948 Matching Annotations
  1. Nov 2021
    1. If you would like to use Google's cloud to store and sync your Chrome data but you don't want Google to access the data, you can encrypt your synced Chrome data with your own sync passphrase.
  2. Oct 2021
  3. Sep 2021
    1. e-learning allows you to cater your lessons to their needs.

      We need to remember that accessibility isn't juust online learning but any digital instructional materials.

    2. the online classroom might be challenging for some to grapple with

      During the OTL Advisory Board meeting, I'm hoping to pull out some of the areas/ideas that faculty are seeing challenges in. I'm sure we will hear about proctoring and academic integrity. However, this is a small percentage of our learner population. I'm also curious what areas you are seeing as ITSs, IDs, or multimedia team members.

    1. We are best Online Advertising Agency in Uttar Pradesh

      Business owners who visit the Online Advertising Agency in Uttar Pradesh site page basically find the kind of advertising that suits their marketing construction and spending plans. Income is gained by charging the advertising affiliations a cost to be recorded on the site, correspondingly as by selling advertising space included on the site. We offer you the best Online Advertising Agency in Uttar Pradesh and Web-based long show up at informal correspondence Improvement administrations. We give genuine examination, social studies that deal with your spending limit. We guarantee an effect in your site's active time gridlock fairly as profiteering. With our internet based life marketing administrations that are intended to improve the rankings of your page. Our genuine interpersonal interaction marketing measure guarantees that your business gets an Online Advertising Agency in Uttar Pradesh unequivocally changed to your business targets. This is possible just if a business invests in developing and execution of a notable brand framework and that is the thing that we offer to our clients. Brandezza has extraordinarily shown up diversely according to other Online Advertising Agency in Uttar Pradesh that has reinforced its circumstance among Top Online Advertising Agency in Uttar Pradesh with its innovation. The alliance has the most experienced and innovative gathering of branding trained experts and added to the achievement of various prominent brands in Uttar Pradesh. Online Advertising Agency in Uttar Pradesh, we have the right blend of media to associate with obligation and development. Online advertising is one of the colossal structures we use to cause your image to appear to boundless individuals right away. We review your undertaking and work with you to move your correspondences with the objective of situating and adjusting, or re-adjusting your image so it charms your gathering and gives intelligently an incentive to your customers. Online Advertising Agency in Uttar Pradesh can help recuperate your lost unforeseen development while better conveying your warning, guaranteeing most insane rehash and reasonableness, focusing on a sufficiently qualified buyer. Progressing to informal correspondence marketing suggestions is the key strategy for acquiring quality musings and traffic for a thing; brand furthermore as administration by strategies for the use of online life stages. Online Advertising Agency in Uttar Pradesh is a fundamental part for achievement in marketing and its potential for business progress.

      Online Advertising Agency in Uttar Pradesh

  4. Aug 2021
    1. B2C Ecommerce Marketplaces: All You Should Know Before Building OneAlina NechvolodE-Commerce & SaaS StrategistMarketplaceHomeBlogEntrepreneurshipB2C Ecommerce Marketplaces: All You Should Know Before Building OneAug 13, 202118 min readOnline marketplaces are flourishing. Success stories featuring famous B2C examples like Amazon or eBay are a case in point. So it is hardly a surprise that e-commerce platforms pop up all over. Still, very few of them can compete with industry leaders as equals. In fact, building an online marketplace platform is never smooth sailing. Quite the opposite, it can become a challenging task for rookies. To help you start a successful marketplace business, we created a detailed guide to building a B2C marketplace. Follow these steps to offer the greatest value to your buyers and sellers.

      Online marketplaces are flourishing. Success stories featuring famous B2C examples like Amazon or eBay are a case in point. So it is hardly a surprise that e-commerce platforms pop up all over. Still, very few of them can compete with industry leaders as equals.

      In fact, building an online marketplace platform is never smooth sailing. Quite the opposite, it can become a challenging task for rookies.

      To help you start a successful marketplace business, we created a detailed guide to building a B2C marketplace. Follow these steps to offer the greatest value to your buyers and sellers.

    1. 7 Top Strategies To Attract Sellers to Your Peer to Peer MarketplaceDaniil TorkutDeveloper AdvocateMarketplaceHomeBlogEntrepreneurship7 Top Strategies To Attract Sellers to Your Peer to Peer MarketplaceJun 4, 20208 min readUser acquisition is one of the most important aspects to make your marketplace website successful. When you attract sellers and buyers to your platform, you start making a profit and improve your market presence. Our previous article covered the topic of attracting buyers for a peer to peer marketplace. We have considered 4 simple techniques that will help you solve the chicken and egg problem even before you launch your marketplace. These are a referral system, landing page, free offers, and constraints that can help you attract early buyers. Today we want to discuss the second important aspect - acquisition of sellers. We prepared 7 quick ways to attract vendors to your peer to peer marketplace platform. This detailed guide will help you make your e-commerce website profitable and successful.

      User acquisition is one of the most important aspects to make your marketplace website successful. When you attract sellers and buyers to your platform, you start making a profit and improve your market presence.

      We prepared 7 quick ways to attract vendors to your peer to peer marketplace platform.

    1. How to Build a Marketplace Website MVP and Not FailDmitry ChekalinChief Executive OfficerKate DavydovaMarketplace Growth StrategistMarketplaceMVPHomeBlogEntrepreneurshipHow to Build a Marketplace Website MVP and Not FailApr 9, 202013 min readDo you want to know how to build a marketplace website that will become popular and profitable? And you don’t want to risk money and waste a lot of time, right? A great plan is to start with a minimum viable product (MVP). This way you will not spend a lot of time and money, and you will get valuable feedback on the product and its primary features. Using this approach, you will definitely understand whether your idea is worth investing in or not. Today, we want to discuss how to build a marketplace MVP through several simple steps.

      Do you want to know how to build a marketplace website that will become popular and profitable? And you don’t want to risk money and waste a lot of time, right?

      A great plan is to start with a minimum viable product (MVP). This way you will not spend a lot of time and money, and you will get valuable feedback on the product and its primary features. Using this approach, you will definitely understand whether your idea is worth investing in or not.

      Today, we want to discuss how to build a marketplace MVP through several simple steps.

  5. Jul 2021
    1. How Much Does it Cost to Create a Website Like Udemy or CourseraDmitry ChekalinChief Executive OfficerAlina NechvolodE-Commerce & SaaS StrategistProduct GuideHomeBlogEntrepreneurshipHow Much Does it Cost to Create a Website Like Udemy or CourseraApr 27, 202016 min readUniversity education is getting more and more expensive. The College Board indicates a 3% growth of tuition and fees for private and public colleges during the past two years. Online courses have become a great alternative to traditional education. The leading eLearning websites are Coursera and Udemy, which attract millions of users wanting to gain new skills. So what makes them outstanding examples of educational platforms? How to build a Website Like Udemy or Coursera that can compete with these giants? You will find the answers in this article.

      Online courses have become a great alternative to traditional education. The leading eLearning websites are Coursera and Udemy, which attract millions of users wanting to gain new skills.

      So what makes them outstanding examples of educational platforms? How to build a Website Like Udemy or Coursera that can compete with these giants? You will find the answers in this article.

    1. Early on, circa 2015, there was a while when every first-person writer who might once have written a Tumblr began writing a TinyLetter. At the time, the writer Lyz Lenz observed that newsletters seemed to create a new kind of safe space. A newsletter’s self-selecting audience was part of its appeal, especially for women writers who had experienced harassment elsewhere online.

      What sort of spaces do newsletters create based upon their modes of delivery? What makes them "safer" for marginalized groups? Is there a mitigation of algorithmic speed and reach that helps? Is it a more tacit building of community and conversation? How can these benefits be built into an IndieWeb space?

      How can a platform provide "reach" while simultaneously creating negative feedback for trolls and bad actors?

    1. Sens. Amy Klobuchar

      fascist.

      anyone online now would to censor all their content, has to have complete visibility in to every single place any user anywhere can generate content. comments, messages, anywhere: there'd be the need to monitor it all.

    1. Making online learning more engaging for students is becoming an increasingly high priority today. In this article, you will find 3 strategies (and tools) to make online learning more engaging for your students.

      To read the full article: https://www.learnable-europe.eu/3-strategies-and-tools-to-make-online-learning-more-engaging-for-students/

    1. How Much Does It Cost to create a Website Like Amazon?Dmitry ChekalinChief Executive OfficerDaniil TorkutDeveloper AdvocateKate DavydovaMarketplace Growth StrategistMarketplaceProduct GuideHomeBlogEntrepreneurshipHow Much Does It Cost to create a Website Like Amazon?Dec 10, 201917 min readToday, the ability to make a purchase in 1 click means nothing extraordinary. Still, in 1999, it was a sensation. The sensation caused by Jeff Bezos and his website, Amazon, now loved by millions of buyers and suppliers. Six figures of digital transactions, product listings, and new users prove the platform's success and constant growth.In 2018, Amazon's stock value rose to make the marketplace worth $1 trillion. The store that was started in the garage has become the second company after Apple Inc.Wondering how to build a multi vendor marketplace like Amazon? In this article, we will cover the main points to take into account when creating a similar e-commerce platform.

      Today, we know Amazon as one of the Big Four tech companies along with Google, Apple, and Facebook.

      How did it hit the big time? This question intrigues both entrepreneurs who are going to launch a multi-vendor online marketplace and owners of existing platforms.

      In this post, we want to discuss the core technical aspects that deserve your attention when you are going to launch a similar website including the right tech stack, required functionality, and the key MVP features.

  6. Jun 2021
    1. If they did I think there would actually be some quality of discussion, and it might be useful

      I used to think this. (That isn't to say I've changed my mind. I'm just not convinced one way or the other.)

      Another foreseeable outcome, relative to the time when the friend here was making the comment, is that it would lead to people being nastier in real life. Whether that's true or not (and I think that it might be), Twitter has turned out to be a cesspool, and it has shown us that people are willing to engage in all sorts of nastiness under their real name.

    1. PhotoADKing - Online Graphic Design Software

      PhotoADKing is a design-driven Graphics and Ad maker that’s entirely cloud-based. It is used to create impressive posters, banners, and attractive flyers for social media, marketing, or website within minutes. PhotoADKing provides thousands of pre-defined templates for many different categories. You will also find intro/outro makers and YouTube thumbnail maker in this tool which is hard to find in other online graphic design tools.

      PhotoADKing comes with free, standard, and pro plans. With a pro plan, you can download unlimited graphic designs and videos in high quality and also get priority support for your queries.

    1. he actual ratio of face-to-face to online instruction can differ greatly and still be considered hybrid instruction

      Really important for two reason - (1) we may not mean the same thing so we should clarify what we're talking about when in conversation on this important issue; and (2) What works in one course/setting may not work in another - great reminder to honor the unique nature of courses/settings.

    2. Hybridity, by definition, is the combination of more than one thing, and thus hybrid teaching and learning will not ascribe to one set of rules; rather, it will ask students to be flexible and practice resilience, thinking critically about the nuance of context and the shifting roles and expectations for themselves and others therein.

      Great reminder that this is a Brave New World! Old thinking doesn't match new realities, although of course it informs us.

  7. May 2021
    1. With some continued clever searching today along with some help from an expert in Elizabethan English, I've found an online version of Robert Copland's (poor) translation from the French, some notes, and a few resources for assisting in reading it for those who need the help.

      The text:

      This is a free text transcription and will be easier to read than the original black-letter Elizabethan English version.

      For those without the background in Elizabethan English, here are a few tips/hints:

      For the more obscure/non-obvious words:

      Finally, keep in mind that the letter "y" can often be a printer's substitution for the English thorn character) Þ, so you'll often see the abbreviations for "the" and as an abbreviation for "that".

      Copland's original English, first printing of Ravenna can be accessed electronically through a paid Proquest account at most universities. It is listed as STC 24112 if you have access to a firewall-free site that lets you look at books on Early English Books Online (EEBO). A photocopy can be obtained through EEBO reprints on Amazon. Unless you've got some reasonable experience with Elizabethan black-latter typography, expect this version to be hard to read. It isn't annotated or modernized.

      @ehcolston I'm curious to hear what the Wilson/Pena text looks like. I'm guessing it's not scholarly. I think Wilson is a recent college grad and is/was a publishing intern at a company in the LA Area. I'm not sure of Pena's background. I suspect it may be a version of the transcribed text I've linked with a modest updating of the middle English which they've self-published on Amazon.

      Of course, given the multiple translations here, if anyone is aware of a more solid translation of the original Latin text into English, do let us know. The careful observer will notice that the Latin version is the longest, the French quite a bit shorter, and the English (Copland) incredibly short, so there appears to be some untranslated material in there somewhere.

    1. Charlotte Jee recently wrote a lovely fictional intro to a piece on a “feminist Internet” that crystallized something I can’t quite believe I never saw before; if girls, women and non-binary people really got to choose where they spent their time online, we would never choose to be corralled into the hostile, dangerous spaces that endanger us and make us feel so, so bad. It’s obvious when you think about it. The current platforms are perfectly designed for misogyny and drive literally countless women from public life, or dissuade them from entering it. Online abuse, doxing, blue-tick dogpiling, pro-stalking and rape-enabling ‘features’ (like Strava broadcasting runners’ names and routes, or Slack’s recent direct-messaging fiasco) only happen because we are herded into a quasi-public sphere where we don’t make the rules and have literally nowhere else to go.

      A strong list of toxic behaviors that are meant to keep people from having a voice in the online commons. We definitely need to design these features out of our social software.

    1. The share of revenue that creators can earn seems to depend on how easily they could leave. Moving one’s email list away from Substack is simple, so the firm lets writers keep 90% of their revenues. Game-makers on Roblox, who are basically stuck there, keep about 25%.
    1. Darren Dahly. (2021, February 24). @SciBeh One thought is that we generally don’t ‘press’ strangers or even colleagues in face to face conversations, and when we do, it’s usually perceived as pretty aggressive. Not sure why anyone would expect it to work better on twitter. Https://t.co/r94i22mP9Q [Tweet]. @statsepi. https://twitter.com/statsepi/status/1364482411803906048

    1. My assertion is based on the observation that a great deal of learning does take place in connective environments on the world wide web, that these have scaled to large numbers, and that often they do not require any institutional or instructional support.
  8. Apr 2021
    1. Discord really did have the feel of a physical conference space, where everyone came together to chat, share and hang out, and the live Youtube comment facility that accompanied the presentations and keynotes really helped to encourage discussion.  My only small regret is that with so much of the engagement happening across multiple conference platforms, there was less activity on the hashtags on twitter, which makes it a little harder to look back over all the discussions that took place.

      Having multiple channels to check and watch both during and after a conference can certainly split up the conversation stream, make things difficult to follow and can create context collapse. It can also be overwhelming to have multiple different channels that one feels like they need to watch to stay on top of what is going on.

      It did help here to have the hashtag(s) for the conference piped into the Discord stream so that they could be watched in their own space without needing to leave the conference space created by the Discord server.

    1. Best Online Casino GamesPlay the best online casino games at the best recommended online casinos. Discover our guides to tips and tricks about online casino games.Online casino games – this is the most popular type of game for real money, which are played at online casinos. All online casinos have a huge selection of games. We only offer you the best free online casino games!
    1. Problems with accessibility and considerations of disability that are specific to online teaching and learning;The way in which traditional teaching methods and approaches tend to gloss over trauma or ignore it completely;The fact that so many college students are hungry or homeless while still trying to get good grades;The general lack of good digital pedagogies that reinforce and hold up the human person and their needs;The overall dearth of solid, meaningful professional development available to faculty—professional development that goes beyond the advice about putting images in your course and creating video lectures, and that really tries to tackle what it means to teach online.

      Evergreen concerns in online ed, even after covid is over (or more manageable).

    2. Silence has power and silence has vulnerability. That person maintaining the silence wields the power, and that person waiting on a response is subject to that power. Knowing that, critical pedagogy looks at the relationship between the silent person and the person listening for an answer for clues about agency, oppression, and what change might be needed to make that relationship more democratic.

      Important to think of what we're communicating, intentionally or otherwise.

    3. It may seem that the pedagogist sits back and scans the horizon of education for new things to talk about, but that could not be farther from the truth. The critical pedagogist is one whose practice undergoes constant revision in the interests of creating greater and more effective means for students, and other humans, to thrive.

      Really great reminder that humanity and flourishing are the end goals; not cool ed tech.

    1. This article is ostensibly a response to the use of proctoring software in higher education.

      But in order to do that properly the author has also delved into learning and assessment.

      It's a well-written piece that questions some of our taken-for-granted assumptions around assessment.

    1. Not only is it kind to do so, but it creates a mini-relationship with people who will be key to our success.

      Online analog could be getting to know the help desk/tech support/instructional designers prior to the course launching. Or, at least familiarizing yourself with what to do when those issues pop up!

    2. Finally, arriving early enables us to make contacts with early arriving attendees.

      Online ed analogy could be reaching out to students via email or phone prior to class start date.

    1. How Much Does it Cost to Build an Online Marketplace in 2021

      If you are new to marketplace development, you may want to know: how much does it cost to build a marketplace website in 2021?

      Read more in the detailed article

    1. How to build a website like Upwork

      The recent data by Website Planet indicates that the number of US freelancers will grow to 67.6 million specialists by the end of 2021. The number of freelance marketplaces is growing as well since 73% of freelancers search for jobs at dedicated websites.

      The first freelance website that comes to our mind is Upwork, isn't it?) If you wonder how to build a website like Upwork, stay tuned.

  9. Mar 2021
    1. Summary of moving from in person to online events a year ago.

      I like her admonition to consider welcoming new people to a community in an online only space.

      Try to avoid in-jokes. Make space for more phatic communication. Make considerations for parents, particularly around mealtimes and bedtimes.

    1. ReconfigBehSci. (2020, November 9). Second session now underway at the SciBeh workshop: Session 2: Interfacing with Policy How can the wider science community be policy-relevant? Speaking now: Alison Wright from UCL #scibeh2020 https://t.co/Gsr66BRGcJ [Tweet]. @SciBeh. https://twitter.com/SciBeh/status/1325750355309830145

    1. ReconfigBehSci. (2020, November 9). Videos and summary docs will be posted online to help those who missed the session get up to speed join us now for hackathon sessions (underway), and tomorrow, Day 2 https://t.co/Gsr66BRGcJ [Tweet]. @SciBeh. https://twitter.com/SciBeh/status/1325795290599858178

    1. ReconfigBehSci. (2020, November 5). In 4 days: SciBeh workshop ‘Building an online information environment for policy relevant science’ Join us! Topics: Crisis open science, interfacing to policy, online discourse, tools for research curation talks, panels, hackathons https://t.co/SPeD5BVgj3… I https://t.co/kQClhpHKx5 [Tweet]. @SciBeh. https://twitter.com/SciBeh/status/1324286406764744704

    1. ReconfigBehSci on Twitter: ‘1 week to the SciBeh workshop “Building an online information environment for policy relevant science” Join us, register now! Topics: Crisis open science, interfacing to policy, online discourse, tools for research curation talks, panels, hackathons https://t.co/Gsr66BRGcJ https://t.co/uRrhSb9t05’ / Twitter. (n.d.). Retrieved 2 March 2021, from https://twitter.com/SciBeh/status/1323207455283826690

  10. Feb 2021
  11. www.kickstarter.com www.kickstarter.com
    1. The author will offer presentation/game sessions on Tabletopia, in French and English. In addition, the game will be freely available for players on Tabletopia as soon as the written rules are available.
  12. Jan 2021
    1. Integrate with your existing tools in a few clicks

      This shows the users that they can easily connect monday.com with any existing online tools they already use to manage and have all their work in one place.

    1. SITUS JUDI SLOT ONLINE GAMPANG MENANG

      Situs Judi Slot Online Gampang Menang terbaru sekarang ini bisa anda temukan apabila memahami cara memilih yang benar. Karena saat ini sudah ada ratusan situs judi slot88 yang bertebaran di dalam internet. Sehingga akan sedikit susah untuk mendapatkan tempat bermain yang terbaik.

      Sebab pada dasar nya sebuah situs judi slot online resmi indonesia terbaik akan mudah untuk di mainkan dan gampang menang juga. Sehingga anda para player slot online bet kecil bisa menerima uang asli tersebut secara langsung.

      Situs Judi Slot Online Gampang Menang Terbaru

      Ceriabet yaitu sebuah situs judi slot online mudah menang dengan deposit termurah di Indonesia. Memberikan banyak permainan slot online bet murah agar bisa kalian mainkan cukup dengan 1 ID akun judi slot terbaru 2021. Berikut ini nama nama provider slot terpercaya di situs Ceriabet Pragmatic Play Joker123 Microgaming Habanero CQ9 Playtech Play’nGo Spadegaming Flow Gaming One Touch RTG Slot PG Soft Slot88

      Daftar Situs Judi Slot Online Mudah Menang

      Ada begitu banyak hadiah menyenangkan yang bisa anda semua raih dengan mudah. Apabila kalian daftar slot online uang asli di Ceriabet slot indonesia. Ceriabet adalah sebuah situs judi slot online terbaik yang mudah menang dan raih jackpot besar di dalamnya.

      Dalam game slot bukan hanya jackpot saja yang memiliki hadiah besar. Tetapi bonus hingga ratusan juta bisa kalian peroleh dari agen judi slot online terpercaya Ceriabet . Hingga saat ini banyak orang yang memainkan games slot online cepat menang bet murah ini menjadi tempat penghasilan tambahan yang seru dan gampang.

      Daftar Situs Judi Slot Online Cepat Menang Deposit Murah

      Sebelum memainkan game slot online uang asli, akan di wajibkan untuk anda bergabung pada Ceriabet terlebih dahulu. Dimana ceriabet membuka pendaftaran slot dengan deposit murah, yaitu 10 ribu saja. Dengan hanya modal 10rb tersebut bisa menjadi jutaan rupiah tiap harinya.

      Keunggulan dan keuntungan terbaik hanya bisa di dapatkan didalam situs judi slot online gampang menang seperti Ceriabet. Dimana ceriabet juga menyediakan bonus besar dengan promo promo menarik yang gampang di dapatkan. Sehingga kalian bisa lebih banyak lagi mendapatkan keuntungan dari permainan judi slot.

      Situs khusus judi slot online terpercaya Kumpulan situs judi slot online terbaik Nama nama situs judi slot online terpercaya 2021 Situs judi slot online gampang menang Situs judi slot online mudah menang Situs judi slot online resmi indonesia Situs judi slot terbaik dan terpercaya no 1 di indonesia Situs judi slot online bet kecil Situs judi slot online terbaru 2021 Situs judi slot online bet murah Agen judi slot online bet rendah Situs judi slot promo terbaru Games slot online Situs judi slot online deposit termurah 10rb Daftar situs judi slot online Indonesia Daftar slot online terpercaya

      Dengan fasilitas lengkap kami juga menyediakan kualitas terbaik demi kenyamanan semua player untuk bermain judi slot online lekas menang. Bisa anda lihat apabila sudah daftar judi slot online terbaru bersama kami, bahwa apapun yang di player butuhkan sudah tersedia. Adapula sistem live chat yang bertujuan untuk membantu seluruh member dapat menanyakan hal yang belum di pahami ataupun cara untuk melaksanakan daftar slot88 online terpercaya 2021. Ada customer service yang selalu melayani anda selama 24 jam nonstop setiap harinya.

      Mendaftar melewati live chat pun juga bisa di lakukan apabila kalian masih kurang mengerti cara manualnya. Selama 24 jam penuh setiap harinya kamu dapat terus memainkan game judi slot 88 online terbaru kapanpun dan dimanapun. Bahkan tiap waktu luang pun kita bisa terus meraih keuntungan besar dengan mudah.

  13. Dec 2020
    1. Therefore, it could be argued that belief regarding the usefulness of technologies could lead to change and ultimately the actual use of digital technologies in teaching and learning.

      This goes both ways. A teacher who believes that their job is to control access to specialised information, and to control assessment may use technology to close down learning opportunities (e.g. by banning the use of Wikipedia, YouTube, etc.) and even insisting on the installation of surveillance (proctoring) software on students' personal computers.

      Again, you can argue that technology in itself doesn't make the difference.

    1. The skills gained immediately transfer to other areas of academic work, such as community and industry engagement

      Another example of why online learning could (should?) take place in public.

      Imagine if, upon graduating, an engineer already had an online, public portfolio of work that could be shared with potential employers.

    1. And then there was what Lanier calls “data dignity”; he once wrote a book about it, called Who Owns the Future? The idea is simple: What you create, or what you contribute to the digital ether, you own.

      See Tim Berners-Lee's SOLID project.

  14. Nov 2020
    1. Nothing represents you like your name. It’s been your brand since you were born. So when you’re online, you want your identity to match who you are in the real world.
    1. anonymous imageboard

      4chan is reasonably unique in the current online landscape, in that it permits conversation by totally anonymous users. This allows its users to post without much thought about their privacy status, which they often take for granted. This unique level of privacy fostered by anonymity, in a way, partially delivers on the Cyberspace rhetoric of the 1990s in that people can't be judged by their physical identities unless they offer identifying information up themselves. That's not to say that 4chan is a welcoming space for all (or even most) users, though, as it has been acknowledged, even later here in Ellis' article, that 4chan houses plenty of white supremacist tendencies, but, strictly speaking, as far as one's ideas go, they are judged purely based on their merit so long as no additional personal identifiers are offered. As Dillon Ludemann notes in his paper, /pol/emics: Ambiguity, scales, and digital discourse on 4chan, white supremacy, as well as other, "practiced and perceived deviancy is due to the default blanket of anonymity, and the general discourse of the website encourages users to remain unnamed. This is further enforced and embodied as named users, colloquially known as 'namefags,' are often vilified for their separation from the anonymous collective community" (Ludemann, 2018).

      Hypothetically, since all users start out as anonymous, one could also present their identity however they so please on the platform, and in theory what this means is that the technology behind the site promotes identity exploration (and thus cyberspace rhetoric), even though in practice, what most users experience is latent racism that depends on users' purposefully offered identifying information or generalized white supremacist posts that are broadcasted for all on the site to see.

      Work Cited:

      Ludemann, D. (2018). /pol/emics: Ambiguity, scales, and digital discourse on 4chan. Discourse, Context & Media, 24, 92-98. doi: 10.1016/j.dcm.2018.01.010

  15. Oct 2020
    1. Please don't copy answers to multiple questions; this is the same as your answer to a similar question

      Why on earth not? There's nothing wrong with reusing the same answer if it can work for multiple questions. That's called being efficient. It would be stupid to write a new answer from scratch when you already have one that can work very well and fits the question very well.

    1. There would seem to be a happy confluence between constructivist ideas about learning and trends in Internet usage. Self-directed learning through a collaborative and participative environment with other students is recognised as being a good, or even the best, approach in many contexts (Guthrie et

      Yes that was the impression I hot. Because of this misconception I feel that many of us students sometimes hold... Reality is that real students feel real anxiety in the midst of sharing information.

    1. The application and integration of video into the community of inquiry (CoI) framework can humanize instructor, social and cognitive presence for effective online learning. The concept of affordances and universal design for learning principles can be applied to design decisions when video is applied to support the CoI model. Knowing that video includes a variety of formats and options beyond the lecture-capture model is essential. Understanding a pedagogy of video – code breaking, meaning making, using, applying, and identifying persona – will ensure that video assets support critical and digital learning outcomes. Design with video can activate deeper reflective practice when applying location, integration, creation, annotation, collaboration, and curation of video assets. Issues when considering video integration into online learning spaces include quality/quantity, open/closed, actor/teacher, asynchronous/synchronous, or live/recorded video.

      Using video is more than content delivery. When employing universal design to the video content the asset will support critical and digital learning outcomes.

    1. By some measures distance education students are somewhat less prepared (e.g. fewer of them attended private high schools) but still have a better chance of graduating college than students who do not take distance education courses. Put simply, at a national level, even potentially less prepared students who participated in distance education early in their college careers were more likely to attain a degree than students who had not done so.

      A followup to studies of community college students in Virginia and Washington, this national study found that students who enrolled in online classes early in their college careers were more likely to complete their degrees. This was true even though students in online classes are somewhat less prepared than those in in person classes. One difference may be that this study was published a few years after the Virginia one, and more students were enrolled in online classes by then. 9/10

    1. While scholars have applied the assumptions of andragogy to inform quality online course design, this work proposes that an online course designed using sound pedagogical principles can exhibit a learning experience beneficial to adult learners.

      This short article links Anderson and McCormick's pedagogical principles for online learning with Knowles' andragogical assumptions about adult learning. 8/10

    1. In order to inform the development and implementation of effective online learning environments, this study was designed to explore both instructors' and students' online learning experiences while enrolled in various online courses. The study investigated what appeared to both support and hinder participants' online teaching and learning experiences.

      The authors discuss the issue of community and engagement in online graduate programs. They carried out a small case study and used a Cognitive Apprenticeship Model to examine a successful program in Higher Education. They found that students feel too many online classes are just reading and writing, regurgitating rather than applying, and lack sufficient connection with the instructor and with other students, They recommend some strategies to fix that, but admit that more work is needed. 9/10

    1. We eventually hope to create affect-sensitive learning environments that respond constructively and effectively to boredom and confusion. When we do, we will have made significant progress towards improving students’ learning experiences, reducing problem behaviors such as gaming the system, managing students’ frustration and confusion in the face of impasses, and ultimately improving students’ learning.

      Researchers studied students cognitive-affective states doing online learning in 3 separate, very different studies, among different student populations, ranging from 12-year-olds to college students. They found that, contrary to prior assumptions, frustration did not necessarily have negative learning outcomes. Boredom tended to last longest of the cognitive-affective states covered, led to the greatest attempts to game the system, and had the least successful learning outcomes. Confusion was sometimes beneficial and sometimes harmful. Therefore, online learning environments should be developed that guard against boredom and perhaps confusion, rather than frustration. 8/10

    1. Therefore, practitioners need to be cognisant of the important role they play in influenc-ing learner motivation when designing learning activities. Most importantly, the relevance and value of the task (e.g., online discussions) need to be clearly identified and linked to learning objectives to help learners understand how the activity can aid in the realisation of personal goals, aspirations, and interests, both in the short and longer term.

      Based on research and two small scale case studies, some students in online learning are intrinsically motivated, but others need to be motivated by the teacher and material. External influences such as deadlines and grades also influenced student motivation. Identified regulation, that is, knowing why the activity is valuable and important, make a very big difference in student motivation. This brings us back to the andragogical idea that the assignments should involve real-world situations and be applicable to students' lives. 9/10

    1. Online learning environments have a promising future for researchers, practitioners, and learners. However designing and developing more effective and efficient online learning environments is possible with ongoing research and development. This paper offers four research goals and matches four existing methodologies to improve student outcomes in online learning environments defined as learner achievement, engagement, and retention.

      The authors outline four general research goals, and then go into detail on some of the questions that should be researched within those areas. They then suggest four methodologies to use in designing students to research those questions: formative, developmental, and experimental research and activity theory. All of these could help include online learning in terms of learner achievement, engagement, and retention. 9/10

    1. ​Institutions that were primarily online before the pandemic are also doing well. At colleges where more than 90 percent of students took courses solely online pre-pandemic, enrollments are growing for both undergraduate (6.8 percent) and graduate students (7.2 percent).
    1. Language Research Bulletin,32, ICU, TokyoAndragogy in the 21st century: Applying the Assumptions of Adult Learning Online

      This article emphasizes the importance of creating online programs that have learning objectives that correspond to learners' real-world needs. It examines Knowles' Andragogical Model to provide guidelines for incorporating adult learning principles into course design. 10/10, very good blend of strategy and theory.

  16. dergipark.org.tr dergipark.org.tr
    1. Blueprint for In-Service Teacher Training Program in Technology Integration

      This article looks at the gap between teacher efficiency in in-person versus online teaching and the need to effectively build teachers' competencies in the are of technology to ensure teachers are not incompetent at teaching online. This study collected data from 122 English language teachers and used the findings to create a blueprint for other institutions hoping to increases teachers' ability to successfully integrate technology into their lessons. 6/10, the study was too small to be truly persuasive scientifically and the findings were more helpful for institutions rather than individual educators.

    1. Handbook of Research on Student-Centered Strategies in Online Adult Learning Environments

      This article showcases a framework for course design using theory and research in the learning sciences. It defines student-centered learning and explains how it can/ should be used in the creation of the course and when establishing which theories and methods to structure the course around. 9/10, very detailed source.

    1. Digital learner presence and online teaching tools: higher cognitive requirements of online learners for effective learning

      The authors study blogs, virtual worlds, discussion boards, and wikis and gathers student feedback on integrating those technologies into a class. The authors believed that students needed a digital presence to be successful in online learning. Instructor presence is also important and both can help participants in the class realize that there are real people in the class. The results of the studies show that integrating technology for collaboration should be done with careful design by the teacher, that as students are exposed to tools they find ones that work best for them, and that for students who have little exposure to technology the teacher should provide scaffolding to help them develop a digital presence. The studies were conducted in one region in Australia and I would like to see similar studies with learners from a broader area. 8/10

    2. Digital learner presence and online teaching tools: higher cognitive requirements of online learners for effective learning

      Article explores how digital learners interface with content in a virtual setting. Some of the learning tools included blogs, discussion boards, wikis, virtual worlds, etc. Study shows that the digital environment can be just as effective as F2F for promoting higher level thinking and learning. Article also discusses learners perceptions of the tools and self reflection about their learning in these environments. Rating 8/10

    1. The author, Stefan Hrastinski, is a Professor at the Division of Digital Learning and Director of Research Education at the Department of Learning in Engineering Sciences at KTH Royal Institute of Technology in Sweden. Hrastinski notes the term "blended learning" originated in the 1990's, but is often over generalized. Hrastinski proposes several blended learning models, blended learning conceptualizations, and proposes recomendations for future research.

      Rating: 6/10

    1. We found using concise videosin multiple ways built online immediacy in positive ways. Students reported, as a whole, that they found video recordings to increase their sense of instructor immediacy and motivation in the online classroom.

      The authors discuss the problem of teacher immediacy and presence in online courses. They propose that this problem must be solved as online instruction becomes increasingly popular. The researchers survey multiple students at Weber State University and present their process, results, and communication theory. They conclude that short videos tangibly increase instructor online presence. And, short videos directed at individual students have an even greater positive impact.

      Rating: 10/10

    1. Four themes emerged from analyzing three types of data: surveys, interviews, and access log files. These four themes that captured students' experience of VBL included: varying video use frequency, balancing time and level of understanding to achieve learning efficiency, manipulation of video functions to achieve learning efficiency, and reliance upon multiple tools.

      The authors of this article question the effectiveness of video-based online learning. The authors/researchers studied multiple undergraduate level online courses. Information was gathered via student surveys and interviews. The researchers present four themes found through the study, which include varying video use frequency, balancing time and level of understanding to achieve learning efficiency, manipulation of video functions to achieve learning efficiency, and reliance upon multiple tools.

      Rating: 5/10

    1. but they should be engaging, because this leads to students beingmore motivated to learn and succeed.The possibilities of how students interact with content and with each other are greatly expanded in a hybrid course; just having themread articles online and then meet to discuss themin-class, for example, takes no real advantage of a class format that can otherwise be a transformative experience.

      This article, published by the College of DuPage, gives an introduction to hybrid learning environments. The authors outline the benefits of hybrid learning, how to utilize time wisely, the student experience (both in person and online), and how to structure and plan hybrid courses.

      Rating: 6/10

    1. The authors present a study focused the differences of blended versus traditional instruction in terms of student performance. The study evaluates 53 undergraduate students enrolled in a "Physical Education in Early Childhood" course. Twenty-nine students were placed in a traditional course and 24 students were placed in a blended "experimental" group. The researchers concluded that "students who attended the course with blended instruction show higher performance."

      Rating: 9/10

    1. Teaching with Web 2.0 Technologies: Benefits, Barriers and Lessons Learned

      In this article, the author defines Web 2.0 technology and use for Web 2.0 in higher education. Through a small study of educators, discovery includes advantages, obstacles, and general guidance for implementation of web 2.0 tools. The author supports use of Web 2.0 to supplement learning, not as a substitute for the educator. Technologies must be implemented strategically and purposefully. 7/10

    1. Social Media and Networking Technologies: An Analysis of Collaborative Work and Team Communication

      Trends in Web 2.0 technologies and various networking modalities are briefly reviewed. Furthermore, advantages and barriers in the use of said technologies are discussed. Implementation of social media as a learning tool can be advantageous, however, it must supplement learning, not replace a structured environment. The educator should still remain present in the learning environment. And, he/she should provide appropriate support and training, as well as model, respective online tools to ensure efficacy. 6/10

    1. When incorporating videos into a lesson, it’s important to keep in mind the three key components of cognitive load, elements that impact engagement, and elements that promote active learning.

      The author, Cynthia Brame, is the Associate Director of the Vanderbilt University Center for Teaching and holds a Ph.D. in Education. In this article Brame recognizes the importance video has become in online and blended instruction. Brame suggests three things to consider when designing and implementing videos, which include cognitive load, non-cognitive elements that impact engagement, and features that promote active learning.

      Rating: 7/10

    1. How To Make Online Corporate Learning Fun During Lockdown

      (Available in text or audio.) This article provides basic principles (agenda, duration) and technologies (gamification, discussion boards) and activities to keep employees engaged in online learning. While this provides strategy, it does not provide implementation guidance within the corporate environment. (2/10)

    1. Cognitive Presence “is the extent to which learners are able to construct and confirm meaning through sustained reflection and discourse” (Community of Inquiry, n.d, para. 5). Video is often used as a unidirectional medium with information flowing from the expert or instructor to the learner. To move from transmission of content to construction of knowledge, tools such as Voice Thread (VoiceThread, 2016) support asynchronous conversation in a multimedia format.

      The author, Kendra Grant, is the Director of Professional Development and Learning for Quillsoft in Toronto Canada. Grant helps business succeed in education design and support. In this article Grant discusses how quickly the learning environment has changed through technological development. Grant explores the RAT Model, which guides instructors in the "use of technology to help transform instructional practice." Grant then examines the Community of Inquiry model, which seeks to create meaningful instruction through social, cognitive and teaching presence. Grant concludes by providing general principles for creating a positive video presence.

      Rating: 8/10

    1. Multimedia principle. Providing words with pictures, images, or other graphics enhances learning relative to materials that include only words. While this principle pertains to texts with pictures, it also applies to videos, which include audio and video components.2. Modality principle. When combining visual and verbal materials, it is more effective to use audio than it is to use written text. Videos may be more effective when they present video in conjunction with audio narration as opposed to written text in the video.3. Contiguity principle. Multimedia materials are more effective when words and pictures/images/graphics occur in close proximity relative to when they do not occur in close proximity.4. Redundancy principle. Eliminating redundancy enhances the effectiveness of multimedia. For example, text may be redundant with audio narration, and such redundant text should be eliminated.5. Coherence principle. Adding flashy but unnecessary illustrations to multimedia can be distracting, reducing coherence and thereby reducing learning.6. Personalization principle. Using a conversational style (e.g., in narration) can be more beneficial relative to a more formal presentation style.

      This article compiles research into educational videos with respect to SDL (although SDL is never mentioned directly). The authors discuss the impact of educational videos, student engagement, the role of critical thinking and knowledge development, and effective design and presentation.

      Rating: 8/10

    1. Internet LearningVolume 4Issue 1Spring 2015Article 2May 2015Strategies for Virtual Learning Environments:Focusing on Teaching Presence and TeachingImmediacy

      Article presents strategies for adoption in virtual learning environments to improve aspects of instructor presence and immediacy. Central to the discussion are perceptions of engagement and relatability, which play an integral role in shaping learners' cognitive and affective filters. Rating 7/10

    1. Considering that one of the most significant factors of online course quality is instructor presence and interpersonal interaction,4 one of the benefits video can offer is creating faculty presence in an online environment. In the interviews, students cited faculty presence as a key factor related to their engagement and perceived learning from videos. Humor and wit were described positively. Participants also mentioned the benefits of adding personable context to a subject; for instance, faculty members giving examples from their professional experiences about subject material. As one student explained, "The reading is very didactic or academic, but the videos are very real-case scenarios. The instructor narrates: 'How do you take that academic learning into the real world? What does that mean when you're looking at these financial statements?'" Another participant offered: "[The videos] are better than just reading the material because it has more of that human element."

      Melanie Hibbert, the Director of Instructional Media & Technology and Media Center at Barnard College in New York City, writes about what is necessary for good online instructional videos. Hibbert discusses media at Columbia University, methods for creating videos, an what analytics tell us. She concludes by describing the importance of instructor presence more so than the production quality of videos.

      Rating: 9/10

    1. Creating an Effective Online InstructorPresence

      This article was published by the Community College Research Center Teacher's College at Columbia University in New York City. The article examines what an effective online instructor looks like. The authors discuss how research indicates online instructors "make minimal use of interactive technologies." They then outline how instructors can use lectures, homework assignments, discussion boards, chat sessions, and lab activities in an interactive online course.

      Rating: 8/10

    1. Online learning, blended learning, flipped learning, hybrid learning, flexible learning, open learning and distance education are all terms that are often used inter-changeably, but there are significant differences in meaning. More importantly, these forms of education, once considered somewhat esoteric and out of the mainstream of conventional education, are increasingly taking on greater significance and in some cases becoming mainstream themselves. As teachers and instructors become more familiar and confident with online learning and new technologies, there will be more innovative methods developing all the time.

      The author, Anthony Bates, holds a BA in Psychology and a Ph.D. in Educational Administration. He holds over 40 years of teaching experience. In this chapter he proposes online learning is a mode of delivery versus a teaching method. In this chapter Bates compares teaching delivery methods, defines which mode students need, and weighs in on the choice between face-to-face and online teaching.

      Rating: 10/10

    1. Big hat and no cattle? The implications of MOOCs for the adult learning landscape

      Article critiques the "big sell" of MOOCs claiming that MOOCs are an oversell in terms of access and change in educational practice. Author explores these assertions though the lens of andragogy, ultimately finding that while there is potential in MOOCs, these environments are not being utilized to their greatest potential. Rating 8/10

    1. Adult MOOC Learners as Self-Directed: Perceptions of Motivation, Success, and Completion

      Article explores learners' perspectives about their motivation and success in a four-week MOOC. Author states that while much attention has been given to the study of MOOCs very little of that research has leveraged participants interpretations of their personal experiences. This article delivers information about MOOC learners' motivations and goals for participation in a MOOC. Article interprets these factors from the perspective of SDL and self-determination frameworks. Rating 7/10

    1. Project Based Learning to Develop 21st Century Competencies

      In this chapter, the author defines problem based learning (PBL) and highlights the benefits to the learner. In addition to incorporating technology to enhance learning, the article reinforces the need to foster the softer skills that may be developed as a result of PBL (teamwork, accountability, problem-solving, creative thinking, risk-taking, communication skills, and critical thinking skills). Though the data is limited, and there are inherent challenges, PBL is of value in course design. (8/10)

    1. However, when groups of readers come together and collectively read and write annotation in response to a shared text, then annotation can - under curated circumstances - spark and sustain conversation.

      I can't help but note that within the IndieWeb community, they're using a combination of online chat and wiki tools which to a great extent are a larger ongoing conversation. The conversation continues on a daily (almost hourly) basis and the substantive portions of that conversation are captured within the wiki for future reference. Interestingly, an internal chat bot, known as Loqi, allows one to actively make changes to the wiki from within the chat. In some sense, within this community there could be an analogy to which came first the chicken or the egg, but replacing those with conversation and annotation.

    1. There was also opportunity to connect with other students.

      I'm glad you had at least a little bit of this. The system I saw used for third graders left almost zero space for inter-student interaction or socialization which was a miserable experience.

    2. I felt more akin to being a relief teacher with little agency.

      I felt like exactly this myself!