256 Matching Annotations
  1. Last 7 days
    1. We believe this is what drove the separate reports of usage limits draining faster than expected.

      大多数人会直接将API使用量异常归因于用户行为或模型本身,但作者揭示了一个技术实现细节(缓存bug)如何间接导致使用量异常。这挑战了常规问题归因逻辑,展示了系统组件间的意外互动如何产生看似无关的问题表象。

    1. users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns

      大多数人可能认为用户会接受AI编程助手的建议,但数据显示近一半的用户交互中,用户都在主动抵制或纠正AI的输出。这表明AI编程助手与用户之间存在显著的认知冲突,而非简单的合作关系。

    1. the person typically wants Claude to make a reasonable attempt now, not to be interviewed first

      这一指令挑战了传统人机交互中'先澄清再行动'的常识。Anthropic似乎发现用户更倾向于让AI自行推断并尝试,而非不断询问确认。这一反直觉发现揭示了用户与AI交互的新模式,可能改变我们设计AI助手的传统思路。

  2. Apr 2026
    1. All imagine that in the not-too-distant future many of us will designate some tasks that we currently undertake with our own brains and fingers on a physical PC to an agent that uses a virtual PC.

      大多数人可能认为人类不会轻易将任务委托给AI代理,但作者描述了一个未来,其中许多任务将由AI代理完成,这挑战了人类对技术依赖的传统看法。

    1. M2.7 demonstrates excellent identity preservation and emotional intelligence. Beyond productivity use cases, it also opens space for innovation in interactive entertainment scenarios.

      这一声明揭示了AI模型在保持身份一致性和情感智能方面的突破,这不仅是技术进步,更可能开启人机交互的新范式,使AI能够更自然地融入创意和娱乐领域,拓展AI应用边界。

    1. 用户输入不再只是触发一次性行为,而会逐渐安装、调用、组合并保留可复用的 neural routines。

      这一描述揭示了神经计算机与传统计算机在交互本质上的根本差异。用户输入将变成安装能力的过程,这不仅是技术变革,更是人机关系的重新定义,暗示未来可能通过自然交互直接塑造AI能力。

    1. On these tasks, our Gemini Robotics-ER models improve over baseline Gemini 3.0 Flash performance (+6% in text, +10% in video) in perceiving injury risks accurately.

      这一数据展示了AI在安全风险识别方面的具体进步,特别是在视频理解上的显著提升(+10%)。这表明机器人系统正在更好地理解人类环境中的潜在危险,这一能力对于实现人机协作至关重要。然而,这也引发了一个深刻问题:当AI能够识别风险时,它是否应该被赋予干预决策的权力?这涉及到AI自主性与人类监督之间的平衡问题。

    1. LLMs are weird. You can sometimes get better results by threatening them, telling they're experts, repeating your commands, or lying to them that they'll receive a financial bonus.

      这个关于大语言模型行为特性的描述令人惊讶且具有洞察力。它揭示了AI系统与人类互动的奇特方式,暗示未来可能需要专门的'咒语师'来掌握这些非直观的交互技巧。这种反直觉的现象可能预示着人机协作的新范式,以及我们对AI理解和控制方式的根本转变。

    1. 以 Enter 键为锚点,捕捉用户每一次表达意图的瞬间。

      这一设计极具洞察力,它将记录的颗粒度从“全量行为”收束为“意图锚点”。Enter 键作为用户确认意图的通用符号,不仅大幅降低了无意义的数据噪音和算力成本,更解决了全量监控带来的隐私焦虑,是“少即是多”在 AI 交互设计中的典范。

    1. The first interface that spread for AI tools was the chat window. That makes sense. When you don't know what something can do, the safest approach is to let people ask. A conversation feels familiar, it stretches across many situations, and it doesn't force a specific structure up front.

      大多数人认为聊天界面是AI交互的理想形式,因为它直观且灵活,但作者暗示这只是探索阶段的工具,而非严肃工作的解决方案。这一观点挑战了当前AI工具设计中聊天界面占主导地位的趋势。

  3. Mar 2026
  4. Dec 2025
    1. In 1977, social psychologist James Gibson coined the term “affordance” to denote “action possibilities provided to the actor by the environment”.[2] A decade later, Donald Norman introduced affordances to the field of object design in his well-known book The Psychology of Everyday Things (1988), after which the concept quickly made its way into all corners of the humanities and social sciences, including the study of Human-Computer Interaction (HCI).
  5. Oct 2025
  6. Sep 2025
  7. Sep 2024
  8. Aug 2024
    1. This was all done after — sometimes considerably after — much better conceptions of what the web experience and powers should be like. It looks like “a hack that grew”, in part because most users and developers were happy with what it did do, and had no idea of what else it *should do* (and especially the larger destinies of computer media on world-wide networks).To try to answer the question, let me use “Licklider’s Vision” from the early 60s: “the destiny of computing is to become interactive intellectual amplifiers for all humanity pervasively networked worldwide”.This doesn’t work if you only try to imitate old media, and especially the difficult to compose and edit properties of old media.
  9. Jun 2024
    1. In order to speak of something as a system, we must be able to state clearly: (1) the holistic behaviour which we are focusing on; (2) the parts within the thing, and the interactions among these parts, which cause the holistic behaviour we have defined; (3) the way in which this interaction, among these parts, causes the holistic behaviour defined. If we can do these three, it means we have an abstract working model of the holistic behaviour in the thing. In this case, we may properly call the thing a system, If we cannot do these three, we have no model, and it is meaningless to call the thing a system.
    2. … a fundamental characteristic of complex human systems … [is that] cause and effect are not close in time and space. By effects, I mean the obvious symptoms that indicate that there are problems drug abuse, unemployment, starving children, falling orders, and sagging profits. By cause I mean the interaction of the underlying system that is most responsible for generating the symptoms, and which, if recognized, could lead to changes producing lasting improvement. Why is this a problem? Because most of us assume they are most of us assume, most of the time, that cause and effect are close in time and space.
  10. May 2024
    1. In some critical interactions, however, the trade-off between convenience and security madeby reusing signing keys for multiple interaction events may not be acceptable. In this case, amore secure approach is to combine an interaction event with a rotation event by adding a pay-load data structure to the rotation event.
    1. student-faculty contact in and out of classes is the most important factor in student motivation and involvement.  Faculty concern helps students get through rough times and keep on working.  Knowing a few faculty members well enhances students’ intellectual commitment and encourages them to think about their own values and future plans

      Contact outside of the classroom is difficult for both commuters in on-ground courses and online environments. Also it's becoming an issue for traditional students who are working more and more hours to reduce overall costs of education.

    1. l'interaction sociale 01:10:25 en elle-même c'est une exposition à cette incertitude sociale qui est aujourd'hui qui a qui a été testé dans dans différents différents euh pays euh 01:10:37 surtout sur la question de du racisme aux États-Unis ça veut dire que de d'utiliser euh le défaut d'empathie que nous avons comme une situation d'incertitude sociale pour que euh les 01:10:49 enfants commencent à se dire peut comment je juge cette personne est-ce que je suis pas en train de de réfléchir très vite et est-ce que je ralentis pas et euh ça a été aussi démontré comme 01:11:02 développant euh la résistance cognitive
    1. robust theme in the reasons given for preferringface-to-face delivery formats is the perceived lack of interactionwith an instructor in online courses.This was evident in statementsthat suggested that students believe they would have to “teachthemselves”, or that they would prefer a course taught by a “hu-man” or a “real teacher”.

      need for instructor interaction

  11. Mar 2024
    1. do you seriously think the Future Of Interaction should be a single finger?

      The next time you make breakfast, pay attention to the exquisitely intricate choreography of opening cupboards and pouring the milk — notice how your limbs move in space, how effortlessly you use your weight and balance. The only reason your mind doesn't explode every morning from the sheer awesomeness of your balletic achievement is that everyone else in the world can do this as well. With an entire body at your command

      References

      Victor, B. (2011). A brief rant on the future of interaction design. Tomado de https://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/

    2. What is the Future Of Interaction?

      The most important thing to realize about the future is that it's a choice. People choose which visions to pursue, people choose which research gets funded, people choose how they will spend their careers.

      Despite how it appears to the culture at large, technology doesn't just happen. It doesn't emerge spontaneously, pulling us helplessly toward some inevitable destiny. Revolutionary technology comes out of long research, and research is performed and funded by inspired people.

      And this is my plea — be inspired by the untapped potential of human capabilities. Don't just extrapolate yesterday's technology and then cram people into it.

      References

      Victor, B. (2011). A brief rant on the future of interaction design. Tomado de https://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/

  12. Oct 2023
    1. Accessibility is a fundamental principle in design and development, essential for creating a more inclusive and equitable world. People interact with the world in diverse ways, often influenced by varying physical, sensory, cognitive, and situational conditions.

      Recognizing and addressing the diverse needs of individuals with varying physical, sensory, cognitive, and situational conditions is not only an ethical imperative but also a pathway to a more inclusive and equitable world. Designing with accessibility in mind not only benefits those with disabilities but also improves the overall user experience for everyone. It's a reminder that our technological and physical environments should be adaptable and accommodating to the fullest extent possible to ensure that no one is left behind.

  13. May 2023
    1. almost all beginners to RDF go through a sort of "identity crisis" phase, where they confuse people with their names, and documents with their titles. For example, it is common to see statements such as:- <http://example.org/> dc:creator "Bob" . However, Bob is just a literal string, so how can a literal string write a document?

      This could be trivially solved by extending the syntax to include some notation that has the semantics of a well-defined reference but the ergonomics of a quoted string. So if the notation used the sigil ~ (for example), then ~"Bob" could denote an implicitly defined entity that is, through some type-/class-specific mechanism associated with the string "Bob".

    1. configuring xterm

      Ugh. This is the real problem, I'd wager. Nobody wants to derp around configuring the Xresources to make xterm behave acceptably—i.e. just to reach parity with Gnome Terminal—if they can literally just open up Gnome Terminal and use that.

      I say this as a Vim user. (Who doesn't do any of the suping/ricing that is commonly associated with Vim.)

      It is worth considering an interesting idea, though: what if someone wrote a separate xterm configuration utility? Suppose it started out where the default would be to produce the settings that would most closely match the vanilla Gnome Terminal (or some other contemporary desktop default) experience, but show you the exact same set of knobs that xterm's modern counter part gives you (by way of its settings dialog) to tweak this behavior? And then beyond that you could fiddle with the "advanced" settings to exercise the full breadth of the sort of control that xterm gives you? Think Firefox preferences/settings/options vs. dropping down to about:config for your odd idiosyncrasy.

      Since this is just an Xresources file, it would be straightforward to build this sort of frontend as an in-browser utility... (or a triple script, even).

  14. Mar 2023
    1. Faciliter les interactions

      Le projet RobAutisTic a été mis en place dans le but de favoriser les interactions triangulaires. Si les enfants atteint de TSA éprouvent des difficultés dans les interactions humaines, le robot est ici vu comme un intermédiaire.

    2. Le projet AURORA, porté par le Conseil de recherche pour l’ingénierie et les sciences physiques (EPSRC) au Royaume Uni, a développé un robot en forme de poupée conçu pour développer l’imitation et l’interaction sociale chez l’enfant autiste (Dautenhahn, 2000 ; Robins et al., 2004 ; Billard, 2003 ; Billard et al., 2007)

      Le projet AURORA a été développé afin d'améliorer les difficultés liés aux interactions, grâce à une analyse quantitative le robot permet une augmentation des interactions.

    3. 1.    Difficulté socio-communicative face à l’enseignement impliciteL’enseignement classique est souvent décrit dans la recherche en didactique comme un échange conjoint, majoritairement implicite, entre l’enseignant et l’élève (Sensevy & Mercier, 2007, p. 14). Ceci constitue un obstacle pour un enfant qui ne peut ni affronter l’autrui, ni décoder ses intentions.

      L'auteur présente une première difficulté que se trouve être l'interaction entre l'élève et l'enseignent dans le processus d'apprentissage

  15. Feb 2023
    1. Döring, Tanja, and Steffi Beckhaus. “The Card Box at Hand: Exploring the Potentials of a Paper-Based Tangible Interface for Education and Research in Art History.” In Proceedings of the 1st International Conference on Tangible and Embedded Interaction, 87–90. TEI ’07. New York, NY, USA: Association for Computing Machinery, 2007. https://doi.org/10.1145/1226969.1226986.

      This looks fascinating with respect to note taking and subsequent arranging, outlining, and use of notes in human computer interaction space for creating usable user interfaces.

  16. Jan 2023
    1. 个人学习可能取决于他人行为的主张突出了将学习环境视为一个涉及多个互动参与者的系统的重要性
  17. Dec 2022
  18. Nov 2022
    1. Mark: Cathy Marshall at Xerox PARC originally started speaking about information gardening. She developed an early tool that’s the inspiration for the Tinderbox map view, in which you would have boxes but no lines. It was a spatial hypertext system, a system for connecting things by placing them near each other rather than drawing a line between them. Very interesting abstract representational problem, but also it turned out to be tremendously useful.

      Cathy Marshall was an early digital gardener!

  19. Oct 2022
    1. As historians of early cinema have pointed out, the very conditions of early film projection and exhibition prevented the spectator’s narrative or aesthetic immersion into the spectacle of moving pictures. Many early screenings took place in social settings such as plazas (or the Grand Café in Paris, famous for hosting the first documented public screening in 1895), which encouraged social interaction among spectators but not immersion into the world of the film. In addition, the film projector was noisy and its mechanical operations were impossible to ignore during screenings

      Come back to this for dis.

  20. Aug 2022
    1. I add mass to each of these… mental clusters? planetary bodies in the Mindscape? by hyperlinking the phrase as I type.

      Nothing particular to what's described here, but this gives me an idea for a design of an efficient IME that doesn't require manually adding the brackets or even starting with an a priori intention of linking when you begin writing the to-be-linked phrase. The idea is that you start typing something, realize you want to link it, and then do so—from the keyboard, without having to go back and insert the open brackets—at least not with ordinary text editing commands. Here's how it goes:

      Suppose you begin typing "I want to go to Mars someday", but after you type "Mars", you realize you want to link "go to Mars", as this example shows. The idea is that, with your cursor positioned just after "Mars", you invoke a key sequence, use Vim-inspired keys b and w (or h and l for finer movements) to select the appropriate number of words back from your current position, and then complete the action by pressing Enter.

      This should work really well here and reasonably well in the freeform editor originally envisioned for w2g/graph.global.

  21. Jul 2022
  22. Apr 2022
    1. Institutions may supply learning environments that facilitate social interaction and collaboration and assure effective support to students with technological difficulties. Technological difficulties can cause student frustration as well as communication problems, which hamper collaborative processes such as explanations, sharing answers, and negotiation (Ragoonaden & Bordeleau, 2000).

  23. Mar 2022
  24. Feb 2022
  25. Jan 2022
  26. Dec 2021
  27. Nov 2021
    1. Those structures reveal that Ag+ binds to 6PGDH at both catalytic and non-catalytic sites with dominant binding residues of Cys, His and Met in quasi-linear and trigonal geometry, which is generally consistent with our previous reports36,40. Together with the site-directed mutagenesis study, we unveil that Ag+ abolishes the enzymatic activity of 6PGDH through targeting His185 in the active site and morphing its catalytic pocket.

      Ag can bind with protein at Cys, His and Met residues.

  28. Oct 2021
  29. Sep 2021
  30. Jul 2021
  31. Jun 2021
    1. Anita: So, what happened to you in the States? So that you ended up back here?Ivan: I was in the wrong car. So, I was in a car that, they pulled us over and I was just with the people, but they'd said that—well they found drugs in the car. So, they blamed me. But I was on the passenger side. So, I know that the rules is whoever's driving or the car owner has to be responsible. But they did not take it like that. They just said... I didn't want to give them my name because I was scared. So, they took me for that too, giving a false name. But on top of that they put all the charges on me. So, they charged me for all the drugs because they didn't want to take the charge.Anita: So, they charged you instead of the person who had the drugs?Ivan: Yes. Yes, that's true.Anita: Why'd they do that?Ivan: I don't know, but they did. They didn't want to take the charge. But I mean, I was just with them because I was going to Walmart to do a return and they stopped us in a traffic stop and they blamed it all on me. I was trying to fight my case, but it was taking too long. I was getting too stressed out being inside in jail so I just signed the papers. I just wanted to get out, so I just took the charge.

      explanation of how he ended up back in Mexico.

  32. May 2021
  33. Apr 2021
  34. Mar 2021
  35. Feb 2021
    1. Gordon, D. E., Hiatt, J., Bouhaddou, M., Rezelj, V. V., Ulferts, S., Braberg, H., Jureka, A. S., Obernier, K., Guo, J. Z., Batra, J., Kaake, R. M., Weckstein, A. R., Owens, T. W., Gupta, M., Pourmal, S., Titus, E. W., Cakir, M., Soucheray, M., McGregor, M., … Krogan, N. J. (2020). Comparative host-coronavirus protein interaction networks reveal pan-viral disease mechanisms. Science, 370(6521). https://doi.org/10.1126/science.abe9403

  36. parsejournal.com parsejournal.com
  37. Jan 2021
  38. Dec 2020
    1. The following ANOVA table illustrates the relationship between the sums of squares for each component and the resulting F-statistic for testing the three null and alternative hypotheses for a two-way ANOVA.

      The following ANOVA table illustrates the relationship between the sums of squares for each component and the resulting F-statistic for testing the three null and alternative hypotheses for a two-way ANOVA.

  39. Nov 2020
  40. Oct 2020
    1. “Social” media: This is social interaction that isn’t really social. While Facebook and others frequently claim to offer connection, and do offer the appearance of it, the fact is a lot of social media is a simulation of real connection.

      Perhaps this is one of the things I like most about the older blogosphere and it's more recent renaissance with the IndieWeb idea of Webmentions, a W3C recommendation spec for online interactions? While many of the interactions I get are small nods in the vein of likes, favorites, or reposts, some of them are longer, more visceral interactions.

      My favorite just this past week was a piece that I'd worked on for a few days that elicited a short burst of excitement from someone who just a few minutes later wrote a reply that was almost as long as my piece itself.

      To me this was completely worth the effort and the work, not because of the many other smaller interactions, but because of the human interaction that resulted. Not to mention that I'm still thinking out a reply still several days later.

      This sort of human social interaction also seems to be at the heart of what Manton Reece is doing with micro.blog. By leaving out things like reposts and traditional "likes", he's really creating a human connection network to fix what traditional corporate social media silos have done to us. This past week's episode of Micro Monday underlines this for us.

    2. Most of the tech news we get barraged with is about algorithms, AI, robots, and self-driving cars, all of which fit this pattern. I am not saying that such developments are not efficient and convenient; this is not a judgment. I am simply noticing a pattern and wondering if, in recognizing that pattern, we might realize that it is only one trajectory of many. There are other possible roads we could be going down, and the one we’re on is not inevitable or the only one; it has been (possibly unconsciously) chosen.
    3. And in the meantime, if less human interaction enables us to forget how to cooperate, then we lose our advantage.

      It may seem odd, but I think a lot of the success of the IndieWeb movement and community is exactly this: a group of people has come together to work and interact and increase our abilities to cooperate to make something much bigger, more diverse, and more interesting than any of us could have done separately.

  41. Sep 2020
    1. Sometimes we can escape them, by speeding away in a power chair

      This reminds me of Zoom calls and how easy it can be to escape a social interaction through muting and turning off your camera. It almost becomes normal to sit in silence, and I am just as guilty as everyone else, sometimes you just don't want to talk to anyone that day. However, this is still sad to think about.

  42. Aug 2020
    1. Hogan, A. B., Jewell, B. L., Sherrard-Smith, E., Vesga, J. F., Watson, O. J., Whittaker, C., Hamlet, A., Smith, J. A., Winskill, P., Verity, R., Baguelin, M., Lees, J. A., Whittles, L. K., Ainslie, K. E. C., Bhatt, S., Boonyasiri, A., Brazeau, N. F., Cattarino, L., Cooper, L. V., … Hallett, T. B. (2020). Potential impact of the COVID-19 pandemic on HIV, tuberculosis, and malaria in low-income and middle-income countries: A modelling study. The Lancet Global Health, 0(0). https://doi.org/10.1016/S2214-109X(20)30288-6

  43. Jul 2020
  44. Jun 2020
    1. De plus, il n’est pas toujours nécessaire d’être dans le virtuel pour communiquer et aider les enfants autistes. Une collaboration entre deux chercheures du Québec et de la France ont mené à la création du site Litter-action'ailes. Ce site explique en détail comment utiliser la littérature jeunesse pour développer l’interaction auprès des autistes et favoriser leur communication et leur compréhension. La première partie explicite les théories sur lesquelles se sont basées les deux femmes pour développer les approches avec les livres. Le second segment se concentre sur des façons concrètes des différentes difficultés liées aux autistes et comment des activités de littérature peuvent être mises en place pour régler ces problèmes. En plus de description, le site offre des diaporamas et des vidéos montrant bien comment se déroulent les activités.

      Argument qui rejoint le précédant, le virtuel n'est pas le seul élément pour répondre aux besoins spécifiques des enfants autistes. D'autres types de médiations existent et sont accessibles sur internet pour les personnes qui souhaitent développer de nouvelles méthodes d'apprentissage.

  45. May 2020
    1. Hippocampal size of nonusers reflects a direct relationship to memory function; the smaller the hippocampus, the poorer the memory function. Individuals who use marijuana and tobacco show an inverse relationship, i.e., the smaller the hippocampus size, the greater memory the function. Furthermore the number of nicotine cigarettes smoked per day in the marijuana and nicotine using group appears to be related to the severity of hippocampal shrinkage. The greater the number of cigarettes smoked per day, the smaller the hippocampal volume and the greater the memory performance. There were no significant associations between hippocampal size and memory performance in individuals who only use tobacco or only use marijuana.

      They mention abstainers below. It appears that they are saying that there is memory improvement compared to complete non-smokers. Will need to check actual study. Note that my interest in nicotine is confounded by the use of tobacco.

      Edit: eyeballing the graphs, it appears that the tobacco group did the best, while the marijuana plus tobacco group did the worst. Given the small sample size and high variability, these are not statistically significant. Nonetheless, that suggests that marijuana never benefits memory. Edit: eyeballing the graphs, it appears the tobacco group did the best, while the marijuana plus tobacco group performed worst. Given the small sample size and high variability, these results are not statistically significant. Nonetheless, it suggests that marijuana is never a benefit to memory.

  46. Apr 2020
  47. Jan 2020
    1. The consumer technology I am talking about doesn’t claim or acknowledge that eliminating the need to deal with humans directly is its primary goal, but it is the outcome in a surprising number of cases. I’m sort of thinking maybe it is the primary goal, even if it was not aimed at consciously.
    1. Holmberg's (1989) theory of distance education, what he calls "guid-ed didactic conversation," falls into the general category ofcommunication theory. Holmberg noted that his theory had explanatoryvalue in relating teaching effectiveness to the impact of feelings ofbelonging and cooperation as well as to the actual exchange of ques-tions, answers, and arguments in mediated communication

      Holmberg proposed theory

  48. Dec 2019
    1. With a computer manipulating our symbols and generating their portrayals to us on a display, we no longer need think of our looking at the symbol structure which is stored—as we think of looking at the symbol structures stored in notebooks, memos, and books. What the computer actually stores need be none of our concern, assuming that it can portray symbol structures to us that are consistent with the form in which we think our information is structured.

      Separation of model and view

  49. Jul 2019
    1. In 1996 and 1998, a pair of workshops at the University of Glasgow on information retrieval and human–computer interaction sought to address the overlap between these two fields. Marchionini notes the impact of the World Wide Web and the sudden increase in information literacy – changes that were only embryonic in the late 1990s.

      it took a half a century for these disciplines to discern their complementarity!

  50. Mar 2019
  51. Feb 2019
    1. “the true benefit of the academy is the interaction, the accessto the debate, to the negotiation of knowledge—not to the stale cataloging of content

      Once this particular light goes on in one's head, it may be impossible to turn it off. Yet we still need the so-called "stale" cataloging of content. We need foundational knowledge. Perhaps the academy has just made its function (again) more visible under connectivism? And we are in a creative tension of sorts with knowledge cataloging as an end in itself?

  52. Jan 2019
    1. Reflective Design Strategies In addition shaping our principles or objectives, our foundational influences and case studies have also helped us articulate strategies for reflective design. The first three strategies identified here speak to characteristics of designs that encourage reflection by users. The second group of strategies provides ways for reflecting on the process of design.

      verbatim from subheads in this section

      1.Provide for interpretive flexibility.

      2.Give users license to participate.

      3.Provide dynamic feedback to users.

      4.Inspire rich feedback from users.

      5.Build technology as a probe.

      6.Invert metaphors and cross boundaries.

    2. Some Reflective Design Challenges

      The reflective design strategies offer potential design interventions but lack advice on how to evaluate them against each other.

      "Designing for appropriation requires recognizing that users already interact with technology not just on a superficial, task-centered level, but with an awareness of the larger social and cultural embeddedness of the activity."

    3. Principles of Reflective Design

      verbatim from subheads in this section

      1. Designers should use reflection to uncover and alter the limitations of design practice

      2. Designers should use reflection to re-understand their own role in the technology design process.

      3. Designers should support users in reflecting on their lives.

      4. Technology should support skepticism about and reinterpretation of its own working.

      5. Reflection is not a separate activity from action but is folded into it as an integral part of experience

      6. Dialogic engagement between designers and users through technology can enhance reflection.

    4. Reflective design, like reflection-in-action, advocates practicing research and design concomitantly, and not only as separate disciplines. We also subscribe to a view of reflection as a fully engaged interaction and not a detached assessment. Finally, we draw from the observation that reflection is often triggered by an element of surprise, where someone moves from knowing-in-action, operating within the status quo, to reflection-in-action, puzzling out what to do next or why the status quo has been disrupted

      Influences from reflection-in-action for reflective design values/methods.