1,816 Matching Annotations
  1. May 2021
  2. Apr 2021
    1. The game is not too bad.. sweet graphics yet minimalistic.. but why the heck 1,5k achievements? I can barely concentrate on the levels because all the freaking achievements pop up all the time. One per level would have done the job just fine.. i love achievements.. but getting 1,5k for nothing is hideous.
    1. as it stands, this only goes to highlight what a miracle, what a classic for the ages Actraiser really is, whilst confirming itself as, unfortunately, one to avoid.
    1. Probably the only thing I'd like to see fixed now is the possibility of quick restart like in the old Timberman and not having to wait for the 'Game Over' screen to finally be back to the good ol' choppin'
    1. Unleash your creativity with the innovative Navalia ship editor and bring your creations into battle!
    1. list of achievements does give you more incentive to replay the adventure if you're interested in that sort of thing.
    1. Reminds me ofo DVONN, but only with respect to disappearing hexes/spaces. DVONN is a much much better (actually strategic) game.

    1. A PvP level was added just for the sake of ♥♥♥♥♥ and giggles, the only purpose of this this is game is achievement farming.
    1. What lies behind a service like Netflix?

      The demand for video streaming services is ever-increasing. It is especially true in the context of the coronavirus outbreak. That is why many entrepreneurs want to know how to create a video-streaming website like Netflix!

  3. Mar 2021
    1. Proton is a new tool released by Valve Software that has been integrated with Steam Play to make playing Windows games on Linux as simple as hitting the Play button within Steam. Underneath the hood, Proton comprises other popular tools like Wine and DXVK among others that a gamer would otherwise have to install and maintain themselves. This greatly eases the burden for users to switch to Linux without having to learn the underlying systems or losing access to a large part of their library of games. Proton is still in its infancy so support is inconsistent, but regularly improving.
    1. This is yet another one of the sad, sad list of excellent games that Asmodee contracted someone to digitize for the least amount of money possible, and it shows. It's a pity, because they're excellent games, but if you don't have the patience for them, it's infuriating to go through all those hoops. Any user doing a QA session for 10 minutes would have told them most of these.
    1. ReconfigBehSci. (2020, November 11). RT @EpiCOVIDCorps: The COVID Corps YouTube channel is live! Here’s who we are and what we’re about. New videos every Wednesday. Https://t.c… [Tweet]. @SciBeh. https://twitter.com/SciBeh/status/1326848746093752321

    1. Based on my search, the game might be developed by neptun digital, an Android game called Brain On Physics Drop - Idle Balls Puzzle. It was released on Amazon, on June 29, 2017. Free.Later on Sep 4, 2017 it was put on google play store called Physics Brain Balls - Drop It On Dots. Free.Then in June 2018, its web browser version Love Draw released by Faramel Games. Free.Later here on Jan 9, 2019, Windows port showed up. Paid to play. Apart from all of this, the design of origin is simply modified based on a free game called Brain Dots released in 2015.A port doesn't deserve to be paid, let alone the origin of the port is not original at all.

      Not everything needs to be 100% original. People are allowed to charge money for their creations/work. "Porting" a game (probably writing from scratch if they are not the same developer) is not trivial.

    1. First off, achievement spam is not a selling point. In fact, this game broke my Steam client because it spams achievements. Whenever I closed it, it froze my client. What am I gonna do with there cheevos anyway? "Look, I got the achievement "Web 1720", am I cool now?"
      • 0:00 Partie 1 les ingrédients - introduction
      • 4:05 les adultes sont-ils à la hauteur des enjeux ?
      • 4:29 Présentation gégoire BORST
      • 6;34 définition de l'adolescence
      • 9:36 ado jusqu'à 25 ans ?
      • 13:41 quand devient-on adulte ?
      • 15:12 Le monde est il adapté aux ados
      • 16:49 les comportements à risque
      • 18:19 vis-ton l'adolescence de façon différente entre fille et garçon ?
      • 20:16 qui et comment on travaille sur l'adolescence ?
      • 23:52 les différences entre enfants, ados et adultes ?
      • 29:09 Partie 2 : ados et troupeau - prise de risque (l'effet de groupe) exemple sécurité routière
      • 34:19 agir sur le problème via un traitement ou de l'éducation?
      • 39:03 Le conflit et l'adolescent
      • 40:32 conflit entre ados et entre adulte et adolescent est de même nature ? (biais égocentré de l'adulte)
      • 43:22 Des conseils pour se comprendre: Se parler (le rôle de l'éducation nationale)
      • 44:40 les difficultés cognitives des ados (gratification différée en groupe)
      • 49:51 Les signes de la dépression et écran
      • 57:32 Troisième partie: Les ados vont sauver le monde ? la réponse émotionnelle
      • 1:01:32 ados et réseaux sociaux
      • 1:03:47 Utiliser l'effet groupe des ados positivement en éducation
      • 1:06:04 Métacognition et éducation
      • 1:09:16 Le rapport à la croyance
      • 1:11:29 Le jugement violent des adultes sur les adolescents engagés
      • 1:14:37 au delà de l'adolescence, la vraie question est autant de se poser la question de savoir quel est le monde qu'on va laisser pour les enfants de demain mais aussi quels sont les enfants qu'on va-t-on laisser au monde de demain ?
      • 1:16:04 les émotions et la gouvernance et adolescence
      • 1:18:05 Vote démocratique et émotion
      • 1:19:17 Les adulescents
      • 1:21:28 questions salles: est ce qu'on observe une intelligence collective et chez les ados supérieure à celle des adultes notamment lorsqu'il y avait une absence de récompenses
      • 1:22:32 Quelle influence de la composition (genre) du troupeau sur la prise de risque?
      • 1:24:33 L'influence à long terme des systèmes de gratification des réseaux sociaux
      • 1:26:19 Atténuation émotionnelle chez l'ado et résilience ?
      • 1:28:11 la réactance chez les ados
      • 1:30:29 le rapport au mensonge chez l'adolescent
      • 1:35:06 Quelles sont les choses fausses sur les ados ? (sommeil)
      • 1:39:04 Etre ado en 1980et maintenant, c'est différent ? (perturbateurs endocriniens) 2 ans de décalage
      • 1:42:50 l'activation du système de récompense moteur de la société ?
      • 1:45:14 Que faut-il retenir ? (plus confiance, qualité, apprendre à apprendre) bienveillance
    1. Good bit of content, but very little of it. 10€ for leviathans is a salty price for what it offers, if this was part of the Utopia DLC it's asking price of 20€ would have been easier to justify. Worth getting just to have more content in the game but paradox is really stretching by asking money for this little. Could/should have been a free update really.
    1. <small><cite class='h-cite via'> <span class='p-author h-card'>David Molloy</span> in Why popular YouTubers are building their own sites - BBC News (<time class='dt-published'>03/07/2021 16:14:09</time>)</cite></small>

  4. watchnebula.com watchnebula.com
    1. <small><cite class='h-cite via'> <span class='p-author h-card'>David Molloy</span> in Why popular YouTubers are building their own sites - BBC News (<time class='dt-published'>03/07/2021 16:14:09</time>)</cite></small>

    1. C'est la rentrée ! Découvrez cette journée dans la peau du CPE, ou conseiller principal d'éducation, chargé du bon déroulement de ce grand jour pour les élèves et leurs parents.

    1. Quel est le quo­ti­dien du CPE dans un établis­se­ment sco­laire ? une jour­née avec la CPE du col­lège Gustave Courbet à Romainville 93 pour en savoir plus. Reportage vidéo.

    1. CPE dans un lycée d’Eure et Loire, évoque l’application des procédures disciplinaires sur le terrain. Selon elle, "le conseil de discipline est à la fois de droit et un lieu d'éducation".

    1. a strategy game for me is mostly about the mechanics and the replayability. I love good art and design, but function follow form!
  5. Feb 2021
    1. Channel 4 News. (2021, January 17). “It’s working in mainland China with 1.4 billion people. It doesn’t depend on being an island.” A pandemic adviser to the New Zealand government says achieving zero cases isn’t about the size of a country, but about “strong leadership”. Https://t.co/SSpc8DjZXi [Tweet]. @Channel4News. https://twitter.com/Channel4News/status/1350834342709358593

    1. There's this wonderful study done by Deborah Estrin at Cornell. If you plan and decide in advance what you’re going to eat and watch, the food you select and the video you watch will be different. Your video is likely to be slightly more intellectual and challenging, and your food is likely to be healthier for you. When you do it in advance it’s your planning self instead of your immediate-gratification self.
  6. www.metacritic.com www.metacritic.com
    1. Difficult enough to prove a worthy challenge, with an over-complexity that might have benefitted from a little self-restraint.

      overly complex = unnecessarily complicated

    1. Die Dokumentation erhielt die Auszeichnung als „Bester Wissenschaftsfilm“ beim Internationalen Green Screen Naturfilmfestival in Eckernförde 2020. Die Einschätzung der internationalen Jury des Green Screen Festivals in der Laudatio zum Film: „Er zeigt anhand anschaulicher Einzelschicksale und verstörender Bilder die Auswirkungen des Klimawandels auf Rentierhirten und die Natur Sibiriens, ohne den globalen Bezug aus den Augen zu verlieren." Außerdem gewann der Film 2020 beim „Jackson Wild Festival“ in der Kategorie „Best Changing Planet Film - Long Form“.

      Ein differenzierter und bedrückender Film über die Folgen der globalen Erhitzung in Sibirien. Zwei Zitate: "In Sibirien wurde die Büchse der Pandora geöffnet." Und: "Die Nenzen stehen schon jetzt vor einer Entscheidung, die den Verursachern des Klimawandels noch erspart bleibt, der zwischen zwei Übeln. In ihrem Fall: Sollen ihre Rentiere verhungern oder erfrieren?"

    1. This tedium would be unacceptable in an action game, but Windbound is a survival game. In survival games, death is supposed to mean something. Loss of progress represents the stakes; repetition is the barrier of entry.
  7. www.metacritic.com www.metacritic.com
    1. Please, do not buy this. I am really tired of "games" that are given critical praise because its cool to praise or because its political correct to do. I will break up my review in points so its clear why I dislike this "game" : 1) This is not a game. This is a short story, like an interactive book. 2) This game is so short, that I completed it in a 3 hour bus ride. It was boring. 3) Its a story of a girl that have to take the reigns of her life after divorce. WOMAN EMPOWERMENT. Now you know why this game is rated so highly 4) This is a MOBILE GAME. I paid $3 to play on an iphone (after watching a gaming channel give it GOTY contender. Needless to say, I never watched that gaming channel again). I FELT I WAS ROBBED OF TIME AND $3. Imagine how much I hated this game to feel like I was robbed even though it costed me only $3. 5) This game costs $7 on the eshop. You could buy CELESTE for $9 on sale on the Eshop. That is a great game. I recently bought Hollow Knight for $7 on Playstation. This interactive novel should not be sold as a game. Period. It is a waste of time and money.

      Nothing wrong with interactive novels being sold in the same store as games... as long as it's clear what it is (no false advertising).

      Somewhat agree with some of the other points...

    1. ReconfigBehSci. “Launching a New SciBeh Tool- the Video-Viewer: Https://T.Co/LhfABNTBJM Over the Pandemic, @SciBeh Has Suggested Many a Great Webinar, Video, Lecture or Interview. but on Twitter Material Is Gone in a Flash. So We’ve Collected It in One Place, to Search, and View. Enjoy!” Tweet. @SciBeh (blog), February 8, 2021. https://twitter.com/SciBeh/status/1358798007341363203.

    1. More and more, Im seeing this "retro graphics" (aka - lazy cash in.) money grab titles that are completely broken or absolutely terrible.. and they're RAPIDLY flooding the Switch like flies to horse dung. With no real reliable independent reviews of Indie titles available (Even MetaCritic is blank for at LEAST 70% of these indie garbage games..) players are left with no recourse but to flush hard earned cash on what is essentially a non-refundable gamble.
    1. Paywall: The Business of Scholarship is a documentary which focuses on the need for open access to research and science, questions the rationale behind the $25.2 billion a year that flows into for-profit academic publishers, examines the 35-40% profit margin associated with the top academic publisher Elsevier and looks at how that profit margin is often greater than some of the most profitable tech companies like Apple, Facebook and Google.

      Staying true to the open access model: it is free to stream and download, for private or public use, and maintains the most open CC BY 4.0 Creative Commons designation to ensure anyone regardless of their social, financial or political background will have access.

    1. Remember the helpful old man in the original Zelda for NES: "It's dangerous to go alone, take this [sword]" ? Well, TMF's tagline would be: "It's dangerous to go alone. Off you go, alone. Be careful, I guess."
    1. Choose from multiple unique paksets which offer different graphics and gameplay. Each pakset has different objects, buying prices, maintenance costs, themes and a whole unique gameplay. Every pakset is a new game.
    1. Transport Tycoon is easily one of the best Tycoon games, this variant offers indepth control over your logistic networks and zero breakdowns but with loads of new tools to get to grips with you will need to search up a guide.The other variant, OpenTTD, wants to remain more like the original. its not as precise in its logistics but much simpler to pick up and play.Both are multiplayerBoth are freeIf Simutrans feels abit obtuse, try OTTDIf OTTD feels too simple, try Simutrans
    1. As of today, you can Wishlist OpenTTD on SteamE. Historically, OpenTTD always had a single home from where we distributed the game. We used to be hosted on SourceForge (you know you are old, if you remember that being a thing :D), and slowly moved towards our own self-created distribution methods. These days, we mostly distribute our game via our website. But times are changing, and so is our hair. Over the last few months, we have silently been working to become a bit more visible in the world. Don’t worry, not for reasons you might think: OpenTTD has as many active users as it had in 2007. But more because we no longer think it is the right approach to only distribute via our own website.
    1. As of today, you can Wishlist OpenTTD on SteamE. Historically, OpenTTD always had a single home from where we distributed the game. We used to be hosted on SourceForge (you know you are old, if you remember that being a thing :D), and slowly moved towards our own self-created distribution methods. These days, we mostly distribute our game via our website. But times are changing, and so is our hair. Over the last few months, we have silently been working to become a bit more visible in the world. Don’t worry, not for reasons you might think: OpenTTD has as many active users as it had in 2007. But more because we no longer think it is the right approach to only distribute via our own website. This became painfully apparent when we noticed other people post OpenTTD on some stores. They are not always updated with new releases, sometimes even slacking behind a few years. And maybe more important to us: we can not guarantee that the uploaded version is unmodified and is the version as we intended. So, instead of fighting it, why not turn around and join them! Why not release our own, verified, builds on those stores! And this is exactly what we have been working on lately. And when I say “we”, a bit ironic to me, I mean the two developers that are around longest (myself and orudge) ;) A while back orudge added OpenTTD to the Microsoft Store. And today, I am happy to announce we will be on SteamE too! Well, we are on Steam, but we haven’t released anything there yet (sorry that I got your hopes up, just to squash them right after :( ). This is partially because of how Steam works, but also because we know we can bring a better experience for Steam with our upcoming release. That brings me to the most exciting news: if everything goes as planned, we will release OpenTTD 1.11 on Steam on the first of April, 2021! And that is not even an April fools’ joke! You can already Wishlist OpenTTD today .. and till we release on Steam, you can find our game via our website ;)
    1. Tired of games where there are tips and tutorials of all kinds and you can finish them without much difficulty?
    1. I’ve been considering proximity-based group meeting rooms, like wonder.me, but I worry slightly that the new room won’t work as intended and we’ll all be at sea.

      I've also run across rally.video as an option in this space.

    1. That fact that I am giving this little indie gem it's first review more than two full weeks after it launched shows the sad state on Steam of how the over saturation of asset flips and low effort garbage buries little treasures like this game.
    1. Ah, the old advertising games... It's kind of hard to explain for new generation of players, but back in the days we had games fully dedicated to certain brands. And they wanted us to pay for them. Don't get me wrong, I'm not talking about games like Zool and Biker Mice from Mars that used to include excessive product placement. Even some Teenage Mutant Ninja Turtles games had it. I'm talking about games that were created solely to promote a certain brand. Like Pepsiman, where we played as that weird Pepsi mascot, or Avoid the Noid with the scary bunny-like... creature from Domino's (there was actually another game about him, but it was just a “hack” of somewhat popular Famicom game Kamen no Ninja: Hanamaru). Like I've said, it's kind of hard to explain, but back in the days, kids were less sarcastic, while Ads were... well, a bit more than just Ads.With no Internet, with TV being way more than it's today and with way, WAY less rules applied (because SEGA does what Nintendon't), Ads were more than just that annoying thing that interrupts Rhett and Link on YouTube. Those were almost art on their own. And the perfect scenario for a brand was to create the mascots so cool that everybody would want to buy merchandise with it. I mean, aside from the main product. Like, everybody loves Cap'n Crunch (huge fan here). But would you also pay for a PEZ dispenser with the man? Would you like a T-shirt? That's how it worked back in the days. And with video games starting to recover from large-scale recession of early 80s, when crappy products like Pepsi Invaders almost killed the entire market, we've got ourselves advertising games... that were actually quite good.Believe it, or not, but the games about 7-Up's Spot, Cheetos' Chester Cheetah and even McDonald's Ronald McDonald were actually pretty solid. And sometimes there were even games that tried to achieve more than that. From a fourth generation platformer with kickass soundtrack called Global Gladiators that used to include McDonald's kids Mick and Mack (previously included in the game called MC Kids, which wasn't as good) to a weird 3D action game called Darkened Skye, which featured magic system based on Skittles. Let's just say that advertising games were not as simple as you may think. And this one? Not only it's my most favorite game of the kind, it's, like, one of my most favorite puzzle games... ever. Together with The Incredible Machines, Supaplex and so on. It's that good.First of all, Pushover is a game that was made to promote a popular British snack Quavers (they're so curly!). Quavers are the curly potato puffs and their mascot, Colin Curly... just lost all of them. So, as Colin's ant friend, we need to go down through the ant hill to some caves (because reasons) and get them back. That's pretty much all the background we've got here. Nothing big, nothing really interesting, but... it doesn't matter. Like... at all. The thing is – Pushover is an action puzzle game, the story doesn't really matter in that genre, while gameplay-wise... well, like I've said, this game is totally awesome.Long story short, Pushover is all about the domino effect. You push (hence the title) one block and watch the others falling. Naturally, your goal is to drop all the blocks on level during the limited amount of time. After that, you'll be able to exit the current level and get the password for the next one. Which will be very useful, since the game comes with the whooping 100 levels, some of which will be pretty tricky. Sounds pretty dull, though, can't argue with that. I mean, who cares about domino, right? Pushing blocks on 100 levels... sounds boring, right? But it's not that simple.See, there are ten different types of blocks in this game. All with their own unique properties. And trying to figure out how to drop all blocks on the levels with just a couple of pushes? It's just fun. Very, very fun. So fun that I actually love this game more than Lemmings. And everybody knows just how fun Lemmings game is. Pushover is just... well, it's hard to explain, but it's one of those games, which just “click”. It's one of those games, in which “stars” aligned perfectly. Controls are simple enough, the puzzles are very interesting and tricky (but not too tricky to make you feel bad), the graphics is very cute, the sound has that awesome “Sound Blaster” feeling... Pushover is just one of those games that you can't stop playing. 28 years later? I still can't get enough of it. And it's not just me. Even though the game was ported to quite a lot of systems (there was even SNES version with all Quavers Ads completely removed), there was a fan-made remake released in 2006. Guess, it says something.What we have here is a 100% original (not remade) DOS version (runs through DOSBox), but guess what? No complains here. Even though very often Amiga versions had better music, Pushover was not one of such games (I totally prefer the DOS sound), while all “big three” versions (Amiga, Atari ST and DOS) look almost identical and I'm not a big fan of those “filters” from fan-made remake. I mean... it's pretty cool version and stuff, but... there's nothing like the original.So, yeah. I can't recommend this game enough. Pushover is charming, cute, smart and extremely addicting puzzle game from early nineties. You like games like Lemmings, Bomberman, Wrecking Crew and so on? You should totally check this one out. Like the original Goonies (which also got fan-made remake, by the way), this game is a forgotten gem from the past. It's in my Steam favorites and it'll stay there forever. I love it that much. Dixi.
  8. Jan 2021
    1. Group Rules from the Admins1NO POSTING LINKS INSIDE OF POST - FOR ANY REASONWe've seen way too many groups become a glorified classified ad & members don't like that. We don't want the quality of our group negatively impacted because of endless links everywhere. NO LINKS2NO POST FROM FAN PAGES / ARTICLES / VIDEO LINKSOur mission is to cultivate the highest quality content inside the group. If we allowed videos, fan page shares, & outside websites, our group would turn into spam fest. Original written content only3NO SELF PROMOTION, RECRUITING, OR DM SPAMMINGMembers love our group because it's SAFE. We are very strict on banning members who blatantly self promote their product or services in the group OR secretly private message members to recruit them.4NO POSTING OR UPLOADING VIDEOS OF ANY KINDTo protect the quality of our group & prevent members from being solicited products & services - we don't allow any videos because we can't monitor what's being said word for word. Written post only.

      Wow, that's strict.

    1. Really the only knock I have against short games is that there’s not more of them to enjoy. I’m not a believer in any arbitrary dollar-to-hour formula, and I prefer compact, complete experiences to meandering, padded-out ones. Games like Tiny Dangerous Dungeons are a great example of the quality you can wring from short romps, in part by limiting the potential for frustration and confusion. It’s a game that’s over as soon as it feels like it’s getting going, but if that’s the worst thing you can say about a game, I’d call that a keeper.
    1. It kills me this game didnt end up a classic in the minds of all gamers. People should scoff at new games and say "Dear god, why couldnt you do what a disney game thats demo was given away for free with kids meals at mcdonalds do, why cant you even manage to be as good as "Battle at Procyon"
    1. To explain further what exactly I’m building, the animated background is a pure code equivalent to the old music video, but runs as long as the full length of the album, though without any event triggers to tie it to the music (the animation runs continuously for the full amount of time that the uninterrupted album lasts, but does not pause or jump to a different location in the animation). It’s also extremely slow animation
  9. Dec 2020
  10. Nov 2020
    1. invisible

      Atualmente a comunicação por vídeo é muito frequente. Há disponibilidade de muitos aplcativos gratuitos como google meet, skype, zoom ou teams. para citar apenas os mais conhecidos. Nestes aplicativos, além da comunicação entre dois indivíduos é comum a comunicação em grupos.

    1. Nous avons été prof de français. Sommés de nous offusquer des fautes d'orthographe, nous avons été pris pour les curés de la langue. Nous avons écrit pour dédramatiser, pour réfléchir ensemble et puis aussi parce qu'on a toujours pensé que l'Académie Française avait un vrai potentiel comique. "Les deux belges qui veulent simplifier la langue française" : tout est faux dans cette phrase. Pas "simplifier" mais bien faire preuve d'esprit critique, se demander si tout se vaut dans notre orthographe. Pas deux belges, mais bien deux curieux qui veulent transmettre le travail des linguistes de toute la francophonie, pas même la "langue française", seulement son orthographe. Car l'orthographe, c'est pas la langue, c'est juste le code graphique qui permet de la retranscrire. Passion pour les uns, chemin de croix pour les autres, elle est sacrée pour tous. Et pourtant, il ne s'agit peut-être que d'un énorme malentendu. Arnaud Hoedt et Jérôme Piron sont linguistes de formation. Ils ont vécu 25 ans sans se connaître, mais c’était moins bien. Ils ont ensuite enseigné pendant 15 ans dans la même école. Quand Arnaud participe à la rédaction des programmes de français en Belgique, Jérôme se spécialise en médiation culturelle. En 2016, ils écrivent et mettent en scène le spectacle « La Convivialité », au Théâtre National de Bruxelles. Ce spectacle conférence qui traite de la question du rapport dogmatique à l’orthographe tourne depuis 3 ans dans toute la francophonie. Dans la foulée, ils publient l’ouvrage « La faute de l’orthographe », aux éditions Textuel. Ils se définissent comme suit : « Linguistes dilet(t)antes. Pédagogues en (robe de) chambre. Tentent de corriger le participe passé. Écrivent des trucs. Vrais-Faux Comédiens. Bouffeurs d’Académicien ». A la question « est-ce que ça se dit ? « , Arnaud et Jérôme répondent invariablement « oui, tu viens de le faire ». This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

    1. Pour éclairer et alerter sur la situation de l’accès aux droits en France, le Défenseur a publié deux ouvrages aux éditions La documentation française. Cette nouvelle collection intitulée Les enquêtes du Défenseur des droits propose un ouvrage en deux tomes : Inégalités d’accès aux droits et discriminations en France.

  11. Oct 2020
    1. According to The Center for Educational Policy Research at Harvard University (2015), “[The] structural separation, in which teachers develop their skills primarily through individual trial and error rather than through observation and collaboration with others, has been a major barrier to improving instruction.” Video-based coaching serves as a structure to foster personal reflection and growth by allowing teachers the opportunity to see their practice, and share it with others, in a safe, supported way.

      Video Based Coaching is a high-leverage learning practice used by instructors to engage conversation. Observation and collaboration is a structure to scaffold personal reflection into personal growth and shared understanding. Used as a component of a professional development plan, VBC enhances participant exchange during coaching and feedback sessions. Rating 8/10

    1. 1. The Omniscience Flaw:Reflection in practice requires teachers to effectively address whatever provokes them in the moment, yet sometimes the challenges that require action are not the ones teachers see or hear. For example, while working with a small group or helping an individual student, teachers may miss off-task students in other corners of the classroom. To maximize reflection in practice, teachers need extraordinary, all-knowing powers. While many teachers have superhero-like qualities, omniscience is not one of them.2. The Symptom-Treatment Flaw:Another inadequacy of situational thinking is that it does not provide time for the consideration of root causes. Because teachers must react in the moment, the critical pause required to conduct an “act of search or investigation” is not possible (Dewey, 1910).3. The Recollection Flaw:Reflection on practice relies on the accuracy of memory. Educators must recall the details of prior lessons to maximize their diagnosis, but those details often fade in memory. Reflection is best when specific, yet memory can only deliver an adumbrated version of what happened in any given hour.

      Structured self-reflection play an important role in self reflection. The three common flaws in self-reflection allow instructors to analyze specific challenges. Using this method of analysis offers teachers the opportunity for self-reflection and correction. Rating: 8/10

    1. The flipped meeting — pioneered by innovative companies like Amazon and LinkedIn, and built on the model of the flipped classroom that has been rolled out in universities across the country and around the world.  Flipping your meetings can help you win back time wasted in meetings, ensure that every meeting you attend is productive, and empower your teams to collaboratively make smarter, timelier decisions. See how, in our complete guide to flipping your meetings.
    1. But there is an alternative. The “flipped meeting” approach is revolutionary in its simplicity: Share the informational presentation before the meeting so participants are fully informed up front Focus the meeting on making decisions, opening discussion, and getting work done in the meeting, not afterwards This handbook includes a guide to developing a flipped meeting culture in your organization, including: Pre-meeting communication and information sharing needs In-meeting group management and best practices Ideas for using video to make flipped meetings more efficient Flipping your meetings can help you win back time wasted in meetings, ensure that every meeting you attend is productive, and empower your teams to collaboratively make smarter, timelier decisions.

      Flipped meeting solves for the unengaging long lecture.

    1. Si depuis sa conception même, des visions divergentes de la laïcité s’affrontent, nous devons nous en tenir ici à la laïcité telle qu’elle est définie par les textes juridiques et telle qu’elle est reprise par notre Constitution. Une laïcité qui n’a pas besoin d’être «adjectivée»

      Témoignage de Laïcité JL Bianco - Observatoire de la laïcité MOOC CNFPT

    1. Centre national de la fonction publique territoriale1MOOC «Les clés de la laïcité –Le rôle des collectivités territoriales

      L'espace administratif -Les bâtiments et emplacements publics vidéo

    1. MOOC «Les clés de la laïcité –Le rôle des collectivités territoriales

      Définition des différents espaces de vie et application du principe de laïcité vidéo

      • L'espace privé
      • L'espace administratif
      • L'espace social
      • L'espace partagé
    1. YouTube doesn’t give an exact recipe for virality. But in the race to one billion hours, a formula emerged: Outrage equals attention.

      Talk radio has had this formula for years and they've almost had to use it to drive any listenership as people left radio for television and other media.

      I can still remember the different "loudness" level of talk between Bill O'Reilly's primetime show on Fox News and the louder level on his radio show.

    1. The net result is that in gaming, clever new interface ideas can be distinguishing features which become a game’s primary advantage in the marketplace.

      Innovation in the video game industry helps it solve the public goods problem. Tweaking the economics helps the high upfront development cost be recouped.

    1. Génération écrans, génération malade ? | ARTE

      Omniprésents dans le quotidien, les écrans représentent un défi inédit pour le cerveau, surtout chez les enfants et les adolescents. Faut-il en avoir peur ? Tour d’horizon des dernières découvertes scientifiques en la matière, avec le témoignages de spécialistes en neurosciences et addictologie, de médecins psychiatres comme Serge Tisseron, mais aussi de jeunes ados "gamers".

      Avant d’avoir l’âge d’entrer à l’école, en Chine comme en Occident, un enfant passerait jusqu'à six heures par jour devant un écran. En consultation, les pédiatres remarquent chez les tout-petits exposés à la télévision, au smartphone ou encore à la tablette des troubles du comportement et de l’apprentissage tels une intolérance à la frustration et un rejet des limites, mais aussi un retard de langage. À l’adolescence, période clé pour le développement du cerveau, les pratiques numériques se multiplient avec l’utilisation massive des réseaux sociaux et des jeux vidéo. Outre la mécanique des applis qui stimulent notre circuit de la récompense pour nous rendre dépendants, les médecins dénoncent aussi l’augmentation de l’addiction aux jeux vidéo, une maladie reconnue depuis 2018 par l’Organisation mondiale de la santé. En Chine, un des pays les plus touchés par le phénomène, les parents sont nombreux à envoyer leurs enfants dans des centres de désintoxication spécialisés qui "soignent" à coups d’entraînements militaires et de séances de méditation cette "pathologie" assimilée à une déviance.

      Génération écrans, génération malade ? Documentaire de Raphaël Hitier (France, 2020, 53mn)

      ARTE #Cerveau #Dopamine

  12. Sep 2020
  13. Aug 2020
    1. you could imagine my extreme disappointment after i came back after a year and a half to find that the entire exploration map was about 80% smaller, every different island was within clear view of your starting island completely decimating any sense of adventure or exploration you could have had.Almost all materials could be collected and all items built within four and a half hours. Islands are literally numbered one to five to display they're level of danger.not only that but you were practically spoon fed each advancement in the game, it feels like it was taken from a greatly ambitious open world, exploration survival game that would take months to finish and achieve everything in. To now being an arcade style iphone app game catered to ten year olds that would foolishly enter their parents card details in order to buy 10,000 roblox coins.
    1. Video 2.1

      The closed captioning is in an Asian language. Can that be changed to English or is this something customizable by the learner?