.0 to supplement learning, not as a substitute for the educator. Technologies must be implemented strategically and purposefully. 7/10

    1. Using wikis for collaborative learning: Assessing collaboration through contribution

      Through a study of freshman students, the author aimed to determine the success of the Wiki for collaboration. Results revealed variances in learner responses and use of the tool. Lack of use was explained by individual barriers (family, social, work) and system barriers (wiki design). The authors conclude that for the Wiki to be an effective, collaborative tool, additional resources must be provided to the learner, and the Wiki must be meaningful in its design to foster that participation. 7/10

    1. Social Media and Networking Technologies: An Analysis of Collaborative Work and Team Communication

      Trends in Web 2.0 technologies and various networking modalities are briefly reviewed. Furthermore, advantages and barriers in the use of said technologies are discussed. Implementation of social media as a learning tool can be advantageous, however, it must supplement learning, not replace a structured environment. The educator should still remain present in the learning environment. And, he/she should provide appropriate support and training, as well as model, respective online tools to ensure efficacy. 6/10

    1. Wiki Use that Increases Communication and Collaboration Motivation

      (Click on download full text to read.) Through a cooperative learning assignment, University students responded to a case study that implemented use of a Wiki. Results demonstrate that Wiki is an effective communication and collaboration tool (access, structure, versioning) for all individuals (introvert, extrovert). Recommendations and considerations for use in the learning environment were provided. 6/10

    1. 37Integrating Technologyinto Adult Learning

      Article explores the uses of technology and offers approaches to integrate technology into adult learning. It covers technology as curriculum, delivery mechanism, a complement to instruction, an instructional tool, among others. The benefits and limitations of each are also discussed. Rate: 8/10

    1. Technology Can Help Adult Learners Get the Most Out of Higher Ed

      (Available as transcript or podcast.) This article reviews the definition of the adult learner, identifying their particular learning needs and challenges. Considerations and recommendations for implementing technology are discussed (agnostic software, alleviate micro-frustrations). 5/10

    1. How To Make Online Corporate Learning Fun During Lockdown

      (Available in text or audio.) This article provides basic principles (agenda, duration) and technologies (gamification, discussion boards) and activities to keep employees engaged in online learning. While this provides strategy, it does not provide implementation guidance within the corporate environment. (2/10)

    1. Technology Use and Integration in Adult Education and Literacy Classrooms Classrooms

      Article on challenges in technology integration such as issues with internet, mobile phone service, as well as financial. Rate: 6/10

    1. 10 Active Learning Methods for Super Engaged Corporate Learners

      This article reviews the concept of active learning and its need in today's workplace training. Ten strategies to promote active learning via technology are discussed (collaborative virtual classrooms, mind mapping, brainstorming, scavenger hunts, role play/simulation, problem-based learning, discussion boards, teach back, jigsaw technique, flipped classroom, game based learning). This is a good resource for active learning strategies. (5/10)

    1. E-Learning Implications for Adult Learning

      (Click Download full text to read.) In this brief article, the authors contrast the child and adult learner. Highlighting the adult learner's characteristics, the article further discusses factors that might affect the individual learning style. Furthermore, the authors discuss these styles in the context of eLearning (extravert, introvert, sensory type, intuitive adult, reflexive type, affective type, rational type, and perceptive type). Each learning type and preferred eLearning method is illustrated (Table 1, p. 60). Rationale for the implementation of eLearning is detailed (p. 61). Guidelines for the use of eLearning is discussed. (6/10)

    1. Creativity, Self-Directed Learning and the Architecture of Technology Rich Environments

      (Click Download full-text PDF to read). In this article, the authors reflect on the need to cultivate creativity and self-directed learning through transition from conventional course design to a more comprehensive design, which includes technology, problem solving, and collaboration. Moreover, the authors contend that measures of success should not be limited to traditional assessment methods. Barriers to the success of a self-directed design within the typical learning environment are mentioned. Through case study review, the authors demonstrate that strategic course design (educator, setting, technology, expectations) fosters development of the self-directed learner. Dynamics supporting the success of the technology-rich, creative, self-directed design were included. With a methodological approach that incorporates technology, problem-solving, teamwork, and educator support, self-directed behaviors emerge.(8/10)

    1. Technology to Promote Adult Literacy

      Chapter on technology to promote adult literacy which explores types of technologies available for teaching adult learners. There is a discussion on why and how such tools could improve adult learning as well as an approach for instructors. Rate: 8/10

  2. images.pearsonassessments.com images.pearsonassessments.com
    1. Technology in Action: The Role Technology Plays in Adult Basic Education, General Educational Development, English as a Second Language, and Workforce Development

      This article examines technology's role in adult education starting with the history of literacy and literacy and technology. Various methods of integrating technology are offered. Rate: 7/10

    1. Using adult learning principles in technology trainings

      Discusses the characteristics of adult learners such as how they use past experiences, are goal-oriented, are self-directed, among others. Rate: 7/10

    1. Practical Applications of Technology Integration in the Adult Education Classroom

      This article discusses ways to integrate technology into classrooms for adult learners. It goes over various resources and the experiences with resources such as the Technology Integration Initiative, Google, and others. Rate: 6/10

    1. TECHNOLOGY TO REACH NEW LEARNERS:SERVING THE UNDERSERVED

      This document discusses how investments in technology can accelerate adult learning. Technology reaches further that before and can extend learning and provide differentiated instruction.

    1. Integrating Technology

      Site to access resources for state adult education staff and provides articles and various resources in a collection or state resources. Information on instructional strategies, digital strategies, engaging adult learners, technology for adult education, etc. Rate 7/10

    1. Technology and Adult Students In Higher Education: A Review of the Literature

      Article explores technology usage among adult learners in higher education and how to optimize learning outcomes via tech tools in these settings. The author addresses educational/instructional design and the need for instructors to modify traditional approaches. Rating 6/10

    2. Description: This article begins with a thorough analysis of adult learners and andragogy. The author gives both the positive and negative reviews of andragogy before delving into the technology advancements of this era. The authors discusses social medias effect on society and education before writing about andragogy and technology together. Finally, he ends on the integration of technology and gives examples of effective usage of technology in adult education.

      Rating: 7/10

      Reason for rating: The information presented is well thought out and supported with citations. Yet, the text is difficult to understand at times and repeats ideas.

    1. The Wired Classroom: Leveraging Technology to Engage Adult Learners

      Interesting article discussing how innovative uses of technology can be used to engage adult learners. Author discusses social media platforms (Twitter), simulations, and how to leverage an LMS. Rating 3/10

    1. Impact of technostress on academic productivity of university students

      Articles explores implications of technostress on the productivity of university students (18-28). According to the authors, increased use of technology (MOOCs, digital exams, etc.) have negative repercussions, such as technostress - developing from the need to develop ICT skills. Rating 7/10

    1. Since “virtual DOM” is more of a pattern than a specific technology, people sometimes say it to mean different things. In React world, the term “virtual DOM” is usually associated with React elements since they are the objects representing the user interface
    1. Description: The article describes four pillars when integrating technology into an educational setting. The four parts are the implementation models such as blended or supplemental, reflecting on using data to drive technology integration, creating a technology rich infrastructure, and supporting the instructors. In each of these pieces, the author outlines best practices and other recommendations.

      Rating: 10/10

      Reason for rating: This article specifically discusses adult learners and technology integration. It gives practical advice which is easy to understand and follow. The information is supported through infographics and bullet point lists to help readers firmly understand the main points of the document. Additionally, the text uses many credible sources to support their theories and claims.

    1. 10 Ways Great Business Leaders Use Technology

      Article discusses the need to be forward thinking in business with regard to technology adoption. Lists characteristics of business leaders that understand the potential of technology to catapult efficiency. These are: (1) not afraid of change (2) capitalize on Cloud technology as time- and cost-saving resources, use mobile strategies, harness social media, integrate tablets, use telecommuting, understand online marketplaces, prioritize security, and automate marketing. Rating 2/10.

    1. Adult Learners Come to Campus with Unique Technology Needs

      Technology presents change. As such, workers are returning to campuses to learn new skills. Higher ed settings can support these students by involving them in convos about technology adoption at an enterprise level, educating instructors on improved tech accessibility, and using technology as a problem-based solution. Rating 7/10.

    1. Features and characteristics of problem based learning

      The problem based learning (PBL) strategy is defined. The strategy is defined as an iterative process with specific goals (knowledge, problem-solving skills, self-directed skills, collaboration, motivation for learning). The authors go on to describe the advantages, disadvantages, limitations, and considerations for the use of PBL. Integration of technology allows for new opportunities in education and training across disciplines. (7/10)

  3. nevadasadulteducationcommunity.wdfiles.com nevadasadulteducationcommunity.wdfiles.com
    1. Integrating Technologyinto Adult Learning

      The author discusses four strategies (curriculum, mechanism, complement to instruction, instructional tool) for integrating technology in adult learning, their advantages and considerations. The use of any method will require changes to a curriculum, learning environment, and learner and educator roles. Therefore, technology integration should be done purposefully. 7/10

    1. Project Based Learning to Develop 21st Century Competencies

      In this chapter, the author defines problem based learning (PBL) and highlights the benefits to the learner. In addition to incorporating technology to enhance learning, the article reinforces the need to foster the softer skills that may be developed as a result of PBL (teamwork, accountability, problem-solving, creative thinking, risk-taking, communication skills, and critical thinking skills). Though the data is limited, and there are inherent challenges, PBL is of value in course design. (8/10)

    1. An Evaluation of Problem-based Learning Supported by Information and Communication Technology: A Pilot Study

      (Under "Viewing Options", select PDF.) In this article, Ernawaty and Sujono (2019) summarize results of a study funded by the Research and Higher Education Directorate of Indonesia. The study aimed to evaluate the cogency of information and communication technologies (ICTs) in problem based learning (PBL) and traditional teaching methods (TTM) based upon learner test scores. The concepts of PBL, TTM, and implications of ICTs are briefly reviewed. Results of the study revealed that PBL with the support of an ICT yielded the highest test scores. (6/10)

    1. given that I was in Nashville to talk with teens about how technology had changed their lives.

      I have to wonder who the sociologists were from the 60's that interviewed teens about how the telephone changed their lives. Or perhaps the 70's sociologist who interviewed kids about how cars changed their lives? Certainly it wasn't George Lucas' American Graffiti that informed everyone of the issues?

    1. This fall needs to be different. We need to ask students to be part of the solution of keeping learning flourishing in the fall. This includes asking them to help manage the class if it has a virtual component.

      This is moving education in exactly the WRONG direction. Students are already ill-prepared to do the actual work and studying of education, now we're going to try to extract extra efficiency out of the system by asking them to essential teach themselves on top of it? This statement seems like the kind of thing a technology CEO would pitch higher education on as a means of monetizing something over which they had no control solely to extract value for their own company.

      If we're going to go this far, why not just re-institute slavery?

    1. We’ve certainly dabbled in the debate of “what is a tech company” but what we never addressed was why do companies do mental gymnastics to call themselves a tech company. It’s because venture as an asset class traditionally invested in technology because that is what presented the growth and return characteristics that matched their risk profile. So you try to call a desk rental or mattress seller a tech company.
    1. Strategies for Virtual Learning Environments:Focusing on Teaching Presence and TeachingImmediacy

      Through a literature review of 50 articles published between 2003-2014, the authors explored aspects of online learning (teacher presence, teacher immediacy) that impact learner interest and motivation in the online environment. Recognizing that these aspects are key, the authors explore various approaches to retention the virtual setting. The multifaceted role of the instructor is reviewed as well as virtual facilitation strategies. The literature search revealed a positive correlation between teaching presence, teaching immediacy, and learner engagement and motivation. 6/10

    1. Characteristics of Adult Learners With Implications for Online Learning Design

      The author reviews assumptions of the adult learner and adult learning theory. In discussion of adult learning theories (self-directed learning, experiential learning, transformational learning), the article investigates their use in online learning. Furthermore, the author provides online course development recommendations for the adult learner. A brief critique of andragogic principles is provided. Adult learning principles used in a live environment are of benefit and necessary in the virtual environment. Click "Full Text" to read article. 7/10

  4. Sep 2020
    1. To defeat facial recognition software, “you would have to wear a mask or disguises,” Tien says. “That doesn’t really scale up for people.”

      Yeah, that sentence was written in 2017 and especially pertinent to Americans. 2020 has changed things a fair bit.

    1. Writing using assistive technology is usually slower than the pace of conversation. This can result in more than one person communicating simultaneously, which is complicated to follow.

      I think we can all now relate to this a bit, knowing how much zoom slows things down and the difficulties of talking over each other

    2. Our technology is like a universal translator, driven by switches, eye gaze, and jerking screen touches.

      I think it is amazing that technology has this much power in order for people with disabilities to communicate.

    3. Our technology is like a universal translator, driven by switches, eye gaze, and jerking screen touches.

      Technology has advanced our form of communication rather than weakened it and this is just one example.

    4. Our technology is like a universal translator, driven by switches, eye gaze, and jerking screen touches.

      Technology has allowed people with disabilities to communicate without much issue, compared to the past where communication was almost impossible. Technology has greatly improved the lives of those with disabilities.

    1. social capital, neighborhood-level effects on health, housing and health, and clustering of fast-food establishments around schools

      harnessing big data for good!!

  5. Aug 2020
    1. Facebook has apologized to its users and advertisers for being forced to respect people’s privacy in an upcoming update to Apple’s mobile operating system – and promised it will do its best to invade their privacy on other platforms.

      Sometimes I forget how funny The Register can be. This is terrific.

    1. *Game star mechanic

      • Creativity is expressed via making video games online
      • problem solving skills increase
      • comments-feedback
      • constructive criticism needed
      • teachers need to be constructive in terms of feedback How does this change as school has become more online?
    1. Student interests i.e HP Alliance, influence how to participate and change society.

      • students change moby dick
      • guess Sound of Thunder ending (9th grade)
    2. Peoples interactions and interests outside of school heavily influence their ideas

      • friendship driven participation-hanging with friends online
      • messing around-creative, geeky, interest driven, develop sophisticated forms of media literacy
      • think critically about privacy and identity
      • generational gap in online use and activities How will this be addressed in our technologically influenced world? How can teachers reach out to the friendship and messing around groups of students? What does it mean to participate in society?
    1. In creating online content, creativity is often influenced from other sources. Then the question is not only what is creativity but also what is originality? What does this say about copyright infringement in terms of digital property? What does this say about patent law?

    1. I like how the technology and collaborative aspects are being used to relate the issue of homelessness not only to the past events but also the issues facing their community on both a local and personal level.

    1. Learners are encouraged to be creative as they build and revise content. They should look to see if it meets their needs and how representative it is to other elements of online information. But, most importantly, they are to use the expertise of other students and the teacher in the classroom. I would also suggest including elements of abstracted replay, or viewing the work of experts as they revise and edit their own work process and produ

      Work collaboratively and smart not hard

    2. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product

      Nothing is ever finished on the internet

    3. our understanding of construction and creation needs to be broad enough to allow for change in the future.

      the internet is constantly changing everyday as more information is uploaded daily. Nothing is ever finished being constructed

    4. . In order to fill the void I would see concerning the creativity, composition, and design skills students need…we have been developing online content construction (OCC)

      This is especially important as technology integration in the classroom has become critical under our current situation.

  6. Jul 2020
    1. To facilitate the TDI protocol, an interdisciplinary team at the Media Lab designed and developed Dormio, a sleep-tracking device that can alter dreams by tracking hypnagogia and then delivering audio cues based on incoming physiological data, at precise times in the sleep cycle, to make dream direction possible. Upon awakening, a person’s guided dream content can be used to complete tasks such as creative story writing, and compared experimentally to waking thought content.

      Dormio - new device to achieve TDI protocol

    2. In a new paper, researchers from the Media Lab’s Fluid Interfaces group introduce a novel method called “Targeted Dream Incubation” (TDI). This protocol, implemented through an app in conjunction with a wearable sleep-tracking sensor device, not only helps record dream reports, but also guides dreams toward particular themes by repeating targeted information at sleep onset, thereby enabling incorporation of this information into dream content. The TDI method and accompanying technology serve as tools for controlled experimentation in dream study, widening avenues for research into how dreams impact emotion, creativity, memory, and beyond.

      TDI - new protocol to record your dreams and guide them toward particular themes

    1. It is important when reading online not tp pn;y read sources that conform to your point of view.

    1. In the video, lyft founder John Zimmer explains how the importance of purpose is used in lyft's model for success. The employee's use of their own cars for the ride as well as the personalized experiences between the lyft driver and the customers illustrates the purpose behind lyft's sucess. .

    1. understanding approaches to successful technology integration requires educators to develop new ways of comprehending and accommodating this complexity.

      teachers must be up to date on the new tech trends as well as student interests.

    2. As a matter of practical significance, however, most of the technologies under consideration in current literature are newer and digital and have some inherent properties that make applying them in straightforward ways difficult

      that's why it is important for teachers to always be up to date on new technologies in the classroom.

    1. a supportive community on Wattpad, an online publishing app. She begins writing her own fanfiction on there, gaining a following and confidence.

      Common interests motivated her to want to build relationships with others in order to gain opportunities later on.

    1. Connected learning is realized when a young person is able to pursue a personal interest or passion with the support of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career success or civic engagement

      this is greatly connected to the RSA Animate video on what motivates us. Working together can help us find the purpose in what we are doing in the class.

    1. The SAMR model truly covers the entire spectrum of tech integration. Every lesson, activity and designer has an entry point and those at the highest levels can be continually challenged to redefine learning.

      As teachers gain knowledge, their experiences with tech integration will improve.

    1. Carr is arguing that the use of the internet has greatly changed the way that we read with a greater focus on skimming through information over the deep reading seen in traditional texts.

    1. In Stage 3 of backward design, teachers plan the most appropriate lessons and learning activities to address the three different types of goals identified in Stage 1: transfer, meaning making, and acquisition (T, M, and A).

      How can teachers do this while at the same time properly integrating technology into the classroom.

    2. Can explain concepts, principles, and processes by putting it their own words, teaching it to others, justifying their answers, and showing their reasoning.• Can interpret by making sense of data, text, and experience through images, analogies, stories, and models.• Can apply by effectively using and adapting what they know in new and complex contexts.• Demonstrate perspective by seeing the big picture and recognizing differ-ent points of view.• Display empathy by perceiving sensitively and walking in someone else’s shoes.• Have self-knowledge by showing meta-cognitive awareness, using productive habits of mind, and reflect-ing on the meaning of the learning and experience.

      These six facets are crucial for students to learn not only the facts related to a subject, but how to properly using analysis when learning and writing about the subject. This is especially crucial as technology has become more integrated into the classroom as well as the real world.

    3. Six facets of under-standing—the capacity to explain, interpret, apply, shift perspective, empa-thize, and self-assess—can serve as indicators of understanding

      How are students abilities to master these indicators change as technology is integrated in the classroom.

    4. Effective curriculum is planned backward from long-term, desired results through a three-stage design process (Desired Results, Evidence, and Learning Plan). This process helps avoid the common problems of treating the textbook as the curriculum rather than a resource, and activity-oriented teaching in which no clear priorities and purposes are apparent.

      This is extremely important as the trend is shifting toward more online learning during this pandemic. Therefore, we as teachers must think even greater as to how to properly integrate technology as a tool for classroom usage over the more traditional usage of materials such as textbook. As well, it will be important to measure how technology as a tool affects how students successfully analyze materials in the classroom

    1. It is the natural trajectory of business to seek out new ways to drive revenue from products like microwaves, televisions, refrigerators, and speakers. And now that microwaves and TVs can effectively operate as mini-computers, it feels inevitable that manufacturers would look to collect potentially valuable data — whether for resale, for product optimization, or to bring down the sticker price of the device.
  7. Jun 2020
    1. News can no longer be (only) about the mass update. Stories need to be targeted to those who might be able to improve the situation. And journalism’s products — which are more than its stories — must be designed to facilitate this. News needs to be built to engage curiosity about the world and the problems in it — and their solutions. People need to get lost in the news like they now get lost in Wikipedia and Facebook. There must be comprehensive stories that get the interested but uninformed up to speed quickly. Search and navigation must be improved to the point where satisfaction of curiosity is so easy it becomes a reflex. Destination news sites need to be more extensively hyperlinked than almost anything else (and not just insincere internal links for SEO, but links that are actually useful for the user.) The news experience needs to become intensely personal. It must be easy for users to find and follow exactly their interests, no matter how arcane. Journalists need to get proficient at finding and engaging the audience for each story. And all of this has to work across all modes of delivery, so it’s always with us. Marketers understand this; it’s amazing to me that the news industry has been so slow to catch on to multi-modal engagement.

      everything would work perfectly if we had all of these and people are actually rational and diligent with infinite resource.

    1. you could say the same thing about a lot of new productivity apps as well - they’re trying to capture something intangible about the way we work, collaborate, share and organise. Now that we’re all locked down, half the software engineers on earth are sitting at their computers swearing at their tools and thinking of new ways to collaborate, with video, text, voice, screen sharing, or something else again, and with synchronous or asynchronous models, or something else. But the interesting ones here aren’t just ‘video’, or ‘screen sharing’ or ‘notes’ - they’re bets on how to present that differently, and to work differently. They’re bets on psychology and on how people might feel about working that way.
    1. So here is the real difference: scrolling is a continuation; clicking is a decision. Scrolling is simply continuing to do what you’re currently doing, which is typically reading. Clicking, however, is asking the user to consider something new…is this new thing the same as what I’m already doing, or something new? Obviously this is a small interaction…but think about it in scale. Hundreds or thousands of decisions taken together add up to real friction.

      momentum, inertia, interrupted flow

    1. What it starts with is a fundamental centering of white maleness. And the goal is the ascension of white maleness. People of color can aid it, they can mimic it, or they’re in the way, to be overcome. There’s this argument in tech that anyone can prosper in this space. They’ve removed all the boundaries to prosperity. But the truth is, they’ve moved their own personal boundaries, and left all the boundaries to people of color and women in place because they just don’t exist in these origin stories, as anything other than props.
    2. Technology has become a secular religion: quite possibly the largest, most influential religion human beings have ever created.
    1. But that is changing.

      who would've thought we'd cycle back to being at war and distance

      as divisive as ever (?)

      how technology is accused of bringing the faraway closer but distancing the nearby

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  8. May 2020
  9. Apr 2020
  10. Mar 2020
    1. Resources for Closing the Digital Divide

      This website hosts numerous resources to aid educators in their attempt to close the digital divide that alienates a certain socio-economic demographic of students and limits their ability to succeed in school. The website first lists hyperlinked articles to help educators understand the state of the digital divide, then lists hyperlinked articles and resources to help take action to improve the digital divide and close digital learning gaps before supplying links to articles and resources that can help instructors develop media and digital literacy within their respective classrooms. This would be an incredibly helpful website for any instructor who is looking for background information on and resources by which to close the digital divide. Rating: 9/10

    1. Emerging Theories of Learning and the Role of Technology

      This article discusses the social changes introduced by new technologies and how educational environments are trying to prepare students to enter a technologically advanced workforce through integration of technology with curriculum. The author challenges traditional theories of learning by discussing how cognition is situated in the digital, 21st-century learner, and that technology integration should focus on the importance of community within learning environments. Although the article challenges the traditional ideas of technology integration, it fails to provide actionable ways in which educators could infuse technology into their own curriculum. Rating: 6/10

    1. Technology Integration: Connections to Educational Theories

      This article, written by five instructors at the Ohio State University at Mansfield (OSU-M), explores the ways in which OSU-M has integrated technology into their curriculum as well as the pedagogical reasons behind the integration. The article begins with a background introduction into the campus of OSU-M and its student population before explaining the required technology courses students in their teacher education program experience based on ISTE standards. Next, the article outlines six criteria the university used to develop its technology curriculum and discusses their use of developmentally appropriate practice, integrated curriculum, literature-based instruction, classroom-based inquiry, and diversity and equity. This article could serve as a practical, although dated, model by which adult educators could begin to construct a method of integrating technology into their curriculum. Ranking: 4/10

    1. At the Intersection of Technology and Pedagogy: considering styles of learning and teaching

      In this article, Gibson analyzes the use of educational technology through the lens of learning styles of students as well as through learning environments, including those that are teacher-centric and those that are student-centric. The article also discusses the differences between technologies that simply make the work already being done in classes easier to do and those technologies that fundamentally challenge pedagogy to evolve towards a more constructivist ideology.The author further explores external social and political pressures to increase technology integration in the classroom, but warns that not all integration is constructive integration. Although the article discusses many approaches to technology integration, it fails to include concrete steps that educators might take to include technology into their curriculum. Rating: 6/10

    1. Research in Educational Technology

      This textbook, published by the Oklahoma State University Library ePress, contains a chapter which summarizes the main views of knowledge in educational technology research, including postpositivism, constructivism, advocacy, and pragmatism, as well as each view's research traditions. The chapter suggests an approach to evaluating research articles through the lenses of a consistent learning theory coupled, methodologies that support that learning theory, and the conclusions that are drawn by the researchers supported through their methodologies. This chapter would help educators evaluate how and why they might include technology into their course curriculum. Rating: 7/10

    1. Technology Integration in Schools

      This article focuses on the lack of technology integration by K-12 educators into the curriculum itself based on the evaluation of the amount of access to educational technologies by both teachers and students, how often these technologies are used for instructional purposes, and how that technology is used to facilitate learning by students. The article goes on to discuss ways in which access to educational technology has been increased through one-to-one computing initiatives which has produced mixed results and open educational resources which suggests that educators produce learning materials without compensation. Next, the article suggests ways to increase instructional technology use through professional development in which teacher skills are developed using technology, collaborative environments used to increase holistic teacher engagement, and mentoring to improve teachers' attitudes towards technology implementation. Finally, the article discusses ethical issues surrounding technology use including academic dishonesty, accessibility, and ethical use behaviors.The author concludes with a set of needs in order to bring about effective use of educational technology which include pedagogically sound practices, personalized instruction, assessment, and change at the systemic level. This article provides a very well-rounded view of the challenges and affordances that educators face when considering how to integrate technology into their curriculum. Rating: 8/10

    1. Characteristics of Adult Learners With Implications for Online Learning Design

      To view this article, click "Full text." This article first discusses characteristics of adult learners before addressing the ways in which online learning design should be influenced by the adult learning theories of andragogy, self-directed learning, experiential learning, and transformative learning. By comparing the characteristics of adult learners and the ways in which the theories do or do not address those theories, the author suggests ways in which the characteristics of an adult learner should be used to develop a more holistic approach to developing online learning environments. Although the author doesn't include practical application, it is one of the few articles that expresses a need to combine multiple theories into one design approach. Ranking: 6/10

    1. Handbook of Adult and Continuing Education

      Although only a preview of this textbook is available for free, the amount of historical research included is incredible. The chapters cover a diverse range of topics that are still being discussed today and demonstrate the ideological underpinnings of many modern issues. Published in 2000, the conversation about technology integration in adult learning has moved far beyond the scope of this book, but it could certainly serve as an underpinning of many of the issues that are still being discussed and developed upon today. Ranking: 5/10

    1. Integrating Technology into the Classroom: Eight Keys to Success

      To view this article, click "Full text." This article focuses on the author's perspective of the primary concern in technology integration in educational environments - the instructor. The authors discuss the eight barriers that teachers create when trying to integrate technology: fear of change, training, personal use, teaching models, learning theories, educational climate, motivation, and support. Although the advice is practical, it is extremely rudimentary, created eighteen years ago, and does not address the more modern concerns of integration of technology in adult educational environments. Ranking: 3/10